Hydrophobic
Member
What kind of monster queues up for ranked knowing they don't have 30 minutes to play a game? At 27 minutes my jg says 'guys lets win this I have to go in 5'.
playing with bronze players gives me headache.
same dumbass mistakes every game. like these people are mentally ill.
example. I warded the red because I knew the blitz team would invade. they did and all camped on my warded. MY dumbass ez then proceeded to go the red camped spot when we all told him not to. he burned a flash and gave first blood.
he then died 2 more times within 5 mins.
I am going to stop playing nami in low elo so at least my winrate doesn't drop with her.
and I went 1/3/19 that game. with several double bubbles and ect.
Isn't that how you learn in normals though? run at the enemy champion every level and see how strong you are this time
playing with bronze players gives me headache.
same dumbass mistakes every game. like these people are mentally ill.
example. I warded the red because I knew the blitz team would invade. they did and all camped on my warded. MY dumbass ez then proceeded to go the red camped spot when we all told him not to. he burned a flash and gave first blood.
he then died 2 more times within 5 mins.
I am going to stop playing nami in low elo so at least my winrate doesn't drop with her.
and I went 1/3/19 that game. with several double bubbles and ect.
What kind of monster queues up for ranked knowing they don't have 30 minutes to play a game? At 27 minutes my jg says 'guys lets win this I have to go in 5'.
Got paired with one of those, he wanted to live at min 15 , like wtf, we super pushed and win at 25
Losing 5 lethality really isn't going to change that much. Lucian is pretty bad right now anyways.Just read the 7.4 patch notes... YGB lethality decreased to 15 and cleaver gets decreased damage by 10. Is Lucian officially the worst champion now? The Lucian main life is tough.
Losing 5 lethality really isn't going to change that much. Lucian is pretty bad right now anyways.
the lux thing happened like 6 years ago and it wasn't hated on because it was "sexualized", it was hated on because it was hideous af lolThat 'random wip' state, for Lux atleast, was the intended release until there was backlash(And rightfully so.) Them releasing the art and model and then going back and retexturing means that it passed through multiple people who went 'ok we can show them this' and their intention to release it until there was pushback from the playerbase.
i think throwing a tantrum over a skin for a champion that is already 80% naked in her default skin is very silly, that's allIt is two steps back. There is no changing narrative here, I've always criticized ritos here(And have since I started posting here regularly). Just because I don't like the art and objectification of women doesn't make it a 'weirdo agenda' zky. I get it you like the sexualization of characters and enjoy posting art that reflects that, but that doesn't mean it's ok to keep objectifying females like that.
maokai really needs sizeable changes, he's such a boring champion all around and he's always so freaking busted in competitive lolMaokai is the 2nd tank in the mid-season class update. Given the champions selected, and the champions who've been confirmed not to be one of three reworks, I'm very, very confident the last tank is going to be Nautilus. And that's fine with me =)
i think most naut players hate his w and i feel like he's a really boring and unsatisfying champion to playI always felt like Naut was fine
there is!Newt was right about Dignitas. I warmed up to Smeb since he plays a lot of Rumble but it's really sad seeing ssumday like this. T_T
Is the competitive League thread no longer a thing? I've been away for a while and haven't seen it at all recently.
seems like it's pushing him towards a more bruisery style, which is probably a smart idea. he's still a very uninteresting champion and they mention they'll work more on him, but it's nice to see him modernizedWell well well
Aatrox rework on pbe
His new blood well does not seem completely unlike Rumble's heat. You get it up to 100% to gain combat stats and revive passive.
AD lowered from 60 to 55
Active Cooldown increased from 30 to 45
Active Duration lowered from 10 seconds to 5 seconds
Maokai is the 2nd tank in the mid-season class update. Given the champions selected, and the champions who've been confirmed not to be one of three reworks, I'm very, very confident the last tank is going to be Nautilus. And that's fine with me =)
nah, both had to be nerfed, both numbers were WAAAY too oppressive to play againstthe duration nerf seems a tad excessive. either increase the cooldown or decrease the duration, not both tbh
https://www.youtube.com/watch?v=Lnowbp88lwIwell then give us back our 5 AD
Yea I really should be playing more offensive type supports till I can trust my teammates to follow uphave you thought about playing a more damage oriented support? once you get to a certain elo (whatever elo it is, idk) you could probably play supports like nami or janna all the way to top of the ladder but at lower ranks healing/defensive supports seem like an exercise in frustration.
