Kotaku: Next Xbox will require online connection to start games

Offline Diablo 3 mode for PS4.

Try harder?

Devs/publishers will decide what they want to allow offline and if they put a game out on 720 that is online only they most likely will make it online only on PS4 as well.

again, this is less about MS and more about what publishers want. we just don't know it for sure yet,
 
Devs/publishers will decide what they want to allow offline and if they put a game out on 720 that is online only they most likely will make it online only on PS4 as well.

again, this is less about MS and more about what publishers want. we just don't know it for sure yet,

But they aren't...
 
My xbox 360, Wii, Wii U, PS3 have always been connected online, so I don't see the big deal. All those features people here tout about with the PS4 will require online, so isn't that essentially always connected?


This is all going in circles, but here goes:

1. Yes, a lot of those features require online. But why should someone wanting to play an single player game they own offline require it?

2. Say you want to sit down for 30 minutes of gaming and either there's a server issue or a huge system update. With no offline option, you're either SOL or you're going to sit through the download before you play.

3. If I wish to play games I "own" 10-20 years from now and the servers to confirm my ownership are no longer running, I effectively own a bunch of coasters.

Most of us have all current consoles online, but there are legitimate reasons why we don't want them rendered useless if for some reason the connection is down.
 

And never will. Capcom stopped doing that on PS3.

There is a big difference between someone doing the DRM for you, taking full responsibility when things go wrong... Leaving your hands clean.

Or you investing a ton of money and development time to add DRM, and if things go wrong it's all your fault. Your hands are dirty.
 
Yes, that will be less intrusive, and I will learn to gradually accept that.
Were you in college during the last decade?
Most colleges still don't have wireless access at all lecture halls/require strict mac address standards. We also have a xbox in our office that will never be allowed through our network.

No, I wasn't in college in the last decade, been working in my field since 2002. I think maybe 2 times in my life have I gone without the internet after coming home from work. I've had Verizon DSL, Charter cable and now Time Warner Cable.
 
Lets be logical here people. Microsoft isn't going to release a console that's a paper weight if you're not online. Do you really think MS is going to make it where you can't play some licensed crap like Man of Steel: The Game without being online? Really guys?


Microsoft is going to turn your console off after 3 minutes because you were offline when you tried to play the sequel to this classic?

63280725.jpg


seriously guys?
 
I honestly am shocked at my complete 180 with Microsoft.

I went from them being my primary console of choice to probably being the first major console from a generation I have no plans of purchasing if the rumors hold true.

I loved my HBOgo app and my early foray into indie games through Live but since about the last couple years Microsoft has switched to a casual focus with ambitions toward non-gaming functions and slowly devolved into an anti-consumer hubris.

Sony basically has my money at this point for exclusives and such and PC and Nintendo will round out the rest(assuming Nintendo gets on the ball with game releases).
 
You do realize Sony could still do a subscription Contract to PS+ requiring 2 Year subscription as well.

Microsoft isn't the only one that can do Contracts. Sony already does them with Phones.
 
Lets be logical here people. Microsoft isn't going to release a console that's a paper weight if you're not online. Do you really think MS is going to make it where you can't play some licensed crap like Man of Steel: The Game without being online? Really guys?

Well, that's the thing. In absence of any actual info from MS, all anyone has to go on are rumors that are suggesting exactly that.
 
You do realize Sony could still do a subscription Contract to PS+ requiring 2 Year subscription as well.

Microsoft isn't the only one that can do Contracts. Sony already does them with Phones.

MS already has a system in place and although it's not impossible it is also not trivial unless you have been preparing for some time. I had not heard f Sony preparing for any such plan but that does not mean that have not or won't at some point.

But right out of the gate? it definitely gives the market release of a new console a different dimension. Where as in the past ONLY hardcore willing to spend $299-$599 would buy, now a lot more people may choose this model early in life meaning HC do not own the fate of the console as in the past.

