Stone Ocean
Member
On a scale of jungle to new mid lane champion how long does it take to get an ADC game in teambuilder
support.
It's been 20 seconds and I haven't gotten a game as support yet, should I be worried?
You got it all wrong.i thought you were chill and cool and not a bad dude
It's been 20 seconds and I haven't gotten a game as support yet, should I be worried?
edit: requeued and got one in 5 seconds, false alarm.
Always feels bad when I queue in teambuilder as Yasuo and don't get get a game for 30 minutes. That's when you really start questioning if team builder is working properly.
So with the Mastery changes do I need to change my Rune pages up?
Bot lane is back to sluggish sustain but at least it feels fun. Went against a Graves Taric combo and had to work reaaaaaaaaally hard as Cait to get that fucker into a killable position, but still had a good time.
No lol, they're more useless than everSo lifesteal quints are worth using now?
No lol, they're more useless than ever
Between mastery lifesteal and spell vamp plus D.Blade you have more than enough sustain and once you get Crit you start hitting Warlord procs for even more LS
you playing trynd is the best for like my right arm is stronger than my left arm jokesOh man, I can't wait to play Trynd.
i guess depends, but probably a little bitSo with the Mastery changes do I need to change my Rune pages up?
Oh man, I can't wait to play Trynd.
you playing trynd is the best for like my right arm is stronger than my left arm jokes
People are trying out new shit, of course it's gonna be stomps oftenMan, these pre-season changes are so dumb. Every game is a stomp. Haven't had a close or exciting game in 5 games on this pre-season patch. Dnno if people just do more damage now with these masteries or new items, but it's so boring. Warding is fine, since everyone got 2 free wards on their trinket and the new jungle item with free wards. As a support u just cant dump those wards everywhere early with only having 3 stacks.
I posted about the new female champ on my FB and one of my artist friends talked about OTP her with the Amazon from Dragon's Crown.
-Thunderlord's decree feels kinda bad in bot lane. The cooldown is too long for the frequent trades in bot. I think offensive supports will run 18 in offensive tree and get the DoT keystone instead. Harassing supports like Lulu and Nami will probably want windspeaker's blessing instead.
Man, these pre-season changes are so dumb. Every game is a stomp. Haven't had a close or exciting game in 5 games on this pre-season patch. Dnno if people just do more damage now with these masteries or new items, but it's so boring. Warding is fine, since everyone got 2 free wards on their trinket and the new jungle item with free wards. As a support u just cant dump those wards everywhere early with only having 3 stacks.
I agree, my worst league games are always the ones where they drag out to a hour. I'm glad they are moving toward that direction.probably gonna need more tuning but i think making the game more snowbally is a shift in the right direction
it's no fun to starve out the enemy team
Bringing up Annie, I think you have a point in that some aggressive AP supports won't get it. Maybe they get the movespeed boost instead.Eh, I don't think so. The mastery is 6+20%AP and is halved for AoE spells which off-hand is the bigger chunk of damage from AP supports. So even if an AP support manages to get a pretty good amount of AP, like 300 or so, that translates to 66 damage on single target or DoTs, and 33 extra damage on AoEs. The effect is also a DoT, so firing off an Annie combo just refreshes the duration, not stack it. Early game when AP support AP amounts are basically runes + spellthiefs (20-30AP depending on setup) that an full combo rotation will deal somewhere's in the range of 12-15 damage.
Precision's flat MPen and ArPen is also better early game for supports than the %MPen or %ArPen from the tier 3 Ferocity tree as well.
If I was a betting man I'd say Thunderlords and Strength of Ages are the most likely to get buffed. That or everything around those two will get nerfed to make them more appealing.
Seems so, it's supposed to increase healing from all sourcesRunning Heal on supports and Exhaust/Ignite on adcs is gonna become standard I think. At least for the exhaust case, unsure about Ignite. Heal healing 100% despite grievous wounds is huge.
I wonder if the healing keystone increases the Heal heal as well.
Seems so, it's supposed to increase healing from all sources
Regardless, I think heal on ADCs is donezo regardless of supports taking it specially with new Executioner's Calling. Time to go back to Barrier with the new 3 minute CD boys
So new items for supps?
Bringing up Annie, I think you have a point in that some aggressive AP supports won't get it. Maybe they get the movespeed boost instead.
Pokey offensive AP supports like Zyra and Brand though, I think they'll really want to harass harder so they might go for 18 Ferocity.
It's going to be from the previous season. Right now there's a default one because they haven't rolled out the rewards yet.That Division marker is your current rank or a reward that sticks from your achieved rank in the previous season?
I guess it doesn't matter forever Diamond V.
According to PhreakI'll give up using Ignite on supports when people rip it from my cold dead hands.
Agreed on Annie, that's be baller since if you catch anything squishy you will trigger the MS. The math just work on 18 Ferocity for poking to me. Almost the entirety of deathfire touch's damage is based on AP which even AP supports aren't picking up much of early on.
That's a lot. I think Thunderlord's just has too long cooldown for how often you want to harass in bot lane. You often want to harass 2 or 3 times in 30 seconds, and you only get a single Thunderlord's proc there. Meanwhile you would get a lot of deathfire procs.Level 1 support brand does +20 damage per spell. He's an outlier due to how his passive works, but it's an example.
According to Phreak
It's going to be from the previous season. Right now there's a default one because they haven't rolled out the rewards yet.
So it's good for the good AP supports. :^)That's true, but also consider that's due to Brand's passive damage continously proc'ing deathfire, same current interaction he has with Liandry's. I suppose you could make the case for Zyra's plants. But other AP supports like Veigar and the people who insist on playing Lux support won't see that sort of benefit.
The mana changes does indeed seem like straight buffs. I don't even need to run mana regen runes on Nami any more. Increased base mana regen means all +%mana reg items are better as well.am i missing something or were the mana changes just straight buffs to a ton of mages/supports?
like i bought a couple mana pots once in a while on lux, but not a great amount worth of her getting straight up buffed
i'm guessing it's gotta even out with some change i'm missing somewhere
maybe on masteries? i forgot..
The mana changes does indeed seem like straight buffs. I don't even need to run mana regen runes on Nami any more. Increased base mana regen means all +%mana reg items are better as well.
The Cunning mastery that gives mana based on missing mana is great too.
Reddit is freaking out over the minion changes. I like what riot is doing though. They are accelerating the game. Yes that makes it more snowball heavy so we're probably back to games being decided in the first 10 min again but the new bounty and comeback mechanics are still there so maybe not.
But either way, the games will be over quicker and that is a very very good change imo.
Riot said:UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!