Legend of Zelda Wii U Gameplay Demo

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I want the option to change clothing, too. In OoT I would always wear the Goron Tunic in the endgame because it matches the Mirror Shield and the rubies on the Silver and Gold Gauntlets. In ST I generally played in Link's engineer uniform. In TP I wore the standard outfit though, because wearing the aquatic tunic around would have just looked bizarre, and the Magic Armour obviously ate all your Rupees.

I just want options that you can also plausibly wear in any situation.

Might be neat if there is actual loot and armor/clothing for different aesthetics or stats. Somewhat like any other open world game, but not taken as far, and with a nintendo take on it. I just feel any open world game needs loot to actually explore for and populate around the area. Because I am not going to go exploring for just rupees or some other useless items.

Stuff like just finding different style gauntlets, that may or may not boost certain stats, or have special attributes. (I.E. ready bow faster, throw bombs further, etc). And this could carry to weapons as well too. This sword with full health will fire a magic blade(classic style), this sword will do fire damage, etc....or not. I just want a good reason to explore and scour every area. I spent almost 200 hours in FallOut 3 and loved it. Obviously this would be much more streamlined and accessible than that game.
 
Ok, I have a theory on how the inventory system could work in this game.

In the new video, all the equipment that Link carry are visible; quiver, bow, sword, and shield, whereas in past games you can only see the sword and shield, this lead me to believe that Link will

have a limited carrying capacity. I think Epona will act as your inventory/base camp/ possible save point, because of the equipment and gears she carry in the video. For example, when you

arrive at village you can stock up on items and store it on Epona before taking of to a dungeon. Once you arrive, you have to decide on what item to take with you into the dungeon, so you have

to chose carefully.If the inventory mechanic work this way I think this will give the game a real sense of adventure where you have prepare before departing on a quest. I also think that it will add a

much needed difficulty to the dungeons since you are only allow to carry a certain amount of items.
 
Couple things I disagree with in the GameXplain analysis concerning the sword. I think right handed Link indicates the option for motion controls and not that it's the same Link from SS. Otherwise you could argue it's connected to TP as well. Also, the artwork from LOZ shows Link holding the SHEATH with his right hand, meaning he draws it with his left.
 
Couple things I disagree with in the GameXplain analysis concerning the sword. I think right handed Link indicates the option for motion controls and not that it's the same Link from SS. Otherwise you could argue it's connected to TP as well. Also, the artwork from LOZ shows Link holding the SHEATH with his right hand, meaning he draws it with his left.

Pretty sure the hand thing was a joke. As for the SS link; he never said it was the same one--just that it could be connected story-wise.

As for sword motion controls; that'd be really annoying if you have to switch controllers constantly.
 
Ok, I have a theory on how the inventory system could work in this game.

In the new video, all the equipment that Link carry are visible; quiver, bow, sword, and shield, whereas in past games you can only see the sword and shield, this lead me to believe that Link will

have a limited carrying capacity. I think Epona will act as your inventory/base camp/ possible save point, because of the equipment and gears she carry in the video. For example, when you

arrive at village you can stock up on items and store it on Epona before taking of to a dungeon. Once you arrive, you have to decide on what item to take with you into the dungeon, so you have

to chose carefully.If the inventory mechanic work this way I think this will give the game a real sense of adventure where you have prepare before departing on a quest. I also think that it will add a

much needed difficulty to the dungeons since you are only allow to carry a certain amount of items.

while that sounds cool, and a possibility, I think it may just mean that the bow is something that is always equipped with a dedicated button for its use. or even more likely with increased res and horsepower they are just able to now show you carrying whatever item you have equipped. Like if you have the fairy bottle equipped, then you would see it hanging from your belt.
 
Ok, I have a theory on how the inventory system could work in this game.

In the new video, all the equipment that Link carry are visible; quiver, bow, sword, and shield, whereas in past games you can only see the sword and shield, this lead me to believe that Link will

have a limited carrying capacity. I think Epona will act as your inventory/base camp/ possible save point, because of the equipment and gears she carry in the video. For example, when you

arrive at village you can stock up on items and store it on Epona before taking of to a dungeon. Once you arrive, you have to decide on what item to take with you into the dungeon, so you have

to chose carefully.If the inventory mechanic work this way I think this will give the game a real sense of adventure where you have prepare before departing on a quest. I also think that it will add a

much needed difficulty to the dungeons since you are only allow to carry a certain amount of items.

I've seen this idea posted on GAF before and I still think it could be great in a world like this.
 
