Mostmanlyman
Member
That zigs buff is actually kinda big, it allows him to push and take towers quicker.
Here we go againEnchantment: Runeglaive
[Replaced by Enchantment: Runic Echoes]
Where did you see that?Here we go again
But... but why though? I know it's 5 armor but why the fuckGangplank
Powder Keg [E] - Armor penetration increased to 50% (up from 40%)
Sunfire Cape
Armor increased to 50 (up from 45)
El Rekto. No idea Trundle was even strong? lolTrundle
Pillar of Ice [E] - Mana cost increased to 70/75/80/85/90 (up from 60)
Subjugate [R] -
Cooldown increased to 110/90/80 (up from 80/70/60)
Mana cost increased to 100 (up from 75)
Where did you see that?
It's not that Runeglaive is hard to balance - it is - but it basically completely misses the point of what most existing AP junglers actually needed - not an auto attack modifier for sure.http://www.surrenderat20.net/2015/12/128-pbe-update.html#more
What the fuck? Was Runeglaive really that hard to balance? I don't even think this items benefits Fiddlesticks either.
jesus they murdered trundle
Patch notes are up those bard buffs look great
http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-524-notes
Probably the former, I don't see what Trundle can do with rageblade that he couldn't with other items since half of it's stats go to the shitter on him.I've been abusing Trundle in solo queue recently. But I build Rageblade on him, so I can't tell if Trundle is strong or rageblade is strong on him.
nah w heal wasnt the strong part of itFuck at that Kindered Nerf. W is absolute life saver and now its just a minimal effect
Just when I have had a few grasp on how to play this champ.
I am OK with R changes though, that shit just had a way too short of a cooldown.
I'm not digging it, it just kinda looks like Super Snow LeopardChallenger Nidalee.
Challenger Nidalee.
Just rework Varus at this point lolVarus
Hail of Arrows (!) self healing effects reduction lowered to 40% from 50%
nah w heal wasnt the strong part of it
the strong part was reducing q's cd to 2 seconds
I've been abusing Trundle in solo queue recently. But I build Rageblade on him, so I can't tell if Trundle is strong or rageblade is strong on him.
You are definitely doing something wrong thenMaybe the trouble is me never playing a non-tanky jungler before, but man, her jungling clear and faming is so slow compared to the likes of Seju and Maokai
You are definitely doing something wrong then
I thought Runeglaive was in a decent pretty spot at the moment. I dunno.
nah, mages will be fineYeah I agree with that.
All the buffs to the assassins are just going to make late game mages a lot worse.
the problem is that you'd end up with 115 ap before combine if you'd do that. the way items work in league is that you never lose any stats when upgrading so that couldn't work, and if zhonyas went back to giving 120 ap then it'd be just super cost efficient againWould adding an extra amp tome and reducing the combine cost by 435 be enough?
1050 combine gold is pretty silly, not even super expensive IE cost that much
I haven't played against a lot of Trundle so far (is he so unpopuler?) but the few times I played against him, he was massive.
I'll keep on playing as her in hope to improve, so don't take it against me.
Surprised there just aren't more jungle items, really. Feels weird to have only a fighter/bursty mage/tank set when champions are much more than that.
Ashe
Q - Ranger's Focus
STACKS REQUIRED TO ACTIVATE 5 ⇒ 4
Champions like Mundo and Trundle that are innately tanky and/or scales off of tankiness are just poor design decisions. No tradeoff involved with build/play style.
she'll be finedamn those anivia nerfs look pretty brutal