Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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Dude, game cube had 3rd party support through out its entire life. This is FAR worse than game cube. Even the Wii had some decent 3rd party support for the first two years. This thing is being taken out back and shot before it even makes it to its first E3 by western 3rd parties. This is potentially heading into virtual boy territory if things do not change for the better.

Wiiu has outsold the vb 3x over and has already surpassed it in system library. Stop these stupid comparisons
 
Yeah, it's the current rallying cry of the nintendo fans. Epic, Ea, etc will all be sorry when the ps4/nextbox bomb and they come crying back to nintendo. I think they were embolden by the 3ds doomsayers having to eat a bit of crow, and think the wii u is set for a similar comeback.

its the 3ds doing that well outside japan?because western devs are ignoring the thing,yiecks i know some dudes from mercury steam and they arent happy with the castlevania sales,maximum bomba

Majority of this thread is flat out celebration. I joined GAF to leave Gamefaqs and the such behind. I guess they followed.

you have missed a lot of vita threads this past months,
 
how come we don't have a sales chart of nintendo consoles, launch aligned? you're failing me gaf. i'm actually quite curious how this thing is shaping up in comparison.
 
Was anyone really expecting the Wii U to get big name UE4 games? Most of the games the Wii U will be getting will be designed with the console as the main/only platform anyways so eh.

At least the Dreamcast was a powerful machine with a ton of great games (still one of the best launch line ups ever), the Dreamcasts problem was people were still hurt over the Saturn and many people got caught up in Sony's usual hyperbole regarding the PS2.

IMO the Dreamcast has a crap launch line up that only looks good because they spaced out the Japanese and west launch by so much.
 
It was a little sad seeing how many people at GDC had completely written off the Wii U

I mean, I get that GDC has historically been a PC-centric conference and more recently because of the California/LA/entertainment connections, Sony has really dropping a lot of money on the attendees and cozying up with the development community

but outside of the Criterion guys I met (one of the technical directors had a Super Mario t-shirt on so you can guess how they feel about Nintendo more generally), and your odd developer out (usually someone who grew up playing Nintendo games and really wanted to make games for Nintendo consoles so they put themselves in a position to do so), it wasn't even a factor - people had written off the 3DS as a dead console too (at least impossible for them to ever make a profit on)

the people running the Nintendo licensing booth didn't help matters any - I spoke to a few of the people there about Q&A, bug-fix support, etc and most of them were sales guys from Redmond that knew very little about the technical aspects that would be relevant to a developer, and few of them had any real understanding of what would get an existing indie to port their game to the console - kind of proves my statements about NoA all along - the guys are totally out of touch and NCL can't move their developer-relations on-shore fast enough to pick up the slack

again, not saying this is necessarily a bad thing, GDC has never been a Nintendo-friendly place, the PC development community has kind of existed parallel to Nintendo, but it IS an entire stream of games that Nintendo will probably never get now nor are they even on the radar of (currently) - so it just means Nintendo has to work all that much harder because capturing these devs starts before or right at the beginning of a cycle - and Sony is trying to pull a 360 right now, doing everything it can to get people to commit to the PS family of products right at the start of the cycle

Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - but if you are a Nintendo developer in the US right now - it can be a bit lonely going to some of these development conferences (Nintendo should organize a NDC to boost morale a bit IMHO)

In case you guys are wondering though, the last time a Nintendo game got any real recognition at GDC was Metroid Prime, and IMHO that was only because you had a bunch of ex-PC devs at Retro who were well known in the industry as contributing to Quake mods - Mario Galaxy, its music, etc was barely recognized - based on my conversations over the years, I can't even think of a lot of PC devs that played the game.

I believe Wii Sports got some recognition for its innovation, but that's about it. In one of the sessions, Atari was recognized as "building the modern console gaming industry" - Nintendo was basically not even mentioned. I don't think it's necessarily bias, it's just a reflection about how a lot of these developers think about the world (especially on the West coast).

Thanks for the summary. I haven't heard this before. I don't quite get people writing off 3DS, though. Seems way too early for that to happen.
 
At least the Dreamcast was a powerful machine with a ton of great games (still one of the best launch line ups ever), the Dreamcasts problem was people were still hurt over the Saturn and many people got caught up in Sony's usual hyperbole regarding the PS2.

The Dreamcast has an amazing library.

All in just a year and a half's time. Nobody should have felt ashamed to own a Dreamcast, even when the last one came off the assembly line.
 
People comparing to Dreamcast...Dreamcast was actually treated like a 'proper' next gen system by some pubs and had a really strong software push by Sega. Sega did a better job pitching Dreamcast as a credible next-gen contender than Nintendo has with Wii U. Not just saying that now - been saying it since last E3 at least.
 
i hear this repeated so much and i just don't buy it at all. maybe if we repeat it so much, it'll become true? it gets repeated often, so it must be true? i personally believe that families are the most sure-fire audience for any new console. there just isn't as much device substitution there.

