Legend of Zelda Wii U Gameplay Demo

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Number of starting hearts is probably dependent on difficulty of the game. Since there are no motion controls for sword, the difficulty won't come from sword combat.

But where would you acquire those 2 extra hearts if you start on say Hard? Would they just plop extra 1/4 hearts around the world?
 
Me too, man. It was my first Zelda, so it might be nostalgia... But that story is really emotional. ;~;

It really is. I got Link's Awakening DX when I got my GBC and totally fell in love with it. I loved OoT but LA has a special place in my heart.

Loved Marin.

At least she lived on as Aryll, who in early concepts was gonna be Marin but they decided to make her actually look like she was Link's sister (I agree with the decision) and therefore changed the name. That's why Aryll loves watching seagulls.

Did she? I had no idea! Ah dude I never made that seagull connection. That is all sorts of awesome.
 
But where would you acquire those 2 extra hearts if you start on say Hard? Would they just plop extra 1/4 hearts around the world?
I think he meant that, based on the overall difficulty of the game, they will decide how many hearts you will have at the beginning. :p

But well, even in SS, 6 hearts were not necessary
but helped a lot against Ghirahim :p
 
I gave up on the map. Drove me insane. lol

So have you and all the other people analyzing the map, taken into account the lake that's at the bottom of Death Mountain in the E3 pic? If we could find where that is, than it might help determine where the castle is, which could help establish other points on the map. just a suggestion, I just remembered that that was something that caught my interest during E3 and it could help.
 
But where would you acquire those 2 extra hearts if you start on say Hard? Would they just plop extra 1/4 hearts around the world?

I don't mean difficulty selection. Not Normal = 5 hearts, hard = 3.

I mean how the game is balanced. If it's a difficult zelda game (combat-wise), then you start with 5. If it's a standard zelda game, then you start with 3, per usual.
 
Fuck.. I'm getting all hyped again.

I think I'll replay SS, then TP, then MM (3DS hell yeah), then OOT. Hopefully by then this game will be out.

I already played WW last year if you guys are wondering I left it out.
 
Fuck.. I'm getting all hyped again.

I think I'll replay SS, then TP, then MM (3DS hell yeah), then OOT. Hopefully by then this game will be out.

I already played WW last year if you guys are wondering I left it out.

Embrace the hype, it'll deliver. There's no way it can't when it looks this good.
 
I don't mean difficulty selection. Not Normal = 5 hearts, hard = 3.

I mean how the game is balanced. If it's a difficult zelda game (combat-wise), then you start with 5. If it's a standard zelda game, then you start with 3, per usual.

Gotcha, I would agree with that. I would still like Hero Mode from the start though.
 
Embrace the hype, it'll deliver. There's no way it can't when it looks this good.

I've not been disappointed in a Zelda game once ever since I became a fan (Well maybe PH but that's about it) and i've been a fan since 2003.

It's strange because this new footage didn't strike me at all in the beginning, but now I can't stop thinking about it. I NEED THIS GAME!!
 
I wouldn't read too much into the number of starting hearts until we know how much damage the average enemy does.

SS had six starting hearts, but since enemies in the Faron Woods area could deal 1-2 hearts of damage (vs. the 1/2 hearts of damage max in TP), they were basically the equivalent of three hearts. And that meant that by the end of the game, 20 SS hearts were basically the equivalent of 10 TP hearts (further supported by how many hearts the final bosses shave off per hit).
 
I'm going to be the voice of negativity and say that gameplay premiere looked BAD.

The world is lifeless, the graphics, especially the geometry and complexity of the environment feel way too basic, the trees were copy paste work.

Really felt like a Skyrim Zelda skin/mod, I expected something way more lively and colourful, didn't like it at all. That said I still trust Aonuma.

YESSSSSSS, this.
 
Gotcha, I would agree with that. I would still like Hero Mode from the start though.

Who wouldn't? Wind waker HD did it... but that's because they knew a good portion of the player base had already played it.

Another option is to see how well you perform in the tutorial area and automatically set the difficulty based on performance. (with a menu-toggle if you disagree).
 
