Damn they are actually improving their compression on PS5. The last update for comparison.
Update 1.1.2
19GB on Series X to 11GB on PS5
Update 1.3.0
23GB on Series X to 6.85GB on PS5
And the winner is Son... Stadia, Luna, and cloud gaming.
At least I can still play my games without internet or in a place with bad receptionAnd the winner is Son... Stadia, Luna, and cloud gaming.
that gif is laggy as cloud gamingAnd the winner is Son... Stadia, Luna, and cloud gaming.
Patch size ? Hu hu hu.
You can lock the thread.
That gif will entertain you while downloadingthat gif is laggy as cloud gaming
That gif will entertain you while downloading
Edit Also F.I.S.T is 19.59GB on PS5 and 25.32GB on PS4.
XSX reporting ~40GB. Seems PS4 is just inflated for some reasonHow big is Tales of Arise on the XSX vs PS5?
did you forget series x uses ssd as well?XSX reporting ~40GB. Seems PS4 is just inflated for some reason
Xbox one and PC are also smaller than ps4did you forget series x uses ssd as well?
hard drive is garbage
are you sure? but how small. you know what who cares about ps4 anywayXbox one and PC are also smaller than ps4
35 gb on PCare you sure? but how small. you know what who cares about ps4 anyway
Patch sizes are really out of control in the last few years.
THat shouldn't be, PC doesn't have this magic compression hardware, right? That's less than the PS5.35 gb on PC
PC has something even better. CPU cores, the game seems not to really needTHat shouldn't be, PC doesn't have this magic compression hardware, right? That's less than the PS5.
MS patch-systems on XBL have been a pile of #### for the past decade or so. Sony ones weren't 'much' better - but they at least made it possible to create efficient patches without having to PhD in their patch system (still far too much manual intervention and room for error that shouldn't exist - but... baby steps I guess).Im completely confused and mind blown at the valhalla stuff. so the patch is 6GB on ps5 and 23GB on xbox?
You are mostly right, the characters polygons were gouraud shaded and the backgrounds were textured even in FF VII.Well, background images... The 3D model textures weren't that impressive! Actually, were there any at all, or was it all just colored flat-shaded polygons?
Isn't what he described what MS are promising with dx-12 ultimate?Good luck with that.
Unless oodler starts to move those tasks towards the GPU, oodle seems like a nich for console exclusive games.
Not saying you are entirely wrong about it not just being compression that makes the package difference but.While XSX version contains the XB1, XB1X and XSX packages of the game. Could also be much smaller if there would be a complete different build for that game on XSX.
First we need games that have native versions for both platforms that are not working on the old consoles.
It might even need much longer on xbox to get smaller packages sizes because of PC compatibility. If a build can run on PC and xbox, why should the developer invest time into the process if it already works well
Why is it required to download ALL those versions when someone only has XSX? I know, I know... smart delivery. As a consumer, I care about the end result. And the result is PS5 download is 3GB, and XSX is 40GB so it would be a matter of playing the game today or in two days time. Especially when you see there's a XB1 version of the package to download.While XSX version contains the XB1, XB1X and XSX packages of the game.
1. The XB1 Version has just the XB1 packages, the XB1X Version has the XB1 + the addition XB1X packages and the XSX adds on that. That's why the game get's bigger and bigger with every package.Not saying you are entirely wrong about it not just being compression that makes the package difference but.
1. The XB1 has a different package than XSX/S.
2. XSX and PS5 have native versions that don't work on old consoles
3. PC games don't run on XSX nor PS5 even though technically they run on the same game engine but packaged differently for each console.
Smartdelivery is only as good as the developer behind the game . If the developer goes the easy route (and I don't know why they shouldn't) they make it like I described in No1. Just additional packages for additional consoles. They could also make completely different packages, but so far not many games did that. For the developer this is just extra work to gain ... well nothing from a performance perspective. The use has just to download more, so nothing that has to be changed (never change a running system (or build-pipeline in that case).Why is it required to download ALL those versions when someone only has XSX? I know, I know... smart delivery. As a consumer, I care about the end result. And the result is PS5 download is 3GB, and XSX is 40GB so it would be a matter of playing the game today or in two days time. Especially when you see there's a XB1 version of the package to download.
RDR2 on PS4 Pro had much worse issues with the really bad cb implementation. I really don't know why they never really fixed that, because it give the game such a blurry look and texture detail went down with it.It seems the better compression stack of PS5 will result in smaller file sizes. We dont know which multiplat will have better "assets". Pixel quality also comes into play, the X1X version of RDR2 appeared to have better textures in some instances compared to the PS4 pro, but it turned out the higher resolution gave certain textures a higher quality appearance.
Why is it required to download ALL those versions when someone only has XSX? I know, I know... smart delivery. As a consumer, I care about the end result. And the result is PS5 download is 3GB, and XSX is 40GB so it would be a matter of playing the game today or in two days time. Especially when you see there's a XB1 version of the package to download.
And the xcloud version as well ..While XSX version contains the XB1, XB1X and XSX packages of the game.
