Half a Billion Dollars Potentially Invested in MindsEye

4x.avif
 
MindsEye always looked like trash anytime they'd show gameplay snippets, but they do the cheap AAA trick of not showing prolonged gameplay segments in most of the earlier marketing to make the quality look better than it is with cutscenes and cutting.
 
I don't know how the partnership worked, if IOI is also partially to be blamed for the quality, but IOI must feel unsettled right now. Kinda like Square felt about them making them not the money they planned and envisioned. It's sorta their first game as a publisher and they fail from the starting block, plus the lackluster arrival of their Bond character, which might be a good game, but its core element the supposed to be charismatic character isn't really hitting it off with anyone.
 
And you guys think AI is going to be bad for gaming, lol...


Bad for everything that is meant to be creative and genuine. Many grifters will try to pass off their scam projects as legit by making a flashy trailer with AI.

The people behind this game is the perfect example.


Honestly i think fairgames is gonna just quietly disappear.


I'm amazed Sony has not pulled the plug yet. It's pretty clear that game is a dead end.
 
This is like Callisto Protocol or Immortals of Aveum, but on a much larger scale. You look at the final game and ask yourself where all that money went... and I don't think it only comes down to developing the game in a place with higher cost of living.

Not to mention no one intervened when they were planning the budget or seeing demos & earlier builds during development.
 
that the second spider-man game, released 5 years after the first game, cost over 3 times as much to develop tells you all you need to know about the state of big time game development. either deliberately or accidentally, it's devolved into a racket...
Yep! The tech and assets were already in place. If anything, it should cost less because of this (also likely using AI to streamline some stuff too).
 
So if this was made as a community creation model with UE5....why wouldn't someone just make a game in UE5 instead?
This whole project is stupid, I can't believe someone was willing to die on a hill defending this trash.
 
So if this was made as a community creation model with UE5....why wouldn't someone just make a game in UE5 instead?
This whole project is stupid, I can't believe someone was willing to die on a hill defending this trash.
Who knows.

But they probably thought their own custom made game creation tool is way better than UE. If UE is used to make the game, their tool was some kind of wrapper. And then they could monetize it somehow and reap in royalty revenue.
 
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I'd wager this is internet bs.

You can find public investment records online that show they got ~$150M in funding since 2020 and ~$309M in total funding over the lifetime of the studio (founded in 2016). The Eurogamer article from 2023 confirms they had "over 400" employees, and the more recent article about the two executives leaving confirmed that number.

It's not far fetched to believe they got other private funding that got them close to the $500M mark.

Everywhere is what they developed from the beginning, and it's still in development.

They canceled their user creator beta last June and haven't posted an update about Everywhere in almost 9 months. They scrubbed the Everywhere domain name and redirected it to MindsEye. They scrubbed Everywhere from the BARB official projects page. They took the core component of Everywhere and made it a marketing bullet point for the PC version of MindsEye.

Does that sound like a project "still in development"?
 
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