REDRZA MWS
Member
There only one Kraken...... he plays for the NY Yankees.
Not even sure what the point of this post was.
I was initially worried id run out of space on my PS5 but it’s been fine so fare. I don’t play more than a game or 2 at a time. Haven’t had to delete a game unless I was completely done with it.
There only one Kraken...... he plays for the NY Yankees.
This is a fantastic post, thank you whoever bumped. We still haven't seen it in action (apart from maybe Control)?
I was worried originally about games getting bigger. I always expand on storage space anyway so nothing new there.
It looks as if anything they'll be smaller because of compression tech and no copying of assets.
I’ve always liked the idea of an installed library but the reality is I’d never finish my games as I switch back and forth. Limited storage almost encourages me to complete my games to make way for newer ones.Definitely that. Seems like both would sustain enough space for the vast majority of gamers out there. And if you have a good, uncapped internet then you won't ever need an extra space.
I’ve always liked the idea of an installed library but the reality is I’d never finish my games as I switch back and forth. Limited storage almost encourages me to complete my games to make way for newer ones.
What is happening with these Xbox large file sizes? Microsoft didn't market that their platform had a system to intelligently download only the files needed to each specific machine? What happened with that?
What is happening with these Xbox large file sizes? Microsoft didn't market that their platform had a system to intelligently download only the files needed to each specific machine? What happened with that?
I am gonna say what happened is the HYPE train. Look at Control, 42% smaller. RE8, if true is looking to have similar results as far as storage is concerned. Which is incredible.
These types of results do validate the claim that the PS5 handles compression better. Kraken and Oodles Textures are (on paper) more efficient than what Microsoft is using.
I'm not sure what's going to happen once the true next gen games start hitting. But it appears that the PS5 might end up being able to store more than the XSX due to compression.
It's not the end of the world for the XSX and I do believe they have enough storage. But it's still interesting to see these results.
I have 2 TB in my Series X
why worry about the ssd space , when the file compression is too good
I have 2 TB in my Series X
Yes it should be more utilized when we ditch last gen+HDD PC's. But in terms of size latest rumors suggest 27GB on PS5 and 35GB on XSX|S for RE:Village, with MS Store number being confirmed. So it's 28% bigger in size than PS5 if true.
With Control the Xbox SX|S was 68% bigger in size vs PS5 (42GB vs 25GB).
- Hardware Accelerated Decompression: Game packages and assets are compressed to minimize download times and the amount of storage required for each individual game. With hardware accelerated support for both the industry standard LZ decompressor as well as a brand new, proprietary algorithm specifically designed for texture data named BCPack, Xbox Series X provides the best of both worlds for developers to achieve massive savings with no loss in quality or performance. As texture data comprises a significant portion of the total overall size of a game, having a purpose built algorithm optimized for texture data in addition to the general purpose LZ decompressor, both can be used in parallel to reduce the overall size of a game package. Assuming a 2:1 compression ratio, Xbox Series X delivers an effective 4.8 GB/s in I/O performance to the title, approximately 100x the I/O performance in current generation consoles. To deliver similar levels of decompression performance in software would require more than 4 Zen 2 CPU cores.
I am gonna say what happened is the HYPE train. Look at Control, 42% smaller. RE8, if true is looking to have similar results as far as storage is concerned. Which is incredible.
Not only Control and RE8. Mortal Shell is also smaller on PS5. Although, game size is already small, on PS5 is barely 4 GB, on XSX is around 5.1 GB.
Also, worth mentioning. Valhalla is around 51 GB on XSX, while on PS5 is 41.8 GB, but with all patches till date, size of patches on XSX is 38.6 GB, while on PS5 is 18.1 GB
Anyway :
PS5 Die Shot has been revealed
Plus as a general rule, wouldn't geometry culling always be a bigger performance saver than a technique like VRS or even DLSS? Any idea on what specific things Sony could have theoretically changed in the Geometry Engine to squeeze out additional performance? As a general rule one can't say...www.neogaf.com
You should have compressed the pic and make it look all JPEGy for lulz.why worry about the ssd space , when the file compression is too good
My man went to work this off-season and took his lumps like a man. Went to the DR for winter ball, reworked his swing to make it more compact and direct to the ball. Peep it.Unfortunately he got too efficient at compressing his batting average to increasingly small numbers ...
