yeah, gonna try it too now. Good be another GAF hyped purchase for me.roxya said:I just got around to trying out the demo. Wasn't expecting much.
Holy crap. Really, really good. Really surprised.
YianGaruga said:I tried in the other thread without success:
Would someone be so kind to list the top times on the multiplayer leaderboards of the 360 version? At least level 1-6, although all of them would be even better. The PS3 version sadly has no competition, and I'd like to know what's out there to beat.
Lumine said:Hey guys I need a little help here. Trying to set 2 controllers right on PC version for some co-op play, but it's a little hard to tell what to set each button as in-game and I can't find much through google. Besides I'd like to play with the controller layout that the developers made/intended to be used for the game.
So anyone mind posting the controller layout of the PSN version (probably same layout as x360 version)? I would very much appreciate it. Thanks.
Jubbly said:You're plugging in two X360 controllers? They'll both share the same control scheme as detailed in the options menu.
crispyben said:If I quit in the middle of a level, is my progression saved? I just brought down all those round stones to open the gate and had to quit before I could move on very far beyond the gate...
Daigoro said:so whats the status on the DLC and the online co-op?
wasnt the DLC supposed to be out by now? i know the online portion of the game was...
hello!
Awesome news. Thanks for updating us.Keir_Eidos said:There will be some news on the DLC and online co-op soon. We're really sorry for the delay.
I dont have a concrete date that I can give out just yet (it is dependent on a couple of factors) but it is in the near future. I will update you with the news as soon as I can. In the meantime, on behalf of everyone at Crystal and Square thanks for your patience and apologies for the delay.
If anyone has any questions or comments please feel free to drop me a PM.
Yay, thanks for the update.Keir_Eidos said:There will be some news on the DLC and online co-op soon. We're really sorry for the delay.
I dont have a concrete date that I can give out just yet (it is dependent on a couple of factors) but it is in the near future. I will update you with the news as soon as I can. In the meantime, on behalf of everyone at Crystal and Square thanks for your patience and apologies for the delay.
If anyone has any questions or comments please feel free to drop me a PM.
big tits and she bendsTEH-CJ said:why is lara hot.
She's wanted by the police.TEH-CJ said:why is lara hot.
Worth it and then some (and then some more). The 360 version has slightly better performance.nib95 said:Got linked to this from another thread. Just wanted to say, marvelous OP. Watched the youtube trailer, looks fantastic. Kind of like a Tomb Raider Diablo lol. Is this worth the £10 guys? And PS3 or 360? I have no preference, would just like whichever version runs better.
Keir_Eidos said:There will be some news on the DLC and online co-op soon. We're really sorry for the delay.
I dont have a concrete date that I can give out just yet (it is dependent on a couple of factors) but it is in the near future. I will update you with the news as soon as I can. In the meantime, on behalf of everyone at Crystal and Square thanks for your patience and apologies for the delay.
If anyone has any questions or comments please feel free to drop me a PM.
Cels said:Why has there been a near-complete silence on this matter by Eidos? The only "official" acknowledgment of the delay I've seen from Eidos (and I've looked around pretty hard) are various forum posts by you (here on NeoGAF recently and on tombraiderforums on Sept 28), and a couple tweets by CrystalDynamics on Oct 12.
When the Xbox version's co-op was delayed until Sept 28, that news was plastered all over many gaming sites, well in advance. Why was there no news this time? I am well aware now that there is a delay, but everyone found out about this delay after the fact. Telling us that a key feature of your game has been delayed until a certain date, and waiting until that date has come and passed to tell us that it's been delayed simply won't cut it.
Why not say something in a more public setting than a few forum posts only a handful of users will see?
Why do you still advertise online co-op as a feature in your game when you have never had it and haven't have it for over eight weeks from release? (http://www.xbox.com/hi-IN/games/l/laracroftgolxbla/)
Why is there no official word on Eidos' own forums for the game? (http://forums.eidosgames.com/forumdisplay.php?f=286)
I understand that developing this online co-op feature is tough and has taken more time than initially anticipated, but that is no excuse to keep people in the dark about when delays occur or to falsely advertise your game, claiming online co-op when there isn't any.
Why did Eidos anticipate a Sept 28 release for co-op when clearly they were unable to meet that deadline, as it's been over 16 days since the the supposed release date?
Cels said:Why has there been a near-complete silence on this matter by Eidos? The only "official" acknowledgment of the delay I've seen from Eidos (and I've looked around pretty hard) are various forum posts by you (here on NeoGAF recently and on tombraiderforums on Sept 28), and a couple tweets by CrystalDynamics on Oct 12.
When the Xbox version's co-op was delayed until Sept 28, that news was plastered all over many gaming sites, well in advance. Why was there no news this time? I am well aware now that there is a delay, but everyone found out about this delay after the fact. Telling us that a key feature of your game has been delayed until a certain date, and waiting until that date has come and passed to tell us that it's been delayed simply won't cut it.
Why not say something in a more public setting than a few forum posts only a handful of users will see?
