MR ARCADE FOREVER
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It can't run shit on its weak hardware. All the big games were released for pc vr.How did they ruin AAA VR gaming?
It can't run shit on its weak hardware. All the big games were released for pc vr.How did they ruin AAA VR gaming?
I meant the software for Quest pro and the software part of the face recreation. I bet they spent several hundred million on the latest quest 2 update that brings avatars to the menu screen a couple hundred million of that on meetings about whether to have male and female body options.No, there was a recent interview or investor meeting where Zuckercuck copped to their actual software spend, which would only include Horizons in your example. Pro and their pie in the sky future tech stuff would be lumped in with R&D and hardware development, which dwarfs the 4 or 5 billion for software Zuck quoted "over the past 2 or 3 years". The R&D umbrella would account for the additional 30+ billion spent over that same span. They've been spending over 10 billion on VR every year for like the past 5 years. As I said, he has mentioned software was "only" 1.5 - 2 billion of that every year.
I want to live in the Metaverse!
It can't run shit on its weak hardware. All the big games were released for pc vr.
I feel like anyone involved in VR are taking losses. Who’s buying it? And is it as sustainable long term as tried and true controller, kbm gaming? I highly doubt it.VR is going to be huge!
Quest 2 and Facebook ruined AAA vr gaming... Fuckers
Wrong, they shifted the production of AAA games to make cheap profitable games and make more money.No they didn't. If PCVR were a viable platform, the addition of 20 million extra Quest 2 headsets that can connect to a PC should have been extra incentive for developers, but...the interest still isn't there.
Screw accessible, vr is niche and I want high end vr, not shovelware and shallow experiences for the massesThis isn't much different for most of PSVR1 and Gear etc, when most of the best games were on expensive high-end PCVR.
The new headsets coming out in the next few months will have maybe 1.5-2 years as viable before falling behind the top of the line just like before. The most accessible software will be on entry-level VR also just as before,
They announced "better than expected" revenue during their earnings report, which a lot of analysts didn't see coming. The big Investors really Loved that news, even in the face of those massive losses from their metaverse segment.I haven't looked into meta's earning but it's moving
Wrong, they shifted the production of AAA games to make cheap profitable games and make more money.
It's still mind-blowing to me that Facebook is losing over $1 Billion a month on their VR division. Yet, I'm supposed to be shocked and excited that they sold 20 million MetaQuest 2 headsets in 2 years. It's a lot easier to do when you are selling the devices for $150 under the BOM. And this was in 2020. No idea what they BOM is today with increased cost for supplies.
It's still mind-blowing to me that Facebook is losing over $1 Billion a month on their VR division. Yet, I'm supposed to be shocked and excited that they sold 20 million MetaQuest 2 headsets in 2 years. It's a lot easier to do when you are selling the devices for $150 under the BOM. And this was in 2020. No idea what they BOM is today with increased cost for supplies.
The focus on quest 2 did screw AAA vr gaming, or do you think that publishers wouldn't see that success and shift development to a profitable mobile hardware? Why would they commit to pcvr AAA titles when most people buying the quest 2 are casuals that play beat saber and don't have a powerful pc?Quest didn't ruin high-end PC VR, if anything it has helped to keep that barely viable market alive (and I love PC VR, don't get me wrong).
Every single person I know personally who plays PC VR--which is only about 3 guys--first got into PC VR after picking up a Quest2. It was suddenly an affordable proposition if you already had a PC, instead of something like Valve's $1,000 setup. And it takes up way less space & complication than the competition, thanks to the easy barrier-scan system. After Quest launched, any PC VR setup that requires multiple cables and external cameras suddenly became obsolete and a bit ridiculous to consider.
I don’t understand how it’s even possible to lose that much in a year. It’s kind of impressive determination by whoever says keep going. And is anyone checking that guys expense slips?
Meta’s AR and VR ambitions come with a significant price tag: Meta’s Reality Labs unit lost $10.2 billion last year, the company revealed as part of its Q4 2021 earnings report Wednesday. In 2020, the unit lost around $6.6 billion.
That’s 30 Billion dollars they ain’t ever getting back. How though? I just don’t get it.And here's the worse part.......it's getting worst literally EVERY year!
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So we have.....
2020: -$6.6 Billion lost
2021: -$10.2 Billion lost
2022: -$13.7 Billion lost
How is this sustainable for Facebook? That's $30 Billion worth of loses in 3 years total!!! The Meta Quest 2 came out in 2020. Looking deeper into it, it's starting to make me get worried about the overall VR market if people think "Meta" is supposed to be the market leaders.
With loses like that, how can they be considered the global VR market leaders?
Screw accessible, vr is niche and I want high end vr, not shovelware and shallow experiences for the masses
I feel like anyone involved in VR are taking losses. Who’s buying it? And is it as sustainable long term as tried and true controller, kbm gaming? I highly doubt it.
