I have yet to win a game since my placements. I'm starting to get really discouraged.
So Riot is ranked 3rd best medium size company to work for. I bet they are. Getting paid while getting fuck all done must be damn sweet. I kid. Well, no not really.
So Riot is ranked 3rd best medium size company to work for. I bet they are. Getting paid while getting fuck all done must be damn sweet. I kid. Well, no not really.
I bought Fiora. Please don't judge me .
i really cant tell if you are, because people at riot actually work incredibly hard and long hours.
I think the problem is that they just need more staff due to how much the game is growing, but they're very pick with who they hire.
i really cant tell if you are, because people at riot actually work incredibly hard and long hours.
I think the problem is that they just need more staff, but they're very pick with who they hire.
ThroneZwei said:I think the issue is that they expanded too fast. They opened in what, 5-7 different territories this year alone? They wore themselves thin.
That and well, they need to stop hiring artists and hire more game balancers. It's nice you can crank out 4 summer skins, but if your balance sucks then it's pointless.
I actually believe they do. It however doesn't mean they work efficiently. Look at what Valve's been able to do with the DotA2 client in a short time compared to Riot. It's night and day. Casters ask for the ability to draw on the screen? There within a few months. Riot's been talking replays since I started playing at the end of Season 1. Best part of replays once we get them? Won't be as good as Valve's - I guarantee it.
"new" cod - exactly. as much work goes into making a new cod as it does into making a new champion.Article says they have ~850. Let's assume about 80% (which is insane) are support staff of various types, administrative assistants, network/IT, etc. That's 170 people working on a game which frankly doesn't change much. Treyarch, for comparison, has about the same number of people working on game content and they fart out a "new" CoD every two years. So they have the same amount of people working on LoL than other AAA devs do working on theirs, and this is all they're able to do? Holy Shit.
So Riot is ranked 3rd best medium size company to work for. I bet they are. Getting paid while getting fuck all done must be damn sweet. I kid. Well, no not really.
I play with a few Rioters.
They are CONSTANTLY at work.
like, "hey man want to aram?"
"sry at work"
11pm
remember that dota is build on source, which has been built over years of work.
lol has been built off really archaic tech - which im sure makes it hard for them.
you make an interesting point though "wont be as good as valve's - guarantee it", because i really dont like how you cant rewind while spectating in dota.
also amusing that you bring up "Look at what Valve's been able to do with the DotA2 client in a short time compared to Riot." because how slooooooow valve has been patching dota2 recently. I guarantee that we will see much more new shit after world's than dota did.
"new" cod - exactly. as much work goes into making a new cod as it does into making a new champion.
Uh... thats not how engines work :/Valve recreated all the odd quirks in the WC3 engine to make a faithful transition (in other words, added archaic tech into Source). I doubt this makes a difference.
yeah the spectate infrastructure is great and pretty damn amazing, but my point is that the spectator engine itself - its not perfect, and even riot's implementation has things it does better than it - another example - separate UI for the spectator so that you dont have this massive ingame UI hiding everything.DotA2's client lets me choose any match being played and search through them based on a variety of criteria instead of five matches and whatever my friends are playing. It lets me watch competitive matches in-game lets me choose a variety of voice streams.
That's so worth rewinding to me it's not even funny.
its not that - they still are trying to update the game to reach parity with dota1 right now, and the last hero release has been a long, long time ago. half the hero design has already been done by dota 1 - so wtf is up with valve?Feel free to correct, but balance patches in DotA have always been slow because it's all on IceFrog's schedule. And it's not like Riot's faster pace makes for a more balanced game by any stretch, so moot point.
what that was a jokeAnd this sounds actually reasonable to you? There's no point in continuing this discussion if that's what you honestly believe.
I play with a few Rioters.
They are CONSTANTLY at work.
like, "hey man want to aram?"
"sry at work"
11pm
Boken said:what that was a joke
Again I believe you, just like believed Boken. I'm arguing there isn't much to show for it for these long hours.
did you forget howling abyss and shadow isle patches?Riot is such a polarizing company, you either gotta hate them or love them. They should start pimping all their patch notes like Valve did with their First Blood thing. People apparently interprets that as something massive and awesome
I agree with you in spirit though - that we need more goodies, i just dont agree on your specific points.