Those are amazing findings! Thanks for sharing! Didn't notices myself.
There only one Kraken...... he plays for the NY Yankees.
Also Dirt 5. Dunno with patches now, but on PS5 game size is 46.5 GB, while for XSX is 72 GB, for XSS is 56 GB
Also Dirt 5. Dunno with patches now, but on PS5 game size is 46.5 GB, while for XSX is 72 GB, for XSS is 56 GB
I bet less than 10 titles will fully utilize it through the end of generation.
Greg Hardy is a chick.Greg Hardy is the Kraken, not baseball man.
It's obvious, to it's limit as cerny said before , around 22 gigs per sec.What do you mean by fully utilize it?
It's just a compression algorithm that's included with every dev kits. Many games are already using it.
It's obvious, to it's limit as cerny said before , around 22 gigs per sec.
It's a work in progress, they just achieved 17 gigs per sec , I didn't meant to downplay what they achieved already, I wanna see how it translate to real world performance, if anyone take it as it sounds then you'll see 50 halo and gow alike games which will never gonna happen cause games cost more to make.But developers will still use the compression with most PS5 games. I don't see them going back to the old way of compressing games.
I
It's a work in progress, they just achieved 17 gigs per sec , I didn't meant to downplay what they achieved already, I wanna see how it translate to real world performance, if anyone take it as it sounds then you'll see 50 halo and gow alike games which will never gonna happen cause games cost more to make.
But didn't they promise the same assets at just a lower resolution?L
of course games are smaller on series S. It doesn’t have 4K textures like the X does. That’s why it’s 299 bucks.
Greg Hardy is a chick.
Pretty much every game is going to use it. It’s essentially free compression. Any other solution for compression would needlessly waste cpu clocks and memory. You can tell it’s already being used by looking at the size comparisons of games that have been posted here. PS5 games run considerably smaller than XBX and even smaller than XBS in some cases despite using higher fidelity textures.I bet less than 10 titles will fully utilize it through the end of generation.
I know right.. all the GB talk is for peasants ... here a couple more here a couple less.. slow news I guess.I'll be the same when it's available for the PS5.
That’s what lower than 4 k assets are .. lower resolution assets.But didn't they promise the same assets at just a lower resolution?
Yeah, she ain’t my type. She ugly.You have odd tastes in ladies.
...but whatever floats your boat.
Also Dirt 5. Dunno with patches now, but on PS5 game size is 46.5 GB, while for XSX is 72 GB, for XSS is 56 GB
It's obvious, to it's limit as cerny said before , around 22 gigs per sec.
Same on PC, btw. So far all these cross-gen games have been simple ports from PC to Xbox. We have no clue how big the decompression potential is on Xbox because nobody is using it.dirt5 is 60.6gb (just checked) on Xbox series x
It may be the same compression, just decompressed in hardware on XsX and Cpu on pc.Same on PC, btw. So far all these cross-gen games have been simple ports from PC to Xbox. We have no clue how big the decompression potential is on Xbox because nobody is using it.
why this thread is still on ? I mean we have comparison in serveral videos and PS5 has slower loadings than Xbox:
Same on PC, btw. So far all these cross-gen games have been simple ports from PC to Xbox. We have no clue how big the decompression potential is on Xbox because nobody is using it.
Well, there is this issue of non-Smart Delivery games (which is easily verifiable, if someone have the game, if it's "gen9aware") which bundles both version of the game in one package (X1 and S|X), however even 28% is very nice (because audio files compression is efficient enough, that you can't really do much more with it). I would still like to be RE8 to be as long as possible tho, I am worried after R3make.Yes it should be more utilized when we ditch last gen+HDD PC's. But in terms of size latest rumors suggest 27GB on PS5 and 35GB on XSX|S for RE:Village, with MS Store number being confirmed. So it's 28% bigger in size than PS5 if true.
With Control the Xbox SX|S was 68% bigger in size vs PS5 (42GB vs 25GB).
Well, there is this issue of non-Smart Delivery games (which is easily verifiable, if someone have the game, if it's "gen9aware") which bundles both version of the game in one package (X1 and S|X), however even 28% is very nice (because audio files compression is efficient enough, that you can't really do much more with it). I would still like to be RE8 to be as long as possible tho, I am worried after R3make.