I quite like the idea of passing time by unrolling a sleeping bag or equivalent from the supplies on Epona!


Then again, I also wonder if the game time is simply linked to the system's internal clock. I don't think Game Explain mentioned this possibility at all: that clock might function both as a measure of in-world time as well as real-world time so you don't lose track of it.
 
Then again, I also wonder if the game time is simply linked to the system's internal clock. I don't think Game Explain mentioned this possibility at all: that clock might function both as a measure of in-world time as well as real-world time so you don't lose track of it.

While I really, really like that idea my only worry is that if in-game events were tied to the time of day it would not work too well for a lot of people. It would basically be Pokemon Crystal's time system but in Zelda.
 
While I really, really like that idea my only worry is that if in-game events were tied to the time of day it would not work too well for a lot of people. It would basically be Pokemon Crystal's time system but in Zelda.

A real-time Zelda game could work. But it'd have to be an entirely different game than this one.

The idea could work well on a portable system
 
While I really, really like that idea my only worry is that if in-game events were tied to the time of day it would not work too well for a lot of people. It would basically be Pokemon Crystal's time system but in Zelda.

But on the flip side, imagine if events aren't as tied to the game's internal clock, but rather have something more akin to Animal Crossing: New Leaf, or simply have all shops with night shifts. In that case, some people might get a real kick out of being a mysterious cloaked Link who roamsonly at night!

Or, there could be a hybrid between the two, with sleep lasting, for example, precisely 8 hours so that you can always sync the game's internal clock with real time by, in this example, sleeping a multiple of three times. This would also allow folks to act upon the "nighttime Link" idea above even if they're not actually real-life night owls.
 
Pretty sure the hand thing was a joke. As for the SS link; he never said it was the same one--just that it could be connected story-wise.

As for sword motion controls; that'd be really annoying if you have to switch controllers constantly.
I thought it was implied. What other connection could there be? Dominant hand isn't genetic :p Also you wouldn't need to switch controllers if motion control is optional.
 
While I really, really like that idea my only worry is that if in-game events were tied to the time of day it would not work too well for a lot of people. It would basically be Pokemon Crystal's time system but in Zelda.

Yeah, I wouldn't like this in Zelda at all. Just give us a day/night cycle and control over the time of day, maybe with finer detail. We've had it in the past.
 
I thought it was implied. What other connection could there be? Dominant hand isn't genetic :p Also you wouldn't need to switch controllers if motion control is optional.

If it's option, there's almost no point--they couldn't do anything like SS.

What other connection could there be?

Any number of connections that don't involve using the same Link? :P Zelda's often had references to other games in some way, without using the same Links. I see no reason why this case would be any different
 
Ok, I have a theory on how the inventory system could work in this game.

In the new video, all the equipment that Link carry are visible; quiver, bow, sword, and shield, whereas in past games you can only see the sword and shield, this lead me to believe that Link will

have a limited carrying capacity. I think Epona will act as your inventory/base camp/ possible save point, because of the equipment and gears she carry in the video. For example, when you

arrive at village you can stock up on items and store it on Epona before taking of to a dungeon. Once you arrive, you have to decide on what item to take with you into the dungeon, so you have

to chose carefully.If the inventory mechanic work this way I think this will give the game a real sense of adventure where you have prepare before departing on a quest. I also think that it will add a

much needed difficulty to the dungeons since you are only allow to carry a certain amount of items.

Oooh, I really like this idea.
 
I thought it was implied. What other connection could there be? Dominant hand isn't genetic :p Also you wouldn't need to switch controllers if motion control is optional.

Handedness is genetic.

"Handedness displays a complex inheritance pattern. For example, if both parents of a child are left-handed, there is a 26% chance of that child being left-handed."
 
A real-time Zelda game could work. But it'd have to be an entirely different game than this one.

The idea could work well on a portable system

100% agree with the portable idea. Maybe having certain places like shops, side-dungeons, and side quests be in-sync with the clock would be great. Or maybe certain enemy types only appearing after/before dark and drop certain materials like Skyward Sword.

But on the flip side, imagine if events aren't as tied to the game's internal clock, but rather have something more akin to Animal Crossing: New Leaf, or simply have all shops with night shifts. In that case, some people might get a real kick out of being a mysterious cloaked Link who roamsonly at night!

Or, there could be a hybrid between the two, with sleep lasting, for example, precisely 8 hours so that you can always sync the game's internal clock with real time by, in this example, sleeping a multiple of three times. This would also allow folks to act upon the "nighttime Link" idea above even if they're not actually real-life night owls.

