Bo_Hazem
Banned
Both of consoles will handle compression and streaming brilliantly. Both of them went different routes to accomplish same goal.
Though I'm sad that MS isn't advertising and most importantly not accelerating the release of Sampler Feedback Streaming which is groundbreaking feature by further giving 2-3x multiplier beyond 4.8GB/s I/O bandwidth.
That's just software, and will not overcome hardware latency without a sacrifice in IQ.
On the other hand PS5 has dedicated HW to go way beyond that and a dedicated API to one system, not Windows OS Lite.
PS5 is leagues ahead, no comparison.
Tim Sweeney Explains Exactly Why the PS5's SSD and I/O Architecture Is Way More Efficient Than PC's
Epic founder Tim Sweeney explained exactly why the PlayStation 5's SSD and I/O Architecture is way more efficient than PC's.
wccftech.com
That demo is having a 0.5GB pool with much inferior graphics than the UE5 demo (Raw Cinema Z-Brush assets, 8K and 16K shadows) that had 0.7GB pool.
That MS demo doesn't even look good enough for last gen graphics.
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