Why do you still advertise online co-op as a feature in your game when you have never had it and haven't have it for over eight weeks from release? (http://www.xbox.com/hi-IN/games/l/laracroftgolxbla/)
Why is there no official word on Eidos' own forums for the game? (http://forums.eidosgames.com/forumdisplay.php?f=286)
I understand that developing this online co-op feature is tough and has taken more time than initially anticipated, but that is no excuse to keep people in the dark about when delays occur or to falsely advertise your game, claiming online co-op when there isn't any.
Why did Eidos anticipate a Sept 28 release for co-op when clearly they were unable to meet that deadline, as it's been over 16 days since the the supposed release date?
Keir_Eidos said:There will be some news on the DLC and online co-op soon. We're really sorry for the delay.
I dont have a concrete date that I can give out just yet (it is dependent on a couple of factors) but it is in the near future. I will update you with the news as soon as I can. In the meantime, on behalf of everyone at Crystal and Square thanks for your patience and apologies for the delay.
If anyone has any questions or comments please feel free to drop me a PM.
Keir_Eidos said:I'm responsible for the community so I try and make sure I convey as much information as possible under any given circumstances - or at least try and maintain a presence. As you say I've posted on here and on tombraiderforums.com (and I have dropped posts on the Eidos forum too) as well as the Crystal twitter account.
What I'm not able to do is comment on the planning of announcements. I am able to pass posts like this on to those that do the planning however (as I have done with yours).
As I said earlier, it's not long until I'll be able to share some info with you. I'm really sorry for the delay and can only thank people for their patience.
Co-op action: Guardian of Light is the first ever co-op multiplayer action/adventure game featuring Lara Croft with fully cooperative online and offline story mode.
.Cels said:Why has there been a near-complete silence on this matter by Eidos? The only "official" acknowledgment of the delay I've seen from Eidos (and I've looked around pretty hard) are various forum posts by you (here on NeoGAF recently and on tombraiderforums on Sept 28), and a couple tweets by CrystalDynamics on Oct 12.
When the Xbox version's co-op was delayed until Sept 28, that news was plastered all over many gaming sites, well in advance. Why was there no news this time? I am well aware now that there is a delay, but everyone found out about this delay after the fact. Telling us that a key feature of your game has been delayed until a certain date, and waiting until that date has come and passed to tell us that it's been delayed simply won't cut it.
Why not say something in a more public setting than a few forum posts only a handful of users will see?
Why do you still advertise online co-op as a feature in your game when you have never had it and haven't have it for over eight weeks from release? (http://www.xbox.com/hi-IN/games/l/laracroftgolxbla/)
Why is there no official word on Eidos' own forums for the game? (http://forums.eidosgames.com/forumdisplay.php?f=286)
I understand that developing this online co-op feature is tough and has taken more time than initially anticipated, but that is no excuse to keep people in the dark about when delays occur or to falsely advertise your game, claiming online co-op when there isn't any.
Why did Eidos anticipate a Sept 28 release for co-op when clearly they were unable to meet that deadline, as it's been over 16 days since the the supposed release date?
Great news! LCGoL 360 online co-op coming 27 Oct. DLC pack 1 will be free to say thanks for your patience. PS3/PC coming later, stay tuned.
butsomuch said:
I have some great news. The online co-op update for 360 will be going live on Wednesday the 27th of October. The guys at Crystal Dynamics have been working their socks off to ensure the online co-op is as good as it can be and everyone in the studio is really delighted that its ready.
Were really sorry for the delay, it has been very frustrating for us. To say thanks for your patience, were giving the first DLC pack (which has some awesome puzzles and action) away for free. Well share some more info on this soon.
If anyone would like to vent their frustration at the delay by blowing the crap out of me with mines Ill be available for games.
I dont have news on the PC or PS3 online co-op just yet, but Ill let you guys know as soon as I do.
On behalf of Crystal and Square Enix thanks again.
No, the patch to enable online co-op was going to be free but they've added in some goodies as well now because of the delay.crispyben said:Wasn't the first DLC free for Xbox 360 anyway, or did I understand wrong? Will that offer extend to PS3 and PC now, in the light of the delay?
Jtyettis said:Great to hear finally. Also reading that I'm assuming the first DLC pack is a different date?
crispyben said:Wasn't the first DLC free for Xbox 360 anyway, or did I understand wrong? Will that offer extend to PS3 and PC now, in the light of the delay?
Keir_Eidos said:I have some great news
... D:Keir_Eidos said:I dont have news on the PC
Lumine said:
... D:
Not yet, no eta either. 360 is finally getting its patch on the 27th so hopefully they've ironed out any major issues they had and porting the code to the other platforms goes much smoother.Synless said:Did the ps3 version get the online co-op patch yet? If not is there and eta?
Wait, I thought the 360 version had the patch the day the psn version came out? Well, seems like the psn patch is a ways away.Killthee said:Not yet, no eta either. 360 is finally getting its patch on the 27th so hopefully they've ironed out any major issues they had and porting the code to the other platforms goes much smoother.