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League of Legends |OT3| Lizards are red, golems are blue. Give a leash or no gank 4 u

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Just a tip - nocturne functions better as an anti carry bruiser so you generally dont want to build pure damage since youll be so squishy youll die as soon as you fly into the enemy team. (Wriggles, Hog, Aegis, Randuins)

Yeah I realised that once the other team started getting built, hence rushing FoN and GA. Was going for Warmog's at the end. I'll build a bit more bruiser-y next time. I don't really want to start building HoG regularly since it's gone for season 3. Wouldn't normally have build FoN, but I was just looking to try and counter Kat's damage at the end.

if they have a good amount of magic dmg it's a great excuse to get wit's end
since you get so much stronger with atspd
but it's not really your role

Cheers, I'll keep that in mind :)
 

Pandaman

Everything is moe to me
halfway there!

TEMD9.png


I can't wait for the promised land of ranked, where everyone is polite, understands their roll and works for the benefit of the team over themselves.
 

inky

Member
i don't think id blame the minions there =p

Nah, but if you watch closely you can see how he thought he was in the clear. Of course, he then didn't realize he Q'd a minion so he just looks dumb in the end.

It's easy to get tunnel vision when you try to land them, so I can at least sympathize with the fail.
 

Blizzard

Banned
halfway there!

I can't wait for the promised land of ranked, where everyone is polite, understands their roll and works for the benefit of the team over themselves.
Oh Panda, you're so young and innocent. ;_;

Also, Bind isn't here but if he was he'd say we should play Volibear in every game this week.
 

garath

Member
End of season patch notes!

http://na.leagueoflegends.com/news/end-season-2-patch-notes

Season 2 has officially ended!

Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
Summoner Icons will be distributed over the next week
Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
Placement matches must be completed before Elo will be visible again.
Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.

Brand
Pyroclasm can no longer bounce more than 5 times.

Elise
Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
Cocoon
Missile speed increased to 1450 from 1300
Now reveals the target if it hits
Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2

Kassadin
Nether Blade
Ability Power ratio increased to 0.3 from 0.15
Bonus damage no longer hits inhibitors or the Nexus

Katarina
Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200

LeBlanc
Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120

Lux
Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map

Renekton
Slice and Dice no longer reduces Dragon's Armor

Soraka
Infuse tooltip now states the correct Ability Power ratio at 0.6

Twisted Fate
Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration

Twitch
Deadly Venom now has a new particle for maximum stacks
Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility

Veigar
Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing

Volibear
Majestic Roar now fears minions and monsters for 3 seconds instead of 2

Xin Zhao
Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)

Yorick
Omen of War now works properly with Life Steal

Ziggs
Short Fuse now deals 150% damage to structures

Zilean
Time Bomb now breaks Recall immediately when cast on an enemy champion.

Items
Blackfire Torch
New Recipe: Kage's Lucky Pick + Haunting Guise
Total Gold Cost: 2950 (combine cost: 700)
+70 Ability Power
+250 Health
Unique Passive: +15% Cooldown Reduction
Unique Passive: +20 Magic Penetration
Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
Now available on Twisted Treeline and Crystal Scar.
Hextech Sweeper
New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
Total Gold Cost: 1920 (combine cost: 200)
+50 Ability Power
+300 Health
Unique Passive: +10% Cooldown Reduction
Unique Passive: +10% Movement Speed
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
Lord Van Damm's Pillager
Reduced health by 50
Reduced armor penetration by 5
Wooglet's Witchcap
New Recipe: Needlessly Large Rod + Chain Mail
Total Gold Cost: 3500 (combine cost: 1200)
+100 Ability Power
+50 Armor
Unique Passive: Increases Ability Power by 25%
Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
Now available on Twisted Treeline and Crystal Scar
Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
Removed Rabadon's Deathcap from Crystal Scar

General
Ignite is now only castable on enemy champions
Champion passives will now have their cooldowns represented on their passive icon

Co-op vs. AI
Twisted Treeline bots should now favor defending their base over taking altars.
Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
Battle Training bots should no longer get stuck during the tutorial

Twisted Treeline
Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
Slightly tweaked walkable space in several areas to allow Flashing over walls
Brush beside altars removed
Altars now unlock at 3:00 minutes instead of 2:00
Altars now grant a 3 gold bonus per kill, down from 4
Minion base gold rewards increased by 1 to compensate
Jungle monster gold and health values rebalanced
Removed Thornmail from the purchasable item list

Crystal Scar
Reduced passive mana regeneration
Increased mana gained from Health Relics
Changed windmill rotation speed so gears no longer clip
 

garath

Member
I don't see the Ionic Spark replacement or new Black Cleaver yet! Rawr.

Unless I'm reading that wrong, the only SR item is the Hextech sweeper (which is awesome). The others say they are TT and Crystal Scar items :(

I'd love hextech sweeper and Blackfire torch on Kat.

edit:

The pillager item looks like an item fix. Still just TT only I guess.
 

Blizzard

Banned
I miss the days of all yordle teams.

And Lone_Prodigy, you should look forward to the ranked system becoming confident in you. When that happens, it should take 15-20 straight wins to gain 200 ELO.
 

Opiate

Member
Hi everyone, still knee deep in Natural Selection 2. Just wanted to let you know I still exist and think you're super keen.
 
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