PhillipCostigan
Member
Do not defile Rise.
*cough* giggity *cough*
Do not defile Rise.
So I've started jungling a bit more again, just to say goodbye to the lovely season 2 jungle, and I was playing Rengar. Man, he's still broken as fuuuuuuuuuck.
Tried the tanky/bruiser build that most of the pros were using at IPL5 and whatnot, and it's just ridiculous. I had zerker's, warmog's, a GA and trinity force and I was unkillable and putting out a tonne of sustained damage. The insane tankiness combined with the constant Q-then-basic+sheen-proc does crazy damage, nobody could kill me and the phage proc/bloa strike and bush leaps meant nobody ever got away.
He's got the perfect kit; he's mana and resource-less, has a slow, an AoE, a damage steroid, stealth, a gap closer and can reveal enemies in a radius.
I kinda felt bad playing him. Still, I did piss myself laughing when I popped my ulti after being late to a teamfight and caught a stealth bastard Teemo with ~200 health standing still in a bush, thinking nobody could see him. I proceeded to Q jump all over his face.
RIP all squishies.
I was able to download the patch, but the servers are down. In fact the server status is "undefined".Has the patch hit yet? Don't see any non-PBE american streams so guessing not.
I'm liking the new utility as well.The defensive mastery tree is so fucking good!?
I'm liking the new utility as well.
Yeah utility is fun for supports or speed junglers.
Servers up, oh and chat rooms are fixed. woo
anyway, here are my starting item notes for you all, including mid game build options.
Hmm.. mid build options are pretty ugly for sustain if you aren't building a codex/chalice/tear. I would not like to start 1 pot.
I'm not sure why FoN was removed, I thought that item was neat(albeit kinda niche). Does it have something to do with the globally increased MS- values?
All we got to do is discuss picks before we actually go into champ select.
And we all have to work on laning. Our team fighting is strong as hell and we almost never get outplayed but we've been losing lane too hard lately making it hard for the game to go to mid game for me to do anything.
That sona game guys. The last time I'll ever build heart of gold
Hmm.. mid build options are pretty ugly for sustain if you aren't building a codex/chalice/tear. I would not like to start 1 pot.
Agreed, pots are too important. Very tempted to just go flask, ward, pots and outsustain for ages.
RIP all squishies.
It's nice that Riot put a page together listing all of the changed items but since I didn't really have most of the item stats memorized it's hard for me to tell what has changed about most of them. Does anyone have a link to a side by side item change reference?
Also, what is the deal with armor/magic penetration? That changed somehow?
So have the Rune values changed enough to warrant buying completely new sets of them (vs the standard S2 runes)? I'm wondering if I need to worry about buying more or if I can use most of my IP on Cait and (hopefully soon) Nami.
Here is a s3 shop simulator for those itching to get ready for the update:
http://s3.microtony.com/
Can we dedicate like a day to just practicing as 5 and work on our team mechanics again, we are playing like solo queue again and it's just breaking mah heart and spirit
Just got my ass handed to me as lee sin, I dont like these changes.
Just logged on and read the patch notes, wtf is with these changes. I haven't been keeping track of these things and it's like a tidal wave of random shit changed.
We usually do pretty good in teamfight, yesterday was kind of wierd since no one want to make any call or play. Just let the laning phase naturally collasp, then wondering around the map waiting for team fight.
Basically:
More (passive) global gold for players with a slight hit to gold from minions/kills. It comes out to slightly more gold for the carries and a significant boost to jungler and support gold. Supports also got a lot more toys to play with to give them more active itemization roles. This is both defensive (Mikael's Crucible with the active Heal) or aggressive (Twin Shadow with the active "seek out and slow nearest champion" active to hunt down an escaping target). And then general teamfight utility stuff (Shard of True Ice with the targeted active slow aura).
Item changes in general are shifted more towards aggressive play as well. AD is cheaper with Armor more expensive; AP didn't change much in cost but the items for it come sooner (with slightly reduced effect than before). Attack Speed is more expensive as well as a way to curb end-game carry sustained damage (but, again, cheaper AD to compensate). This shifts some of the power dynamic towards the mid-game across the board.
Flat Armor Penetration / Magic Penetration scale better into the late game with the changes to how Flat and %Penetration stacks.
tl;dr of that: More gold, damage is cheaper, mid-game is more important, supports got new toys.
I kept trying to say we need to group up. Let me set top or bot to push and then we'll siege mid etc. but then someone would get caught or a bad engage or we wouldn't do anything with a pushing lane. Or just a sloppy teamfight happens, etc.
The machete (quelling blade) flask (bottle) and new Tiamat (battlefury) are all pretty DoTA-esqueThanks for the summary. Is it me or is it becoming a little more like DotA 2? I've noticed some similarities with these changes.
Nobody is actually getting faster. They took movespeed off the boots in exchange.Also the movement speed buff to all champions (Dota has way faster movement).
Thanks for the summary. Is it me or is it becoming a little more like DotA 2? I've noticed some similarities with these changes. The Machete is like the axe in dota, I forget if it was an axe lawl but that item which does bonus dmg to monsters a lot of heroes get to start the game. Also the movement speed buff to all champions (Dota has way faster movement).
Also, do you think attack speed% runes are even better now? I've got a set that gives 25% AS so with AS becoming more expensive in items maybe the cost/value ratio just went up big for the runes.
I kept trying to say we need to group up. Let me set top or bot to push and then we'll siege mid etc. but then someone would get caught or a bad engage (because I'd be off getting top to push or people grabbing buffs/buying) or we wouldn't do anything with a pushing lane. Or just a sloppy teamfight happens, etc.
Dunno man, I think part of the problem is I was playing mid instead of support :< I normally can make some calls down there, and set up for dragon and what not, but I was just getting camped all day mid and having a bad time
Vayne with BT and Sword of the Divine is scary. Real scary.
It's nice that Riot put a page together listing all of the changed items but since I didn't really have most of the item stats memorized it's hard for me to tell what has changed about most of them. Does anyone have a link to a side by side item change reference?
Also, what is the deal with armor/magic penetration? That changed somehow?
Really excited about the changes and new items and I can't wait til today's over to try them out.
Thinking about it, I don't think a flask start will be as good as the other options available. For 225g it doesn't offer much more than 70g worth of potions and the reusability won't provide returns until you b twice with the intention of buying 2+ pots each time. Even though I find myself buying pots more, that usually only means 2-3 more than the initial 3, which puts it just under par with flask. That's not to say I wouldn't get a flask though. I would probably buy my first back if I had 225g to spare.
fake edit: Just noticed they reduced health pot to 150 from 200... and apparently it's been that way for a while? How do I not notice these things? :<
Flask is ~36 Gold per use. 7 charges to get it to pay for itself.
Alternatively, 4 charges and then selling it (90g selling price) to get it to pay for itself. That's probably the best way to think of it.
Not sure what you're asking, actually. The rune changes are retroactive. It is worth noting that Hybrid Penetration runes are a bit better now compared to before. Akali, Gragas, maybe even Elise, Nidalee, etc. may get more mileage out of them now than before.
Probably will see a few more full Armor Pen setups, though ADCs will probably still want flat AD for lane (so they don't fuck up those siege minion kills).
Yup, they are definitely Dota-izing the game. The flask is just like the tree chopper item in dota 2, among all the other similarities we discussed above.
Riot has some balls to make such significant changes. I wonder if player count/play time were going down or something.
Yup, they are definitely Dota-izing the game. The flask is just like the tree chopper item in dota 2, among all the other similarities we discussed above.
Riot has some balls to make such significant changes. I wonder if player count/play time were going down or something.