TBH, i dont know how much is a lot of employes for the size of LoL right now - servers in a million countries, self run their esports, community facing, 20+ skins in pipeline, 9 champions in pipeline, balance, major content patches, visual updates
but its hard to imagine a company that is so strict with hiring and run by pretty smart guys to be behind on what you want because they "work inefficiently". Its very likely that there are many other reasons that you havent considered. you need to recognise that the game itself runs on a really old engine and as i hear, the coding was pretty dosh. the client itself is another bottleneck as its written in air. A lot of this was because they never expected the game to get so big - and thats probably a bigger point than you realise. Replays are awesome yeah. Spectate anybody is pretty cool too. But remember that there are like, 32 million people who play each month, which is 5 times the amount of information that the dota servers/implementation have to account for.
My old company grew too fast and whenever we went on hiring sprees, work flow suffered tremendously because management refused to put enough resources into improving procedures. We were bought out three months ago, ramped up again, but this time we had all the procedures already in place. The end product we deliver to our clients is night and day compared to the old stuff, frankly trash.
Delodax said:Riot is such a polarizing company, you either gotta hate them or love them.
I actually do realize it, though, per my reply to Throne Zwei
mm i dont mean that the explosion in size affected them and made them inefficient - their stringent hiring practices assure me of this, but that their backwards, and frankly, shoddy engine/coding and client because they built it for a very small audience (and thus, less fixed cost into it) has bit them in the ass.
Nami is fun but in a way Nami is also not fun
LoL is fun when you're on a roll
LoL is not fun when you completely suck and feed
Why do people equate skins with skill? Has nothing to do with that. :/ A skin is just a skin.
Why do people equate skins with skill? Has nothing to do with that. :/ A skin is just a skin.
luls that 5am matchmaking,
I'm on level 11 account get matched up with level 18 who said he was solo queuing on my team.
Enemy team had level 9 Vayne that was so good at the game and last hitting ccreeps no way it wasn't a smurf and a Yi that was level 26, imo they were a duo queue. Game over and ruined this level 9 Vayne only bought one doran's blade entire 21 minutes of match. Vayne lead entire game with creep kills.
Sorry Riot but your matchmaking is shit wasted what close to 30 minutes on a 21 minute game that was so lopsided I just logged out not to play again.
Vaulted skins=player whose been playing longer=skill.
Beware Hextech Sion.
did you forget howling abyss and shadow isle patches?
i think they're trying to tie in their "massive patches" with big lore elements
I'm curious as to how League got so popular. What is even the appeal? Maybe I'm hardened because of ranked, but why did you start playing/ keep playing? I don't even know why I keep playing sometimes.
It's a Free-to-Play game that occasionally hands out freebies. Not to mention, you probably have friends in real life to play with as well. That's what I think, at least.
exactly!Forget the game. Riot's biggest flaw is they have no support phone number.
What company that has millions of players doesn't even have a support phone line?
nah, captains draft sucks for solo queue. i wouldnt mind random draft though, could be fun. maybe when we have a new client so we can multiqueueDamn. That Captain's draft mode for dota2 sounds sweet. There's no way we'd ever see something like that for LoL though
On the current topic, I think Riot has been doing pretty damn good. Weekly or even bi-weekly patches for a product used by millions regularly is a huge feat by itself.
oh, so you mean riot should make all their patches prettierI did not mean to imply that Riot doesn't do themed patches. It was more a jab at Valve's recent patch that is very "themed" although it contains very little beyond bug fixes that affect me as a player.
I'm curious as to how League got so popular. What is even the appeal? Maybe I'm hardened because of ranked, but why did you start playing/ keep playing? I don't even know why I keep playing sometimes.
oh, so you mean riot should make all their patches prettier
That and well, they need to stop hiring artists and hire more game balancers. It's nice you can crank out 4 summer skins, but if your balance sucks then it's pointless.
Prettier patches >>> Content patches.
riot pls hire me, will theorycraft for foodNot actually a joke, will theorycraft for food.
Again I believe you, just like believed Boken. I'm arguing there isn't much to show for it for these long hours.
Relieved to say the least. I'd reply to your other comments, but I realized something: we're trying to argue whether or not Riot is an efficient and well organized company by comparing them to Valve. We may as well discuss whose farts smell worse.
Well a lot of them could be working on a new game, I doubt they want to stuck with only 1 game for the next 5 years. I assume that they have different groups experimenting with different games trying to find the next big hit.