I Love machine gun lulu. So fun in aramScrew your machine gun Lulu.
I Love machine gun lulu. So fun in aramScrew your machine gun Lulu.
Her utility is untouched, her cooldowns are untouched amd her ult is untouched.
She'll be fine.
And not be called a bandwagoner!And you will get, hopefully, to play Jinx in ranked after these "nerfs".
Jinx unharmed, and Corki nerfed recently. Ty Rito <3.Her utility is untouched, her cooldowns are untouched amd her ult is untouched.
She'll be fine.
Now we need a scapegoat to get Olaf'd so the cycle of nerfs is completedJinx unharmed, and Corki nerfed recently. Ty Rito <3.
I was playing against this one Vayne and she kept saying in all chat how Draven was op and his Q was gonna get huge nerfs. Her team kinda raged at her after saying that, and she later dced. Silly Vayne.Now we need a scapegoat to get Olaf'd so the cycle of nerfs is completed
RIP in pieces Vayne
I wonder how it must've been for that guy when Draven had his old passive.I was playing against this one Vayne and she kept saying in all chat how Draven was op and his Q was gonna get huge nerfs. Her team kinda raged at her after saying that, and she later dced. Silly Vayne.
Excuses, you know it takes over a week for riot to react unless it's completely insane. That's enough time to bandwagon.But I'm a scrub, by the time I find a new OP strat people will be already abusing it and banning or hotfixing it.
Nerf is a go.
Zyra skin looking good, totes buying.
http://na.leagueoflegends.com/en/news/champions-skins/skin-preview/haunted-zyra-blooms-darkness
Zyra skin looking good, totes buying.
http://na.leagueoflegends.com/en/news/champions-skins/skin-preview/haunted-zyra-blooms-darkness
I think it sounds good as well. It will hopefully have the intended effect.Can't wait for the changes to come. Call me naif, but I tend to trust Riot 100%, I'm expecting some huge improvements over season 3. I'm particularly excited about the snowballing fixes and their effect on competitive play, since I LOVE it and I think that snowballing is the only issue that prevents professional play to be perfect under every aspect.
Looks neat. I'll probably buy it later since it's a permanent skin. Unless it's released at a discount. Have to make those AMEX points last. Buying Officer Vi instantly.
Do you have an extremely high mmr now dobe?
6 more minutes and we can surrender I guess
Do you have an extremely high mmr now dobe?
The approx. time would be like 50 minutes in that case, no?He accidentally queued up for Dominion.
The real Demon's Souls starts hereit went so high it looped back down into the new game plus
i'm on Bronze+ 4 now
it went so high it looped back down into the new game plus
i'm on Bronze+ 4 now
Oh does the game actually get hard in NG+?
The real Demon's Souls starts here
So let's say a team is ahead at 15 minutes by a significant but not overwhelming amount. What percentage of the time "should" a team in that situation win, according to you? I'd suggest 75-80% is the sweet spot.
I'd also suggest that such changes may help western teams. China/Korea's primary strength, at least at the moment, is that they're able to stop teams from ever reaching end game status in the first place. If you can stop snowballing, this may marginally curb the power of early game teams.
So let's say a team is ahead at 15 minutes by a significant but not overwhelming amount. What percentage of the time "should" a team in that situation win, according to you? I'd suggest 75-80% is the sweet spot.
Scy said:Honestly, I don't think too much will really change when all is said and done
My guess is that they just want to tone down how much early victories give to that snowball. That a "significant lead" by 15 minutes requires more than, say, a Dragon and a tower. I dunno. I guess they just want it to be "60%" off of early leads and 75-80% to occur with, say, inners.
Honestly, I don't think too much will really change when all is said and done.
http://www.team-dignitas.net/articles/news/League-of-Legends/4097/Scarra-reveals-Season-4-Changes/Team Dignitas League of Legends Captain William 'Scarra' Li went to the Riot Games office this week and was allowed to try out the changes which Riot is looking to deploy in Season 4. Upon his return, Scarra revealed several changes which we are now able to share with you.
Scarra started by explaining the changes to the top lane, which are simple yet introduce a big impact on the game: "Top lane gets changed due to new brush placement top lane ", Scarra said. This however was not the only change Riot introduces to Summoner's Rift as Scarra continues "Jungle gets a new camp that's ranged and hits like a truck but allows for more diversity in jungle routes and side lane gold."
As announced by Riot, the Support role will get a lot more support from the development team: "Supports get gold and experience boosted by a lot and are a huge impactful role in the game now."
For all the bot laners and mid laners, we hope you are happy with the way things are, as Scarra told us that not much will change here and everything stays the same as on the current live version.
We will keep you up to date when we're allowed to share more information or whenever new updates arise!
I just want teammates that won't throw at the last minute, that too much to ask
Opiate said:Increasing kill rewards for kills on the currently winning team, proportional to their lead. Even a very modest effect like this could produce notable results. For example, killing a player on the team behind by 5k is worth 350; killing the same player on the team ahead would be 420. This effect would be independent of other variables like kill streaks and shut downs.
garath said:Wow cool. I guess the new camp is going to be the opposite side of the jungle from the golems giving BOTH side lanes ability to leach from the jungle. So now basically mid laners can get wraiths, side lanes can get golems/new camp respectively.
Supports are going to be OP this season initially. I'm calling it.
Well, objective rewards will be presumably lower going by what was said in the announcement and xspecial confirmed that global gold has been increased again...for what it's worth out of all my LoL games I've experience way more comebacks in Dom than any other mode and it has the most even distribution of XP and gold. I think it will change, hopefully.
Increasing kill rewards for kills on the currently winning team, proportional to their lead. Even a very modest effect like this could produce notable results. For example, killing a player on the team behind by 5k is worth 350; killing the same player on the team ahead would be 420. This effect would be independent of other variables like kill streaks and shut downs.
You could subtly improve late game champions in some way so that late game-centric characters like Poppy, Jax and Tristana were more viable (not that they are all completely unviable now, just that they could be made more viable).
Increases to the viability of GP/5 items might also resolve this problem to a degree. If GP/5 were more effective, it could produce early game weakness but late game dominance from gold accrual.
Just a few possible options. This isn't an exhaustive list of possibilities; I just pulled these off the top of my head in 5 minutes.
toplane is 100% bushes
hide and seek against your opponent (and the minions!)
toplane is 100% bushes
hide and seek against your opponent (and the minions!)
Madreds bloodrazor has returned.