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League of Legends |OT11| going

pigeon

Banned
Zky, you should try to become a game designer maybe. You think a lot about holistic champion design questions and you hate lockboxes with an intense and fiery passion, two characteristics of many game designers I know.
 
it's not that complex

remove the following from the game:
- leveling
- ip boosts
- runepages
- regional restrictions
- mystery boxes
- chests and keys
- **Yasuo

spend all that effort into making more/better skins

game will still make a shitload of money, only now without compulsive or exploitative elements

at the very least don't pile up the downright evil bullshit

.
 
I guess I should stop looking for fanart on tumblr, finding Kingdom Hearts x League BDSM lesbian porn fanfics is only funny the first couple times, after that you start wondering how our species isn't extinct yet.
I really hate the rune system. It just plain sucks.
The most important runes got cheaper, I guess. That reminds me, I haven't bought a rune page in years.
 

garath

Member
I know leveling sucks but it is a necessary evil imo. It provides some small barrier of entry to two undesirable elements in a game:

- the non-vested smurf
- the complete and utter newbie in games. Specifically ranked

The former is a problem in any f2p game. The ability to create new accounts is limitless and allows people to play or cheat with abandon with no respect for the people around them. Why do they care? A ban or a shitty ranking will just result in a new account. Easy. Between the time to level and the IP requirements to get basic champs and runes, there is a sufficient barrier of entry to prevent rampant smurfing. It's only a minor issue right now.

The latter is to theoretically give the newbies a learning curve as they level. I dislike tying it to rune slots or mastery points but I think it takes a minimum of 1-30 to even get close to competant at the game for the average Joe. I'd rather not have ranked or even normals that horribly skewed by introducing complete new players to the mix. Let them learn while leveling.
 

pigeon

Banned
I really hate the rune system. It just plain sucks.

Yeah it's pretty bad. Halving leveling time does nothing when you can't afford tier 3 runes for 20 more games.

I guess they will remove runes entirely for season 7 and bake them into masteries (which would let you have much more powerful masteries), but I kind of wish they'd gotten them out for season 6. Guess they didn't have time.
 

Blizzard

Banned
i think you're mixing shit up here

i'm not 100% sure if it's s- or higher or if it's s+, but you get that and you get a chest. you can only get this once per champion and four times a year

then there's a % drop for keys whenever you win games. the % is higher if you play with friends

you open chests with keys and you get different loot, in the way of permanent unlocks or shards. shards are temporal skins, champions or ward skins and can be combined with essence of its same type to be made permanent. to get essence you disenchant loot, skins give u skin essence, champs give you champ essence. you can also reroll three of the same type of loot for a new one
Are there really % drops for keys on wins? I just see key fragment drops, so you need to hit the percentage and hit it 3 times just to get 1 key and open 1 of your chests.
 
I know leveling sucks but it is a necessary evil imo. It provides some small barrier of entry to two undesirable elements in a game:

- the non-vested smurf
- the complete and utter newbie in games. Specifically ranked

The former is a problem in any f2p game. The ability to create new accounts is limitless and allows people to play or cheat with abandon with no respect for the people around them. Why do they care? A ban or a shitty ranking will just result in a new account. Easy. Between the time to level and the IP requirements to get basic champs and runes, there is a sufficient barrier of entry to prevent rampant smurfing. It's only a minor issue right now.

The latter is to theoretically give the newbies a learning curve as they level. I dislike tying it to rune slots or mastery points but I think it takes a minimum of 1-30 to even get close to competant at the game for the average Joe. I'd rather not have ranked or even normals that horribly skewed by introducing complete new players to the mix. Let them learn while leveling.

Imagine duo top/mid no jungle in ranked
 
Yeah it's pretty bad. Halving leveling time does nothing when you can't afford tier 3 runes for 20 more games.

I guess they will remove runes entirely for season 7 and bake them into masteries (which would let you have much more powerful masteries), but I kind of wish they'd gotten them out for season 6. Guess they didn't have time.
They'll never remove runes. It's the game's primary IP sink.
 

pigeon

Banned
They'll never remove runes. It's the game's primary IP sink.

Ghostcrawler posted about wanting to remove runes a while back, I think.

IP sink is a fake problem. Soft currencies are all irrelevant at cap. League has players that have been around for six years, they'll never run out of IP. The main effect of the IP sink is to impoverish new players, which runes do really well.
 
Ghostcrawler posted about wanting to remove runes a while back, I think.

IP sink is a fake problem. Soft currencies are all irrelevant at cap. League has players that have been around for six years, they'll never run out of IP. The main effect of the IP sink is to impoverish new players, which runes do really well.
Well yeah, that's the point of a currency sink lol, they're meant to prey on new/not invested players, giving them a reason to want to purchase premium currencies.