pls analyze current day riot:
- blood moon diana
- heartseeker quinn
- program camille
- elementalist lux
- star guardian skins
- sejuani dawnchaser
- sashimi akali & barbacue leona
- arcade ahri
- skt kalista and skt elise
- pool party fiora and mf
- project ashe and project katarina
- deep see nami
you can add carnaval anivia and dragon zyra if u want
that's a few recent skins for u to think about, tell me how many of those are objectifying. pls remember that the tiny waists and the perfect bodies came with the champion design, nothing to do with the skin and can't really be blamed on current day riot if akali has giant tits
Give it to Talents, lol.This is totally random, but I got a League of Legends starter pack as a joke gift (I play plenty and have lots of RP, etc.).It's a 5$ value that has 5 champs, assassin master Yi skin, and a boost or two.
Anyone want it to give to a friend? Pm me if you want it, thanks!
zkylon said:i think most naut players hate his w and i feel like he's a really boring and unsatisfying champion to play
like other tanks like malphite or sion have moments that feel bombastic built in their kits, while naut always feels like he's just casually doing his job lol
Ya know, i don't like that they didn't go into as much detail as Seij.
But yeah, I thought he was off the table seeing as the called him a warden tank. But making him more of an engage tank is fine by me. Wonder if the 3rd will be Poppy as more of an engage tank. Would be good to have an AD based tank in the rework 3 ( Plus I want my E distance back )
I am new American player and I think this gift do good for meThis is totally random, but I got a League of Legends starter pack as a joke gift (I play plenty and have lots of RP, etc.).It's a 5$ value that has 5 champs, assassin master Yi skin, and a boost or two.
Anyone want it to give to a friend? Pm me if you want it, thanks!
I am new American player and I think this gift do good for me
i don't think naut is too far off, but it feels to me like he doesn't have the huge high points other champions haveMeh, I love Naut. Everything has oopf to it. His auto-attack animation and feel, Riptide, landing a hook, landing a 3+ man depth charge. Getting a perfect 3s+ hard CC chain while allies blow the living hell out of the target is very satisfying. Sion is great sure, but Malphite, in terms of exciting moments, just has his ultimate. Q, W, and E, are pretty shitty, and Malphite art and sound are dated as hell. It's true that Nautilus isn't mechanically satisfying, but his VFX/SFX cover that well. As far as I'm concerned the only tanks in the game that are the total satisfaction package are Sion and Alistar.
is there a reason why alt pinging my spells sometimes shows some random letter
yesterday i was pinging my w as lebonk and it kept saying s which made coordinating ganks a real bummer
Yeah, Jinx is a good starter ADC, one of the easiest ADCs in the game.Is Jinx a decent character for a LoL noob? I've tried out a couple characters in bot games and I have found her the most fun so far, even though I still have basically no idea what I'm doing yet.
Also, zkylon, is your avatar a LoL character?
Also, zkylon, is your avatar a LoL character?
So I'm convinced lethality Cait is a legit build. Prob don't want to go too deep into it though, 14 lethality from runes, GB and Duskblade. Duskblade is for headshots, but you can do Edge of Night too.
Your autos actually do solid damage too, I'm sure lategame is worse, but mid and early are just so good with it.
This is the full build is anyone wants to test it out.
Holy shit, that's a huge nerf to her laningMiss Fortune
Double Up (Q) - [removed - "If the first shot kills its target, the second deals 50% increased damage."]
So I guess this is the hotfix nerf? Well, I sure as hell won't miss the shield duration, that shit was dumbEdge of Night
AD lowered from 60 to 55
Unique Active Cooldown increased from 30 to 45
Unique Active Duration lowered from 10 seconds to 5 seconds
I just got illaoi and she seems pretty fun. What's my priority target when I hit a test of spirit? Like the enemy engages me and I hit them with Test. Should I be hitting the spirit or enemy champion? I guess most of my stuff is going to be hitting both and the tentacles periodically hit the test of spirit I think. So in a melee I should hit the test, ult, and then just hit every ability to try to trigger my tentacles as much as possible. So they just get slammed and probably killed.