I think it is true. The extended market the Wii tapped into has gotten their novelty 'game' fix and moved on.
 
It was a little sad seeing how many people at GDC had completely written off the Wii U

I mean, I get that GDC has historically been a PC-centric conference and more recently because of the California/LA/entertainment connections, Sony has really dropping a lot of money on the attendees and cozying up with the development community

but outside of the Criterion guys I met (one of the technical directors had a Super Mario t-shirt on so you can guess how they feel about Nintendo more generally), and your odd developer out (usually someone who grew up playing Nintendo games and really wanted to make games for Nintendo consoles so they put themselves in a position to do so), it wasn't even a factor - people had written off the 3DS as a dead console too (at least impossible for them to ever make a profit on)

the people running the Nintendo licensing booth didn't help matters any - I spoke to a few of the people there about Q&A, bug-fix support, etc and most of them were sales guys from Redmond that knew very little about the technical aspects that would be relevant to a developer, and few of them had any real understanding of what would get an existing indie to port their game to the console - kind of proves my statements about NoA all along - the guys are totally out of touch and NCL can't move their developer-relations on-shore fast enough to pick up the slack

again, not saying this is necessarily a bad thing, GDC has never been a Nintendo-friendly place, the PC development community has kind of existed parallel to Nintendo, but it IS an entire stream of games that Nintendo will probably never get now nor are they even on the radar of (currently) - so it just means Nintendo has to work all that much harder because capturing these devs starts before or right at the beginning of a cycle - and Sony is trying to pull a 360 right now, doing everything it can to get people to commit to the PS family of products right at the start of the cycle

Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - but if you are a Nintendo developer in the US right now - it can be a bit lonely going to some of these development conferences (Nintendo should organize a NDC to boost morale a bit IMHO)

In case you guys are wondering though, the last time a Nintendo game got any real recognition at GDC was Metroid Prime, and IMHO that was only because you had a bunch of ex-PC devs at Retro who were well known in the industry as contributing to Quake mods - Mario Galaxy, its music, etc was barely recognized - based on my conversations over the years, I can't even think of a lot of PC devs that played the game.

I believe Wii Sports got some recognition for its innovation, but that's about it. In one of the sessions, Atari was recognized as "building the modern console gaming industry" - Nintendo was basically not even mentioned. I don't think it's necessarily bias, it's just a reflection about how a lot of these developers think about the world (especially on the West coast).

Do you know anyone who went to the Miiverse conference
 
*Sigh*
Can Nintendo drop the Wii U now? I don't even care about the damage it might cause to drop a console... this is looking worse than fucking Wii and N64 combined...
 
That sounds great, in theory.

In reality, will a lot of developers step up to the plate and actually make any relevant games for the machine?

3rd party devs also have to also try and not get smothered by Nintendo's own big guns. If I remember right, as much as the Wii console sold gangbusters, third party devs couldn't take advantage of that potential market in game sales like they could on the PS360.
 
this is the new mantra of some nintendo fans? for real? because the wiiu is not selling they have hopes that the other two will have the same fate?

a lot of these studios who crashed were of the HD era..the same HD the wiiu is now part

wiiu ist not selling because the price,its not selling because noone gives a damn,there is no "buzz" no " look at this" nothing nada,people just dont care,people want the next bigh thing..and its not the wiiu

Misery loves company.
 
Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - .

Wait what?
 
At least the Dreamcast was a powerful machine with a ton of great games (still one of the best launch line ups ever), the Dreamcasts problem was people were still hurt over the Saturn and many people got caught up in Sony's usual hyperbole regarding the PS2.

Powerful? Wasn't it underpowered compared to even the PS2?
 
Not enough power or easy architecture for multiplatform or next gen dev engines.

Not enough sales to warrant exclusive software.

Thats quite the stinker Nintendo has managed to chain their ankles to.
 
It was a little sad seeing how many people at GDC had completely written off the Wii U

