Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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Nintendo fans have the extra indignation of being fans of the company with the youngest target audience, which gives them a major persecution complex. It's kinda like bronies.

Most of us have a Wii U and another console to fill in the gaps missing from that console.

And if anything, we enjoy games of all types and for all ages.

The real bronies and those suffering from the persecution complex are the ones looking for Sony to "return to glory" after getting spanked this gen. :)
 
Nintendo fans have the extra indignation of being fans of the company with the youngest target audience, which gives them a major persecution complex. It's kinda like bronies.
...a valid point. The 'kiddie' label isn't fair, even if Nintendo somewhat perpetuates it themselves.

Segueing back on-topic... it's also one of the reasons the Wii U won't be seeing typical UE4 games, as well as Battlefield 4 and other "mature" AAA titles.

Publishers don't feel the Nintendo platform is suited for those types of games. It's definitely part tech-related due to the weaker hardware but I think the BIGGER issue at play is the perception that this platform just isn't targeted towards mature titles and pubs believe sales tend to reflect that.

If EA knew Battlefield 4 would sell millions on a Nintendo platform there's no way they wouldn't port it over, am I right? There's 360/PS3 versions so it's obviously possible. That would be throwing away money, but they don't think it's financially worth it so it's not gonna happen. You'll hear the same tune throughout this next gen.
 
I've read those XBL price threads as well. The level of defensiveness and snarky, condescending tone isn't at the same level, as well as the frequency/amount. There's little to no persecution complex in play, either. Certainly not at the level we've seen here...


I'd never, ever PM a mod to tattle on someone. That's crazy. There's guys in Wrasslegaf who have tattled on each other and got people banned which just blew me away. How do you do that to your own kind...

My post was about you continuing this
Notion that Nintendo fanboys are any worse on this forum than anyother fanboy.
 
Speculation Thread

Most the speculation was about how powerful the system was going to be.

Not saying your wrong or anything, but I've also seen from PS4 speculating threads how people were expecting at least 3TF for PS4, and 2TF for Xbox 720.

Speculating is just that, speculating.
 
anyone that's been following this industry for a while already knew this was going to happen. nintendo made the decision (again) to not go after the ps4 and durango in specs. because of that, they're going to miss out on a lot of games, just like they did with the wii, and that's just reality.
also, yikes at that gamefaqs thread about TP. reviews are serious business i guess.
 
Why have you same few guys fought this so hard in this thread? I have barely posted in this thread at all so I'm not sure why you are pointing me out, But you guys have been banging away at it constantly since the beginning.

What do you get out of this?

What do you get out of it? Whether you have posted 5 times or 25 times you are still here banging away too. People have an opinion on the topic at hand obviously. That is what a message board is about. Discussing common interests. But if you are going to complain about the title itself multiple times when the title is perfectly accurate then don't
Be surprised when people say you are wrong.
 
I do not think a lot of you get how it works.

The UE sdk has base libraries that are used for base level functionality. Take loading in textures and meshes. you don't have to have a bleeding edge gpu/CPU to load and display 3d models. But when porting if you are using the same engine for your base functions then you don't have port that functionality to the next platform.


UE like every other middleware's main concept is built on that premise. To cut out the time and complexity of having to rebuild every base function every time you want to port to a new platform. And to make it as scalable as possible. It's all about work flow. Graphical effects has always been a tiered component of middleware engines not the base.
 
I do not think a lot of you get how it works.

The UE sdk has base libraries that are used for base level functionality. Take loading in textures and meshes. you don't have to have a bleeding edge gpu/CPU to load and display 3d models. But when porting if you are using the same engine for your base functions then you don't have port that functionality to the next platform.


UE like every other middleware's main concept is built on that premise. To cut out the time and complexity of having to rebuild every base function every time you want to port to a new platform. And to make it as scalable as possible. It's all about work flow. Graphical effects has always been a tiered component of middleware engines not the base.

Who has denied that? This thread isnt whether the Wii U can handle a scaled down UE4 it's about Epic not bringing it over.
 
anyone that's been following this industry for a while already knew this was going to happen. nintendo made the decision (again) to not go after the ps4 and durango in specs. because of that, they're going to miss out on a lot of games, just like they did with the wii, and that's just reality.
also, yikes at that gamefaqs thread about TP. reviews are serious business i guess.


Thing is, even if Nintendo was parity with the other system in specs, they'd still miss out on games.

GTA would never show up on Nintendo home console, and there will be many more third party exclusives on Xbox/Sony, just like the GCN days, if Wii U was on par, then this current gen.

It all comes down to perception and expectations. Nintendo is still kiddy, and Wii did nothing to change that. Power has never been an issue to get these games, just another workaround for developers if they really wanted those games on Wii U or Wii.