Or MS could make it less appealing up front and keep prices higher for a while so as not to dilute the brand? who knows... we will know in 6-8 mos. :)

or maybe next month.
 
Microsoft already released the 360 with connect for what 99 dollars and a subscription to live for a couple years that you had to pay for monthly, seems like it was a trial for the nextbox and if you dont pay, your shits gonna get cut off like comcast xfinity lol. i was always a Xbox fanboy but im not gonna get this crap unless they have some serious exclusives.
 
One thing I wanted to bring up as a counter point to the argument made in favour of always online bringing forth innovation in terms of crowd AI, more random things occurring of certain events in the game world, etc is that the same things can be done with every game which asks the user to go online to be able to enjoy all that the game has to offer. I think Dark and Demon's Souls worked very well with regards to this. It can be on a game by game basis and it certainly doesn't justify prohibiting an individual from playing the game if the connection is dropped.
 
The thing Microsoft seems to be forgetting is that no one NEEDS to own a videogame console. It's a luxury item. Tying people to it as a service as you would something like Microsoft Office is overvaluing the product's place in people's lives, especially when alternatives exist that are far less onerous.
 
The thing Microsoft seems to be forgetting is that no one NEEDS to own a videogame console. It's a luxury item. Tying people to it as a service as you would something like Microsoft Office is overvaluing the product's place in people's lives, especially when alternatives exist that are far less onerous.

Now what if the service you're tying it to is your cable box or DVR?
 

This totally does not gel with his tirade from this afternoon, where he repeated himself over and over again and ignored what other people said. Only to say that "arguments posted in threads with stupid titles or surrounded by stupid forum posts don't count," and then just kept repeating himself... About how Sim City sold a ton, so it's okay.
 
I don't really care about the actual always online portion of things -- its a virtual inevitability in regards to digital distribution based consoles in the future.

My main fear is that it combined with the closed off architecture of XBL during this current get would be a disaster.
 
Optical discs are the stone age to me. So yes. The only movies/TV shows I've purchased in the past 5 years reside in the cloud and can be accessed from any Internet connected device.

Those things that are stone age to you provide a higher level of visual and audio fidelity that stand out easily to me. No streaming service matches the bitrate of a bluray disc, not stone age.
 
I'll re-post my response from the Sim City thread that still holds up:

I consider myself a bit "older" of a gamer at 41. I grew up with Vectrex, the Atari 2600, Colecovision, Intellivision, Odyssey 2..basically when video gaming was in it's infancy.

You younger guys and ladies are "inheriting" the legacy of home gaming and what you are supporting with always on DRM in today's games is not something you should support nor be proud of.

You only back up claims from the likes of EA who state that gamers love micro-transactions, free to play models and suspect DLC(some of which is cut from full games to monetize it later).

Remember just buying a game, putting it into your console and playing it? Now we have internet activations, always on DRM, micro-transactions, DLC instead of mod tools and upcoming consoles that may block used games.

That's not what gaming is about. It's not fun. It's not enjoyable. It's corporate suits sitting in an office thinking of additional ways to screw over you younger folks and extract more money from your pockets.

They're using the guise of "development costs", "next gen" features and so forth to justify the nickel and diming of your wallets.

Don't embrace this legacy. Don't support it. If you support it, you only have yourselves to blame when your "digital future" some are so eager to embrace is locked behind pay walls or downed servers.

Please fellow gamers, wake up and don't support this.
 
from bkilian on B3D I found interesting (*HE is NOT confirming nor denying existence of this feature*)

he is commenting on the state of an always online environment and it's implication beyond OMG DMR!!!:

"What benefit does the consumer see?"

-----------------------
bkilian:
Playing the game without the disc in the drive. If the amount of whining we see every time a 2 or more disc game gets released is any indication, this is a _huge_ benefit. Heck, as I recall, there was months of whining because you couldn't eject the disc tray remotely.

