Sona is a high-sustain, high multi-target burst mage that excels both in laning and in teamfights. In lane she out pokes most typical mids, is very dangerous at 6 and, with blue buff, she can virtually last forever in lane. Mid game she can turn teamfights around with her great multi-target burst.
I know what you're thinking...
"
We've gone over this Subtle, Sona is not a viable AP mid! We're not about dat life."
I know, I know, just hear me out. I think Sona has what it takes to be a viable APC.
"
But she has shit scaling, only two damaging abilities, and she's the squishiest champion in the game."
In this section we'll be going through each skill one by one.
Power Chord
(Innate): After casting 3 spells, Sona's next attack deals an extra 8 + (10 × level) magic damage in addition to a bonus effect depending on which ability was cast last.
Additionally, Sona's Auras persist for 1 second after deactivating and set off a 0.5 second global cooldown.
This is Sona's hidden third damaging ability, and boy does it hurt. At level 18, a Staccato will do a whopping
618 damage. This is a very important ability for Sona and the reason I believe she's a viable AP Mid, but more on that later.
Hymn of Valor
(Stance) – Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions bonus attack damage and ability power while the aura remains active.
(Active): Sona fires bolts of sound, dealing magic damage to the nearest two enemies (prioritizes champions).
(Power Chord) – Staccato: Deals double Power Chord damage.
The aura on this ability, while nice, is pretty unnoticeable. The reason this ability is so good is because of the active. It targets two people and scales really damn well(+0.7 per ability power). This and Power Chord are your two main poking tools early on.
At 50 ability power(what you have at around level 1-3) and this ability leveled twice, it will deal a hefty 135 damage. At level 18, with 500 ability power, it will deal 620 damage. With max CDR that's 600 damage every four seconds to
two enemy champions.
For comparison:
Champion's Move (single/dual/multi target): Damage if you only hit one, damage if you only hit two.
Sona's Hymn of Valor (dual target): 620, or 1220 damage.
Annie's Disintegrate (single target): 595 damage.
Ahri's Orb of Deception (multi-target): 610, or 1220 damage.
Lux's Light Binding (dual target): 610, or 915 damage.
Brand's Sear (single target): 565 damage.
So, as you can see, Sona's Hymn of Valor is definitely up to snuff against some other common AP Mages.
Aria of Perseverance
(Stance) – Persistent Aura: Sona plays the Aria of Perseverance, increasing nearby allied champions' Armor and Magic Resist while the aura remains active.
(Active): Sona sends out healing melodies, healing Sona and the most wounded nearby allied champion and inspiring them to receive additional Armor and Magic Resist for 3 seconds.
(Power Chord) – Diminuendo: Reduces the target's total damage output by 20% for 4 seconds.
This is the generally the reason it's commonly thought Sona has bad AP scaling. This ability is great early game and is where your sustain comes from. You can brush off enemy poke easily with this ability.
This ability, at 500 ability power, will heal you and an ally for 245 health.
For comparison:
Champion's Move (single/dual/multi target): Health given to yourself, total health given. MR and Defense given.
Sona's Aria of Perseverance (dual target): 245, or 490 health. 15 and 15.
Soraka's Astral Blessing (single target): 575 health. 0 and 105.
Nidalee's Primal Surge (single-target): 540 health. 0 and 0.
Song of Celerity
(Stance) – Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions bonus movement speed while the aura remains active.
(Active): Sona energizes nearby allies, granting them increased movement speed for 1.5 seconds.
(Power Chord) – Tempo: Slows the target by 40% for 2 seconds.
This is a nice little ability. It makes it so you don't need to prioritize boots and will make you uncatchable at max rank. Not much else to say though.
Crescendo
(Active): Sona plays her ultimate chord, forcing enemy champions in a line in front of her to dance for 1.5 seconds and take magic damage upon impact.
This is Sona's signature and it's very strong. An AOE stun that, at 500 ability power, will deal a whopping
750 damage. That's 750 damage, on top of a stun that leaves them vulnerable for more ass-whooping from your team. At level 6, a Flash+Crescendo+Hymn+Power Chord is a guaranteed kill.
For comparison:
Champion's Move (single/dual/multi target): Damage if you only hit one, damage if you only hit two.
Sona's Crescendo (multi-target): 750, or 1500 damage.
Annie's Summon Tibbers (multi-target): 800, or 1600 damage.
Brand's Pyroclasm (multi-target): 600, or 1200 damage.
Lux's Final Spark (multi-target): 875, or 1750 damage.
Full Combo
Sona's full combo(consisting of Power Chord, Hymn of Valor, and Crescendo) will deal 1988 damage to a single target. This is only one rotation. Sona's cooldowns are very small with max CDR and she can easily sneak in another Hymn of Valor and Power Chord(not to mention the extra damage from Lich Bane)
Power Cord - Staccato: 20(Hymn of Valor Aura) + 101(AD) + 188(8 bonus and 10 per level) + 309(Staccato bonus)
holy fuck this took forever. I'll update it tomorrow with more numbers, my item build, playstyle and shit like that. didn't spell check either. and i got the background color wrong. fml