I'm all for removing runes. Customization is an illusion.
 
The reasoning falls apart once you question the need for an IP sink beyond champions...even then, there's doto right there with all champs unlocked.
I don't think IP sinks are necessary anymore, I just don't expect Tecent to drop 2010 F2P practices anytime soon lol

Really, just make more skins. Easy money right there, the League community is crazy for that shit.
 

dimb

Bjergsen is the greatest midlane in the world
Not sure why people are upset about the crafting system. It's nice to have another reward system for players to engage with, particularly when they've run out of champions they're unlocking.
 

zkylon

zkylewd
I guess I should stop looking for fanart on tumblr, finding Kingdom Hearts x League BDSM lesbian porn fanfics is only funny the first couple times, after that you start wondering how our species isn't extinct yet.
lol that's why you leave the fanart collecting to me

not everyone is ready to see what i see

I know leveling sucks but it is a necessary evil imo. It provides some small barrier of entry to two undesirable elements in a game:

- the non-vested smurf
- the complete and utter newbie in games. Specifically ranked

The former is a problem in any f2p game. The ability to create new accounts is limitless and allows people to play or cheat with abandon with no respect for the people around them. Why do they care? A ban or a shitty ranking will just result in a new account. Easy. Between the time to level and the IP requirements to get basic champs and runes, there is a sufficient barrier of entry to prevent rampant smurfing. It's only a minor issue right now.

The latter is to theoretically give the newbies a learning curve as they level. I dislike tying it to rune slots or mastery points but I think it takes a minimum of 1-30 to even get close to competant at the game for the average Joe. I'd rather not have ranked or even normals that horribly skewed by introducing complete new players to the mix. Let them learn while leveling.
it's the point i added last and the one i wasn't super confident about

at the very least the progression and rewards should be rework to be meaningful of conductive of an actual learning curve rather than a mindless grind that doesn't really prepare you for anything

Are there really % drops for keys on wins? I just see key fragment drops, so you need to hit the percentage and hit it 3 times just to get 1 key and open 1 of your chests.
yeah, i may have gotten something wrong and it's key fragments, not keys that you get

this whole thing is a headache
 
I wonder if the Project first week special borders portrait were a success, I saw the border pretty often when I saw the Project skin champs
 
Is it bugged or something? There were some people who got S ranked, but it says that I need to own them.. Even though I do own the characters that got the S rank.

Also, why do you guys hate me? I just want to represent GAF. D:
 
lol that's why you leave the fanart collecting to me

not everyone is ready to see what i see
I mean, don't get me wrong, I'm used to seeing weird shit, it's just that most of the time the weird shit makes sense - Zac and Riven? well ok, tentacle/slime fetishes, I'm down with that - but then you read about Larxene and Soraka doing orgasm denial play and you start wondering who comes up with this garbage.

Also you have zero Soraka fanart, you goatist.
 

spuckthew

Member
Levelling sucks, but not having all champions unlocked sucks harder. I never really thought about it because I had all champions unlocked (up to when I took my sabbatical at the end of Season 4), all rune pages, and all the runes I could ever need. But I recently finished power-levelling a smurf to 30, and not having all champions (and runes quite frankly) is such a piss take. It literally serves no purpose for the player. Heck, I'd be reasonably happy for them to have not halved the XP requirements in favour of unlocking all champions.

Exposing players to a larger champion pool early on couldn't possibly have any negative impact. Perhaps a compromise would be to have champions unlocked incrementally through levelling.
 
I mean, don't get me wrong, I'm used to seeing weird shit, it's just that most of the time the weird shit makes sense - Zac and Riven? well ok, tentacle/slime fetishes, I'm down with that - but then you read about Larxene and Soraka doing orgasm denial play and you start wondering who comes up with this garbage.

Also you have zero Soraka fanart, you goatist.

zlyIa.jpg
 
I wouldn't say there's no chance that we'll remove runes. A lot of people here really don't like them and I can see them going in the future. There would have to be a good system to replace them though, and that might not even cost anything to use. But it requires that system to be ideated on, be good and just overall exist.

There's definitely not an aversion to getting rid of runes, and any scepticism over such a move would certainly not involve things like IP sinks. If we removed them it would be because it's good for the game and better for players, which is why I personally don't see them staying.
 
Levelling sucks, but not having all champions unlocked sucks harder. I never really thought about it because I had all champions unlocked (up to when I took my sabbatical at the end of Season 4), all rune pages, and all the runes I could ever need. But I recently finished power-levelling a smurf to 30, and not having all champions (and runes quite frankly) is such a piss take. It literally serves no purpose for the player. Heck, I'd be reasonably happy for them to have not halved the XP requirements in favour of unlocking all champions.

