VanillaCakeIsBurning
Member
That's basically what I did, except Nasus version. I avoided killing anyone and just withered people who came to attack me while focusing on the tower. Final was 0/13/0 if I remember correctly.
Buying mice blindly is scary to me, but I actually like it better than the wired one I got in a store. The new wired one goes up to 1000 Hz and I haven't installed the Logitech software to configure it yet, so just waving the mouse really fast makes my CPU (e8400 3.0 GHz core 2 duo) shoot up to 30-40% usage from idle. I probably need to ramp it down, but for LoL it didn't seem to cause problems because I presumably am not maxing my CPU with that game.hows the mouse
How do you play a game and not even get assists?That's basically what I did, except Nasus version. I avoided killing anyone and just withered people who came to attack me while focusing on the tower. Final was 0/13/0 if I remember correctly.
How do you play a game and not even get assists?
We kept Nasus away from all fights. I was the jungler and never ganked top (I think I started to once but was correctly told to leave it alone so Nasus would not get assists). Elise got a ton of farm and gold, and had like 2-3 final tank items, probably much tankier than even Cho, and started like 7/0/whatever, but once Nasus was left alone to farm the lane or teleport to backdoor towers, Elise stopped mattering as much.How do you play a game and not even get assists?
We kept Nasus away from all fights. I was the jungler and never ganked top (I think I started to once but was correctly told to leave it alone so Nasus would not get assists). Elise got a ton of farm and gold, and had like 2-3 final tank items, probably much tankier than even Cho, and started like 7/0/whatever, but once Nasus was left alone to farm the lane or teleport to backdoor towers, Elise stopped mattering as much.
Maybe they should add a new defensive style summoner that is as interesting as flash
[push]: displaces target directly away from you
This will be good on singed.
Oh and, I am not sure that I am pleased to see Barrier in SR. You only get two choices against Barrier - try to break it, or back off. At least heal could be answered by heal debuff in addition to what barrier provides. Shit, you can even wait for them to ignite you before you barrier. Despite ignite countering heal, at least heal users had the opportunity to heal before the ignite.
At least Flash/Barrier will support my farm middle gameplay.
They could rework Revive to be like Zilean's ult but with a smaller window and less health than GA.
That'd be so utterly op.
You should never have a summoner spell as strong as a character's ult.
That darius skin looks terrible in game and the art looks so generic
I kind of felt bad in lane with all the kills. But then you started suiciding on me or just rushing the turret. That and the gold/kill was practically irrelevant so my 8/0 didn't really matter.
I can bully so well with Elise in lane. But then her transition to the actual team fighting phase is meh. It also didn't help that our approach to the split pushes was "dance around for a bit and then chase the split pusher while the rest of the team pushes down." The few times we could capitalize on, nobody followed the initiates. Oh well.
nobody could follow the initiates*
come back to the game bind
come back to the game bind
Meh. It was the right play. We baited them to follow, they were split 1 top, 1 bot, 3 mid. We had all our ults up. But, yes, it's my fault for engaging with everyone else that far back. I had just been assuming we were on the same page, rather than chasing down a zero gold split pusher. It was basically the perfect time to fight but nobody (myself included) was paying attention to what anyone on the team was doing.
But it's an inhouse so the level of care is pretty small in the grand scheme of things.
ahhh and it kills me that we weren't on the same page for that, like it surprised me how much I cared about it not working out
a lot of the problem for me has to do with this preoccupation with this fucked up notion of people being "better" than others, of team balance, I really have to let that go in order to play a more real inhouse I think.
What's the worst is that I burned two of my IP boost bonuses on the inhouse games! =(yeah that's really something I'd like to change in inhouses actually, like I know that I'm usually at the forefront for advocating "fun", but it really is a shifting definition, like haphazard play with certain intentions (that sounds like I'm pointing to something in particular, but I'm not) or things not working out is just really not fun to me, even if that seems like what I'm forwarding.
I hate every single time we're like "GUYS TEAMS BALANCED?" and it becomes a five minute discussion of what trades can be done to make things fair. Like, "in order for us to have him, we want three people to balance it out." I just kind of sit back during these and try to ignore what has to be an awfully shitty conversation to listen to if you're involved in the trades. I don't think there's that many outliers in GAF that can solo carry an inhouse, especially with the typical in-house mindset we seem to have anyway.
Honestly, for the "completely goofing off" in-house games, I'm surprised we haven't just done blind pick for them. Though, honestly, I'd rather ARAM than do an SR blind pick then.
