Leak Reveals New Details on Halo Combat Evolved Remake: Hybrid Unreal Engine 5 and Blam Engine, Sprint Mechanic, Co-Dev Studio, and More

Bungie and 343i deviated by breaking previously established rules.

adding armor abilities broke the equal starts.
Halo 4 broke EVERYTHING.

Halo 5 had the most awful clunky controls. broke omnidirectionality with sprint and clamber. broke lowering your weapon rule with sprint, clamber and Thrusters.
and it had ADS for no reason.

Infinite also violated the lowering weapons and omnidirectionality.


Halo feels unique and different due to the fact that your weapon is always ready and due to the fact that it's completely irrelevant where you look towards, you can still perform every jump, trick jump and evasive manoeuvres.
it makes the way you engage on combat completely different to other games, and it feels unique.

they literally never made a Halo game since 2007 that adhered to these rules set by the original trilogy
Well said. It's that classic arena shooter dna. MS can keep trying and breaking these rules, and the franchise will keep bombing.

the idea that they need clamber and sprint when the biggest esports shooter on the planet plays almost exactly like it did in the 90s.
No guys. The problem with halo is that they are making mediocre games with no identity of its own.
 
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Bungie and 343i deviated by breaking previously established rules.

adding armor abilities broke the equal starts.
Halo 4 broke EVERYTHING.

Halo 5 had the most awful clunky controls. broke omnidirectionality with sprint and clamber. broke lowering your weapon rule with sprint, clamber and Thrusters.
and it had ADS for no reason.

Infinite also violated the lowering weapons and omnidirectionality.


Halo feels unique and different due to the fact that your weapon is always ready and due to the fact that it's completely irrelevant where you look towards, you can still perform every jump, trick jump and evasive manoeuvres.
it makes the way you engage on combat completely different to other games, and it feels unique.

they literally never made a Halo game since 2007 that adhered to these rules set by the original trilogy

Well said. It's that classic arena shooter dna. MS can keep trying and breaking these rules, and the franchise will keep bombing.

the idea that they need clamber and sprint when the biggest esports shooter on the planet plays almost exactly like it did in the 90s.
No guys. The problem with halo is that they are making mediocre games with no identity of its own.
I like Halo as much as the next man but I just don't think there is a big space for that type of slow TTK gameplay in todays market.

You make a Halo pvp game that plays exactly like the OG trilogy and watch it bomb.
 
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I like Halo as much as the next man but I just don't think there is a big space for that type of slow TTK gameplay in todays market.

You make a Halo pvp game that plays exactly like the OG trilogy and watch it bomb.

like I said, it doesn't have to play like the original trilogy.

especially the aim feel desperately needs to change, the Halo games have some of the worst analog aiming in the industry these days, only Destiny 2 is worse (both are based on Halo 2's reaction curve and acceleration, but Destiny 2 has less options)
 
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no one asked for this just put out the mcc and infinite on PS5 and 5 on pc and ps5 and then make a new one.
I think its more of a quick turn around project to get them upto speed and see if UE5 can work for Halo.

Seen as half the studio got fired and looking what happened with Perfect Dark I think this way might be for the best.
 
I know sony gets flack for it's remakes and remasters. But boy does MS love repeatly remaking the same game.

How any versions of gears of war 1 we have now?

Halo CE already got a semi remake. It wasn't just an up ressed remaster.
 
I know sony gets flack for it's remakes and remasters. But boy does MS love repeatly remaking the same game.

How any versions of gears of war 1 we have now?

Halo CE already got a semi remake. It wasn't just an up ressed remaster.

for all intents and purposes it was an upressed remaster, given how bad the new graphics look, and since every fan just plays with the old graphics setting.
 
I like Halo as much as the next man but I just don't think there is a big space for that type of slow TTK gameplay in todays market.

You make a Halo pvp game that plays exactly like the OG trilogy and watch it bomb.
I disagree. Infinite's multiplayer - in terms of gameplay - was pretty fucking solid. The net code straight up didn't work, but the moment-to-moment was there. When Infinite landed, it landed with a bang - because people wanted Halo back. And there were enough of us that, initially, Halo Infinite looked like it was off to a strong start. 343i's fuckery - challenge-based progression, armour cores, lack of meta progression systems, minimal maps, glacial patch speed - killed it before it had a chance, but for one glorious weekend, Halo was back. I think a solid Halo game without the fuckery could carve out a good basis for itself.
 
