Kataploom
Gold Member
It's not only the art style and I don't know what exactly is but Nintendo and in general japanese and indie games look and feel different from western AAA games. Even From software games that use wester inspired art style play and feel too disconnected from western gaming style.As by far the biggest console publisher in the world, Nintendo is always going to have the biggest share.
Third party games that don't have realistic art styles (such as Sonic, Dragon Ball Z Minecraft, Borderlands or Dragon Quest) can certainly do well.
But third party games that do have realistic art styles (such as RDR, GTA, Monster Hunter, Dark Souls or Resident Evil) can also do well.
It would makes no sense not to bring a game to Switch because of its art style.
The audience you attract to your platform will prefer the games like the ones they came from, like you're not making a pop-rock band open a black metal concert because the audience there won't like it. Some would, btw, but still not the most of them.
I only used Wii U as an example because it sold badly, btw, yet some specific type of games sold way better than on PS/Xbox because of their audience differences. Here's an example:
https://www.nintendolife.com/news/2018/04/shovel_knight_just_crossed_two_million_units_soldFor one thing, the Wii U version of Shovel Knight outsold the PS4 and Xbox One versions combined, and Nintendo platforms as a whole have accounted for over 50% of the game’s total sales
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