Also being able to mark off submarines and platforms you've already visited. I basically went from one corner of the map and made my way zigzagging to the top taking on each platform so I knew I had visited them all once whereas I should have really tackled each one as I came across them the first time.
Same goes for the Sea Hearts and Island Hearts charts. When you're down to the last 2 or so Pieces of Heart, no one wants to check every island to see which they're missed.Alternatively, they could have automatically marked your map for you like they did for the triforce pieces. The game gives you a submarine/platform map that is kind of useless if you can't mark where you've been.
One of the easiest trophies to missI got a question about the Nintendo Galery. I noticed I had already missed some figurines, but is there a place where I could get the pictures for the rare/missable pics? Like a website with a listing of pics and a link to Miiverse (would that work on the Wii U web browser?).
If not, I'm not gonna bother with the Nintendo Gallery again. Don't feel like I'm missing much anyway
One of the easiest trophies to missis the midboss in the Wind Temple since you only ever encounter it once.
The four main bosses have a second opportunity in Ganon's Tower.
Finally,your gallery carries over on the second quest so you have a second chance if you ever decide to replay it.
But I suppose for now you'd have to just get lucky with the images people share at the time you're playing. Bottles seems to spawn more commonly on the islands they are associated with so if you hang around the location of said photo opportunities your luck of finding one may increase.
I have a stylus and I have a map. Why for the love of everything can I not take notes in this game. Come on Nintendo!
This. Still frustrates me -- although I realize it wasn't in the original game.
"Just travel up one square and three squares west to get what you need!"
>Turns off game<
Wait -- what did he say?!?
well, he(it?) does tell you that you can ask him again anytime you want.
for some additional food, that is
well, he(it?) does tell you that you can ask him again anytime you want.
for some additional food, that is
This. Still frustrates me -- although I realize it wasn't in the original game.
"Just travel up one square and three squares west to get what you need!"
>Turns off game<
Wait -- what did he say?!?
I still have all my notes from the GameCube version. Is this remake going to make people even more lazy?
I can't believe how fast they made the crane now. It's goofy. It makes it seem as though the ocean is a few feet deep, kind of ruining the experience. Before it was always exciting. Think about how deep you go during the underwater part. The crane couldn't pull treasure up that fast through water.
The swift sail also feels like an odd addition. It isn't necessary to go that fast, or have the wind change automatically. Making the grappling hook and the wind changing animation a little faster is fine, but I wonder if they took the great feeling of sailing and made it an annoyance instead of an experience.
I agree. At first I thought it was just a fluke, but it seems to be consistent. As soon as a bomb is launched, the framerate dips.The framerate drops with anything bomb related on the sea is embarrassing.
I agree. At first I thought it was just a fluke, but it seems to be consistent. As soon as a bomb is launched, the framerate dips.
They do have warps in the dungeon though and I found them to be well placed. Of course the TP way is certainly more convenient .I started playing this a few days ago and I'm loving the hell out of it, but I wish Hero Mode was handled a little differently. Like, still have heart drops, but make them far less frequent. Or if you're going to make me rely on fairies and potions, do like Twilight Princess and give me a way to warp out of a dungeon, grab supplies, and warp back to where I left the dungeon.
Edit : Another major gripe: the start menus suck baddddd if you're not using the Gamepad.
I haven't got it yet, but the framerate dips probably are intentional.
They were in the original I believe.
Niiiice. Keep posting in this thread as you play. I want someone to talk about this game with, and most everyone else has moved on, haha.Just picked up the bundle today!! Posting this from my pad and WW is installing. so hype
Niiiice. Keep posting in this thread as you play. I want someone to talk about this game with, and most everyone else has moved on, haha.
Niiiice. Keep posting in this thread as you play. I want someone to talk about this game with, and most everyone else has moved on, haha.
I never bothered with the 999 hits back in the day. Far too impatient I guess.968 hits on Orca! Damnit..
It's due to how intensive the overdraw becomes. Still for a game released in 2002/3 one would expect the Wii U to not have much problems with it. Still it happens in certain situations so it's manageable.When I pulled into Forsaken Fortress for the second time and the cannons started firing at me, my game slowed to under 10fps.
I was completely baffled. I mean, bombs and their explosions are not complex models by any means.
There are no intentional dips in this game. What people often confuse with a lower frame rate is the hit pause (samurai style) when the sword contacts an enemy. That's the deliberate effect and not a frame dip.I thought it was already noted that framerate dips in some areas are deliberate?
Or are the bombs not part of that equation? I noticed framerate dips with bombs too, but only when there are a lot (like going into a reef and being blasted to hell).
NO XDI haven't got it yet, but the framerate dips probably are intentional.
They were in the original I believe.
Sweet cap.
"Goddamnit, Link..."
This is the most beautiful game I've ever played. Holy shit.
Bought it today, played it in 2004 for the last time. Unbelievable, simply amazing.
The additions the Wii U version offers, both visual and practical, improve the game significantly.
I don't ever want to go back.