Kotaku Rumor: Microsoft 6 months behind in game production for X720 [Pastebin = Ban]

Please stop arguing with each other and getting snipe-y. I don't care who started it. I don't care who got the last word. Drop it.

If you happen to post after this reminder, please take heed and edit out your post.

Am I the only one that pictured Uncle Scrooge talking to Huey, Dewey & Louie while reading this? lol

it was the 1st post I seen when I clicked on the thread & seeing Scrooge Mcduck as I was reading it made it really funny to me lol.

Sorry for the OT post.
 
Halo 3, Halo Wars, Halo ODST, Halo Reach, Halo: Combat Evolved Anniversary Edition, and Halo 4 all in one generation. That's a ton of fucking Halo for one generation.

*an 8 year long generation

Not to mention you're counting a spin-off and an HD remake. 4 games of the same style in 8 years isn't that bad, also who cares as long as the games are still good and still selling a shit-load?
 
Halo 3, Halo Wars, Halo ODST, Halo Reach, Halo: Combat Evolved Anniversary Edition, and Halo 4 all in one generation. That's a ton of fucking Halo for one generation.

Yeah but there are the same game though. I wanted different genres. I always wanted Halo to pull a Star Wars and make solid games in other genres. Too long we have been tied into this mindset that "series=genre". Thats a BS way of looking at things. We need to expand where we can. We could have expanded there.
 
Microsoft went conservative considering the time between PS3/360 and PS4/Durango. 1.23 TF + 8 GB DDR3 + DMEs isn't exactly setting the world on fire. It's a safe bet. I can imagine a scenario where games won't run at 1080p natively on Durango in favor of better effects and post processing filters.

Sony, themselves, can barely call themselves next-gen. I understand why both manufacturers have went conservative, but I wouldn't be surprised to see 1080p dropped rather quickly in their first party titles to achieve something that looks similar to Deep Down.

After reading interviews though, I am hoping we see faster refreshes between console cycles. These machines will be bending over and tapping out after 5 years.

Eeh, a game that looks like Deep Down at 720p doesn't interest me at all. I'd much rather have a 1080p standard (or at least close to it).

I don't think Sony went too conservative based on the heat constraints that they had to deal with. If you had to use an APU/SOC setup that's really the best possible scenario, IMO.

Gameplay wise I think these new systems will be relevant for much longer than the current generation of consoles. Tomasz Gop already said he could have tessellation and AA without having to lessen the scope and depth of gameplay.

Development teams can't get much bigger so I don't think they will really be able to take full advantage of stronger hardware in 5 years or so. Obviously, high-end PC games will look much better, but these consoles will still be relevant.
 
Yeah but there are the same game though. I wanted different genres. I always wanted Halo to pull a Star Wars and make solid games in other genres. Too long we have been tied into this mindset that "series=genre". Thats a BS way of looking at things. We need to expand where we can. We could have expanded there.

I never thought Halo had a good enough universe to warrant that, but a lot of people (like you) seem to really love it so it's a shame that Microsoft missed out on that. Maybe they'll change that next-gen.
 
Halo 3, Halo Wars, Halo ODST, Halo Reach, Halo: Combat Evolved Anniversary Edition, and Halo 4 all in one generation. That's a ton of fucking Halo for one generation.

One is a remake, which actually had redone graphics unlike the HD collections everybody gushes over, and one in another genre...

I dont mind anyway. I always say one game a year is not overkill. think how long a year is. if you like a game series one game a year is good.

you could say the mainline games were 3, reach (which isnt numbered either), and 4, which isn't obscene in an 8 year generation. OG xbox had 2 in 4 years.

Mainline entries have always come every three years.

Even that arguably too long imo. Every 2 years might be a nice middle ground.

Assassins Creed and COD are arguably the two biggest franchises in gaming (besides sports, Madden and Fifa, which are also yearly), and both are annualized. I'd argue it isn't coincidence, maybe the opposite. Hell I think one of Battlefield's biggest obstacles to taking on COD is that so far it isn't annualized.

If MS is going to keep spinning out side projects and remakes to fill the 3 years instead, I guess that's okay.
 
*an 8 year long generation

Not to mention you're counting a spin-off and an HD remake. 4 games of the same style in 8 years isn't that bad, also who cares as long as the games are still good and still selling a shit-load?

Considering the backlash Halo 4 received, I'm beginning to wonder if people aren't getting tired of the games. 343 is no Bungie either.
 
I never thought Halo had a good enough universe to warrant that, but a lot of people (like you) seem to really love it so it's a shame that Microsoft missed out on that. Maybe they'll change that next-gen.