He stopped playing volibear, no longer the same bind we knew![]()
He did in the game I was with him last night. Not a very fun game, always feel bad when LCGeek goes on a vayne rampage and we still lose. Yay teamfighting.
I just feel bad if my team is going to stomp the other. I'm just going to adopt closer's philosophy of asking if everybody is okay with teams and then from there assume it's fine regardless of what happens. Pretty sure I started playing worse when I noticed Scy stomping Poorfate in top lane such that I stopped paying attention and making calls because I felt bad. The whole second half of that game I felt really lethargic and I have no idea why.
And finally, in inhouse games, it's pretty traditional to do a targeted ban of 2-3 of someone's favorite champions (typically me or Scy with Eve or Katarina or Riven, for example). Is that effective? Well, maybe it prevents one of us from rolling the other team with their favorite AP mid, but it's probably more of a spite move that tends to irritate people than a normal ban set.
Pretty sure I started playing worse when I noticed Scy stomping Poorfate in top lane such that I stopped paying attention and making calls because I felt bad. The whole second half of that game I felt really lethargic and I have no idea why.
Hey guys,
I’m Xypherous, a Technical Designer here at Riot Games. I’ve been working a bit on the goals for itemization changes as we head into the preseason, focusing mostly on specialization, player self-expression, and adding new gameplay patterns in the game. We wanted to fix a lot of the existing problems that players have with items and try to add more depth in terms of itemization. Let me go over the major goals we have for the preseason item changes:
Clean up / Reworks
We have some items that need a lot of love and some items that simply don’t have a place in the current framework in the game. We either made these items relevant for a specific purpose or removed them if they were too problematic to balance. Some super-niche or narrow-scope items have been remade to work on a greater variety of champions.
Specialization
There aren’t enough items to allow each champion to really feel like they have their own unique build. We also want to add more items that allow you to specialize for the particular game that you’re in. We’re adding items to give players in each role alternate primary builds that fill out their teams better. If your carry needs to do more AoE damage, he has an option for that. If your primary AP caster needs additional CC capabilities, there’s an option for that, too.
We want players to have a degree of specialization in terms of playstyle, and to buy items that complement that playstyle rather than simply giving them the highest raw stats.
Gold and Statistics Pass
We’ve done a complete gold and statistics pass on the entire item shop. Many statistics have been reevaluated to better reflect how much gold they are worth at a particular stage of the game. Premiums have been adjusted across many items to reflect how difficult they are to build or how niche they are, rather than their raw statistical strength. Items that grant early Resistances / Attack Damage / Attack Speed have all been reevaluated in terms of strength.
Breadth and Depth
One of the most important things we tried to accomplish during the preseason was to ensure that your mid game items didn’t pigeonhole you into certain choices later in the game. We’ve also endeavored to give mid-tier items more late game options so that you don’t run into dead-ends as the game progresses. If you build Warden’s Mail in the mid game, you shouldn’t feel compelled to buy Randuin’s Omen every game. We wanted to make sure that at each stage of item progression gave you upgrade choices later on.
We know that some of your favorite items might be affected by the coming update. I’ll be discussing many specific examples in depth leading up to the patch. If you’d like more information on a specific change, reply to the thread and I’ll answer your question if I can.
Man we stomped that bot lane so hard with Poppy/Vayne lol. I went hard on their Cait during team fights but I guess I should've been peeling for Nutty instead. Bad calls and Mundo d/cing for 7 minutes didn't help either. The other team really caught up in that time.
To be honest, the more I think about it, the less I see the need for Manamune. Whenever the game drags long enough it's always the first item I sell. Lv18 + fullstack Manamune + FH + TF gets you around 80AD from Manamune including the built in 20AD.
I'd consider a Chalice for mana regen + MR then Glacial Shroud/Sheen for mana. Instead of Manamune, get a BT after getting some bulk. Lifesteal goes so nice with how tanky he gets.
I haven't tried this yet though. Just theorycrafting.
What's the worst is that I burned two of my IP boost bonuses on the inhouse games! =(
But seriously, I prefer inhouse games be not-too-serious, and/or ARAM games, since otherwise, why not just make a premade of 5 and try to stomp non-GAF people? Otherwise you end up with angry people and/or hurt feelings.
