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League of Legends |OT3| Lizards are red, golems are blue. Give a leash or no gank 4 u

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dimb

Bjergsen is the greatest midlane in the world
Hi everyone, still knee deep in Natural Selection 2. Just wanted to let you know I still exist and think you're super keen.
How can I ever truly trust you again after you left us for another game?
When you come back I'll tell you about the time I tried to play commander in NS2.
 

Saprol

Member
Preseason change preview

Masteries said:
Make each tree more useful to more champions
In Season two, masteries were a bit too targeted toward specific roles. AP and AD carries took Offense, tanks took Defense, and supports took Utility. While these straightforward options will still be good in the preseason, we want you to have additional incentives to dive deep into trees that might not be the obvious choice for your role. For example, a jungler interested in applying a lot of early game pressure might find the bonus starting gold from the Utility tree useful for picking up early Boots of Speed. Likewise, an AD carry with limited escape skills might find the bonus tenacity available in the Defense tree allows him to refocus his early itemization.

Move or replace out-of-place masteries
There were a number of Season Two masteries that didn’t really fit well into their trees. Masteries like Siege Commander (which reduced the armor of nearby enemy turrets) didn’t really belong in the Defense tree, so we replaced it with a more appropriate mastery called Tower Shield that reduces incoming damage from turrets.

Indomitable is gone and Tough Skin has been updated
You’ll notice the absence of a few of the previous masteries, most notably Indomitable. We also changed Tough Skin so that it no longer grants reduced damage from lane minions. These two masteries trivialized early game minion damage when combined, allowing players to easily “freeze” lanes. Freezing lanes contributes heavily to snowballing and limits the viability of certain champions, so we wanted to make it a more risky proposition.

Reduce “wasted” points
There are a number of popular builds where you might find you have to waste points on masteries that don’t really benefit you to reach the masteries you want. We’ve changed up the dependencies so you can now reach the end of each tree without wasting any points.

Improve the Utility Tree
In Season Two, the Utility Tree wasn’t all that appealing to the majority of champions. We’ve made adjustments to ensure this tree has more useful options for champions in all roles. Champions like manaless casters who currently have to waste a lot of points to get to the bottom of the tree can now make it down 21 or more points in Utility and be rewarded for doing so.

Regarding lifesteal/spellvamp being split said:
You are correct Lifesteal didn't really belong in the offense tree. Lifesteal and Spellvamp are now bundled into the same mastery inside Utility. While it may not be popular among AD carry players to lose the LS from the offense tree, Utility as a whole has been made a more attractive choice for all character types.

Summoner spells said:
For starters, we plan to make Barrier available across all maps rather than just the Proving Grounds. To ensure it’s balanced it we’ll be increasing its cooldown and reducing its duration. Barrier will require faster reaction time in its new form, but will remain the go-to defensive option against burst damage. ...we’re also reducing the overall effect of Heal, but modifying it to heal allies for the same amount as it heals the caster. This will solidify Heal into a support role, while making it less useful for baiting opponents.

Flash and Ignite will each have their cooldowns increased slightly in order to bring them more in line with other spells. Clarity, Clairvoyance, and Exhaust are set for small changes that will make them more visible during gameplay and emphasize their specific roles.

Finally, we’ll be removing both Promote and Surge. We’re creating an item with an effect like Promote since it makes sense as a strategic option, and having it as a buy-in strategy means we’ll be able to better balance the effect in relation to its gold cost. Surge is being removed because it isn’t always clear when to use it or which champions benefit from it. In the end, Surge is a competing spell in a niche we’d like Ignite to fill.

...Ignite lasts 5 seconds, while Barrier lasts about 2 if I recall the new numbers correctly (though things are still subject to change)
 

inky

Member
Finally, we’ll be removing both Promote and Surge. We’re creating an item with an effect like Promote since it makes sense as a strategic option, and having it as a buy-in strategy means we’ll be able to better balance the effect in relation to its gold cost.

That sounds interesting and potentially awesome.
 
Since we have so many champions to choose from. I'd thought I would pose a question.

Who is your favorite champion in terms of personality and why?

For me, it would have to be Wukong. I always had a soft spot for these kinds of characters in fiction. Always moving and looking to improve their skills and become stronger for it.

His constant thirst for greater challenges is something I would like to incorporate in my own life as well. I think that's the kind of trait that pushes people to do great things so naturally internalizing that trait would be very beneficial.
 
Since we have so many champions to choose from. I'd thought I would pose a question.

Who is your favorite champion in terms of personality and why?

For me, it would have to be Wukong. I always had a soft spot for these kinds of characters in fiction. Always moving and looking to improve their skills and become stronger for it.

His constant thirst for greater challenges is something I would like to incorporate in my own life as well. I think that's the kind of trait that pushes people to do great things so naturally internalizing that trait would be very beneficial.

Rammus because OK
 

kayos90

Tragic victim of fan death
If you're going to take a break after the game please tell me before I wait like 30 min or something. Just be a kind human being and tell me this. It's beginning to get annoying asking if I can play with yall next game and someone says yes, and then people proceed to take breaks. Just saying.
 

kayos90

Tragic victim of fan death
Pretty sure all of us said we were taking a break. I took my headset off so ...

Not sure what to say?

Did you say that before merc said i can take his spot? If you said it after the game, you didn't read my post correctly.

EDIT: If you were in my position for what certain people have been doing for the past week then you would be just as upset. Just saying.
 

inky

Member
Next sale is,

Champs: Ahri, Gragas, Fiora

Skins: Hecarim Blood Knight, Infiltrator Irelia, Sandscourge Skarner.

Everything is 487 RP. (Which reminds me I have 1457 RP. 487*3=1461. God, I hate random point systems. Fuck you, Riot).
 

Boken

Banned


Karma Updates

Steve Feak hit twitter giving some teasers on upcoming Karma updates.

Karma: Spirit Bond duration reduced 1 second. Armor granted and haste increased. Cooldown shortened.
Karma: Mantra Spirit Bond now deals damage based on Mantra rank. Root duration is now flat 2. Bonus Health given increased.
Karma: Soul Shield CC reduced. Mantra Soul Shield stun duration flattened. Mantra shield amount increased
Mantra cooldown increased to 110/95/80/65 from 65/60/55/50
So her shield has natural CC on it (a slow probably) with mantra it stuns (probably 1s, aoe stun jesus)
spirit bond (the link) grants armor and ms%. with mantra it roots for 2s (ouch) or gives bonus hp

the fuck is this . so much utility
slow, stun, root, bonus hp

OP

zedspotlight
http://www.youtube.com/watch?feature=player_embedded&v=2DFtlNGzMIA
 

bluemax

Banned

dimb

Bjergsen is the greatest midlane in the world
oh god the spotlight is telling me to buy items not in the game yet. what am i going to do????

Zed looks cool. Lots and lots of range/mobility.
 
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