I mean, I get that GDC has historically been a PC-centric conference and more recently because of the California/LA/entertainment connections, Sony has really dropping a lot of money on the attendees and cozying up with the development community

but outside of the Criterion guys I met (one of the technical directors had a Super Mario t-shirt on so you can guess how they feel about Nintendo more generally), and your odd developer out (usually someone who grew up playing Nintendo games and really wanted to make games for Nintendo consoles so they put themselves in a position to do so), it wasn't even a factor - people had written off the 3DS as a dead console too (at least impossible for them to ever make a profit on)

the people running the Nintendo licensing booth didn't help matters any - I spoke to a few of the people there about Q&A, bug-fix support, etc and most of them were sales guys from Redmond that knew very little about the technical aspects that would be relevant to a developer, and few of them had any real understanding of what would get an existing indie to port their game to the console - kind of proves my statements about NoA all along - the guys are totally out of touch and NCL can't move their developer-relations on-shore fast enough to pick up the slack

again, not saying this is necessarily a bad thing, GDC has never been a Nintendo-friendly place, the PC development community has kind of existed parallel to Nintendo, but it IS an entire stream of games that Nintendo will probably never get now nor are they even on the radar of (currently) - so it just means Nintendo has to work all that much harder because capturing these devs starts before or right at the beginning of a cycle - and Sony is trying to pull a 360 right now, doing everything it can to get people to commit to the PS family of products right at the start of the cycle

Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - but if you are a Nintendo developer in the US right now - it can be a bit lonely going to some of these development conferences (Nintendo should organize a NDC to boost morale a bit IMHO)

In case you guys are wondering though, the last time a Nintendo game got any real recognition at GDC was Metroid Prime, and IMHO that was only because you had a bunch of ex-PC devs at Retro who were well known in the industry as contributing to Quake mods - Mario Galaxy, its music, etc was barely recognized - based on my conversations over the years, I can't even think of a lot of PC devs that played the game.

I believe Wii Sports got some recognition for its innovation, but that's about it. In one of the sessions, Atari was recognized as "building the modern console gaming industry" - Nintendo was basically not even mentioned. I don't think it's necessarily bias, it's just a reflection about how a lot of these developers think about the world (especially on the West coast).

Nintendo teaming up with third party's and getting exclusives is the best thing they can do, they now have a in at getting Persona 5 on Wii U, as well as others.

*Sigh*
Can Nintendo drop the Wii U now? I don't even care about the damage it might cause to drop a console... this is looking worse than fucking Wii and N64 combined...

This comment feels like the early 3DS days, if some people get their ways and Nintendo drops the Wii U (which won't happen) than what? Nintendo will have no home console until they can make a new one which will take quite a long time and nobody would support it because developers wouldn't have confidence in it, look at the Saturn.
 
Well, the post you originally quoted was in regards to the family audience of the Wii not moving on to the Wii U. I agree with the original posters point, I don't think that same audience does care about the Wii U, and that's a massive problem for Nintendo.

Does that same Nuclear Family from the Wii commercials still exist, and have they simply just moved on to Sony and Microsoft? If they do still exist, I certainly believe they have shrunk, and if they have moved on to Sony and Microsoft, I don't think they're going back to Nintendo.

Yea, and my point was that I don't see any reason for it to have shrunk significantly more than any other potential audience. Families have iPads now - great. So do the teenage males. I don't think console loyalty matters as much to this audience, only value. They're on Xbox 360 because it's a crazy good value. $20 Minecraft, Kinect, Call of Duty - a huge backlog of used titles. It looks great. This shit has been flying off the shelves since the Wii died down. When it finally dies down (beginning this Holiday), they'll hop onto the next greatest value. I don't see how arguing that the greatest audience for all consoles doesn't exist is a very good argument. All console developers are chasing the casual audience right now, with the PS Eye, Kinect, and Wii U tablet. Hell Sony even filled their launch announcement up with casual shit as well.
 
No filter on that response lol. Any possibility it had in this regard went out the door when the sales turned out to be so poor.
 
*Sigh*
Can Nintendo drop the Wii U now? I don't even care about the damage it might cause to drop a console... this is looking worse than fucking Wii and N64 combined...

What wii? It was the most successful console that nintedno had released.. Y it' maybe be targeted for the "casual" gamers but it made more profit then the n64 and gc combined. WiiU is a different story but i think it will still be above n64
 
Was anyone really expecting the Wii U to get big name UE4 games? Most of the games the Wii U will be getting will be designed with the console as the main/only platform anyways so eh.

You haven't read any Wii-U thread before launch? Not even the WUSTS?

In short, yes, a ton of people fully expected the Wii-U to receive UE4 games.
 
Seems like the Wii U will ultimately become like the N64/GameCube, but with way more Nintendo titles (assuming Nintendo keeps getting those partnerships they've been talking about).

I'm okay with that, as I typically always own more than one system; though the lack of effort from big third parties is kind of bothersome, but if it doesn't fit their business objectives ... then it doesn't. Tough luck.

At least on the indie front, the Wii U seems to be getting some great announcements.
 
*Sigh*
Can Nintendo drop the Wii U now? I don't even care about the damage it might cause to drop a console... this is looking worse than fucking Wii and N64 combined...

I think it coudl turn around, but it needs that killer app that shows people what it's all about feature wise, and flexes some muscle. Nintendo not having that at least shown in trailer form this late into the game is bad. It needs it's wii sports or MGS 2 trailer.

