This is a good thing. It means the Wii U will have unique games, and not just some gimped version of a PS4/720 title.
Monolith Soft will save the day!
This is decisively a bad thing. No matter how much you love Nintendo.
This is a good thing. It means the Wii U will have unique games, and not just some gimped version of a PS4/720 title.
Monolith Soft will save the day!
Dude, game cube had 3rd party support through out its entire life. This is FAR worse than game cube. Even the Wii had some decent 3rd party support for the first two years. This thing is being taken out back and shot before it even makes it to its first E3 by western 3rd parties. This is potentially heading into virtual boy territory if things do not change for the better.
Yeah, it's the current rallying cry of the nintendo fans. Epic, Ea, etc will all be sorry when the ps4/nextbox bomb and they come crying back to nintendo. I think they were embolden by the 3ds doomsayers having to eat a bit of crow, and think the wii u is set for a similar comeback.
Majority of this thread is flat out celebration. I joined GAF to leave Gamefaqs and the such behind. I guess they followed.
At least the Dreamcast was a powerful machine with a ton of great games (still one of the best launch line ups ever), the Dreamcasts problem was people were still hurt over the Saturn and many people got caught up in Sony's usual hyperbole regarding the PS2.
It was a little sad seeing how many people at GDC had completely written off the Wii U
I mean, I get that GDC has historically been a PC-centric conference and more recently because of the California/LA/entertainment connections, Sony has really dropping a lot of money on the attendees and cozying up with the development community
but outside of the Criterion guys I met (one of the technical directors had a Super Mario t-shirt on so you can guess how they feel about Nintendo more generally), and your odd developer out (usually someone who grew up playing Nintendo games and really wanted to make games for Nintendo consoles so they put themselves in a position to do so), it wasn't even a factor - people had written off the 3DS as a dead console too (at least impossible for them to ever make a profit on)
the people running the Nintendo licensing booth didn't help matters any - I spoke to a few of the people there about Q&A, bug-fix support, etc and most of them were sales guys from Redmond that knew very little about the technical aspects that would be relevant to a developer, and few of them had any real understanding of what would get an existing indie to port their game to the console - kind of proves my statements about NoA all along - the guys are totally out of touch and NCL can't move their developer-relations on-shore fast enough to pick up the slack
again, not saying this is necessarily a bad thing, GDC has never been a Nintendo-friendly place, the PC development community has kind of existed parallel to Nintendo, but it IS an entire stream of games that Nintendo will probably never get now nor are they even on the radar of (currently) - so it just means Nintendo has to work all that much harder because capturing these devs starts before or right at the beginning of a cycle - and Sony is trying to pull a 360 right now, doing everything it can to get people to commit to the PS family of products right at the start of the cycle
Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - but if you are a Nintendo developer in the US right now - it can be a bit lonely going to some of these development conferences (Nintendo should organize a NDC to boost morale a bit IMHO)
In case you guys are wondering though, the last time a Nintendo game got any real recognition at GDC was Metroid Prime, and IMHO that was only because you had a bunch of ex-PC devs at Retro who were well known in the industry as contributing to Quake mods - Mario Galaxy, its music, etc was barely recognized - based on my conversations over the years, I can't even think of a lot of PC devs that played the game.
I believe Wii Sports got some recognition for its innovation, but that's about it. In one of the sessions, Atari was recognized as "building the modern console gaming industry" - Nintendo was basically not even mentioned. I don't think it's necessarily bias, it's just a reflection about how a lot of these developers think about the world (especially on the West coast).
At least the Dreamcast was a powerful machine with a ton of great games (still one of the best launch line ups ever), the Dreamcasts problem was people were still hurt over the Saturn and many people got caught up in Sony's usual hyperbole regarding the PS2.
i hear this repeated so much and i just don't buy it at all. maybe if we repeat it so much, it'll become true? it gets repeated often, so it must be true? i personally believe that families are the most sure-fire audience for any new console. there just isn't as much device substitution there.