Well, I loved the potential. The books and the desire to flshout every detail has turned me off the series in the last couple of years.
 
The Halo brand IS being milked to death.

Oh please. Call of Duty and Assassins Creed have titles every year.

For perspective, MS only released 1 more Halo sequel/spin off than Sony did with Uncharted this gen. Let's get a grip on the word "milking". For further perspective compare it to total games from Sony series like God of War, Resistance, Ratchet and Clank...

And then compare the success of those, and tell me who's milking what to its death.

Considering the backlash Halo 4 received, I'm beginning to wonder if people aren't getting tired of the games. 343 is no Bungie either.

Use that criteria on the franchises you like, and see what it adds up to.
 
Mainline entries have always come every three years. And Halo 4 is the fastest selling Halo game as of the last we heard.

What the fuck? Maybe I'm missing something, but a lot of people (especially a lot of Halo fans on here) made it sound like the series is on a sales decline. That's craziness. I'm glad that people are still enjoying the series; I still haven't played H4. Still worth checking out?

Considering the backlash Halo 4 received, I'm beginning to wonder if people aren't getting tired of the games. 343 is no Bungie either.

Backlash from all the people who bought it, or the people who continue to play it?
 
Also, to put the whole "no new Ip's!" thing to bed:

-Alan Wake
-Gears of War
-Crackdown
-Splosion Man
-Comic Jumper

-The Maw
-Gunstringer

-Shadow Complex
-Castle Crashers
-Geometry Wars
-Kameo
-Viva Pinata


Not to mention a few games like Forza Horizon or Halo Wars that used franchise names in radically different ways.



Seems to have sold well enough despite that, so don't worry about them, they'll be alright.

And how many of those were developed by Microsoft's 1st party studios?

You forgot Condemned, Dead Rising and Trials by the way.

3/4th of them were.



Okay, you have to explain your reasoing when you say things like that.

EDIT: Also yes, I missed a shit load. I'm just saying that when people say Microsoft didn't have any new IP's, they're misinformed or lying.

Only the ones in bold are developed by first party studios, actually — with the first four being after the Twisted Pixel acquisition in 2011.

edit: but to be fair, Microsoft has a very strong portfolio of IP. It's just a shame that a significant chunk of it is not really used anymore.
 
What the fuck? Maybe I'm missing something, but a lot of people (especially a lot of Halo fans on here) made it sound like the series is on a sales decline. That's craziness. I'm glad that people are still enjoying the series; I still haven't played H4. Still worth checking out?

Halo 4 sold a shit ton.
 
Yeah but there are the same game though. I wanted different genres. I always wanted Halo to pull a Star Wars and make solid games in other genres. Too long we have been tied into this mindset that "series=genre". Thats a BS way of looking at things. We need to expand where we can. We could have expanded there.

Well, Halo Wars was an RTS, but for some reason MS decided to get rid of Ensemble right after they made that.
 
What the fuck? Maybe I'm missing something, but a lot of people (especially a lot of Halo fans on here) made it sound like the series is on a sales decline. That's craziness. I'm glad that people are still enjoying the series; I still haven't played H4. Still worth checking out?



Backlash from all the people who bought it, or the people who continue to play it?

Meh, I really enjoyed Halo 4, though I hardly touched multiplayer. From what I can gather the backlash was mainly on the MP front. SP wise It's definitely the least Halo like, since it plays more like a linear corridor shooter than the more sandboxy Halos of past, but it's still thoroughly enjoyable and imo has one of the best narratives in the series when it comes to emotional clout.
 
What the fuck? Maybe I'm missing something, but a lot of people (especially a lot of Halo fans on here) made it sound like the series is on a sales decline. That's craziness. I'm glad that people are still enjoying the series; I still haven't played H4. Still worth checking out?



Backlash from all the people who bought it, or the people who continue to play it?

It's largely the super competitive players who are upset with the changes. They don't like the perks and the ability to call in weapon drops. As a more casual player, I happen to love the changes.
 
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Oh, hell yes. It's incredible. The changes made were very much needed too.

Alright cool. I think I'll finally give it a try then now that it has had a price drop.

The only think I know I'm not going to like is what hey did with the story, or what they didn't do. The ending of Halo 3 was so cool because it could have turned the series into anything at all, but it sounds like they played it a little too safe with where they went with the story.
 
Alright cool. I think I'll finally give it a try then now that it has had a price drop.

The only think I know I'm not going to like is what hey did with the story, or what they didn't do. The ending of Halo 3 was so cool because it could have turned the series into anything at all, but it sounds like they played it a little too safe with where they went with the story.

Story sucks major ass, so beware.
 
Interesting. So it's still worth picking up then?