Bottom line, it's Nintendo and the perception third parties still have, they are kiddy.
 
Well I mean inevitable crunch/ collapse, wahtever you want to call it. This generation was built on a huge inflation bubble, and it's "sucess" was a false truth. It was false in that Sony and MS had to extend the normal cycle by 2 years to even begin to see some real success and even then, they never recouped all the loss revenue. And the wii, the under powered, "joke" of the industry sold 100 million, it was primarily responsible for the huge inflated growth of the prior generation, which Xbox then picked up on towards the end. Wii U, PS4 or Nextbox won't get close to 80 million, let alone 100 million.

And Wii's huge inflated growth was largely due to nongaming consumers getting in on a fad. They're gone now, so in reality that growth explosion was kinda false to. They never actually expanded the audience, but where Nintendo has failed, smartphones and tablets haven't. At the same time those are appealing to a different group of people, who never were a part of the console business, or haven't been in years. If anything it's the dedicated handheld market which is going to continue suffering as those are the customers that are leaving.

As for the expanded life cycle, wasn't that always going to be the case this gen? Sony always touts that it's a marathon, and they've always treated it as such. PS3 won't be over once PS4 hits, much like PSone and PS2 weren't dead when their successors hit. I don't think the life cycle was extended just to try and finally make some money, which by the way I dont know the official numbers of what they're making and neither do you. It's delusional to think they haven't been profiting nicely on their current hardware.

As for a crash talk, well, who knows? I could maybe see something happening, but that's not going to be some big saving grace that cleanses the industry of "evil". Guys like EA have their hands entrenched in the mobile market and will be just fine of such a thing were to take place.
 
It was one guy on Twitter who made a "death threat". Let's not kid ourselves here, the 'crazy' Nintendo fans are a different breed altogether compared to 'crazy' Xbox and Playstation fans. It's telling that all that people reference is the months old Bayonetta debacle when discussing Sony fanboys. That and the, what, year old Uncharted 3 thread? It's even more tame with Xbox... I can't remember the last time Xbox fans acted like crazies. Compare this to Nintendo's fanbase, every single day stuff like this comes up. It's not even close. Compare the amount.

well you must take account that a lot of them grow up with nintendo
 
agreed, there have been some vocal players in this thread according to the post count.



reading this thread, you'd think the opposite. Not only would you think the opposite, you'd think you're an idiot to think otherwise.

You can think what you want but the thread is about Epic not bringing the UE4 over. Simple as that.
 
agreed, there have been some vocal players in this thread according to the post count.

If this is some sort of passive aggressive dig at me, I'm closer to a Nintendo fanboy than Sony or MS. I seriously couldn't care less about what those two do where as Nintendo constantly disappoint me.
 
What do you get out of it? Whether you have posted 5 times or 25 times you are still here banging away too. People have an opinion on the topic at hand obviously. That is what a message board is about. Discussing common interests. But if you are going to complain about the title itself multiple times when the title is perfectly accurate then don't
Be surprised when people say you are wrong.

For me it is pure technical factuality. I don't care about the wii u as a platform. Just the technical possibilities.

Wether or not it makes sense for a publisher to want to port a game to the wii u doesn't concern me. I would say at the moment it doesn't make sense at all to put time and money into a wii u port.
 
This isn't exactly surprising news given we know that the WiiU only really matches current gen consoles in terms of power and that Unreal 4 is designed for the 720 and PS4.
 
Wow at his twitter.

I will never understand why people decide to buy a console first and 'support' it (a ridiculous notion) and only then find out if it's going to have the games they want.
If you are interested in UE4 games then maybe it would be prudent to hold off buying a new console until you know that it will get the games you want. People should buy a console for the games it has, not the games it could have had theoretically if developers wanted to.

It's a completely stupid way to approach an economic decision. In the end you want to maximize the enjoyment you get from the money you pay for these devices, not subscribe to some ridiculous ideology.

I'd be lying if I said I don't love this though. Not that I have anything against Nintendo, I remember PS3 fans being just as mental, but Gaming Side needed a shake up and new platforms will provide the fuel for new hilarity.
 
And the meltdown was bigger than the "RE4 goes PS2" meltdown?

I don't think there was that much of meltdown because of this back in the day. Maybe some people were kind of disappointed after that Mikami quote (something about chopping off his own head...) but hey at least the Game Cube got the way, way superior version at least.

When you are talking about crazy ass meltdowns, please don't forget Final Fantasy XIII incident, man that was really glorious and frightening at the same time...
 
Thing is, even if Nintendo was parity with the other system in specs, they'd still miss out on games.

GTA would never show up on Nintendo home console, and there will be many more third party exclusives on Xbox/Sony, just like the GCN days, if Wii U was on par, then this current gen.

