Liberty4all
Banned
League is like a streamlined version of DoTA. It's faster, more fluid and easier to pick up and play.
Plus it's free, so why not give it a shot?
Thanks maybe I'll give it a shot.
League is like a streamlined version of DoTA. It's faster, more fluid and easier to pick up and play.
Plus it's free, so why not give it a shot?
Having a bit of a tough time deciding which of my potential junglers I want to try next. Several of the ones on my to-do list are due for decent nerfs or buffs that could skew results, so I want to pick between Trundle, Amumu, and Udyr, but can't decide. Particularly undecided on Udyr. I'd like to try him as a pick vs. Amumu, Naut, etc. type junglers but I feel like I already have some picks that could fill that role decently well (Vi, Skarner if the change to E goes through, Xin) so I'm not sure if trying him out is necessary. I'd rather keep playing Sejuani than Amumu but until her early game is buffed I'm hesitant to play her more.
Thoughts?
Yeah I need to learn to time that one too.
Won a recent match, but I didn't do much sadly.
How's this build for Alistar sound? Anything I should change about it?
Talisman of Ascension
Trinity Force
Iceborn Gauntlet
Locket of Solari or Spirit Visage
Woogler's Witchcap
Randuin's Omen or Banshee's Veil
Jungle Trundle welcomes him with open arms. I know you said "pretty much" so you didn't literally mean "everyone," but fuck it!Lee pretty much shit on every jungler there is in the early game, and Mumu is as useless as you can get early.
You'll probably have an easier time experimenting with Trundle after your aforementioned Volibear session. Fundamentally he fills the same role as the bear, namely being beefy auto-attacking bruiser with a sudden sustain spike and the ability to knock-up + slow (albeit combined into one spell) for his crowd control. They also both bite people. Trundle however does it with more safety, with better innate stats in certain categories (attack speed buff and on-demand survivability), with stronger dueling potential early should he be invaded and with more utility; Volibear's AoE damage ult being the key difference here. Jungle Trundle is also really well suited for mid champions that are focused on poke like Nidalee / Ziggs / Lux / Xerath / Vel'koz, since once you know the max distance of your Pillar you can attempt setting one up in such a way that x deployed skill will end up connecting with near certainty. Fun and satisfying mini-game of his, which is why I max his Pillar second unless I need to concentrate on farming instead. Madred's Razor (without upgrading it) is also kind of preferable over Spirit Stone, since the latter doesn't really speed up his camp clearing unfortunately and he only needs Ancient Golem if he's the team's only frontline. You'll admittedly miss out on the gold income - I'm hoping the new Wriggle's fits him like a glove - but on the flipside, he racks up assists like it's nothing once he clicks with you. Definitely focus on establishing map control and securing objectives too with Trundle.Having a bit of a tough time deciding which of my potential junglers I want to try next. Several of the ones on my to-do list are due for decent nerfs or buffs that could skew results, so I want to pick between Trundle, Amumu, and Udyr, but can't decide. Particularly undecided on Udyr. I'd like to try him as a pick vs. Amumu, Naut, etc. type junglers but I feel like I already have some picks that could fill that role decently well (Vi, Skarner if the change to E goes through, Xin) so I'm not sure if trying him out is necessary. I'd rather keep playing Sejuani than Amumu but until her early game is buffed I'm hesitant to play her more.
Thoughts?
I was playing Trundle on PBE for a few rounds earlier to test out Wriggle's, and me + this skilled Ziggs were almost 2 vs 5'ing the entire enemy team to victory. Trundle + Ziggs synergy is fantastic, especially when you time Pillar + Ziggs ult at just the right moment so that it's virtually impossible for the enemy to not receive the brunt of its damage. Sadly we still lost, because our Elise ragequit and our remaining two allies were... top lane AP Alistar as well as squishy AD Nautilus. Both were constantly bickering among one another and they rarely helped us. Eventually the enemy just started catching up because of it. What a shitfest that was, even if I've learned to accept these kind of matches with how common they are on PBE.I say Trundle. I've been playing him in the past couple of days and he's incredibly fun. I was watching someone's stream while they played Trundle, I think it may have been SivHD, and he said that Trundle has kind of an "infinite skill cap" because you're always figuring out new things to do with his pillar, since it can interrupt channels and do all sorts of stuff.
theyre probably reverting the changes due to wanting to push out da next patch real hardIt won't. It's already gone.
the biggest endorsement should be that LoL is the closest to SMITEThanks maybe I'll give it a shot.
Mister Wilhelm said:I say Trundle. I've been playing him in the past couple of days and he's incredibly fun. I was watching someone's stream while they played Trundle, I think it may have been SivHD, and he said that Trundle has kind of an "infinite skill cap" because you're always figuring out new things to do with his pillar, since it can interrupt channels and do all sorts of stuff.
They also both bite people.
Don't think you'll need much practice with Udyr either, but much like Volibear and Trundle he tends to get kited. He's not bad, but he has less tools than the other two to overcome said weakness.
Dragons Rage
While this is a significant damage nerf on the first part of Dragons Rage, we really wanted to separate its use in utility versus damage.
which is why gragas is getting his kit reworked?You mean like how Gragas's ult does insane damage and does a Lee ult on everyone in an area?
Yeah, Riot has their priorities straight.
which is why gragas is getting his kit reworked?
like i don't get why u go straight towards bashing rito for some random unrelated thing (like kassadin is op, nidalee is op, leona is op, that doesn't mean lee sin isn't fucking annoying to play against!) while being uninformed about it in the first place :/
zkylon pls kass op rito dnt nerf idote teamates dnt ban, uninstall plswhich is why gragas is getting his kit reworked?
like i don't get why u go straight towards bashing rito for some random unrelated thing (like kassadin is op, nidalee is op, leona is op, that doesn't mean lee sin isn't fucking annoying to play against!) while being uninformed about it in the first place :/
He's getting his kit reworked...when? I have not seen a single post from Riot more recent than the May, 2013 post when they say he's fun and fine. They've hinted at it, but nothing in stone. Just like all those reworks they've been talking about forever, right? Sion, Poppy, etc.