I disagree. Infinite's multiplayer - in terms of gameplay - was pretty fucking solid. The net code straight up didn't work, but the moment-to-moment was there. When Infinite landed, it landed with a bang - because people wanted Halo back. And there were enough of us that, initially, Halo Infinite looked like it was off to a strong start. 343i's fuckery - challenge-based progression, armour cores, lack of meta progression systems, minimal maps, glacial patch speed - killed it before it had a chance, but for one glorious weekend, Halo was back. I think a solid Halo game without the fuckery could carve out a good basis for itself.
I enjoyed Infinites gameplay as well, I think I have a good few hours clocked on Steam. However I grew up on the game as I'm guessing you did. I don't think the younger audience shares our tastes. The older demographic of gamers would (and did) show up but the teenagers/twentysomethings are the ones you need to win over and they are all busy playing Fortnite or COD.

Would it have been successful in the longer term if they got everything else right? That's unknown, and a shame we'll never find out.

Edit: Worth noting that Infinite also had quite a few changes to the Halo formula that upsets quite a large portion of the existing player base. Infinite has been in quite a good place content wise for quite a while now yet still more people play MCC on a regular basis. I think i mentioned it earlier, the game carries too much baggage. If it must continue, It should have a long rest then come back with fresh ideas and a full complete reset.
 
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This is hilariously misguided.

Halo is dead. Nobody wants to play games like this anymore. Even old boomers who grew up playing it have largely moved on. Infinite was, by all accounts, a fine Halo game in gameplay terms and the MP was F2P and it just failed. Because people don't want Halo anymore. The idea that anyone wants to play some frankenstein monster mess of engines remake of a game they already remade is ridiculous.

Microsoft needs to let this series lay fallow for a decade or two and maybe revisit in the future with fresh eyes.
 
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I enjoyed Infinites gameplay as well, I think I have a good few hours clocked on Steam. However I grew up on the game as I'm guessing you did. I don't think the younger audience shares our tastes. The older demographic of gamers would (and did) show up but the teenagers/twentysomethings are the ones you need to win over and they are all busy playing Fortnite or COD.

Would it have been successful in the longer term if they got everything else right? That's unknown, and a shame we'll never find out.

Edit: Worth noting that Infinite also had quite a few changes to the Halo formula that upsets quite a large portion of the existing player base. Infinite has been in quite a good place content wise for quite a while now yet still more people play MCC on a regular basis. I think i mentioned it earlier, the game carries too much baggage. If it must continue, It should have a long rest then come back with fresh ideas and a full complete reset.
If Halo Infinite's F2P multiplayer launched as it stands with working net code, complete with Forge and custom game browser, I think it would've landed well with everyone. Halo appealing to younger gamers is just a matter of making a game that doesn't shit the bed, so the youngsters can see what all the fuss is about. 343i hasn't done that in going on 15 years. Kids don't like Halo because Xbox hasn't given them a reason to - but the reason old men like me love Halo is because Xbox delivered the goods "back in the day" when we were kids.

Infinite's changes were, by and large, the right call. The greybeards can complain, but 343i knew the game couldn't stand still. Say what you will - the campaign was ass, the engine was a generation behind, and the net code was a fucking joke - but 343i utterly nailed the gameplay in Infinite. I'll go as far as to say it's the best Halo ever played - sprint and clamber included.
As for MCC, it's a beast of a content offering and has two and a half decades of nostalgia on it's shoulders. Infinite, on the other hand, died years ago because it didn't work and 343i didn't fix shit. In fact, the net code is still broken today. Once a game gets that kind of bad word of mouth, it needs a complete over-haul to bring it back - and Microsoft decided to pull the plug on its support rather than throw even more money into a USD$500,000,000 black hole.
 
Sprint? Good, it won't feel like a 2001 fps in 2026. I hope the dozen people still posting on the subreddit are up in arms about it.
Not even needed. The movement speed in Halo has always been really fast and the characters are running all the time.
 
If Halo Infinite's F2P multiplayer launched as it stands with working net code, complete with Forge and custom game browser, I think it would've landed well with everyone. Halo appealing to younger gamers is just a matter of making a game that doesn't shit the bed, so the youngsters can see what all the fuss is about. 343i hasn't done that in going on 15 years. Kids don't like Halo because Xbox hasn't given them a reason to - but the reason old men like me love Halo is because Xbox delivered the goods "back in the day" when we were kids.

