Black-Wind
Member
Kinda sad that this "Dead Eye" seems to be following the trend of them making "cool/ edgy" or more cerebral character designs. In my time looking up characters and researching them I see that there's definitely a point where they stop doing the cute cartoony or campy designs and focused into more serious designs.
Like just looking at MF with her comically large hat/ guns and
with her hearts flying around her and that silly run cycle ... just looking at all that I can tell she's older than Jinx (who looks like DKT Joker meets Sucker Punch) or Mr. Chocolate 2 guns (who just drips of "edgy cool guy").
Playing Trist has really made me notice this. I don't really foresee any new cute/ small/ cartoony or campy characters coming out at this rate.
Anyway, I was wondering if I should bother playing characters I find SUPER annoying to deal with. My frustration with fighting Ash and MF as Trist has kinda attached onto the characters and I can't see myself ever liking them too much but I know that maybe I could like playing them. But IDK if the IP is worth that gamble.
Yeah, I see the potential there for her ... with proper teamwork aka voice chat.
I have gotten better with her skills but as a Support I can't spark a proper engage with Q because the other person doesn't know I'm about to bubble the enemy so before I know it they backed off and now the enemy is in my bubble just waiting for the kill that coulda been.
Feel like I gotta be reactionary and use Q to stop em when I can.
Like just looking at MF with her comically large hat/ guns and
boobage
Playing Trist has really made me notice this. I don't really foresee any new cute/ small/ cartoony or campy characters coming out at this rate.
Anyway, I was wondering if I should bother playing characters I find SUPER annoying to deal with. My frustration with fighting Ash and MF as Trist has kinda attached onto the characters and I can't see myself ever liking them too much but I know that maybe I could like playing them. But IDK if the IP is worth that gamble.
Nami's pretty fun! Landing her bubble is super satisfying, though it's hard to get people to capitalize on it without like, voice, I guess. She's got a lot of stuff, though, which is cool, like her bouncing splash and her E ability, which did a ton of work during ganks. Managed to nail most of the enemy team in a jungle corridor with Tidal Wave and set-up for a couple kills off that, which was cool.
Yeah, I see the potential there for her ... with proper teamwork aka voice chat.
I have gotten better with her skills but as a Support I can't spark a proper engage with Q because the other person doesn't know I'm about to bubble the enemy so before I know it they backed off and now the enemy is in my bubble just waiting for the kill that coulda been.
Feel like I gotta be reactionary and use Q to stop em when I can.