But let's get serious here for a second. They don't need always-online for DRM. The Steam model uses online activation, and doesn't require always online. So let's get it straight: always-online is not a DRM thing. You can lock down piracy perfectly well with one-time codes and online activation, which only requires a connection the first time you start a game. In fact, that would even work for not requiring the disc in the drive.

Always online is a feature that developers can rely on being there, something they cannot do with a current console, or even PC. Like the hard drive in the PS3, or analog triggers on the controller. Requiring always-online is telling the developer: "Don't be afraid to incorporate features that rely on an internet connection, we will guarantee it is there". Things like a RTS game that uses google maps as it's terrain engine, or persistent online worlds, or integrating an ARG into the gameplay. Consider Ubisoft's Watch_Dogs with a modification of the game phoning your actual phone and interacting with you as if you're in the game world.

It's the next logical step in gaming. We can quibble about whether now is too soon, but it's going to happen regardless, if not this coming generation, the next one.

Edit:
the reasoning is if you do not make it available absolutely across all users, devs will never invest the resources necessary to do it (or rarely)

the only way to advance the use of the technology is to make it ubiquitous like PS3's HDD or any peripheral (as they are with Kinect2)

Having it 100% across the user base will offer devs security to experiment and make cool shit


MS is taking the bullet here but my gut tells me the publishers (the big ones anyway) have their back... I doubt they would just decide to pull this shit out of their ass without some sort of plan of action that Devs and pubs have said, yes, we want this option
 
from bkilian on B3D I found interesting (*HE is NOT confirming nor denying existence of this feature*)

he is commenting on the state of an always online environment and it's implication beyond OMG DMR!!!:

Enlighten me: Why is this not possible to do with any console that's connected to the internet while playing the actual game? I can easily see the devs putting up a notice on the box saying "Internet connection required for full access".
 
I'll re-post my response from the Sim City thread that still holds up:

I consider myself a bit "older" of a gamer at 41. I grew up with Vectrex, the Atari 2600, Colecovision, Intellivision, Odyssey 2..basically when video gaming was in it's infancy.

You younger guys and ladies are "inheriting" the legacy of home gaming and what you are supporting with always on DRM in today's games is not something you should support nor be proud of.

You only back up claims from the likes of EA who state that gamers love micro-transactions, free to play models and suspect DLC(some of which is cut from full games to monetize it later).

Remember just buying a game, putting it into your console and playing it? Now we have internet activations, always on DRM, micro-transactions, DLC instead of mod tools and upcoming consoles that may block used games.

That's not what gaming is about. It's not fun. It's not enjoyable. It's corporate suits sitting in an office thinking of additional ways to screw over you younger folks and extract more money from your pockets.

They're using the guise of "development costs", "next gen" features and so forth to justify the nickel and diming of your wallets.

Don't embrace this legacy. Don't support it. If you support it, you only have yourselves to blame when your "digital future" some are so eager to embrace is locked behind pay walls or downed servers.

Please fellow gamers, wake up and don't support this.
Preach on, Brother-Man!
 
http://kotaku.com/microsoft-apologizes-for-employees-always-online-tweet-470911765

We have no indication that the company is not planning to make its console always-online. Even today, they're making no effort to deny it.

In fact, since yesterday, we heard from another source in the games industry who also said he believes the always-online plan is true. No hard confirmation yet, but quite a few non-Microsoft people who should be in the know seem to be convinced. We'll see soon.
 
Enlighten me: Why is this not possible to do with any console that's connected to the internet while playing the actual game? I can easily see the devs putting up a notice on the box saying "Internet connection required for full access".

The reasoning is if you do not make it available absolutely across all users, devs will never invest the resources necessary to do it (or rarely)

the only way to advance the use of the technology is to make it ubiquitous like PS3's HDD or any peripheral (as they are with Kinect2)

Having it 100% across the user base will offer devs security to experiment and make cool shit


MS is taking the bullet here but my gut tells me the publishers (the big ones anyway) have their back... I doubt they would just decide to pull this shit out of their ass without some sort of plan of action that Devs and pubs have said, yes, we want this option
 
"We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter."