I'd definitely say so. It's a bit more forgiving than other multiplayer games, where new players just get stomped because they haven't memorized every weapon placement and whatnot. And the perk system allows you to tweak your abilities and weapons to better match your play style, while giving you something to aspire to aside from just gaining levels. My only real complaint is the maps: the majority of them are good, a couple are bad, but none are really great.

The single player is worth experiencing from a "content tourist" perspective, but they didn't do anything new with it. The strategic Halo combat is still mostly intact, but the levels feel more linear than past Halo campaigns. The entire campaign is basically open-air arenas connected by hallways, and they don't do a great job of hiding this.

Still, it's got a 10-hour campaign that's worth playing once or twice, and multiplayer that's a lot of fun.
 
Story sucks major ass, so beware.

Oh well. I never really cared for the Halo story after like Halo 2, but it's always like a step up from something like CoD. Will play through it anyway just to see it through.

I enjoyed the story. It's pretty complicated, so make sure you pay attention. There's a load of moments when really important plot points are just completely passed over, for instance. I certainly wouldn't say they've 'played it safe', though. You'll just have to find out for yourself... :)
 
I'd definitely say so. It's a bit more forgiving than other multiplayer games, where new players just get stomped because they haven't memorized every weapon placement and whatnot. And the perk system allows you to tweak your abilities and weapons to better match your play style, while giving you something to aspire to aside from just gaining levels.

The single player is worth experiencing from a "content tourist" perspective, but they didn't do anything new with it. The strategic Halo combat is still mostly intact, but it feels more linear than past Halo campaigns.

Single player story was dumb, but the presentation and the animations were miles ahead of the previous Halo games.
 
Mainline entries have always come every three years. And Halo 4 is the fastest selling Halo game as of the last we heard.

Halo 4 being the fastest selling makes sense though, because the install base was the largest then for all the Halo games.

I have completed the first three games, and as for the stories, Halo 2's story just went bizarre on me (can't remember how far I was in it, but I remember WHAT it was).
 
Cool, I'm definitely going to check it out then. I'm looking for something that I can play along other SP games this Summer, so Halo's MP doesn't sound like a bad choice. Thanks everybody.

Halo 4 being the fastest selling makes sense though, because the install base was the largest then for all the Halo games.

I have completed the first three games, and as for the stories, Halo 2's story just went bizarre on me (can't remember how far I was in it, but I remember WHAT it was).

It's still good to hear that people are still buying it up though, just as much as they used to. Has to make 343 feel good.
 
Halo 4 being the fastest selling makes sense though, because the install base was the largest then for all the Halo games.

I have completed the first three games, and as for the stories, Halo 2's story just went bizarre on me (can't remember how far I was in it, but I remember WHAT it was).

True, but it's also fighting the same generational fatigue that's arguably affecting all AAA games. The generation has gone on so long that a lot of people have just lost interest.

Story sucks major ass, so beware.

They definitely made some bad decisions with how they presented the story. For instance, the main bad guy wasn't even explained in the normal course of the game. You had to go seek out the terminals to find out about his backstory. I can't comment on whether the story was good or not, as I just gave up trying to follow it.
 
Oh please. Call of Duty and Assassins Creed have titles every year.

For perspective, MS only released 1 more Halo sequel/spin off than Sony did with Uncharted this gen. Let's get a grip on the word "milking". For further perspective compare it to total games from Sony series like God of War, Resistance, Ratchet and Clank...

And then compare the success of those, and tell me who's milking what to its death.



Use that criteria on the franchises you like, and see what it adds up to.

Here's the problem with your whole argument, Sony is supporting 'two' consoles. All the HALO games appeared in 'one' console in a single gen. Big difference

But anywho I think this thread has gone in a very different direction than the OP so I will leave it at that
 
Here's the problem with your whole argument, Sony is supporting 'two' consoles. All the HALO games appeared in 'one' console in a single gen. Big difference

But anywho I think this thread has gone in a very different direction than the OP so I will leave it at that

Actually there isn't a difference at all since the consumers are one and the same. Who you think is buying God of War or Uncharted on PSP? Exact same people who buy them on PS3. Same way I counted Halo 3 ODST and Halo Wars, games that are essentially side dishes. Otherwise 360 would only have 3 real Halo games. 3, Reach, 4. Same as Uncharted.
 
Single player story was dumb, but the presentation and the animations were miles ahead of the previous Halo games.

The main plot may have been, but the whole Cortana angle imo was brilliantly done. Never cared so much for Cortana or Master Chiefs relationship with her close to as much in any of the other games.
 
The main plot may have been, but the whole Cortana angle imo was brilliantly done. Never cared so much for Cortana or Master Chiefs relationship with her close to as much in any of the other games.