Infinite's changes were, by and large, the right call. The greybeards can complain, but 343i knew the game couldn't stand still. Say what you will - the campaign was ass, the engine was a generation behind, and the net code was a fucking joke - but 343i utterly nailed the gameplay in Infinite. I'll go as far as to say it's the best Halo ever played - sprint and clamber included.
As for MCC, it's a beast of a content offering and has two and a half decades of nostalgia on it's shoulders. Infinite, on the other hand, died years ago because it didn't work and 343i didn't fix shit. In fact, the net code is still broken today. Once a game gets that kind of bad word of mouth, it needs a complete over-haul to bring it back - and Microsoft decided to pull the plug on its support rather than throw even more money into a USD$500,000,000 black hole.
Will be interesting to see where they go from here, and I don't mean this remake.

No doubt everything gets chucked out and they end up chasing their tails again.
 
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Will be interesting to see where they go from here, and I don't mean this remake.

No doubt everything gets chucked out and they end up chasing their tails again.
Well, Halo 4 tried to reboot Halo and it didn't work, so Halo 5 tried to reboot Halo and it didn't work, so Halo Infinite tried to reboot Halo and it didn't work. Remaking CE as Halo Studios first project is exactly the same as 343i remaking CE as their first project. So, clearly they're still following the same playbook. If I were a betting man, I'd put my money on Halo 6 trying to reboot Halo and it not working.
 
How many remakes are we on for CE now? Fuck me. Halo is lost.

Just make a new Halo trilogy with completely fresh tech. Apex Legends nailed the Halo sandbox feel for movement, weapons, combat, melee, grenades and gunplay across a unique weapon set too. Hell they even introduced classes/abilities better than Bungie/343 ever did too. Oh and the insanely good ping system. Just start fresh, go CE-inspired for the first title and make it cross platform. Move on to 2-inspired and 3-inspired. It gives you freedom of tech and freedom away from Halo hardcore fandom that will be vying for blood on these remake, yet again. Losing scenario, stupid moves if you ask me.
 
If they were to remake Halo CE I would a complete rework

Kind of like the original Halo concept that was some sort of open world a more with dynamic campaign

... this will never though - will be deemed to risky
 
Game took a nose dive with Reach. The retention on that title was awful compared to 3, because it was shit.

Nah Reach was very solid (bar the bloom controversy). It was the beginning of Modern Warfare that sounded the death knell for Halo as a popular online multiplayer culture.
 
Nah Reach was very solid (bar the bloom controversy). It was the beginning of Modern Warfare that sounded the death knell for Halo as a popular online multiplayer culture.
Nah, it was easily the worst MP they did. Jetpacks and armour locks still give me nightmares. The maps where mostly rubbish as well. I struggle to remember any today.

The progression was decent though with the unlocks and stuff I'll give it that.

I enjoyed the campaign though.
 
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Not even needed. The movement speed in Halo has always been really fast and the characters are running all the time.

It's much more subtle than that. The difference with sprint is a physical player input, a choice. It creates a pace and a rhythm to movement and engagements. I'm talking about agency.

The old Unreal and Quake games didn't have sprint either, as they all moved very rapidly. But they're boring asf these days and nobody plays 'em anymore. Multiplayer shooters evolved a lot since twenty years ago, and removing sprint now would be an ill-judged step backwards just to appease some old fps geezers (I'm one of them).

Just as well they'll never do it.
 
I strongly agree with this quote, but I don't think it applies to today. They're seeing the times that harden people in the cycle.

Specifically on-topic, Halo is dead
We are witnessing the fall of the west. The multiple cracks on the society and where that is leading to. But I won't see it fall neither the youngsters. It'll be very ugly if that happens. Not "today ugly".
 
We are witnessing the fall of the west. The multiple cracks on the society and where that is leading to. But I won't see it fall neither the youngsters. It'll be very ugly if that happens. Not "today ugly".

I mean, it doesn't have to completely implode all at once to apply pressure. We've basically had the last few gens acting like they have the grace of God and all their problems come from the stupid later gens. While those younger people are essentially slaves to the older policymakers fleecing them to death, while saying it's their own fault their lives suck.
 
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