It was a little sad seeing how many people at GDC had completely written off the Wii U
I mean, I get that GDC has historically been a PC-centric conference and more recently because of the California/LA/entertainment connections, Sony has really dropping a lot of money on the attendees and cozying up with the development community
but outside of the Criterion guys I met (one of the technical directors had a Super Mario t-shirt on so you can guess how they feel about Nintendo more generally), and your odd developer out (usually someone who grew up playing Nintendo games and really wanted to make games for Nintendo consoles so they put themselves in a position to do so), it wasn't even a factor - people had written off the 3DS as a dead console too (at least impossible for them to ever make a profit on)
the people running the Nintendo licensing booth didn't help matters any - I spoke to a few of the people there about Q&A, bug-fix support, etc and most of them were sales guys from Redmond that knew very little about the technical aspects that would be relevant to a developer, and few of them had any real understanding of what would get an existing indie to port their game to the console - kind of proves my statements about NoA all along - the guys are totally out of touch and NCL can't move their developer-relations on-shore fast enough to pick up the slack
again, not saying this is necessarily a bad thing, GDC has never been a Nintendo-friendly place, the PC development community has kind of existed parallel to Nintendo, but it IS an entire stream of games that Nintendo will probably never get now nor are they even on the radar of (currently) - so it just means Nintendo has to work all that much harder because capturing these devs starts before or right at the beginning of a cycle - and Sony is trying to pull a 360 right now, doing everything it can to get people to commit to the PS family of products right at the start of the cycle
Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - but if you are a Nintendo developer in the US right now - it can be a bit lonely going to some of these development conferences (Nintendo should organize a NDC to boost morale a bit IMHO)
In case you guys are wondering though, the last time a Nintendo game got any real recognition at GDC was Metroid Prime, and IMHO that was only because you had a bunch of ex-PC devs at Retro who were well known in the industry as contributing to Quake mods - Mario Galaxy, its music, etc was barely recognized - based on my conversations over the years, I can't even think of a lot of PC devs that played the game.
I believe Wii Sports got some recognition for its innovation, but that's about it. In one of the sessions, Atari was recognized as "building the modern console gaming industry" - Nintendo was basically not even mentioned. I don't think it's necessarily bias, it's just a reflection about how a lot of these developers think about the world (especially on the West coast).
That sounds great, in theory.
In reality, will a lot of developers step up to the plate and actually make any relevant games for the machine?
this is the new mantra of some nintendo fans? for real? because the wiiu is not selling they have hopes that the other two will have the same fate?
a lot of these studios who crashed were of the HD era..the same HD the wiiu is now part
wiiu ist not selling because the price,its not selling because noone gives a damn,there is no "buzz" no " look at this" nothing nada,people just dont care,people want the next bigh thing..and its not the wiiu
Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - .
Another? When was there ever a Nintendo box this lacking in third party support? N64 is the closest I can think of.
At least the Dreamcast was a powerful machine with a ton of great games (still one of the best launch line ups ever), the Dreamcasts problem was people were still hurt over the Saturn and many people got caught up in Sony's usual hyperbole regarding the PS2.
It was a little sad seeing how many people at GDC had completely written off the Wii U
I mean, I get that GDC has historically been a PC-centric conference and more recently because of the California/LA/entertainment connections, Sony has really dropping a lot of money on the attendees and cozying up with the development community
but outside of the Criterion guys I met (one of the technical directors had a Super Mario t-shirt on so you can guess how they feel about Nintendo more generally), and your odd developer out (usually someone who grew up playing Nintendo games and really wanted to make games for Nintendo consoles so they put themselves in a position to do so), it wasn't even a factor - people had written off the 3DS as a dead console too (at least impossible for them to ever make a profit on)
the people running the Nintendo licensing booth didn't help matters any - I spoke to a few of the people there about Q&A, bug-fix support, etc and most of them were sales guys from Redmond that knew very little about the technical aspects that would be relevant to a developer, and few of them had any real understanding of what would get an existing indie to port their game to the console - kind of proves my statements about NoA all along - the guys are totally out of touch and NCL can't move their developer-relations on-shore fast enough to pick up the slack
again, not saying this is necessarily a bad thing, GDC has never been a Nintendo-friendly place, the PC development community has kind of existed parallel to Nintendo, but it IS an entire stream of games that Nintendo will probably never get now nor are they even on the radar of (currently) - so it just means Nintendo has to work all that much harder because capturing these devs starts before or right at the beginning of a cycle - and Sony is trying to pull a 360 right now, doing everything it can to get people to commit to the PS family of products right at the start of the cycle
Nintendo has been doing the same thing Sony has been doing, but in Japan, and getting more exclusive content for the next 24 months (whereas Sony is mostly going to get games that will be cross-ported to PC) - so we will hear more about that at E3 - but if you are a Nintendo developer in the US right now - it can be a bit lonely going to some of these development conferences (Nintendo should organize a NDC to boost morale a bit IMHO)
In case you guys are wondering though, the last time a Nintendo game got any real recognition at GDC was Metroid Prime, and IMHO that was only because you had a bunch of ex-PC devs at Retro who were well known in the industry as contributing to Quake mods - Mario Galaxy, its music, etc was barely recognized - based on my conversations over the years, I can't even think of a lot of PC devs that played the game.