A time system that is focused on the internal to decided night and day is great. I love it in WoW and every other game that has it but it has to be where objectives that are either very important or incredibly useful are not tied to that system. Having a wandering shop keeper that only appears in some spots during the day and other spots during the night would be one cool idea.

But having, say, an important side-quests item that can help through the game tied to it just doesn't sound fun. Would have loved it years ago when I had the time but now that wouldn't be an option.

I do like your hybrid idea though. Maybe also having some characters in-game remark on how much you only appear during the night or only during the day would be fun and just a silly little thing. Really hope they have smalls things like that here, where maybe fireflies appear at night but butterflies during the day. Just small things.
 
Yeah, I wouldn't like this in Zelda at all. Just give us a day/night cycle and control over the time of day, maybe with finer detail. We've had it in the past.

My first thought was a sort of Skyrim-like system where you can rest for a certain amount of time to speed things up a little or another Sun's Song type of thing.
 
Handedness is genetic.

"Handedness displays a complex inheritance pattern. For example, if both parents of a child are left-handed, there is a 26% chance of that child being left-handed."
My bad, I always thought it was more nurture than nature. But I am the only left hander in my family so it makes sense.
 
Handedness is genetic.

"Handedness displays a complex inheritance pattern. For example, if both parents of a child are left-handed, there is a 26% chance of that child being left-handed."

Couldn't that be because a child would take after the way the parents behave, and not because of a genetic component? Bah, this is off-topic. Nevermind.

Anyway, with the all these mountains seeming so prevalent, and the huge open world, I can't help but wonder if maybe this game comes before Wind Waker. If this place were to flood, the ocean in Wind Waker would likely resemble the result.
 
My bad, I always thought it was more nurture than nature. But I am the only left hander in my family so it makes sense.

It is definitely not nurture. If you spend time with young children just starting to learn to use a pencil, you can see clear preferences from the first time they try to hold it. This is without even touching on left-handers getting forced to use their right hand for archaic taboo reasons.
 
Just adding to the Hyrule geographical study...

bghbkp.jpg

EDIT: Actually I think Link is a bit further to the South-East.
 
I agree that Midna was a far better character, but I think something a lot of people missed is that Fi's calculations are meant to be amusing with how she tends to estimate things at less than 100% for things that you know are 100%,

Fi actually made me laugh a few times with the absurdity of the things she said. I think one of them involved asking if a kikwi was Zelda and if you catch a fairy in the bug net she estimates the possibility that it's a new kind of insect.

My analysis indicates a 90% chance
that this is a Fairy. I calculate a 10%
chance that this is a rare or previously
undiscovered insect.

I think the pay-off was really great, for the final boss, i dont remember the line exactly but I think she gave like a really low percentage of the survival rate of link if he fights the final boss, it was really great.
 
How long is it? I need my fix of hype.

23 mins and 24 seconds and they said alot of things even I didnt notice, albeit because of how the video is and im near-sighted but still, in most of their analysis I am keen on the stuff they point out.
 
I'll watch it when I get back home later then. Watched their entire discussion the other day and I'm fairly sure I'll be even more happy watching this.

Best game ever hype train has begun.
 
Would be down for this.

I'd also like if he's a scout or patrol.

I hope Link actually is somewhat experienced at the start, with a position in society (whether lawful or outcast) that requires he already know some swordplay/horseback riding/scouting/whatever. We don't need to do the "total novice" story every single time.

Well in TP he already is adapt on survival skills and such, and in SS he was a shonen character(complete with becoming OP at the end of the game) so we havent had a regular average untrained link in a while if your counting just console zeldas ofcourse.
 
Well in TP he already is adapt on survival skills and such, and in SS he was a shonen character(complete with becoming OP at the end of the game) so we havent had a regular average untrained link in a while if your counting just console zeldas ofcourse.

Ehh, not really. In Twilight Princess Link was a farmer; he was still new to battle and whatnot. In Skyward Sword he was a new recruit. I basically want him to start already having a reputation for battle/adventuring skills/whatever. Not the boss or anything (that's out of character), and not someone who's already considered amazing at it, but someone with a little/intermediate skill that the community already relies on a bit for this stuff.
 