Exposing players to a larger champion pool early on couldn't possibly have any negative impact. Perhaps a compromise would be to have champions unlocked incrementally through levelling.
I dunno about unlocking all champions but honestly at this point it wouldn't be unfair to give new players some champions to start out. Why force people to go through social networks to get Ali/Garen/Trist? Just give them for free, same goes for all 450 IP champions, why are these still charged for?
I wouldn't say there's no chance that we'll remove runes. A lot of people here really don't like them and I can see them going in the future. There would have to be a good system to replace them though, and that might not even cost anything to use. But it requires that system to be ideated on, be good and just overall exist.

There's definitely not an aversion to getting rid of runes, and any scepticism over such a move would certainly not involve things like IP sinks. If we removed them it would be because it's good for the game and better for players, which is why I personally don't see them staying.
I can't really think of a system to replace runes with besides the exact same thing as runes but sort of like a RPG stat/mastery allocation system - you get X points, you can add them to STR/AGI/VIT/etc, adding points to STR gives you AD, adding points to AGI gives you attack speed and some MS, adding points in VIT gives you HP and armor, etc.

Luckily I'm not a game designer so no one needs to be exposed to my lack of creativity.
 

spuckthew

Member
I think runes are probably the lesser evil between keeping them or spending time and energy coming up with a sensible alternative. I personally don't have a problem with them, plus all the core runes are cheap enough anyway. They're really not that bad.

Champion availability needs to be looked at waaaaaay before anyone thinks about changing up the rune system.
 

pigeon

Banned
runes are fine. just make them all unlocked to everyone at some point and we're all good to go.

The problem with runes isn't just the huge IP sink, it's also that even if you have them all unlocked, they offer an inexperienced player a huge variety of apparently tiny terrible choices to make with almost zero feedback opportunity because sometimes you don't even know you made a bad rune choice until 25 minutes into the game. (See scaling vs flat AD.)

Then again, the most obvious thing to do is to swallow that power budget up into masteries and that actually carries with it a lot of the same issues.

I might try keeping runes, making them free, and cutting a lot of them. Gold per 5 runes should probably not exist, etc., etc.

Maybe combine them together into multi-stat runes specialized for the role they expect you to be. They can combine runes that wouldn't normally go together and get a discount because champs won't benefit from all of them.

Rune of Kill: AD/AS
Rune of Cast: AP/MP5
Rune of Assassinate: AP/Crit
Rune of Jungle: AS/MP5/Tank
Rune of Sit In Toplane: AD/Tank
 

Nekofrog

Banned
The problem with runes isn't just the huge IP sink, it's also that even if you have them all unlocked, they offer an inexperienced player a huge variety of apparently tiny terrible choices to make with almost zero feedback opportunity because sometimes you don't even know you made a bad rune choice until 25 minutes into the game. (See scaling vs flat AD.)

Then again, the most obvious thing to do is to swallow that power budget up into masteries and that actually carries with it a lot of the same issues.

I might try keeping runes, making them free, and cutting a lot of them. Gold per 5 runes should probably not exist, etc., etc.

Maybe combine them together into multi-stat runes specialized for the role they expect you to be. They can combine runes that wouldn't normally go together and get a discount because champs won't benefit from all of them.

Rune of Kill: AD/AS
Rune of Cast: AP/MP5
Rune of Assassinate: AP/Crit
Rune of Jungle: AS/MP5/Tank
Rune of Sit In Toplane: AD/Tank

one of those bronzelords could discover an OP rune combo page by being dumb. i for one look to the bronze players for inspiration because lord knows i play like one
 

pigeon

Banned
one of those bronzelords could discover an OP rune combo page by being dumb. i for one look to the bronze players for inspiration because lord knows i play like one

Fair point, it was probably a bronze player that originally invented Smite/Ignite Shaco.
 

Quonny

Member
Chromas should be the primary IP sink. I really like the idea of Chromas, but they're implemented horribly.

Once you reach level 5 mastery with a champion, you should unlock the ability to buy a Chroma for every skin for that champion. They don't even have to make a Chroma for the base skin. Make each Chroma cost like 10k IP. This would incentivize people not only to master champions but to buy skins. SMITE uses this system.

Players get something, Riot gets something, win-win. And while I understand that making Chromas isn't quite as easy as changing a few sliders, such a system would be another way to keep people invested.

But that's just me.

I also like the new loot system so w/e.
 

Hard

Banned
its time

the cat is out of the bag

IGN -
G
a
t
o
r
R
a
i
d
NA. feel free to add
and snoop on my op.gg
like i know you're gonna do

If you've got questions, I've got excuses

EDIT: Oh yeah and add me to the GAF group pls

Chromas is kill

Hmm. I thought Chromas would become a thing with the new crafting system. I guess Riot still has to work on that pipeline though (something about the process for making a chroma being very similar to making a skin).
 
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