It all comes down to perception and expectations. Nintendo is still kiddy, and Wii did nothing to change that. Power has never been an issue to get these games, just another workaround for developers if they really wanted those games on Wii U or Wii.

Bottom line, it's Nintendo and the perception third parties still have, they are kiddy.

yes, nintendo has a perception issue, but a very real audience "problem" i believe. if you look at the top20 best selling games on nintendo platforms (n64, gc and wii for example), it's mostly nintendo software. Are developers and publishers supposed to make such a gamble with these figures of three hardware generations in a row?
if nintendo had some more power under the hood, and somehow, the wiiU caught on "fire", they had more of a chance to get those games, perception issues be damned, as the audience would be big enough to give it a shot at least.
as it stands, everyone is just moving on, and the wiiU won't be able to be easily included in those multiplatform games, since it's really underpowered compared to sony and ms hardware.
again, i'm not surprised. i saw this coming a mile away with their previous consoles, and while i enjoyed n64 and the gamecube, i feel i got burned pretty bad with the wii, so i'm not jumping on the wiiU train anytime soon. i have a feeling the wiiU is going to be a trainwreck, but that's just my hunch.
 
The UE4 in of itself not coming isnt the big issue. The big issue is it represents just how much big studios, publishers, devs not showing interest in porting their engine and games to the platform.

UE4 isn't the only problem here.

Pretty much every major publisher invested in their own "in-house" engine for their next-gen projects.

From Panta Rhei, to Frostbite 3, the next-gen engines won't be compatible with the Wii U.
 
The goalposts were moved after Rein's damage control.

No, nothing has changed. The idea that a third-party could do all the engine porting-work themselves was always on the table, but at the same time highly unrealistic. "Stock" engines are bought for cost-savings, to outsource the heavy lifting.
 
This isn't exactly surprising news given we know that the WiiU only really matches current gen consoles in terms of power and that Unreal 4 is designed for the 720 and PS4.

Yep, it's really not all that complicated is it? If you want to be treated like an actual next gen console, act like a next gen console. If you're going to emulate the power of 8 year old consoles, then be prepared to get abandoned/ignored right alongside those 8 year old consoles when devs/publishers move on. And don't give me this nonsense that Nintendo can't afford to compete power-wise with Sony/Microsoft. That's garbage. Instead of dumping 150-200 into the controller, put that money in the console. Build your strategy around the console instead of around the gimmick, because at the end of the day if the world doesnt care for your gimmick, you're dead.
 
I will remember this conspiracy when I enter the industry some day.

When my studio makes a game and Nintendo's consoles cannot handle it, you cannot say I have some kind of blood vengeance against the company.
 
Iwata seems to forget that the industry has, for me since the Spectrum and C64 and through the consoles, PC graphics cards always been about pushing technology and power, the industry was not going there ........ it has always been there.


And for his "philosophy" on "low power - low cost" ................... The 3DS is a poor spec and cheaply made and it released at the same price the Vita did and I guarantee that the next machines from Sony and MS will not be much further North than the price point the Wii U released at, which is hardly cheap and its is low power.



Nintendo philosophy is not "low power - low cost" ............ it low power, cheaply made and high margin, and its not working, especially for the Wii U.

The Wii U does not represent a generational jump to the people who have played 360 and PS3 for 7 years, and that's why most of them won't touch it with a barge pole, it represents a sideways step and not a forward leap and it is has hurt them.


You can state about "no games" but the perception of the Wii U is not about the lack of games, most perceive to be an underpowered turkey that next gen games will be skipping, and we are hearing that from all and sundry.
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This isn't exactly surprising news given we know that the WiiU only really matches current gen consoles in terms of power and that Unreal 4 is designed for the 720 and PS4.

Exactly.

Wii U is technically the same generation as PS3/360.

I own the system and have played more than a few games for it already. So this UE4 stuff is not surprising, and I never would have expected UE4 ported games to this system.

And I'm totally fine with it, because I'm having more fun with games like MH Tri than I have had in years.
 
Especially considering GameCube was pretty well supported considering how big a failure it was.

Gamecube was supported well for a post SNES Nintendo console, but it still lagged behind Xbox and PS2.

I think it's acurate to say that Nintendo would miss out on some titles if they went with a console on par with Microsoft and Sony. Developers like Rockstar have stated in the past that they'd put games on Nintendo hardware if they felt it fit their audience. I'm guessing that's why Wii got Table Tennis and Bully, but not GTA or Red Dead.
 
Not disagreeing with that. But Nintendo fanbos are not "worse" than Sony or MS fanboys. Their all equally stupid.

Also there is a wall of shame of GAF posts regarding Bayonetta 2...

There should be a wall of shame for all fanboys. Go into any XBL paywall thread for MS fanboys. Go into hmmmm some give me a name of thread filled with shameful Sony fanboy drivel (FF13 reveal thread or MH4 reveal thread) and visit the WUST for a shit tonne of Nintendo fanboyism.

