And yet, making VR games from the ground up--like Alyx--is the only way to prove to the user that this new medium is worth their investment, that it's a radically new kind of experience, a qualitative leap that changes gaming.
Otherwise, it is in very real danger of sliding into the dreaded 3d-Movies category... tech that is nifty, but too expensive and awkward (thing strapped to your face) to sustain much interest once the novelty wears off, because it's exactly the same damn movie either way you watch it.
Anyhow, even if you genuinely believe that normal games with VR-headset modes added are a strategic necessity right now, that's surely just a temporary thing to build up the sales. So it's weird to see the hybrid strategy hailed as somehow being on the side of games, and not the other compromise, which is to make VR a bit cheaper and all-in-one like the Quest. Both are strategic bets, but if you compare the impact on public VR exposure of PSVR1 versus Quest2... the former looks rather insignificant.