I wonder if someone knows what lossless compression and it's limitations are, lol.
My ex told the same. The bigger, the better. She lied. That was not fun. Not fun at all!i was always told bigger is better, (Damn EX girlfriends) Fuck this thread, Too confusing
That's ... not true. Why would it do that? That's not very "smart". The following is from Xbox's official website.While XSX version contains the XB1, XB1X and XSX packages of the game.
I know that but it seems someone makes unrealistic assumptions about lossless compression and it's abilities.You need lossless compression for the whole package: Game logic, audio, etc. Lossy works great for graphical assets as the quality hit is usually minor, and it's usually fixed and pre-compressed before going to Kraken/ZLIB.
1. The XB1 Version has just the XB1 packages, the XB1X Version has the XB1 + the addition XB1X packages and the XSX adds on that. That's why the game get's bigger and bigger with every package.
2. XSX has addition resources and code-path to run on the XSX but still has the resources of the older generation. In most cases you can copy the game over to a HDD, go to your XB1 and play the game without any additional download (maybe license)
3. Yes you can't run PC games on XB directly, but the code (expect for the "executable") is the same. DX11/12 code that runs on PC also runs on XB, so the packages remain more or less the same. In the end the build-pipeline will be the same where it is not needed to fix a problem.
Smartdelivery is only as good as the developer behind the game . If the developer goes the easy route (and I don't know why they shouldn't) they make it like I described in No1. Just additional packages for additional consoles. They could also make completely different packages, but so far not many games did that. For the developer this is just extra work to gain ... well nothing from a performance perspective. The use has just to download more, so nothing that has to be changed (never change a running system (or build-pipeline in that case).
If I remember correctly e.g. Gears 5 has different packages for the different systems. Size was cut in half on XBSX and XBSS. One of the first titles (on xbox) where we can see what a different packaging process can do. But I guess it is still a long road to optimize package sizes. PS5 with it's one console API is much further ahead with this.
RDR2 on PS4 Pro had much worse issues with the really bad cb implementation. I really don't know why they never really fixed that, because it give the game such a blurry look and texture detail went down with it.
Man, must we really discuss such basics here? Smartdelivery does not do anything automatically (from a developer-perspective). It is up to the developer how this is implemented. Just like on xb1x-patches it were additional packages (addons if you want). But the developer can also decide that every system (xb1, xb1x, xsx, xss, pc) gets it completely unique package. But most times it is just an addon. This is why the games sizes increase so much but not on native ps5 titles. Yes the kraken compression is a bit better but the real difference currently is just the packaging.That's ... not true. Why would it do that? That's not very "smart". The following is from Xbox's official website.
Notice that it says that Smart Delivery detects what system you're on and only installs that version. If you have an Xbox One version, it does not "add on". It replaces that backward compatible version.
Fuck this thread, Too confusing
ok, but I didn't seed that 297% in Realworld yet.
Please post proofIn some games it's there, like RE8. 2sec vs 8-6sec, so 300-400% decompression speed delta.
Timestamped.Please post proof
I think you are fighting at best or trying to stir shit at worst over the wrong item. You are focusing on how fast the data decompressed with one algorithm vs another and I think you are trying to make it a the console war angle which feels quite odd.Please post proof
Not true in every case, easily tested by downloading Sea Of Thieves onto an external, the single file works on Xbox One, X, Series S and Series X.That's ... not true. Why would it do that? That's not very "smart". The following is from Xbox's official website.
Notice that it says that Smart Delivery detects what system you're on and only installs that version. If you have an Xbox One version, it does not "add on". It replaces that backward compatible version.
So smart deliver downloads higher rez XsX textures to the XsS? That’s not smart, especially with the microscopic 500gig on XsS???Not true in every case, easily tested by downloading Sea Of Thieves onto an external, the single file works on Xbox One, X, Series S and Series X.
So smart deliver downloads higher rez XsX textures to the XsS? That’s not smart, especially with the microscopic 500gig on XsS???
Smartplay? No so much the delivery?It will only play the correct version, that's the smart part.
Doesn't it depend on which console you download it? If you download it to the external with XSX, it will download SoT with XSX assets.Not true in every case, easily tested by downloading Sea Of Thieves onto an external, the single file works on Xbox One, X, Series S and Series X.
Doesn't it depend on which console you download it? If you download it to the external with XSX, it will download SoT with XSX assets.
If you download it first with XSS, it'll download less assets and XSX assets only when you connect the external to the XSX.
According to one tester, there's a size difference between the versions:No.
You can move the game around with the external or the storage card, I've got all four versions and just move the drive around, it plays with no problem.
Edit: SourceSome games have more notable differences. Gears 5, for one, is 71.2GB on the Series X but just 55.1GB on the Series S. For Sea of Thieves, there’s an ocean of difference: 46.6GB and 17GB, respectively.
According to one tester, there's a size difference between the versions:
That's why I asked where you installed it first. It won't delete the extra data, when you swap to a "lesser" console, but obtain the missing data, when needed.