Hmm...I'll spoiler tag this I guess. If I had to rank the feels of the Zelda series it would go like this:

1. Majora's Mask -
It simply has a lot of feels
2. Ocarina of Time -
Distopian future. You lose all your friends and Zelda says goodbye to you
3. Link's Awakening -
You lose Marin and the rest of the island
4. The Wind Waker -
Hyrule is dead. Pobre Ganondorf and King Daphnas

Far below that

5. Skyward Sword -
Zelda fell asleep for a few ingame hours. Fi left.
6. Twilight Princess -
Queen Rutela died. Midna left.

It just needs more feels.


This would be my rank as best to worst 3d Zelda too.
 
So have you and all the other people analyzing the map, taken into account the lake that's at the bottom of Death Mountain in the E3 pic? If we could find where that is, than it might help determine where the castle is, which could help establish other points on the map. just a suggestion, I just remembered that that was something that caught my interest during E3 and it could help.

I think I found where the E3 footage takes place:


It's the right distance from Death Mountain, it has geography blocking views of Lake Hylia to the west and the eastern split mountain. It can see Death Mountain, Hyrule Castle, and the western split mountain and looks right across Hyrule Field. There is a bridge across the river where Hyrule Castle is, reminiscent of the drawbridge in OoT.

South of this area we know there is a forested area full of ruins and rocks with glyphs on them since Aonuma rode near this area in the new footage, and on the map there is a river in this area where the bridge scene could take place.

The lake in front of Death Mountain could be the river in front of it or Zora's Domain's entrance.
 
Given all the various versions of this footage we've seen, I still don't think we have it best quite yet. For me the ideal video would be a combination of

a corrected perspective video
https://www.youtube.com/watch?v=HF9xDrQ9gKQ

with the Japanese audio from here
https://www.youtube.com/watch?v=rMXD5DxbXog
so that we can hear the sound effects and music a little bit better

along with subtitles for Aonuma and Miyamoto

and then if possible, add Nanashrew's color correction that they've demonstrated throughout this thread.
 
I think I found where the E3 footage takes place:


It's the right distance from Death Mountain, it has geography blocking views of Lake Hylia to the west and the eastern split mountain. It can see Death Mountain, Hyrule Castle, and the western split mountain and looks right across Hyrule Field. There is a bridge across the river where Hyrule Castle is, reminiscent of the drawbridge in OoT.

The lake in front of Death Mountain could be the river in front of it or Zora's Domain's entrance.

I think that Link is standing near the beginning of that big chunk of land that is in the middle

Edit: Actually, I forgot about the mountain to the side. I think you might be right.
 
Who wouldn't? Wind waker HD did it... but that's because they knew a good portion of the player base had already played it.

Another option is to see how well you perform in the tutorial area and automatically set the difficulty based on performance. (with a menu-toggle if you disagree).

That's an interesting idea, but a bit too complicated for Nintendo in my mind. In that same vein though I was thinking earlier how amazing, if quite impractical, it would be if they kept the same free form nature of LoZ and ALBW in dungeon progression if they came up with a system where depending on how many dungeons you've beaten so far new, more difficult elements would be introduced into the dungeons you hadn't yet tackled.

Say you beat a dungeon that gave you the Hook Shot first, then a couple of the other dungeons would alter in a way that would require using that tool. Like enemies collapse the entrance so you now have to Hook Shot into an alternate entrance. Or some room or area of it gets destroyed and you need to Hook Shot around it.

As well as other stuff like making certain puzzles harder or more complicated to reflect your progression and familiarity. I loved ALBW but I did feel the overall difficulty was a bit too low.
 
Zero²;142564933 said:
I was kinda disappointed when Link didnt went to his mech and started flying into the sky...

Funny I had this image im my head the other day.

Edit: sorry not good with this image stuff.
xO5i6lp.jpg
 
He is... He's at the southeast corner of Hyrule Field just east of Lake Hylia. The camera is facing northwest.

I think he's more in the Western Kokiri Forest area. As you can see where your green dot is located it is one of the lowest elevations on the map, but in the picture Link is clearly on a relatively high elevation that slopes downwards. Plus on his left hand side is a ridge of higher elevation where it should be Lake Hylia. I think it's more likely he's a bit further E or NE at one of these red dots where the elevation is a good deal higher but not too high and do seem to trend downward. This would also line up with the teaser since right under that right most Red dot is a small pond which could be the very small body of water Link rides on the bridge of in the teaser which looked to be quite small.

BA0QsMp.jpg
 
I was working on pointing that out myself. I've had this PSD open for hours now, trying to label everything lol

Still gonna post it but I'm glad we already established this now. ;D



Because "they" is him. André "is" Gamexplain. Only in the last year or so has Derek joined when they got bigger and bigger to cover some of the games and take part in discussions.

