Legend of Zelda Wii U Gameplay Demo

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Not really, they can just release another big title and leave Zelda for their 2016 big holiday instead.
People will complain, but the game will eventually come out, people will play it, hate it, love it, and everyone will move onto the next announcement.
Zelda is a bit more serious than you think, friend.
 
I'm not bashing the upcoming Zelda game. I just don't know what innovations are being made in this new entry. And I'm somewhat skeptical that this game is going to see a 2015 release date.

Why don't you wait some actual direct footage and trailer? We know nothing beside the E3 footage and a off screen demo. They are keeping the mystery for a full blown-out, probably at E3. Afterward, as usual, they will heavily spoil the game's content until release. Some people are such fine analysts...
And they confirmed today again that the game was 2015. Geez even on the eve of the release some people will still bet on a delay. Seriously.
 
Zelda is a bit more serious than you think, friend.

What's that supposed to mean? It's a game. It's one of my favorite series, but it's just a game.

Ocarina of Time and Twilight Princess were delayed for over a year, everyone was angry and sad, but the game came out eventually, and no one's life was over because of that delay.
And looking back, it doesn't even matter if the game would have come out sooner or later.

Same thing will happen with this game IF it gets delayed. There's plenty of other stuff to play in the meantime.

And they confirmed today again that the game was 2015. Geez even on the eve of the release some people will still bet on a delay. Seriously.


They can confirm all they want. Come near release date, if they feel the game needs extra dev time, it CAN get delayed. Just because they "confirm" it's coming this year doesn't mean they can't change their minds.
 
Did yall see this? I also dont understand why people call this the first open world zelda..

"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough," he responded when asked how the studio was transitioning to the new world teased in last year's demo. "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."

He also commented on claims that the series had finally gone open world.

"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

"What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed."

And keeping track of where you are in that open world is now easier with the second screen on the Wii U GamePad, which Aonuma says aids with the sense of adventure while paralleling real life.

"Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure."

http://www.gamereactor.eu/news/2905...s+large+a+world+as+can+be+realised"+on+Wii+U/
 
Just wanna point out that there are no "suspicious" tree or "walls that look like they could house secret caves." There are just trees and walls. All 100% identical. While later games made it too obvious to find bombable walls, LOZ was just a terrible timewaster in that regard.

Strange that I could find the Bombable and burn able areas in LoZ with no problem as a kid.

It just felt right that some of the spots be hidden secrets. It worked on a subconscious level.
 
Did yall see this? I also dont understand why people call this the first open world zelda..



http://www.gamereactor.eu/news/2905...s+large+a+world+as+can+be+realised"+on+Wii+U/

I don`t know either, some people complaing that Zelda is finally becoming open world after the "puzzeldas" or something, but Wind Waker and Twilight Princess clearly tried to be more open, Gamecube hardware limitations its something that can`t be ignored.

I agree that Skyward Sword and the DS Zeldas tried to focus on different things like the control interface, but Zelda U is now on more advanced hardware and its not a surprise that they want to make the game open, its a clear evolution of the Wind Waker/ Twilight Princess/Ocarina concept, and not something that Nintendo is doing neccessarily to follow other popular games.
 
Sell me on Zelda Wii U. I think lately, Nintendo has often utilized gimmicks at the expense of core gameplay. Windwaker had that novel concept of a flooded Hyrule, leaving scattered islands to explore. That's not my Zelda. I liked Ocarina of Time because you didn't have the damn horse encroaching upon the core fundamentals. And open world Zelda sounds cool, but look at Arkham City. That overworld was tiny compared to the overworlds in Grand Theft Auto 3. Ocarina of Time's overworld was small compared to Wind Waker, but at least it had variety. I see alot of hype going into a game that we don't even know for sure is going to be released this year. 2015 seems premature given how little we're being shown of this game so far. I haven't enjoyed any of the Zelda games since OOT, but I do feel that Link to the Past has aged much better than OOT on the N64. I tried playing OOT on my flat screen tv and holy crap has that game aged badly -- at least visually. The jaggies and the anti-aliasing has aged that game on a level that I wasn't expecting.

You need to play 3D SD games on an SD screen, they all look bad on HD flat screens TV.
A Link to the Past is a beautifully designed 2D pixel game, when Nintendo had completely mastered this art and was able to make that game flawless.Pixels scale much better to HD, as well. OoT was one of the first huge adventure game of it's kind in 3D, on the N64 which was Nintendo's first 3D console, of course that's not going to age well.
 
Not really, they can just release another big title and leave Zelda for their 2016 big holiday instead.
People will complain, but the game will eventually come out, people will play it, hate it, love it, and everyone will move onto the next announcement.