Ehh, not really. In Twilight Princess Link was a farmer; he was still new to battle and whatnot. In Skyward Sword he was a new recruit. I basically want him to start already having a reputation for battle/adventuring skills/whatever. Not the boss or anything (that's out of character), and not someone who's already considered amazing at it, but someone with a little/intermediate skill that the community already relies on a bit for this stuff.
So you want Hyrule Warriors but mainline?
 
great analysis, but i don't think i would hang on the number of hearts/arrows and things like that, the game is still in development and these things could very well change a lot. The other information though were great and it seems that game is going to be a blast. Didn't notice the icons on the map! can't wait to explore this game
 
So are you guys betting on 720p or 1080p? I assume 720 but I have been hearing people say 1080 so I'm curious as to what you think. Game seems too demanding for 1080 open world V Sync enabled.
 
we're all betting on 720p but ofcourse would be ecstatic if it was 1080p
Im just wondering how the grass is gonig to hold up, most zeldas after N64 era held up their 30 or 60fps with few drops, but there are PS4 and XB1 games that struggles to keep consistent fps with alot of advanced grass and they typically arent as much as we're seeing.
 
we're all betting on 720p but ofcourse would be ecstatic if it was 1080p
Im just wondering how the grass is gonig to hold up, most zeldas after N64 era held up their 30 or 60fps with few drops, but there are PS4 and XB1 games that struggles to keep consistent fps with alot of advanced grass and they typically arent as much as we're seeing.

The way the game is built it doesn't look like when there is tons of grass there is a lot of other things stressing the system. The WiiU GPU is pretty decent and Nintendo is good at hitting target framerates so I'm not worried about that. Game will look great regardless of resolution though. Seems like the team is using a lot of what they learned with Windwaker.
 
So you want Hyrule Warriors but mainline?

Not really. I haven't played it yet, so I can't say for sure, though. I was just thinking a scout or something like it for a small village would be ideal because you get some rudimentary coverage of "adventuring skills," but you retain Link's characteristic trait of venturing out alone (or mostly alone). The idea was tossed around after e3 that he was the watchman/bodyguard for the herders in that field and I thought it was an excellent fit. Always thought making him a foot soldier was a bit odd because it forces him to acquiesce to a group and he's always an oddball in some way.
 
This game for Wii-U = Mario Galaxy for Wii.

System seller.


Better looking than anything offered on the XB1/PS4.

No.

720p60 I can dream.

You'll get 1080p 30 and you'll like it.


So are you guys betting on 720p or 1080p? I assume 720 but I have been hearing people say 1080 so I'm curious as to what you think. Game seems too demanding for 1080 open world V Sync enabled.

Its not that demanding. Nintendo's games look better than this and they run at 60fps


All the official material is in 1080p. Nintendo's games that arent 1080p dont have that
 
So are you guys betting on 720p or 1080p? I assume 720 but I have been hearing people say 1080 so I'm curious as to what you think. Game seems too demanding for 1080 open world V Sync enabled.

It most definetly is 720/30 with V-sync on.


Yatōkiri_Kilgharrah;142486816 said:
No.
All the official material is in 1080p. Nintendo's games that arent 1080p dont have that

Some of it is 1440p. You can´t apply this logic this time. No way this is going to be 1080/xx.
 
AKA RagnarokX's analysis :P

They point out the white platform surrounded by pillars and think this is the tent icon on the map, but the tent icon is just past the trees and that white platform is much further in the distance.

Yep lol.

I'm surprised you don't make analysis videos, you're great at this stuff.
 
I was thinking today, where will the game be placed storywise?
(Official timeline: http://www.zeldadungeon.net/wp-cont...ule-Historia-Timeline-translated-Graphics.jpg )

If they would follow up on zelda 1 & 2 (as the world seems similar) we would be in the Era of Decline, where ganon is dead. It would follow ALTTP, ALBW, the GB/GBA games and the NES games.
Personally I would think they are "done" with this timeline, except they used it for ALBW last year.

Another suggestion was after skyward sword, but the only argument i've heard for this is it would give them a very new kind of hyrule that just started developing. Not really any other arguments for it thus far.
I doubt we can say anything about this unless we get more info about the story.

A personal favorite of mine would be the story between OoT and Wind Waker, where hyrule gets flooded/destroyed in the end, just because I think it's such an important/interesting periode that has only been referenced. With Wind Waker HD on WiiU this could make a coherent back to back zelda experience.
 
I presume he's not wearing the green tunic on the basis that he'd be completely impossible to see amidst all the greenery.

Oh wow, never thought of that. That makes sense.

Would really go against what aonuma said about matching and or beating hyrule warriors in the cutscene department. Im all for keeping expectations low but just because 1 thing happens doesnt mean the other wont. They will do both.

Also true.
 
I'm not really reading this tread any more, but the gameexplain guy might be right about
shooting multiple arrows in air as you can see Links hand reaching back for the quiver after the first shoot
 
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