There are so many more pressing issues than Lee Sin. And it's not unrelated. They talk SPECIFICALLY about utility vs damage. Gragas's ult does both and is an absolute menace.
Please link a rework for Gragas that is more than "we're looking into it!".
gg afk at fountain ff at 20 no ban susanzkylon pls kass op rito dnt nerf idote teamates dnt ban, uninstall pls
ARE YOU GUYS READY FOR OGN SPRING?
Oh my god so goodReady doesnt even fucking describe it
ARE YOU GUYS READY FOR OGN SPRING?!
They actually have a pretty sick indie scene there, music-wise. And a Hello Kitty Cafe!
what about a starbucks cafe
what about a tim hortons
Also, tentative Lee Sin changes for those interested. Let the meltdown over fair changes begin!
i know i shouldn't but i kinda enjoy reading all the butthurt comments about lee sin
like chill duders
I don't know where you find these
like all I do all day is look for fanart and you manage to find the ones I'm missing and they're great ones at that
how
why
if you play lizz on SR usually - its probably because HA has a slightly more zoomed out map, making ranges seem smallerjust played an aram with lizzy and her ult range felt so short
I wonder if they stealth nerfed it in this patch, I have a ton of games with her and it felt really strange
tehn again it's 7 am so I'm not at my best
Straight-up counter-jungling isn't a top priority anymore regardless of whether your champion of choice can do it, given how the penalty for being unable to defend against it is much less severe than how it used to be. I mean: it's still well worth stealing a red and/or blue buff since the pay-off is making the opposing jungler's ganks less potent and denying the mid laner the ability to freely push or harrass more often without worrying about his mana pool, but ultimately it doesn't require a whole lot of effort for the enemy jungler to regain his lost XP or gold with how the role and that part of the map has been rebalanced. Personally, I'd rather use Udyr to keep up with farm-heavy junglers like Shyvanna (since he's still reasonably fast) with Phoenix Stance or to mollywhop an all-in jungler like Pantheon if you can regularly counter-gank him with Tiger Stance.What I'm specifically wondering is that if I have the likes of Xin, Trundle, and a few other junglers who are capable of counter-jungling quite well based on the match-up, is that sufficient to counter picks like Amumu, or would I benefit from learning a champion who is exceptional in that sort of role, like the aforementioned Udyr?
(Keeping in my that my goal is to shrink my jungle picks to 4-5 champs with a few back-ups for particular situations/team compositions)
These changes don't change this, though. They don't change his possible build paths. Skill order, maybe. It depends on the final numbers.In regards to the Lee Sin changes, I think they're horrible and unnecessary.
To me, Lee Sin has always represented the standard for balance in LoL. He's useful in every aspect of the game, from the lowest of bronze games all the way up to challenger, used in competitive, solo queue, SR, TT, Dominion, LCS etc. etc.
It's a champion that scales well with skill but is still usable by those without a lot of skill. He has clearly defined strengths and weaknesses, is one of the most flexible champions in the game in terms of build path and skill order. He gives the player practically unlimited amounts of choices and satisfaction. He creates "wow" moments in almost every game he's in. He represents the ideal in terms of how the game should be balance and champions should be designed.
Why you would want to mess with that I don't know. It's ridiculous.
These changes don't change this, though. They don't change his possible build paths. Skill order, maybe. It depends on the final numbers.
This is the only thing I agree with on the rework. By being able to adapt your skill order, you remove the ability of the enemy to actually itemize against you, specially when Tempest scales pretty nicely. It's the same bullshit we had when Jayce hammer E wrecked.It changes his skills massively. It reduces choice. Tempest being physical damage is a huge nerf. It's just a really inferior skill now. No longer can you adapt your build by maxing tempest against armour stackers.
Also this.tbh kicking people into your team - doesnt matter how much dmg u do
It's more of a nerf to the defensive ward hopping, as you should be able to get in range for some auto hit if you use it offensively. Ward hopping is nerfed, yes, but he won't be crippled by it. The E change is good since you can actually itemize against Lee now.But it changes his play pattern, which is one of the most interesting, diverse, fun play patterns in the game. It punishes you by making offensive moves with ward jumping. It moves power from the fun and interactive parts of his kit to the part that is the least fun and interesting - an attack speed passive.
It changes his skills massively. It reduces choice. Tempest being physical damage is a huge nerf. It's just a really inferior skill now. No longer can you adapt your build by maxing tempest against armour stackers.
The change to his ult punishes you for making plays. Kicking people into your team for behind punishes you by doing poor damage unless you kick them through their own team on the way.
it just all comes down to the changes being unnecessary and limiting the choices of the Lee Sin player, one of the reasons why he's always been such a well designed champion.
Don't do either. You want to go full tank with maybe maaaaaaaaaaaaaybe a Wits End thrown in. You want to stay alive long enough for your damage and lifesteal to kick in.I take it Warwick doesn't need AP buffs? Just attack power and magic penetration should be enough?
If you want to do damage on WW invest in cooldown reduction and attack speed items that provide on hit damage.I take it Warwick doesn't need AP buffs? Just attack power and magic penetration should be enough?
You generally build him very tanky with mpen and cooldown reduction.I take it Warwick doesn't need AP buffs? Just attack power and magic penetration should be enough?