That's a laughably ridiculous scenario. Do you realize how long a year actually is and what goes into planning a release schedule for a given year?
 
It sort of seems as though exploration is a very limited term when it's in use by both enthusiast and game developers.
As a dynamic it's often boiled down to "Running around looking for things to do in a big open environment with limited-restrictions and limited direction.", which in and of itself could be a specific way to drive players to explore.
But when it's described as the only way for the player to explore, the only way to create an emotional palette based on feelings of adventure/discovery/curiosity/mystery that mindset becomes a huge problem for the direction of the medium (imo)
Specifically because I strongly feel like I'm exploring in lots of great linear games due to the fact that I'm often interacting with the level mechanics and creating dynamics through my own free-will. I also rarely know what's gonna happen, and that's a big deal.
I didn't know that there would be a civilization of mining robots at Lanayru, I didn't know that there would be mine-carts, I didn't know that timeshift stones existed, I didn't know I'd be traveling back in time, I didn't know that there would be hermit crab monsters, I didn't know that you could use hermit crab monster shells to travel across quick sand rivers, and I didn't know that the robots had set up numerous intricate factories and facilities within the desert's boarders.
All I really knew was that Lanayru was once green, and Zelda was somewhere around thee area...that's about it.

Bit of an older post but I saw someone quote it on the newest page, and it's exactly why my eyes roll out of their damn sockets when I see people try to claim that Skyward Sword had no exploration. Thanks for the articulation. The game had both linear paths and open environments with tons to uncover. I didn't know what was ahead of me, and I found lots of things to discover, just like in other Zelda games.
 
I really hope the game has different towns and settlements where you can get side quests. I don't want to have this big world where the only thing to do in it is go from dungeon to dungeon or collect heart containers.
 
I hope the world will also have friendly wildlife besides enemies.
Or at least cats!!! :D

tumblr_n3f952kWAb1toithso1_1280.png
 
What does that mean exactly though? Like honestly im legit confused.

You know how in OoT you can only enter the cemetery through a specific "door" in Kakariko village? In my mind the term "open world" means that none of those false boundaries exist. Do you know any cemeteries in the real world that can only be accessed by one single point and have un-traversable walls on every other side? Sure, all those Zelda games create the illusion of openness but that's partly because we're so used to the arbitrary and game-y rules of Nintendo's world building.
 
What does that mean exactly though? Like honestly im legit confused.

When people say "Zelda is finally open world", they don't mean "open world" like previous Zelda games, they mean "open world" like Skyrim or Dragon Age.

That's a laughably ridiculous scenario. Do you realize how long a year actually is and what goes into planning a release schedule for a given year?

Yes, and they have done it multiple times in the past. I don't know what's "laughably ridiculous", it's nothing new.

I really hope the game has different towns and settlements where you can get side quests. I don't want to have this big world where the only thing to do in it is go from dungeon to dungeon or collect heart containers.

Haven't you read any of the dev interviews or watched any of the analysis videos? They pretty much confirm that's not the case.
I mean, if you are expecting a bunch of huge cities, then that's not going to happen. But you will get different "settlements" like every other Zelda before this one.



In this case, you're not throwing off a cat, you're throwing off a demon.
 
I just hope the open world isn't as predictable as Windwaker. After a while, you knew what a lot of stuff was before you even reached it. The Zelda Wii U demo seems to have the same sort of structure in regards to having easily recognizable "enemy towers."
 
Just wanna point out that there are no "suspicious" tree or "walls that look like they could house secret caves." There are just trees and walls. All 100% identical. While later games made it too obvious to find bombable walls, LOZ was just a terrible timewaster in that regard.

Not true. Both of these are fairly obvious.

latest

002_thumb.png


Beyond that, there are NPCs who straight out tell you what to do and where to do it. For all of the main objectives in the game, there is someone who talks to you about it. Case in point:
http://legendsoflocalization.com/the-legend-of-zelda/first-quest/

Even more, the game came with a map which you were supposed to consult. You weren't supposed to play it completely blind. That's a fallacy that arose during the age of emulation, when people didn't bother to read the manual (because they didn't have it).

Lastly, the truly hidden, nondescript walls and trees, like this...
hqdefault.jpg


... contained completely optional items, usually heart containers or rupees.
 
Yeah, I replayed Zelda 1 after decades and noticed that the walls or trees that had actual important stuff were really obvious, or a character told you about it.

The non-obvious hard to find ones only had rupees or hearts.
 
Lol what? Are you serious? Are these pictures suppose to help your case?

That staircase is originally a shrub that stands out by not being in a row like the others.
The bottom picture shows a type of rock that you can find throughout that overworld. Many of them contain hidden caves if you bomb them so it isn't difficult to not find secrets.
 