The only reason it may seem like there are a lot nintendo fanboys now is because the WiiU is getting very negative news such as no UE4 support from Epic, Frostbite, sales, lack of games etc.

This isn't exactly surprising news given we know that the WiiU only really matches current gen consoles in terms of power and that Unreal 4 is designed for the 720 and PS4.

Look through this thread. Apparently it is to many people.

well you must take account that a lot of them grow up with nintendo

Does not excuse that pathetic behaviour. You can still be an avid Nintendo fan without lashing out at devs for not supporting the console.

But the fact remains the UE4 will run on the wii u. Why hasn't this been updated to the thread title?

Look at the thread title: The WiiU won't be getting UE4

Its ambiguous I agree. Maybe WiiU won't be getting UE4 support will be a better title but the threads pretty much run its length and a lot people know that the WiiU can handle UE4 but won't be getting the support so its unnecessary atm.

Iwata seems to forget that the industry has, for me since the Spectrum and C64 and through the consoles, PC graphics cards always been about pushing technology and power, the industry was not going there ........ it has always been there.


And for his "philosophy" on "low power - low cost" ................... The 3DS is a poor spec and cheaply made and it released at the same price the Vita did and I guarantee that the next machines from Sony and MS will not be much further North than the price point the Wii U released at, which is hardly cheap and its is low power.



Nintendo philosophy is not "low power - low cost" ............ it low power, cheaply made and high margin, and its not working, especially for the Wii U.

The Wii U does not represent a generational jump to the people who have played 360 and PS3 for 7 years, and that's why most of them won't touch it with a barge pole, it represents a sideways step and not a forward leap and it is has hurt them.


You can state about "no games" but the perception of the Wii U is not about the lack of games, most perceive to be an underpowered turkey that next gen games will be skipping, and we are hearing that from all and sundry.

Pretty much how I feel about the WiiU. With those massive cash reserves Nintendo had they could of at least taken a minor loss on the system by making better specs or reducing the price.
 
I think it's acurate to say that Nintendo would miss out on some titles if they went with a console on par with Microsoft and Sony. Developers like Rockstar have stated in the past that they'd put games on Nintendo hardware if they felt it fit their audience. I'm guessing that's why Wii got Table Tennis and Bully, but not GTA or Red Dead.
You know, any responsible company could actually do something about this. Rather than just throw their hands up in the air and say "I give up!" why not address the issue at hand?

That's what we got with Howard Lincoln.
 
Gamecube was supported well for a post SNES Nintendo console, but it still lagged behind Xbox and PS2.

I think it's acurate to say that Nintendo would miss out on some titles if they went with a console on par with Microsoft and Sony. Developers like Rockstar have stated in the past that they'd put games on Nintendo hardware if they felt it fit their audience. I'm guessing that's why Wii got Table Tennis and Bully, but not GTA or Red Dead.

It would all depend on how easy porting a game over would be. If Wii could have had GTA4 at low expense, I don't see why it wouldn't have been put on it considering its install base at the time in comparison to the other consoles. People think there's some ideological reason why Nintendo platforms aren't supported and that Nintendo shouldn't even try, usually it's because, for whatever reason, it's not financially viable to take a risk supporting them.
 
You know, any responsible company could actually do something about this. Rather than just throw their hands up in the air and say "I give up!" why not address the issue at hand?

That's what we got with Howard Lincoln.

Maybe next time around Nintendo should have NoA take the reins and have them design the console and philosophy behind it? Cerny is doing that with PS4. PS3 was Kutaragi and the JPN brass and look how that turned out, a convoluted mess of an architecture and "$599".
 
You know, any responsible company could actually do something about this. Rather than just throw their hands up in the air and say "I give up!" why not address the issue at hand?

That's what we got with Howard Lincoln.

Well yeah, only Nintendo can fix this, and I actually brought it up earlier but was told by someone who heard from someone that Nintendo did in fact go to developers for suppot.
 
It would all depend on how easy porting a game over would be. If Wii could have had GTA4 at low expense, I don't see why it wouldn't have been put on it considering its install base at the time in comparison to the other consoles. People think there's some ideological reason why Nintendo platforms aren't supported and that Nintendo shouldn't even try, usually it's because, for whatever reason, it's not financially viable to take a risk supporting them.

It's not a power issue. The PSP got a couple GTA side stories. Even the DS got one. If Rockstar thought a GTA could sell on Wii, they would've made one.

It isn't a conspiracy: developers had no confidence in their games selling on Wii, and it's carrying over to Wii U. But even if the Wii U was weaker than it is, if developers had a reason to suspect that their games could sell, they would support the Wii U.
 
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