Maybe next time around Nintendo should have NoA take the reins and have them design the console and philosophy behind it? Cerny is doing that with PS4. PS3 was Kutaragi and the JPN brass and look how that turned out, a convoluted mess of an architecture and "$599".
It would all depend on how easy porting a game over would be. If Wii could have had GTA4 at low expense, I don't see why it wouldn't have been put on it considering its install base at the time in comparison to the other consoles. People think there's some ideological reason why Nintendo platforms aren't supported and that Nintendo shouldn't even try, usually it's because, for whatever reason, it's not financially viable to take a risk supporting them.
It's not a power issue. The PSP got a couple GTA side stories. Even the DS got one. If Rockstar thought a GTA could sell on Wii, they would've made one.
It isn't a conspiracy: developers had no confidence in their games selling on Wii, and it's carrying over to Wii U. But even if the Wii U was weaker than it is, if developers had a reason to suspect that their games could sell, they would support the Wii U.
Going back to Gamecube, Nintendo had a system on par with the competition. It still was passed up for a number of games that were only "Xbox and PS2". Gamecube's install base was pretty much the same as the Xbox.
And it's not like nintendo doesn't have the money to put out a ps4 level console.
Going back to Gamecube, Nintendo had a system on par with the competition. It still was passed up for a number of games that were only "Xbox and PS2". Gamecube's install base was pretty much the same as the Xbox.
I'm trying to figure out who at NoA would have the vision to design and brand a Nintendo console. Reggie? The guy that seems to think American consumers don't want localized Japanese games?
I'm trying to figure out who at NoA would have the vision to design and brand a Nintendo console. Reggie? The guy that seems to think American consumers don't want localized Japanese games?
Going back to Gamecube, Nintendo had a system on par with the competition. It still was passed up for a number of games that were only "Xbox and PS2". Gamecube's install base was pretty much the same as the Xbox.
It also had a propriety mini disc format which didnt help.
UE4 isn't the only problem here.
Pretty much every major publisher invested in their own "in-house" engine for their next-gen projects.
From Panta Rhei, to Frostbite 3, the next-gen engines won't be compatible with the Wii U.
Iwata seems to forget that the industry has, for me since the Spectrum and C64 and through the consoles, PC graphics cards always been about pushing technology and power, the industry was not going there ........ it has always been there.
And for his "philosophy" on "low power - low cost" ................... The 3DS is a poor spec and cheaply made and it released at the same price the Vita did and I guarantee that the next machines from Sony and MS will not be much further North than the price point the Wii U released at, which is hardly cheap and its is low power.
Nintendo philosophy is not "low power - low cost" ............ it low power, cheaply made and high margin, and its not working, especially for the Wii U.
The Wii U does not represent a generational jump to the people who have played 360 and PS3 for 7 years, and that's why most of them won't touch it with a barge pole, it represents a sideways step and not a forward leap and it is has hurt them.
You can state about "no games" but the perception of the Wii U is not about the lack of games, most perceive to be an underpowered turkey that next gen games will be skipping, and we are hearing that from all and sundry.
I'm guessing that's why Wii got Table Tennis and Bully, but not GTA or Red Dead.
Iwata seems to forget that the industry has, for me since the Spectrum and C64 and through the consoles, PC graphics cards always been about pushing technology and power, the industry was not going there ........ it has always been there.
$400. Want to wager?Can't wait to see ps4 price...pple saying it will be close to the wiiu one...one word: lol
1) Everybody had a proprietary format.
2) Most PS2/360 games would fit on a mini-DVD.
Going back to Gamecube, Nintendo had a system on par with the competition. It still was passed up for a number of games that were only "Xbox and PS2". Gamecube's install base was pretty much the same as the Xbox.
We all knew this was going to happen when wii u was announced I don't know why everyone is so shocked now. The games they showed barely looked like ps360 games and that bird demo they showed looked like ninja Gaiden on the original Xbox. I only bought the wii u to play HD Nintendo games. Anyone who thought it was going to be a true next gen system that is on par with ps4 and Xbox 3 is foolish.
I think that has more to do with the lack of power in the Wii than anything else. Table Tennis is a simple game and Bully was a PS2 game. I'm not surprised the two games missing in action here are the two designed around the PS360 level of performance.