Also, where are the big AAA vr games now? The hope is for psvr 2 now, cause Facebook only cares about the Meta verse and their social media agenda
That’s 30 Billion dollars they ain’t ever getting back. How though? I just don’t get it.
But no need to fret over VR IMO. I would have about a week or two ago and all times prior. GT7 has changed my opinion. Truly didn’t think the tech was there for ease of use VR yet before seeing those vids. Those 30 Billion in losses have made VR fairly mainstream. The plan worked in that respect. It’s just not the company who lost it that will enjoy the return on investment I suspect.
Wrong, there s Asgard's Wrath, and a few other AAA vr titles on pcvr. Who cares? Not casuals obviouslyOnly one company--Valve--has ever released a "AAA" VR game.
But who cares about those categories? There's a ton of content in VR that I enjoy on Steam. It doesn't have to be a $60 full-length game to be fantastic.
Until entering the metaverse is as easy and painless as putting on and taking off a pair of sunglasses (no headsets, no wires) it's never going to achieve anything close to mainstream adoption. And even then I have serious doubts how much time people will actually want to spend in these rudimentary virtual worlds.
Only one company--Valve--has ever released a "AAA" VR game.
But who cares about those categories? There's a ton of content in VR that I enjoy on Steam. It doesn't have to be a $60 full-length game to be fantastic.
There are more, Stormland, also is greatYou sound like a grandpa betting against social media in the 90s and thinking nobody would want to stare at a phone for more than 20 minutes a day lol.
Not true at all. The following are AAA VR games.
You sound like a grandpa betting against social media in the 90s and thinking nobody would want to stare at a phone for more than 20 minutes a day lol.
Not true at all. The following are AAA VR games.
The VR fallacy is real. There can be no AAA VR. It’s too limiting.
That’s cool. VR proponents sound like those cult leaders who promise their followers that the Rapture is coming any day now and have to keep pushing back the date when it doesn’t actually happen.You sound like a grandpa betting against social media in the 90s and thinking nobody would want to stare at a phone for more than 20 minutes a day lol.
That’s cool. VR proponents sound like those cult leaders who promise their followers that the Rapture is coming any day now and have to keep pushing back the date when it doesn’t actually happen.
You took the wrong pillThe VR fallacy is real. There can be no AAA VR. It’s too
Meta isn't in this for games, we have a thread trumpeting Sony's best ever Q3 with 9 billion revenue and 800 million profit. In 2022 Meta had 27.2 billion in q3 revenue from advertising, and had 4 billion in net income and that was a shitty q3 for them. They don't give 2 shits about gaming - its high risk, low reward - they want to be on the ground floor for the next evolution of the internet and social media, games are just the thin edge of the wedgeWhat's shocking to me is that in all that spending they haven't produced any real marquee first party titles in over two years.
They got so up their ass with this Metaverse idea that they forgot that people play games not abstract concepts for interaction paradigms. Their Metaverse has nothing of interest on it and their first party lineup is barren. Some talented third party devs have still been pumping out some games but Meta just hasn't.
There's no hope for VR without some huge huge improvement or maybe just a complete rethink
That's what pissed me off the most. The games are just a step ladder for their master plan of metaverse and world domination. They don't really care about games. Worst thing ever for vr was Facebook buying oculusWhat's shocking to me is that in all that spending they haven't produced any real marquee first party titles in over two years.
They got so up their ass with this Metaverse idea that they forgot that people play games not abstract concepts for interaction paradigms. Their Metaverse has nothing of interest on it and their first party lineup is barren. Some talented third party devs have still been pumping out some games but Meta just hasn't.
Look, even if that was the case at least it would be building to something, but the problem is that that step ladder is missing a few rungs.That's what pissed me off the most. The games are just a step ladder for their master plan of metaverse and world domination. They don't really care about games. Worst thing ever for vr was Facebook buying oculus
I know but their customers are in for game at least right now. There isn't an actual viable "Metaverse" yet just a barebones framework where one could be. They need games and they need to build actual shit to do in their Metaverse. They can't just expect users to build everything for them.Meta isn't in this for games, we have a thread trumpeting Sony's best ever Q3 with 9 billion revenue and 800 million profit. In 2022 Meta had 27.2 billion in q3 revenue from advertising, and had 4 billion in net income and that was a shitty q3 for them. They don't give 2 shits about gaming - its high risk, low reward - they want to be on the ground floor for the next evolution of the internet and social media, games are just the thin edge of the wedge
Exactly. Nobody really wants to live in the Metaverse at the moment. Suckerberg needs to be fired and a new CEO in place. One of the worst gambles ever.Their shitty Meta thingy did more damage to the brand then the VR...