GameGuru59
Banned
Wakes up, checks FB. Sees GoNIntendo post. "WHAT THE FUCK!!!"
Did not see this coming...
Did not see this coming...
E3 needs to happen, NOW!
they did it for Twilight Princess. Everything in between the dungeons/towns/etc was barren and boring. Great game, one of my favorites, but that was the big the flaw of the title. There's a reason people even have this concern, because it has been a problem in the past with certain 3D Zelda titles.
Zero²;141997795 said:https://www.youtube.com/watch?v=rMXD5DxbXog
OMGOMGOMG I thought he was kidding, but you can really listen to the battle song on the Japanese footage!!!! I cant!!..dsandjkawhjk
Zero²;141997795 said:https://www.youtube.com/watch?v=rMXD5DxbXog
OMGOMGOMG I thought he was kidding, but you can really listen to the battle song on the Japanese footage!!!! I cant!!..dsandjkawhjk
I can understand the "it looks boring" comments when only talking about the footage shown. They didn't exactly blow the lid of the game. It was a another small amount of info shown for he sake of showcasing the scale of the game. For me personally it was fantastic to see but i'll agree it wasn't the most "exciting" thing.That said if you honestly believe they would finally go out and make a giant Zeglda world only to leave it barren then get ready to eat crow when the next trailer comes around. People said similar things about 3d world and that was even closer to release. It looks bland, all the levels look boring, what's with the cat suits, it's literally just 3d land ported etc.Then couple months before release epic trailer and everything changed.
they did it for Twilight Princess. Everything in between the dungeons/towns/etc was barren and boring. Great game, one of my favorites, but that was the big the flaw of the title. There's a reason people even have this concern, because it has been a problem in the past with certain 3D Zelda titles.
Well we are lacking the overworld theme too, so I'd say yes.Why does it sound like epona's running on hard stone ground? Just haven't got round to the different sound effects yet?
Anyone else notice how fucking powerful arrows seem to be in this game? I mean this guy just goes flying when link hits him.
Also I don't think gyro controls will be mandatory. You'll likely be able to aim with the right stick if you want to.
Nice to show the pad has value, but controlling with the gyro looked terribly awkward.
Nice to show the pad has value, but controlling with the gyro looked terribly awkward.
Some musings over the map:
Agreed, really hope they're just optional. Looked really finicky in the footage.
I don't really get what happens when Aonuma sets the beacon thru the zoom in-feature. Is it only possible to set beacons at certain landmarks you'll have to aim at or something? Because I didn't see an option to choose the exact location of the beacon, I only saw that tower he aimed at light up.
Most likely optional just like all previous Zelda games. Miyamoto just really, really likes gyro.
Also I don't think gyro controls will be mandatory. You'll likely be able to aim with the right stick if you want to.
the swamp could also be the the Zora's domain but otherwise I think you are pretty much spot-on with your interpretation of the map
It still seems early. I'm sure it will be refined so that it doesn't look so rough. In WWHD you can aim with the gyro and, trust me, it's better than using the analog. Not only is it faster, it's also surprisingly smooth. Zelda U should definitely expand on this.Nice to show the pad has value, but controlling with the gyro looked terribly awkward.
Agreed, really hope they're just optional. Looked really finicky in the footage.
Well, the video made me want to buy a WiiU (which I'll probably do after Christmas during sales holiday in Sweden). I do hope they fill the somewhat empty void they call "open world" before release though, since it felt extremely barren and pointless from what they showed. An open world doesn't need to be huge just for the sake of being huge, they need to fill it with interesting stuff to do while travelling between point A and B. I trust that's what they'll do during these final months of development.
Also, I haven't played that much on WiiU, but it didn't look that steady when doing the jump-off-Epona-fire-arrow-slow-motion. I noticed the same shaky feel when they zoomed in on the tower in the distance.
Either way, I can't wait to see more of it, and again; it made me want to buy a WiiU. So congratulations on doing that Nintendo, I guess.![]()
After open world demos of games like Just Cause 2, Dragon's Dogma, and MGSV which radiate fun activities at every turn, I'm not sure Nintendo is up to date enough to compete. I'm sure the dungeons will be great as always, but every other element in Zelda has been lacking for a long while, and they seem too far behind the curve to wow people that have played other contemporary adventure series. Their open world is open and seemingly little else.
A) the slomo mechanic must tie into the abilities of Link in this game, right? Any speculation about this?
the reason it didn't look steady is because it was using the gamepad's gyro to control aiming during those sections
Ah I see. I suppose the same moves can be done with one of the sticks, like when controlling a camera. Or I have to drink less coffee and more whiskey to remove my shakes.![]()
As always, everytime a new Nintendo game is revealed, posts are 25% hype and 75% dissapointment and "Nintendo is doomed 5 ever" "They dOn't know how to make gaims!" replies. It's been happening pretty much since the Internet became relevant for gaming news. Yeah, I definitely agree that there could have been a better way to showcase this game considering it's Nintendo's biggest and most respectable IP, but come on, even Reggie said fans were always asking him about the new Zelda so he actually listened to freaking fans for once and he got Miyamoto and Aonuma together so they can personally show a gameplay demo of Zelda exclusively for a Western webshow awards. I'm sure they didn't were supposed to show this footage in first place until a proper trailer with direct-feed footage was ready for a Nintendo Direct or something but they did. In my opinion I'm just happy that we get a chance to finally see gameplay of one of the most important games of this generation and looks really, really great. Tons of potential and I'm sure the game will no dissapoint at all.
It still seems early. I'm sure it will be refined so that it doesn't look so rough. In WWHD you can aim with the gyro and, trust me, it's better than using the analog. Not only is it faster, it's also surprisingly smooth. Zelda U should definitely expand on this.
Definitely some very strong Shadow of the Colossus influences there.