Iwata seems to forget that the industry has, for me since the Spectrum and C64 and through the consoles, PC graphics cards always been about pushing technology and power, the industry was not going there ........ it has always been there.
And for his "philosophy" on "low power - low cost" ................... The 3DS is a poor spec and cheaply made and it released at the same price the Vita did and I guarantee that the next machines from Sony and MS will not be much further North than the price point the Wii U released at, which is hardly cheap and its is low power.
Nintendo philosophy is not "low power - low cost" ............ it low power, cheaply made and high margin, and its not working, especially for the Wii U.
The Wii U does not represent a generational jump to the people who have played 360 and PS3 for 7 years, and that's why most of them won't touch it with a barge pole, it represents a sideways step and not a forward leap and it is has hurt them.
You can state about "no games" but the perception of the Wii U is not about the lack of games, most perceive to be an underpowered turkey that next gen games will be skipping, and we are hearing that from all and sundry.
Never going to happen, but NOA should have tried to recruit Cliffy B to be a Czar of Third Party Relations. He could have been the go to guy on the console design side, too. Well, at least for their upcoming console. He's the only currently available guy with that kind of clout that I can think of.
Yeah i was just thinking it's not the same as Sony has big NA studios, not sure if N has any.
Can't wait to see ps4 price...pple saying it will be close to the wiiu one...one word: lol
It also had a propriety mini disc format which didnt help.
Can't wait to see ps4 price...pple saying it will be close to the wiiu one...one word: lol
Was it really a hindrance? Gamecube had True Crime, so I don't see GTA being an issue. It didn't get some FPS titles, but yet there was Time Splitters 2 & 3. The disc had nothing to do with it as far as I'm concerned.
And is your claim of most games fitting on Mini-DVDs actually true? Less than 1,4 GB seem very restrictive.
Can't wait to see ps4 price...pple saying it will be close to the wiiu one...one word: lol
A lot of people did, and then strangely a lot of those same people thought that price was suddenly too high when they expected $399+ before.Did you laugh at people that suggested the Vita could launch at the same, or close to, price as the 3DS?
I think this is myopic thinking.I think this is regardless of hardware power, otherwise it'd at least be getting current gen games like Tomb Raider and BioShock Infinite, but it isn't.
in terms of power but its in the same gen as ps4 and 720 in terms of latest system out to compete with each other.Exactly.
Wii U is technically the same generation as PS3/360.
I own the system and have played more than a few games for it already. So this UE4 stuff is not surprising, and I never would have expected UE4 ported games to this system.
And I'm totally fine with it, because I'm having more fun with games like MH Tri than I have had in years.
For many games I don't think it'd be an issue, but there are always those select cases. I just remember FMV usually being more compressed on GC games.
Nintendo's philosophy is actually "lateral thinking with withered technology." That's what they themselves call it (or at least Gunpei Yokoi did). You have to admit it's a very economical way of doing things which has probably kept them profitable all these years while Sony bleeds cash. They're not for hardware power for the sake of hardware power, but rather they're always thinking about what kind of gameplay that hardware will make possible.
On your last paragraph, I actually disagree that it's mainly the hardware that's turning people off. We aren't comparing televisions or computers there that all play back the same content with varying results based on power. We're comparing independent platforms and operating systems that get varying software support mainly based on business. Being "underpowered" should only directly matter to the developers, not consumers.
The 3DS maybe a poor spec compared to the Vita, but the 3DS has a lot of unique software which is probably partly why it's winning over the Vita right now. Same goes for the DS compared to the PSP. The main problem with the Wii U is, indeed, "no games." I think this is regardless of hardware power, otherwise it'd at least be getting current gen games like Tomb Raider and BioShock Infinite, but it isn't.
Nintendo's main problem right now, as it has been for the last 15 years, is third party support. Everything else is secondary to that.
I think this is myopic thinking.
The Wii U has already gotten current gen games like Batman AC or Darksiders. If you remove the hardware from all of this, you only jeopardize its chances more.
This is the problem I see around here. It's either one extreme or the other.
Good luck getting the games I mentioned running if the Wii U were a NES.