That part was cool, it was the Denis Dyack thing/enemy that I thought was dumb
 
That's a bad analogy because those IPs are milked to death as well.

Right, that must be why Black Ops 2 sold like 20 million copies, and Assassins Creed 3 sold better than previous Assassins Creeds...because they have been milked to death.

Your argument simply doesn't hold up, and it simply comes from someone who clearly doesn't care about Halo.
 
Right, that must be why Black Ops 2 sold like 20 million copies, and Assassins Creed 3 sold better than previous Assassins Creeds...because they have been milked to death.

Your argument simply doesn't hold up, and it simply comes from someone who clearly doesn't care about Halo.

He clearly doesn't mean "death" in popularity, he means "death" in creativity. BTW, so excited for the next God Of War
 
He clearly doesn't mean "death" in popularity, he means "death" in creativity. BTW, so excited for the next God Of War

I don't see how the other franchises have shown more creativity with their follow ups. God of War is a prime example of it.

In either case, sales or creativity, I argued for both with the comparisons.
 
Considering the backlash Halo 4 received, I'm beginning to wonder if people aren't getting tired of the games. 343 is no Bungie either.

It just wasn't great imo. 343 Halo wasn't up to Bungie Halo in some ways.

Although this post for some reason is making me jones to play it again lol. Graphically stunning.

The main plot may have been, but the whole Cortana angle imo was brilliantly done. Never cared so much for Cortana or Master Chiefs relationship with her close to as much in any of the other games.

The coolest thing they did with Cortana imo was the crazy flashbacks in 3. Those were edgy.

I stopped following the Halo story ages ago. It's overly complicated times a billion by now.

One of the biggest problems with 4 is super simple, the supremely harsh bloom lighting actually makes it physically unpleasent to play in many areas. how the hell did they overlook that.
 
what part did bungie do better than 343? It felt like a Halo game to me

I cant necessarily put my finger on it other than the bloom lighting thing. I just know when I finished I had significantly less desire to return to it than I did Reach when I finished that.

It's more linear in many ways, which plagues a lot of games nowdays. Also, the new enemies I cant even remember the name, could use more variety. The one forerunner that stands far off, the tank guy, is kind of annoying, and you fight him a TON. Fights with him are mostly at a great distance which gets kinda boring,
 
This seems a bit OT, but considering MS said that H4 was the fastest selling Halo game a week after release, when all sales data we had in November worldwide points to it selling a bit less than Reach did in the same timeframe, I'd say it was fasted shipped Halo (which to MS is sold). It may have become the fastest selling later, but it also was the fastest in the series to drop in price, so there probably was a reason for that. Population is also the fastest dropping in the series.

As for the game, single player is decent. Give it a rent at least. Spartan Ops is kinda useless. MP has a lot of problems, which you might not notice if you are a casual player. The single player is much more linear than previous titles, smaller playable areas, and the new enemies are boring to fight. I'd still say it's slightly better than Reach overall.
 
I'm calling bs on that. vgleaks had the tflop number almost a year ago. And I remember in those past ps4 threads Thurway going on how Sony shouldn't go anything less than a 2tflop gpu and throwing out crazy specs.



Again, this number was in the vgleaks leaked spec sheet. All Thurway did was repeat what vgleaks already leaked but doubled down on the 4gb ram amount.

I realize the conversation has moved on from this, but I would just like to quickly make a correction.

What vgleaks said was that there was 2 GB of RAM, but that Sony was hoping that 4 GB might be reached eventually, but that wasn't happening right now. You are not giving Thuway enough credit for being the first one to definitively confirm 4 GB.
 
what part did bungie do better than 343? It felt like a Halo game to me

As a launch OG Xbox Halo fan, I'm with you, it absolutely felt a Halo game.

In fact, In my opinion it was an amazing Halo campaign experience.

The game was a huge success at retail and H5 is going to be an even bigger beast when it drops 2 and a half years from now.

The amount of bickering Halo 4 gets is the same amount for any Halo. It's the biggest target and of course the haters do their best to pretend the series is dead.

The rabid Halo fans I know still play frequently, but as big as Halo has been for MS, there just isn't a bigger game out there than COD.

As it is, those two franchises have co-existed perfectly all gen and is going to be a huge draw next gen.
 
I def think the Halo series has lost some luster.

It used to be THE alpha FPS imo. Now it def plays 2nd fiddle to COD, if not BF.

Part of me suspects it's just not possible for an exclusive to dominate like a multiplat anymore.

But lets not forget it's way bigger than any Sony franchise, only one even in the same league being GT.
 
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