I honestly think André is much better than Derek anyway, Derek sounds so boring. André is like super enthusiastic in a really genuine way, speech impediment (?) or not. Love his absolute dedication :D
 
And at the height of its popularity, what was the Zelda series exactly, but a mass market RPG dungeon crawler? Now it is a niche puzzle adventure game with fantasy elements.

This is a bit old but i could not respond at the time.

What? i can agree Zelda maybe has gone too far to the puzzle side, specially in Skyward Sword and should focus on combat and exploration a bit more, but, puzzles have been an element of Zelda since A link to the Past, they are part of what makes "Zelda",Zelda.

Simply removing them wont make it a "mass market dungeon crawler"it was never an RPG either, sometimes i dont get why some people always put the original on a pedestal, without acknowledging all of the other games improvments, sometimes mentioning unofficial art from a magazine.

Besides having less stupid, useless tutorials and more exploration, of course.
 
That's gotta be where it is. We see the same mountain from opposite sides, indicating we are west of it. In the last scene of that area they look ahead and see Death Mountain in the distance and then turn right and they see the eastern split mountain in the distance across a shallow pond.

I'm going to agree with this now, I had a few more watches and there's definitely no sign of the 'super tall tree' anywhere in the South-East area. Also for the last scene, I kept thinking it was sunset but it makes way more sense that it's sunrise. You can also recognise the mountains as the camera swings around to the East.

Actually it'd have to be further away since Death Mountain looks about as small as it is when viewed from south of Lake Hylia. Also, the geography in that region is full of mountains and valleys and all Link sees in the E3 shot is rolling plains straight ahead. Assuming he was high enough to see over those mountains, which the topography of the map doesn't suggest, he would still see those mountains and valleys.

I'm thinking the E3 shot is ALSO the big central plains. The mountain that's split in half isn't the same one we were looking at before, and if you look at the map there's another one that fits the bill on the west side of the plains.



Link is somewhere near that green dot, imo. It puts him far enough away from Death Mountain and gives him a clear view of it and the western split mountain. Plus it has mountains to the east that would block his view of the eastern split mountain which is why we don't see it and from the footage we can see that Lake Hylia is bordered on the eastern side by high hills that block view of that from this location on the map. It's north of a wooded area that we know from this demo to have ruins and rocks with symbols on them like in the E3 footage. It also has a river where the bridge scene could take place in that same area.

The black circle is Hyrule castle, which is between the western split mountain and Death Mountain. There is a bridge over the river indicated on the map in that area and I believe that this bridge is the castle town drawbridge ala OoT. In fact, I agree with Enduin that everything lines up with OoT. That place I thought was a swamp is Zora's River leading up to Zora's Domain.

This I'm going to definitely disagree.

1. The angle at which we see Split Mountain shows that we have to be almost in line with the split opening (you can see right through it to the mountains behind).

2. The topography of the mountain you have marked shows a very high peak on one side of the river and much lower hilly range on the other side. This looks nothing like Split Mountain. Just compare.

3. We see a mountain ridge that crosses in the foreground in front of Split mountain. As there are only flat plains between Link and the mountain you marked in black, this is impossible.

4. Remember, Link is at a very high vantage point, almost as high as the mountains around him. So I re-assert that Link is almost at the South East tip of the continent.


Just look at the mountain I've marked in red - Spiral Mountain. It even has the spiral on the topographical map!
 
I think I found where the E3 footage takes place:
http://i6.minus.com/ibhuF9xYMVjBOm.jpg

It's the right distance from Death Mountain, it has geography blocking views of Lake Hylia to the west and the eastern split mountain. It can see Death Mountain, Hyrule Castle, and the western split mountain and looks right across Hyrule Field. There is a bridge across the river where Hyrule Castle is, reminiscent of the drawbridge in OoT.

South of this area we know there is a forested area full of ruins and rocks with glyphs on them since Aonuma rode near this area in the new footage, and on the map there is a river in this area where the bridge scene could take place.