The vita is int he same situation really. It likewise needs that game that makes people stop and take notice as to what the system can do.
 
Um...do you know how to have a conversation?

Look at the list of game companies we lost last Gen. That was before the market got nearly as crowded as it is now. The resurgence of PC gaming and smartphone/tablets are cannibalizing what used to be the stomping ground of consoles. Plus the rising cost of development and inability of companies to keep a controlled budget and the flailing economy means that we'll see many many more companies shut down before all is said and done.

And here's a profile for you: with the gaming market the way it is now, the Wii wouldn't do nearly as well as it did before were it just released.
What a surprise, the same arguments I've heard over and over again. Tell me, how do products released by competing companies cannibalize each other? Do you even know what you're talking about?
 
People comparing to Dreamcast...Dreamcast was actually treated like a 'proper' next gen system by some pubs and had a really strong software push by Sega. Sega did a better job pitching Dreamcast as a credible next-gen contender than Nintendo has with Wii U. Not just saying that now - been saying it since last E3 at least.

Indeed - Sega did a great job with the Dreamcast, it was just too little too late and the company was running out of cash.
 
Nintendo's success is usually on the merits of their art direction, and ability to hold games and iterate.

Who here is only buying a WiiU this generation? Who here only had a Wii?

I have the same plan as last generation: Wii U + PC and a PS4 if interesting Japanese games are released for it that are not on the PC/Wii U. My tipping point with my PS3 purchase was Bayonetta. Safe to say that won't happen again.

As for Western AAA games? They're dead to me. They no longer target me, so I no longer care about them. Wasteland 2, Torment, Eternity, Shadowrun Returns, that's my bag now. Games that Bioware used to make as recently as Dragon Age: Origins, but are no longer interested in making. Games that publishers so readily reject that the developers must appeal to the under-served fans directly in order for the games to even exist.


Tells me more than I want to know about the state of industry and people working in it.

I wish I could dig up timetokill's post of the prevailing attitude of Western developers towards Nintendo. A small slice of it: when he said that Zelda: Ocarina of Time was the best game of all time, a perfectly legitimate opinion, he was mocked.

(OoT is still the best 3D Zelda, btw, and Wind Waker the worst)
 
Powerful? Wasn't it underpowered compared to even the PS2?

Yes but iit also came out like a year before the PS2 and was a huge step up from PS1/N64, many early multiplatform games actually ran or looked better on the Dreamcast as well as that was the point when the PS2 had that weird low rez/aliasing problem with its graphics.
 
Yup.

Remember how impressive Soul Calibur looked when it launched with the Dreamcast? There was nothing that looked even comparable to that at the time.

The dreamcast was the first system where arcade ports actually looked better then what we saw in the arcades.

The problem was arcades died around that time, and with it, a lot of what made the DC appealing. Still a fun system for what games were actually released.
 
Yea, and my point was that I don't see any reason for it to have shrunk significantly more than any other potential audience. Families have iPads now - great. So do the teenage males. I don't think console loyalty matters as much to this audience, only value. They're on Xbox 360 because it's a crazy good value. $20 Minecraft, Kinect, Call of Duty - a huge backlog of used titles. It looks great. This shit has been flying off the shelves since the Wii died down. When it finally dies down (beginning this Holiday), they'll hop onto the next greatest value. I don't see how arguing that the greatest audience for all consoles doesn't exist is a very good argument. All console developers are chasing the casual audience right now, with the PS Eye, Kinect, and Wii U tablet. Hell Sony even filled their launch announcement up with casual shit as well.

Noone can really predict what will happen when ps720 launch. The 360 is selling decently now, but it's cheap as hell. The 720 wont be in the first few years. I don't really buy that the Wii crowd moved on either. Sure a big part of it has probably moved to tablets and phones for their quick game fix. But it has been 6 years since the Wii came out, almost 7, there should be a lot of fresh blood for some tv gaming. If not, then ps720 will struggle too.
 
After the pretty awful games that were made on the Unreal Engine 3, including Unreal Tournament 3 I'm not all too bothered. I pretty much bought my Wii U for the odd Japanese titles it'll most likely get (I imported) and also Nintendo games so I'm set already.
 
This is a good thing. It means the Wii U will have unique games, and not just some gimped version of a PS4/720 title.

Monolith Soft will save the day!

How long until that game comes out, let alone how long it takes to hit the West based on Nintendo's track record.
 
Nope, neither had the complete apathy this early

WiiU has way better 3rd party support then Wii had at this point
Most of the Wii early 3rd party games were crap, WiiU has some very good AAA 3rd party games even if they are late ports. Wii had better 1st party support this early but we know WiiU 1st party games are coming.
 
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