Laura Fryer | Saving Bungie

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cormack12

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Summary by getrecall.ai

  • Bungie has been facing controversy due to tone-deaf layoffs, loss of key team members, and instances of stealing artwork, which has led to a loss of trust among gamers and potentially putting their latest game, Marathon, at risk of failure 00:16.
  • The company has taken a first step in fixing trust by owning up to the mistake of stealing artwork and apologizing, with the art director, Joe, committing to review their process to prevent similar incidents in the future 01:00.
  • To fully recover, Bungie needs to fix their internal issues, including their process and culture, and Sony, who has a strained relationship with Bungie, should be involved in the process, potentially by embedding a trusted person with the Bungie team to ensure transparency and accountability 05:09.
  • A past experience with a game called Codename Dragon, developed by Eclipse, is shared, where the game was ultimately canceled due to the developer's lack of talent, despite efforts to save it 11:23.
  • The approach to saving a game or studio involves identifying problems, building trust, and creating momentum, but it requires the team to want to fix the issues and may be hindered by external factors such as contracts or performance guarantees 14:46.
  • The current situation with Bungie is discussed, highlighting the importance of trust with developers, players, and Sony, and the need for the studio to address its problems quickly to survive, with the possibility of turning things around if they have the will to do so 16:10.
 
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