Also when are they getting rid of the rune system or making it less of a point sink. I like buying champions with my points so I barely have any runes after like 5 years of playing. I have one AD focused page and one AP page but they are probably around three years old.
So apparently the new LW which was meant to be stronger early game vs armor stackers is weaker than the old LW unless you're hitting enemies with 150+ bonus armor
Comparison done with IE+Runes+Base AD+LW. New LW does roughly 5% less damage in both non crits and crits vs targets with moderate amounts of bonus armor. Ability damage should vary based on how much damage 15 AD gave you, but people that care about ability damage buy Lethality for that already.How much AD was the comparison done with? The comparison between 15 AD and 15% extra bonus armor should be dependent on your base AD, no?
Comparison done with IE+Runes+Base AD+LW. New LW does roughly 5% less damage in both non crits and crits vs targets with moderate amounts of bonus armor. Ability damage should vary based on how much damage 15 AD gave you, but people that care about ability damage buy Lethality for that already.
Point is the LW changewas meant to help people against early armor stackers and in most realistic situations it won't do jack shit vs them while making you do less damage to squishies.
Does the mastery penetration matter since it wasn't changed, though? Being worse against one armor item and maybe marginally better against two armor items defeats the whole point of the change.All right, nice spreadsheet. It fails to take the 7% armor reduction from the masteries into account, which skews it a little more into the favor of the new LW, but it won't change the conclusion, just the numbers.
So basically it's worse against one armor item. It's better or the same against two armor items. 3+ and there's no contest. There are no big number changes either way.
Does the mastery penetration matter since it wasn't changed, though?
Being worse against one armor item and maybe marginally better against two armor items defeats the whole point of the change.
Depends on how Battering Blows works with bonus penetration. What is the shred order, bonus pen then total pen or the other way around?Yes, the new LW gains more damage with the extra 7% armor pen than the old one. That's assuming they stack additively so the modifier will be 0.48 and 0.63 respectively. It's not a big difference though and as I said the conclusion is largely the same, only the break-even point changes a bit.
Is an early armor stacker someone who has a single armor item?
sorry, it was saying s instead of w, not just 's'Sounds like a debug message bug. You can probably report is as a bug and get it fixed in a patch or two.
Also, zkylon, is your avatar a LoL character?
that was such a weird mechanic, i'm glad it's goneHoly shit, that's a huge nerf to her laning
both things were stupidSo I guess this is the hotfix nerf? Well, I sure as hell won't miss the shield duration, that shit was dumb
Depends on how Battering Blows works with bonus penetration. What is the shred order, bonus pen then total pen or the other way around?
I'd consider early armor stacking anyone who has at least 4500~ gold worth of armor by 20 minutes.
I don't think so, chances are Battering Blows either applies after bonus % pen is calculated or before so they don't really amplify each other.That's a good question. Battering blows might even do something akin to taking 7% of base armor and 7% of bonus armor separately.
I'm assuming you don't mean pure armor, but you're including costs for HP and other stats included in the items in the 4500. It could be Sunfire + Chain Vest + Ninja Tabi then I guess. That's around 120 armor, no? Just of the top of my head, I haven't checked the numbers.
The new one and old one seems to be about the same at this level of armor, using the same numbers from your spreadsheet.
? The context blurb for LW specifically says it was to make it a more worthwhile purchase before upgrading iti was of the idea that all the arpen changes were meant to nerf it?
All Arpen changes have been aimed at making it so you can't just snowball by brute force with them.i was of the idea that all the arpen changes were meant to nerf it?
Yeah, nerfing lethality items, offensive masteries, Jhin, Warlords, LW in most use cases and Giant Slayer in most use cases sure fucking feels like helping. But hey, 2 seconds stack duration on Fervor, good luck surviving lane vs the current meta without passive lifesteal.Returning to our regularly scheduled programming, welcome to 7.4, the one where we make our strongest strides yet toward addressing the #adcin2017 situation. In actuality, this is just the latest in a multi-patch campaign, but previous patches targeted the obstacles keeping marksmen down (overly tanky divers or oppressive early ganks), rather than marksmen themselves. This patch, we're helping them make an earlier impact on the game so laning and early skirmishing feel less like fighting a fire with a squirt gun