Am i just looking into this too much or this a confirmation that the rumors are false and it will have offline?
 
"We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter."

Am i just looking into this too much or this a confirmation that the rumors are false and it will have offline?

nah, just saying he was an ass clown for the comments about "small towns and deal with it" and we will tell you next month whether or not it's true in our presentation where we can explain our plan in detail
 
from bkilian on B3D I found interesting (*HE is NOT confirming nor denying existence of this feature*)

he is commenting on the state of an always online environment and it's implication beyond OMG DMR!!!:

Still no reason to require it for games that dont use those things.
 
"We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter."

Am i just looking into this too much or this a confirmation that the rumors are false and it will have offline?

You're not alone. I also mentioned this twice in other threads. For me this sounds like a denial of always-on.
 
"We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter."

Am i just looking into this too much or this a confirmation that the rumors are false and it will have offline?

I think you're looking into it too much. They key words are approach and communicate. In other words, he's saying, "This isn't how we at Microsoft like to talk to our customers."
 
Then why do they invest on the online multiplayer aspect of current gen games if not everyone has an internet connection?

Of course it would be made completely irrelevant if Gold was required to play those online only games.

I think you're looking into it too much. They key words are approach and communicate. In other words, he's saying, "This isn't how we at Microsoft like to talk to our customers."

Yeah. I don't think you can interpret anything from that response. It is carefully worded so as to not explicitly confirm or deny such rumours. There is no new console to comment on as it is has not yet been officially announced.
 
Then why do they invest on the online multiplayer aspect of current gen games if not everyone has an internet connection?

good point. I think MP online evolved out of LAN parties which were proven to be in high demand and the first natural extension of single player.

I guess the reasoning (and again it is just one informed opinion that I read) is that this is the next extension and it may require support of always online. I am not defending it as a fact but presenting it as a theory.
 
from bkilian on B3D I found interesting (*HE is NOT confirming nor denying existence of this feature*)

he is commenting on the state of an always online environment and it's implication beyond OMG DMR!!!:



Edit:
the reasoning is if you do not make it available absolutely across all users, devs will never invest the resources necessary to do it (or rarely)

the only way to advance the use of the technology is to make it ubiquitous like PS3's HDD or any peripheral (as they are with Kinect2)

Having it 100% across the user base will offer devs security to experiment and make cool shit


MS is taking the bullet here but my gut tells me the publishers (the big ones anyway) have their back... I doubt they would just decide to pull this shit out of their ass without some sort of plan of action that Devs and pubs have said, yes, we want this option

None of that requires the system to be always online. The publishers who want to release an always online game, for whatever reason DRM or otherwise, can do so, just like they can now on current systems.
 
good point. I think MP online evolved out of LAN parties which were proven to be in high demand and the first natural extension of single player.

I guess the reasoning (and again it is just one informed opinion that I read) is that this is the next extension and it may require support of always online. I am not defending it as a fact but presenting it as a theory.

His argument that 'always-on' couldn't possibly be a DRM measure doesn't hold true anyway. He is either forgetting or he is not aware that Ubisoft did this exact thing with their PC games.
http://www.joystiq.com/2012/09/05/ubisoft-doing-away-with-always-on-drm/
 
I don't think he said "couldn't possible be DRM related" I think he said other reasons besides DRM and went on to point out other methods of securing DRM

Well, he states:

So let's get it straight: always-online is not a DRM thing. You can lock down piracy perfectly well with one-time codes and online activation, which only requires a connection the first time you start a game. In fact, that would even work for not requiring the disc in the drive.

Yet it was in the case of Ubisoft. There are of course other methods, but Ubisoft at the time obviously didn't think they were sufficient enough.
 
"We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter."

Am i just looking into this too much or this a confirmation that the rumors are false and it will have offline?
Thats how I read it.
 
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