Is this true?
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...Indeed. There was a distinct lag between button-press and onscreen-response. In other words, when I pressed the JUMP button, Mario JUMPED about ¼ second later. At this moment I turned to my girl and said in a monotone voice, What did you do to my TV?! She responded quickly, I didnt do anything - I pushed power on the TV remote, put in Animal Crossing, turned on the Nintendo, and sat down. I looked back at my new TV and stared for a long, long moment. I grabbed the remote control and went through all the video options and made sure everything was correct. I reset the Nintendo and went into the Gamecube setup screen to check for any video options, which there werent any. Again, I fired-up Animal Crossing Mr. Resetti popped up!! After dealing with him, I quickly played SMB again - same problem as before: Marios jump response was just slightly after I pressed the jump button. It was at this point that I began to notice that the sound was slightly off as well. I proceeded through levels 1-1 and 1-2 and, I sucked. I was missing ? blocks, falling off ledges and dying, getting hit by goombas - it was disgraceful! I turned off the TV, the Nintendo, and pulled the plugs from the wall.
After my NES failed to be immune to the HDTV latency problem, I vigorously researched the issue. Apparently, Latency is the dirty little secret of HDTV. It is a well know and well documented problem that affects all formats of HDTV: DLP, LCD, Plasma, LCoS, and even CRT. The vast majority of HDTV users experience latency while trying to sync up video with sound; essentially, what you see onscreen falls behind what you hear from the speakers. As a solution for home theater latency issues, several companies offer devices that off-set the sound so-as-to sync up audio/video. But no such device can be used to fix the Videogame/HDTV latency problem. The problem occurs during the process of video upconversion and there is NO real-time permanent solution. Not yet.
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