I believe Wii Sports got some recognition for its innovation, but that's about it. In one of the sessions, Atari was recognized as "building the modern console gaming industry" - Nintendo was basically not even mentioned. I don't think it's necessarily bias, it's just a reflection about how a lot of these developers think about the world (especially on the West coast).
*Sigh*
Can Nintendo drop the Wii U now? I don't even care about the damage it might cause to drop a console... this is looking worse than fucking Wii and N64 combined...
Well, the post you originally quoted was in regards to the family audience of the Wii not moving on to the Wii U. I agree with the original posters point, I don't think that same audience does care about the Wii U, and that's a massive problem for Nintendo.
Does that same Nuclear Family from the Wii commercials still exist, and have they simply just moved on to Sony and Microsoft? If they do still exist, I certainly believe they have shrunk, and if they have moved on to Sony and Microsoft, I don't think they're going back to Nintendo.
Yeah but it was more powerful than PS1 and N64, which Wii U isn't (compared to PS3 and X360)Powerful? Wasn't it underpowered compared to even the PS2?
gamecube,Wii
Powerful? Wasn't it underpowered compared to even the PS2?
*Sigh*
Can Nintendo drop the Wii U now? I don't even care about the damage it might cause to drop a console... this is looking worse than fucking Wii and N64 combined...
Powerful? Wasn't it underpowered compared to even the PS2?
Was anyone really expecting the Wii U to get big name UE4 games? Most of the games the Wii U will be getting will be designed with the console as the main/only platform anyways so eh.
That first MGS2 trailer was the Dreamcast's cement shoes.It came out before the PS2 and still holds up pretty well. Obviously it wasn't as powerful but I don't think it was embarassed by PS2 until a good few years in to the PS2's life.
Yeah, this one came out of the blueWait what?
Wait what?
Yeah but it was more powerful than PS1 and N64, which Wii U isn't (compared to PS3 and X360)
No UE4 goes without saying.
Wii U is current gen in terms of power.
*Sigh*
Can Nintendo drop the Wii U now? I don't even care about the damage it might cause to drop a console... this is looking worse than fucking Wii and N64 combined...
What a surprise, the same arguments I've heard over and over again. Tell me, how do products released by competing companies cannibalize each other? Do you even know what you're talking about?Um...do you know how to have a conversation?
Look at the list of game companies we lost last Gen. That was before the market got nearly as crowded as it is now. The resurgence of PC gaming and smartphone/tablets are cannibalizing what used to be the stomping ground of consoles. Plus the rising cost of development and inability of companies to keep a controlled budget and the flailing economy means that we'll see many many more companies shut down before all is said and done.
And here's a profile for you: with the gaming market the way it is now, the Wii wouldn't do nearly as well as it did before were it just released.
That first MGS2 trailer was the Dreamcast's cement shoes.
You haven't read any Wii-U thread before launch? Not even the WUSTS?
In short, yes, a ton of people fully expected the Wii-U to receive UE4 games.
gamecube,Wii
People comparing to Dreamcast...Dreamcast was actually treated like a 'proper' next gen system by some pubs and had a really strong software push by Sega. Sega did a better job pitching Dreamcast as a credible next-gen contender than Nintendo has with Wii U. Not just saying that now - been saying it since last E3 at least.
Nintendo's success is usually on the merits of their art direction, and ability to hold games and iterate.
Who here is only buying a WiiU this generation? Who here only had a Wii?
Tells me more than I want to know about the state of industry and people working in it.
Powerful? Wasn't it underpowered compared to even the PS2?
Yup.
Remember how impressive Soul Calibur looked when it launched with the Dreamcast? There was nothing that looked even comparable to that at the time.
gamecube,Wii
Yea, and my point was that I don't see any reason for it to have shrunk significantly more than any other potential audience. Families have iPads now - great. So do the teenage males. I don't think console loyalty matters as much to this audience, only value. They're on Xbox 360 because it's a crazy good value. $20 Minecraft, Kinect, Call of Duty - a huge backlog of used titles. It looks great. This shit has been flying off the shelves since the Wii died down. When it finally dies down (beginning this Holiday), they'll hop onto the next greatest value. I don't see how arguing that the greatest audience for all consoles doesn't exist is a very good argument. All console developers are chasing the casual audience right now, with the PS Eye, Kinect, and Wii U tablet. Hell Sony even filled their launch announcement up with casual shit as well.
This is a good thing. It means the Wii U will have unique games, and not just some gimped version of a PS4/720 title.
Monolith Soft will save the day!
Nope, neither had the complete apathy this early
(OoT is still the best 3D Zelda, btw, and Wind Waker the worst)