Awesome.
Ahri with no tails looks weird.
Awesome.
Let the storm follow in my wake
Also, translated from turkish so it might not make sense in some places, but the shop / ui update notes:
In the upcoming patch we’ve added some new features to the HUD and item shop, all wrapped up in a slick new look for the League of Legends user interface. While it might take a little getting used to, we think you’ll find that these UI updates help you quickly absorb in-game information, and purchase even faster when you head back to buy. This is particularly helpful in light of all the new items we’re adding this preseason. Here’s a rundown of what you’ll see them when the new items come out.
Item Shop Updates
In addition to a sleeker-looking interface, the shop now offers more options for quickly and efficiently locating items. This includes search functionality, better sorting options, multiple layouts and more.
Here are the major store updates coming this patch:
Item categories are all now accessible with just one click. You can also select more than one filter to help locate those highly-specialized buys.
Selecting an item will display its components, their costs, and every higher-tier item it can build into.
There’s now a search function to help you quickly locate and buy a particular item. It even recognizes popular slang terms such as “BT” for The Bloodthirster and “triforce” for Trinity Force.
There are options to view items in both grid and list layouts. You can now view items as icons so you can browse more items at the same time.
There are new recommended items for every champion that incorporate all the preseason additions to the arsenal. Recommended items have also been expanded to offer additional, categorized suggestions (starting items, durability items, offensive items, etc.) to help you tailor your build to your current situation.
HUD Updates
Along with its new aesthetic, the game HUD also has a few upgrades to increase your field of view and make relevant information readily visible. Here’s what you can expect:
The current level of each of your active abilities is now displayed below the icon, and the hotkey assigned to each is now displayed on the button.
Item slots are now marked by a clear hotkey indicator for to easily see which items are usable and what key activates them.
The scoreboard in the upper right has been streamlined and sharpened to maintain clarity.
You’ll see the new item shop and HUD in the next patch, so be sure to stop by and share your feedback on the forums. The devs are standing by to answer your questions!
Oh god I'm dying.Edit: Searching "TONS OF DAMAGE" gets you Trinity Force. Best shop ever now.
The other notable thing is the Zeal change. 1175 Gold (-20 Gold) with 15% Attack Speed (-5%), 10% Critical Chance (No change), and 5% Movement (-1%).
Edit: By the way, the Item Shop/HUD update patch will have the new items as well it seems.
Hmmm, presumably that means a Phantom dancer nerf too?
I'm curious, does anyone really care about unit collision?
Yes.I'm curious, does anyone really care about unit collision?
I'm curious, does anyone really care about unit collision?
Lets put it another way though: How many people care about unit collision AND buy a Phantom Dancer?
Probably nobody because PD is a highly specialized item that only belongs to the busted AD carry build.Lets put it another way though: How many people care about unit collision AND buy a Phantom Dancer?
Lets put it another way though: How many people care about unit collision AND buy a Phantom Dancer?
Another screenshot of the new shop. Catalyst has two more upgrade paths (and -125g cost with -90 Health, -25 Mana, -100 Health restore on level up), Deathcap is cheaper (-400g), Rod of Ages is cheaper (-225g), and Deathfire Grasp is more expensive (+400g).
c) Not sure if this is going to allow us to natively change the recommended items. Doesn't look like it. That makes me sad. I like changing my recommended items for the champs I play frequently.
I hope tomorrow is a ton of new item announcements. The shop teasing many of them has me wanting to know more ...
Also, there's a chance this next patch will take forever
While it won't be implemented directly, they did mention that they tried to leave the functionality there for Enigma.
Awesome, I'm pretty clueless without my custom recommended items...While it won't be implemented directly, they did mention that they tried to leave the functionality there for Enigma.
Need a gif of 26-29 seconds please.
@Haly
This is one of my biggest peeves right now and I'm hoping the S3 patch will fix the collision issue. I remember hearing about people and collision issues but it never really affected me until the past 3-4 weeks. There have been several instances top lane in which I'm chasing the enemy laner and I get 'stuck' on creep. It starts to do that strange wiggly thing like when a character is clipped into a wall in other games and it completely halts my movement.
Very frustrating.
I just noticed the DFG change is more than just +400g in cost. The Active is now increased magic damage to target rather than a nuke.
Need a gif of 26-29 seconds please.
I hope they will increase the range on dfg, or may be it will change to a support item, dfg on tanky support with ap top and mid.... and one of the ap is vlad!!!
Thanks! If you get back at it, get rid of the zoom in and it'd be perfect.
Best I can do at the moment. Don't have access to the proper programs for this.
Taric, Alistar, Fiddlesticks, Nunu, Blitzcrank. Can add unconventional stuff like Shen, Gangplank as well.
Edit: Though I do agree :x Basically every "I HAS THE HEALS AND BUFFS AND STUFF" support is female besides Taric and Nunu.
It's a cheap rip-off of Dota except with much poorer mechanics. I'm sorry. Every friend that I've ever talked to that has played both games agrees with me 100%. Once Dota 2 comes out of beta, I hope to see a lot of switching. LoL has poor game mechanics because it tried to be Dota, but it couldn't be exactly the same, so it only changed for the worse. Seriously, all fanboyism aside, Dota has a much more engaging play style and makes a lot more sense. And moreover, the "Pay to win" aspect of LoL is unacceptable.
I was reading a comment about LoL off of Kotaku and came across this particular one. ROFL.
The ylaww lane is just too stronk
Only thing that keeps me to LoL is the characters are much better IMO, and is constantly improving.
Idk, I just started playing Dota but I find the characters to be pretty interesting and I like the special dialogues they have between certain heroes(League needs more like the Graves and Nocturne ones and a few other ones I think they have.)
I meant their abilities. I can't really compare Dota's dialogues and stuff since I haven't heard them.
I meant their abilities. I can't really compare Dota's dialogues and stuff since I haven't heard them.
Some would argue that Dota has more creative abilities and character designs.
Personally I think Dota heroes in general tend to have more creative/less cookie cutter abilities and gameplay concept themes.
For character design, that's pretty subjective, just chalk it up to personal taste. Really no point on trying to convince someone on that subject.
My favorite League skills are [Targeted Gap Closer], [AD/AS Passive with a Steroid] and [Conditional Disable].
For character design, that's pretty subjective, just chalk it up to personal taste.
Teehee
nyah
NYAH!
stop it before it starts -- again
Nyaaaaaaaaan~nyah
NYAH!
stop it before it starts -- again
Nyaaaaaaaaan~