Pretty much how I feel about the WiiU. With those massive cash reserves Nintendo had they could of at least taken a minor loss on the system by making better specs or reducing the price.
in terms of power but its in the same gen as ps4 and 720 in terms of latest system out to compete with each other.
Sigh, they are already making a loss on every WiiU sold, just because they invested heavily in R&D and implemented state of the art streaming tech inside the gamepad.
The thing is, if they would have gone a more traditional route combined with their lacking skills in multimedia in web-gaming, they still would have built a Game Cube 2, but people would call them just lazy.
Now they chose a more difficult route to repeat the Wii miracle and failed, and people accuse them being too careful...
It is laughable and in the end it doesn't even matter what they do because in the opinion of many people everything will be false and the company is already doomed...
This is an incredibly GAF-centric way of thinking. I can assure you that when the general gaming public heads out to buy a console the system's library is their number 1 concern, not how many FLOPS it can flip.Of course power concerns will matter to consumers, they are buying it and investing £300 on a machine with a comparable spec to 7 year old machines is a waste of money, especially when most gamers are "upgrading" when buying a new console.
what?The Wii U is the same generation as the PS4 and Xbox 360 in terms of "latest system out to compete with each other".
Should we congratulate Nintendo on creating an unappealing system? "Not going the traditional route" isn't commendable in itself.
It was never about hardware by itself. It was hardware working together with everything the console has to offer.I still think we're way past the point where hardware power, in itself, would convince western third parties that their games will sell on a Nintendo console.
what?
This is an incredibly GAF-centric way of thinking. I can assure you that when the general gaming public heads out to buy a console the system's library is their number 1 concern, not how many FLOPS it can flip.
If you can't understand my message because of that little typo, I don't need to argue with you.
The allure of power certainly does sell systems, it was a big part of PS2's message. Obviously, other factors are at play as well.
But the Wii U's continued lack of sales success will certainly deter people looking for the system with the most appealing library.
This is an incredibly GAF-centric way of thinking. I can assure you that when the general gaming public heads out to buy a console the system's library is their number 1 concern, not how many FLOPS it can flip.
Wait for the updated dev kits![]()
We all know it isnt "next gen" powerwise, but it does have some pretty significant advantages over 360 doesnt it ?
- Shader model 4, Directx 11 equalent feature set.
- Twice as much ram for games, likely to be inchreased by at least 256 mb when the OS is optimized.
- 3 times as much EDram.
- Overall more efficient architecture.
Arent those pretty significant ? Or am I being a deluded fanboy ?
And to this day people argue this and that if the Wii U is running current gen games, though admittedly without much improvement, then imagine what it can do in 7 years. Completely ignoring that in previous generations ports would routinely run with dramatic performance improvements implying there was room to grow. :/
This is an incredibly GAF-centric way of thinking. I can assure you that when the general gaming public heads out to buy a console the system's library is their number 1 concern, not how many FLOPS it can flip.
Sigh, they are already making a loss on every WiiU sold, just because they invested heavily in R&D and implemented state of the art streaming tech inside the gamepad.
The thing is, if they would have gone a more traditional route combined with their lacking skills in multimedia in web-gaming, they still would have built a Game Cube 2, but people would call them just lazy
If this is true then why did the PS60 combo get off to such a bad start this gen? Could people not tell that they were big improvements over the previous gen? And why did they suddenly take off and become successful a few years ago? Did they suddenly become more powerful or were people blind before?They are obviously not going to know the "hardware specs", rather when you see the graphics on the TV advertising the new consoles and then you see a Wii U game .......... it's going to look like yesterday's shit.
Kids see displays in stores, or adverts and they will be able to see the new power with their own eyes, Wii U looks old already.
Again, that's not the point. Of course you can tell the difference but what matter does it make without the games to back it up. People could tell the difference between a PS3 and a Wii in 2006 too.Hooked up to 50"+ televisions in Best Buy, Frys, Costco and other places... you really think that the general public won't notice a difference between Wii U and the PS420?
There was a really active scene involved in shrinking games down to squeeze as many as possible onto the HDD of a hacked Xbox. There was a tremendous amount of bloat out there. In many cases just deleting foreign languages could save multiple GB. Most games weren't really that big.