But that means you're at the right Elo.
The enemy team had an MF today. I feel like I haven't seen her in so long.
She's horrible right now. I hope that she can cast her E without stopping and that it has some decent damage. Not lots of damage, but at least SOMETHING.
She's horrible right now. I hope that she can cast her E without stopping and that it has some decent damage. Not lots of damage, but at least SOMETHING.
Why is jayce getting nerfed so hard or at all D:
Tentative but it looks like they are nerfing base damage of every one of his abilities. There has to be another change that isn't posted yet. He's not even super strong right now
Caitlyn
Headshot (Passive) Now ignores 50% of the targets bonus armor (Champion only)
Ace in the Hole (R) Now gives vision at the start of cast (when you press the button) instead of at the start of channel
Katarina
Shunpo (E) damage reduced to 40/70/100/130/160 from 60/85/110/135/160
LeBlanc
Ethereal Chains (E) width reduced to 55 from 70
Malphite
Brutal Strikes (W):
Passive Changed: Malphite gains 10/15/20/25/30% additional armor from [Basic Attacks gain 30/38/46/54/62% splash damage]
Active Changed: Basic attacks deal an addional 25/40/55/70/85 (+15%AP) physical damamge to the target and nearby units from [Malphite gains additional armor and attack damage]
[CLARITY] Brutal strikes now displays a visual effect that indicates the effective area
[CLARITY] Basic attaks made while under the effects of Brutal Strikes will no use Malphite's critical strike animation
[Note: Context tweet from ricklessabandon]
Shyvana
Burnout (W) new effect: "25% of the damage is applied again when Shyvana basic attacks an enemy with Burnout Active."
He can now put 6 points into his QWE and only has one point in R, so there's likely another level of damage coming.
Jayce is now old Karma. Hopefully his skills won't be as bad as old Karma. Her rank 6 spells dealt as much damage as regular rank 5 spells.
- To the Skies ( Hammer Q)
damage is now 20/60/100/140/180/220 from 20/65/110/155/200
cooldown is now 16/14/12/10/8/6 from 16/14/12/10/8
Slow is now 30/35/40/45/50/55 from 30/40/45/50/55
- Shock Blast (Gun Q)
damage is now 60/100/160/210/260/310 from 60/115/170/225/280
Oh kewl
an early indication:
To the Skies ( Hammer Q)
damage is now 20/60/100/140/180/220 from 20/65/110/155/200
cooldown is now 16/14/12/10/8/6 from 16/14/12/10/8
Slow is now 30/35/40/45/50/55 from 30/40/45/50/55
Shock Blast (Gun Q)
damage is now 60/100/160/210/260/310 from 60/115/170/225/280
Lightning Field (Hammer W)
damage now 100/160/220/280/340/400 from 100/170/240/310/380
Hyper Charge (Gun W)
% bonus damage now 75/80/85/90/95/100 from 70/80/90/100/110
cooldown now 14/12/10/8/6/4 from 13/11/9/7/5
Thundering Blow (Hammer E)
Damage now 8/10.4/12.8/15.2/17.6/20% from 8/11/14/17/20%
Cooldown now 14/13/12/11/10/9 from 14/3/12/11/10
Acceleration Gate (Gun E)
Movespeed bonus now 30/35/40/45/50/55% from 30/35/40/45/50%
i don't understand if new cait passive replaces the old one or if it's an added effect. if it is it sounds pretty insane lategame, but i guess it's only one out of 5 attacks so not that crazy. maybe it'll be more impactful earlier then, getting the passive procs in lane will hit even harder
...
When that Warwick rework comes out.When is that freaking Fiora rework going to finally hit? I've been hearing about it ever since I started playing League and it's still getting pushed off.
yea you're right, wouldn't make sense otherwiseIt should be added to the passive, or it wouldn't make sense. It's only bonus armor so I doubt it will be very impactful in lane, it removes 5 armor at most. It will probably be amazing mid/lategame though. If the enemy has bought a single armor item in midgame, the proc will be strong.
When that Warwick rework comes out.
i forget, when WW was priority last split preseason, did he get nerfed or did other junglers get buffed?
Is that laugh GP? Wonder what direction they're planning on taking him. The weird ADC/fighter hybrid thing isn't working so well.
They nerfed him and the enchantment that made him op in the same patch iirc, and they've nerfed the smite again since then. He's in a bad spot imo
Yeah in a terrible spot...with a top 10 win rate out of the jungle.
His kit is archaic and he needs to be changed to brought up to modern LoL standards for kit design, but let's not pretend he's objectively bad. There isn't anything preventing a player from picking him up and doing well right now.
In a tank heavy meta, a tanky champion who can neutralize the opposing team's tank buster has a lot value.
But Sabrewulf.i hate everything about warwick visually
unless it's urf warwick
Full numbers:
Tear takes a very long time to be relevant on any champion. Jayce is pretty poop right now. Not strong enough early and super weak late, with a kit that is p. busted and provides no entry into the early or late game. To say that he doesn't need changes seems to ignore where the game is at. Without adequate waveclear Jayce lacks any defensive edge when he falls behind.
A necessary evil.Meddler talking about Cho'Gath
*chogath scream*A necessary evil.
Cho might be a bit strong. Not worth a ban IMO but still a fearsome laner.
Just tried maokai for the first time top lane. I actually felt good as a top laner for once. He will definitely be my go to if I have to top.
Since I'm playing ranked more, I'm trying to focus in on one or two champs for every role. I'm struggling with solid mid and jungle picks. I'm much better in the assassin meta as a jungler. I think Vi and Wukong and maybe Elise for jungle. Mid I've been talon and cassio. Tried pantheon to mixed success.