The lake in front of Death Mountain could be the river in front of it or Zora's Domain's entrance.
I think you're spot on about where Link is, but I'm not so sure about the three circles. For instance the blue one with the giant chasm looks like it'd be a little further back, though I could be wrong. Likewise, the castle looks like it should be further back, or at least not so close to a body of water, but again it's hard to tell with the perspective. Finally, Death Mountain, I think is in the right place but I don't think the circle is, I mean we know DM is a volcano, so then from above it'd show lava, the circled part doesn't, but that might just be due to how the map is zoomed out. Furthermore, there is what appears to be a small blue spot at the bottom of DM on the map, so if that's that lake than it'd put Hyrule Castle a little further back and a little further to the right of the map.

Also, it's worth noting that if that lake to the left of Link is Lake Hylia, than it's not entirely within a chasm like TP, since in the E3 video, it looks like you can just walk up to it.

Oh and is the really dark area that runs above DM, a trench? Seems like something that'd be there as a end of the world barrier, but I hope that isn't the case, as I'd like to think the white area to the northwest is Snowpeak, as I love snow areas, and I really want this game to have one.
 
Its hard to compare the map because we never know if the reference points are indeed where we think they are..

If just they had shown the map once after Link jumps.. :p
 
Even with that tv's shit desaturated colours, lack of contrast and fuzzy definition...

That's a damn tasty screen.

The art and animation is fantastic. I can't wait to see this game on my TV screen. I always imagined that riding with Epona would look like this. As blurry as these screens are they looks better than the N64 game. Lol!

sSSQK5X.png

OdlEJlI.png
 
Sorry if this has been asked or mentioned, but are these the same with the sunlight just making it look bloomed/orange in picture 1?
It's unlikely because from that area you couldn't see Hyrule Field or Death Mountain.

I'm going to agree with this now, I had a few more watches and there's definitely no sign of the 'super tall tree' anywhere in the South-East area. Also for the last scene, I kept thinking it was sunset but it makes way more sense that it's sunrise. You can also recognise the mountains as the camera swings around to the East.



This I'm going to definitely disagree.

1. The angle at which we see Split Mountain shows that we have to be almost in line with the split opening (you can see right through it to the mountains behind).

2. The topography of the mountain you have marked shows a very high peak on one side of the river and much lower hilly range on the other side. This looks nothing like Split Mountain. Just compare.

3. We see a mountain ridge that crosses in the foreground in front of Split mountain. As there are only flat plains between Link and the mountain you marked in black, this is impossible.

4. Remember, Link is at a very high vantage point, almost as high as the mountains around him. So I re-assert that Link is almost at the South East tip of the continent.



Just look at the mountain I've marked in red - Spiral Mountain. It even has the spiral on the topographical map!

1. I chose that location partially because that location would allow you to see through the western split mountain. The river angles northwest to south east.

2. The "spiral mountain" isn't the eastern split mountain, it's in front of it. It's pretty close and not very big.

3. There is no mountain ridge between Link and Hyrule Field especially not the ones we see in the footage.

4. He'd still see everything we saw in this footage from there, just further away. We don't see any of that in the E3 footage.

5. It's too close to Death Mountain.

6. The forested area that we know is in the area I put the dot in is very similar to the one Link gets chased through and has a river where he probably shoots the robot.
 
When I multiply the number of trees by 20, I get that the map shows an area of 28160 x 23040 feet. This is equal to an area of 5.42 x 4.36 miles (8.7 x 7.1 Km). That's equivalent to 23.6 square miles or 61.8 square kilometers.

These figures are probably off by a few hundred (or thousand) feet, but they give a good estimate of how truly huge the new Hyrule will be.

If what I looked up isn't wrong, that's like double Skyrim (and also roughly double Red Dead Redemption). At least somewhere between those games and GTA V.

Eh hope they manage to fill in the landscape more, looks really barren and the visuals certainly aren't helping. Looks gorgeous in grasslands but the trees and rock textures aren't so hot, though that's no surprise given the hardware. I feel conflicted about this tbh, I love Zelda games but I'd really prefer a smaller world with more focus on individual areas. I want a hand crafted feel, not a terrain generator 2015 one. If I want that I'll go play Arma.

Honestly, I want games like this to be a little spaced out, just enough for you to get the sense of journeying from place to place. I actually don't like how compressed games like Skyrim are. As I said before, Red Dead might be the right level of density, as that game is also mostly balanced around horseback travel.
 
This is the first game since Twilight Princess that we'll get to ride a horse in a big field.

This alone is enough to get me excited.
 
I updated the map with more reference points marked. I think all the angles check out.