Last night, for instance, Player X was literally typing in the chat how he hated me, and he was annoyed because he was trying to ignore me but he could still see my chat messages, and now he remembered why he stopped playing. Was I the only reason he stopped playing, or was it other people as well? Who knows...the point is, he was annoyed presumably because he thought I was griefing. I was doing really badly trying a champion I hardly ever play (Tryndamere), and I was trying to backdoor the nexus turret by using my ultimate, kind of like Poorfate did the second game. The problem was, a minute or two earlier, I knew that the nexus turret had been down to 152 (or 125, I forget) HP, literally one-hit range, but we didn't have an extra person the previous time to tap it down. So I waited in the jungle, spun through the wall, ran for the turret, got snared by Lux as I was about to attack it...and discovered the turret was up to like 30% health or more already, so I couldn't kill it in time.
Now, whose fault was that? Mine, for being an idiot and not knowing/remembering that Nexus turrets heal themselves so quickly (the bar visibly goes up as you watch) with 2 inhibitors still up. However, the REASON I was trying to do it was actually a backdooring reason, since at that point I think we were ahead in turrets and inhibs. Maybe having the nexus turret could have given us an extra chance. The EFFECT, however, was that Player X immediately got angry, didn't play in the second game, apparently thought I was griefing, and so forth.
Another note was that even aside from player balance, that first game I think I was literally the only person on my team on Mumble, while the other GAF team had 4-5 people coordinating in Mumble. Not exactly the same there.And finally, in inhouse games, it's pretty traditional to do a targeted ban of 2-3 of someone's favorite champions (typically me or Scy with Eve or Katarina or Riven, for example). Is that effective? Well, maybe it prevents one of us from rolling the other team with their favorite AP mid, but it's probably more of a spite move that tends to irritate people than a normal ban set.
Overall, I guess I'm saying I think it's way more fun when people are laughing and having a good time, and not simply trying to screw someone over as much as possible, or yell at someone because they're playing badly in a particular game. I would like to think it's still possible to be somewhat relaxed and laugh about things, while still trying to win, but maybe I'm naive in that regard.
I hate every single time we're like "GUYS TEAMS BALANCED?" and it becomes a five minute discussion of what trades can be done to make things fair. Like, "in order for us to have him, we want three people to balance it out." I just kind of sit back during these and try to ignore what has to be an awfully shitty conversation to listen to if you're involved in the trades. I don't think there's that many outliers in GAF that can solo carry an inhouse, especially with the typical in-house mindset we seem to have anyway.
Honestly, for the "completely goofing off" in-house games, I'm surprised we haven't just done blind pick for them. Though, honestly, I'd rather ARAM than do an SR blind pick then.
I should've just pushed top lane to their base and kept going rather than taking first turret and abandoning top for free farmWe played right into their hands!
I don't mind this at all. In fact, I want more of this. What's the point of banning normally if we know that those normal bans won't actually matter? It feels weird to basically throw away bans. Ban out my champs. It gives me the actual reason to play something else.
We usually balance the team by:
1. Relationship Chart: x and y will never want to be in the same team
2. Total wins: beyond ~400 wins it doesn't really matter, a person with 1000 wins and another with 2000 wins are basically the same.
3. Main role: Can't have 3 ad main in one team
Yeah that was pretty good Poorfate :lol. I'm on to your tricks now though and won't be fooled again!
Gonna have to agree with this as well. Targeted bans should be made against what we consider scary or respect like Kiunch's Ahri or Scy's Kat. If anything consider it a compliment that we think you play that champ well. Using it to prevent Nasus being played however... Maybe if you thought Nasus would be on your team. :lol
I've never done an ultimate bravery with you guys, that'd be awesome.
Always wanted to try that mode.
We usually balance the team by:
1. Relationship Chart: x and y will never want to be in the same team
2. Total wins: beyond ~400 wins it doesn't really matter, a person with 1000 wins and another with 2000 wins are basically the same.
3. Main role: Can't have 3 ad main in one team
It can be awful for the person that involved in the trade. But It is the same for the person that is requesting people to move, while everyone is dead-silent in mumble like a prisoner waiting for execution. Something like "both me and x plays the same role, so I'll trade myself with z" will be very helpful.
If we want to have goofing fun, we should just do all random with ULTIMATE BRAVERY SR! I miss those a lot =/.
I've never done an ultimate bravery with you guys, that'd be awesome.
Always wanted to try that mode.
I think playing regular bravery (Boots->snowballs->triforce->tiamats) or a 6 zeal game work out a lot better and still provide fun to both teams.
True Ultimate Regular Bravery - Do this in a Ranked game as Sona.
How bout a game where the only summoner spells we allow are Clairvoyance and promote.