I don't think that is correct. The purple split mountain doesn't lineup with Hyrule and Death Mountain. Also, the map section that you are looking at has mountains at the north section that are visible in the demo, but are not there in the E3 picture. This is not the same section, unless there were some drastic changes made.
 
Sorry if this has been asked or mentioned, but are these the same with the sunlight just making it look bloomed/orange in picture 1?

This is exactly what drove me insane. This one mountain that threw everything off for me because it looks so distinct. I was trying to place it and compare it against all the TGA scenes but the "horses don't run into trees" area completely threw me off there.

Anyway, I made some additions to the latest one from you guys.


I'm not sure about that small bay-thing but it's the only body of water close to where the E3 trailer happened. But I still think it might be too large for that. It was set in a dense forest area but I'm not sure if that would fit in right next to the ocean there.

edit: comparing against the max zoom pic, the bay just looks too big, it's the size of the forest area that Link glides over with the sailcloth. ignore this lol
 
This is the first game since Twilight Princess that we'll get to ride a horse in a big field.

This alone is enough to get me excited.

Yep, me too. Sometimes in TP I would ride Epona to places long after I unlocked the ability to warp there. I don't think that over world was particularly well designed, but sometimes I just like to wander the Zelda universe.

Edit: They really need to let us take Epona into towns. It's always bothered me that this standard action in medieval Europe can't usually be done in Zelda, because it would make travel a lot more cohesive. Kakariko Village in TP was a step in the right direction, and an open-world structure will hopefully finally go all the way with it.
 
Posting for new page:

I updated the map with more reference points marked. I think all the angles check out.

I don't think that is correct. The purple split mountain doesn't lineup with Hyrule and Death Mountain. Also, the map section that you are looking at has mountains at the north section that are visible in the demo, but are not there in the E3 picture. This is not the same section, unless there were some drastic changes made.

nctzfy.jpg


Your picture even shows it. The mountains that are next to the red circle would block Link's view of Hyrule and Death Mountain. Yet, in the E3 picture, he mostly has a clear view of both Hyrule and Death Mountain. (it looks mostly "flat"). Even when you watch the gameplay demo, Link starts off on a very high cliff and you still can't see anything past the mountains of that zoomed in area.
 
Gamexplain pointed out that enemies have rpg like health bars. I predict the Zelda 2 leveling system will return. The easy access to the bow indicates this game will have a lot of long range combat based moments.You also see 90 arrows in the slot. Thats way more stock than normal. I'm very confident that the gameplay and world will be fine. My only hope at this point is that the game is epic as all hell. I want those multiple Ganon transformations which take a good amount of skill to tackle.

As for expectations, I'm certain we will get amazing towns with the castle filled with plazas. I want to see the Blue Ganon and blue Moblins. The first enemies shown look pretty boring compared to the Bokoblins in Skyward Sword.
 
Gamexplain pointed out that enemies have rpg like health bars. I predict the Zelda 2 leveling system will return. The easy access to the bow indicates this game will have a lot of long range combat based moments.You also see 90 arrows in the slot. Thats way more stock than normal. I'm very confident that the gameplay and world will be fine. My only hope at this point is that the game is epic as all hell. I want those multiple Ganon transformations which take a good amount of skill to tackle.

Well, WW also had optional health bars and 99 arrow quivers.

Speaking of Zelda II, anyone else want a remake of it? There's a great game in it, but it hasn't aged super well.
 
This is exactly what drove me insane. This one mountain that threw everything off for me because it looks so distinct. I was trying to place it and compare it against all the TGA scenes but the "horses don't run into trees" area completely threw me off there.

Anyway, I made some additions to the latest one from you guys.



I'm not sure about that small bay-thing but it's the only body of water close to where the E3 trailer happened. But I still think it might be too large for that. It was set in a dense forest area but I'm not sure if that would fit in right next to the ocean there.

edit: comparing against the max zoom pic, the bay just looks too big, it's the size of the forest area that Link glides over with the sailcloth. ignore this lol

I feel the castle would be more somewhere in that flat area:

tm63a96.png
 
So, it might just be me, but I'd like to see more wilderness and way less towns. Although Zelda has traditionally not had many towns in the 3D version, it'd be awesome if there were only a few, but they were all as big as Clock Town or Skyloft. I think they'd almost have to make them that large to keep in line with the scale of the world this time around
 
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