Really?

Where can I find information for this? Do you know?
I'm on mobile right now but I think it was in a old interview and I found about it in one of those "Did you Know Gaming" videos, originally, the video game was envisioned to have some Dating Sim elements; this is the origin of why there are so many plot important women and so few men. Or at least thats what I found right now... let me go check.

Cant find the source right now. Better forget it. =(
 
What does that mean exactly though? Like honestly im legit confused.

Seamless interconnectivity between areas without loading screens, taking advantage of the engine/hardware for wide open spaces, giving the illusion (or in some cases reality) of very large play space with few boarders and boundaries.

Twilight Princess is an example of "open world" in the sense that you can freely explore large areas, but these areas are designated zones that are funnelled together via chokepoints to hide loading. Hyrule Field isn't really a big field, it's several separate play spaces connected via bridges, tunnels, and paths. When people think "open world" in the modern sense (it's not really modern, but whatever) they think of the former example of larger, load-free play space and not "zones".

To be fair, this won't be the first time 3D Zelda has done this, just the first time it's done it with the detail and geometric diversity required for map predominately based on land. Wind Waker had already done it; massive open play space with load screens hidden during real time play and no zoning. But it got away with doing this by keeping the ocean a mass of relatively empty nothingness, essentially acting as a big simple load screen for the islands. So there was still a sense of zoning, as each island was its own "zone" of activity.
 
Seamless interconnectivity between areas without loading screens, taking advantage of the engine/hardware for wide open spaces, giving the illusion (or in some cases reality) of very large play space with few boarders and boundaries.

Twilight Princess is an example of "open world" in the sense that you can freely explore large areas, but these areas are designated zones that are funnelled together via chokepoints to hide loading. Hyrule Field isn't really a big field, it's several separate play spaces connected via bridges, tunnels, and paths. When people think "open world" in the modern sense (it's not really modern, but whatever) they think of the former example of larger, load-free play space and not "zones".

To be fair, this won't be the first time 3D Zelda has done this, just the first time it's done it with the detail and geometric diversity required for map predominately based on land. Wind Waker had already done it; massive open play space with load screens hidden during real time play and no zoning. But it got away with doing this by keeping the ocean a mass of relatively empty nothingness, essentially acting as a big simple load screen for the islands. So there was still a sense of zoning, as each island was its own "zone" of activity.
Now i am skeptical of this particular meaning of open world. By this definition I think we should wait and see. Unless its pretty much like Xenoblade X which I believe the 2 are using the same engine or something. Its not hard for me to imagine a more cell shaded xenoblade X and seeing zelda.
 
Now i am skeptical of this particular meaning of open world. By this definition I think we should wait and see. Unless its pretty much like Xenoblade X which I believe the 2 are using the same engine or something. Its not hard for me to imagine a more cell shaded xenoblade X and seeing zelda.

Don't believe the random people who make up stuff like that. I guess it's theoretically possible but this is still just based on people thinking "MonolithSoft = MonolithSoft" because their name appears in the SS and ALBW credits. They don't realize that it's always MonolithSoft's auxiliary designated support studio in Kyoto that is helping out with those games and that MonolithSoft proper in Tokyo, which is making XenobladeX right now, has nothing to do with that.

By open world people mean more modern open world like Skyrim and stuff like that.

What does that mean exactly though? Like honestly im legit confused.

People don't know what they mean when they use words like that most of the time. Open world has become a buzzword.
 
I miss this thread and I miss waking up to the Zelda U gameplay video. I think I have withdrawal symptoms, I'm insomniac and constipated. I don't want to wait until E3, this is torture.
 
I miss this thread and I miss waking up to the Zelda U gameplay video. I think I have withdrawal symptoms, I'm insomniac and constipated. I don't want to wait until E3, this is torture.

I went to sleep like five minutes after it debuted. I knew it was out there and saw everyone being all "ZELDA ZELDA!!!!" but my wife advised me wisely to wait till the morning when I could enjoy it. It was hard to fall asleep due to the excitement.
 
I remember not caring and waking up to the video in what might have been the biggest rush to plug my headphones into my phone ever. I'm still waiting for a proper trailer though. A fan needs details and confirmation of shipping.
 
I was in the bus, during a 600 kilometers/11 hours trip, when this debuted. Never used my cellular data to watch HD videos, but for this I had to. I regret nothing!
 
back in my day, we'd get new zelda info at e3

then nothing for 12 months

then new zelda info at e3

then nothing for 12 months...
 
back in my day, we'd get new zelda info at e3

then nothing for 12 months

then new zelda info at e3

then nothing for 12 months...

Haha yep. I love how we're already reminiscing about the video as if it's ancient history.

It's only been a couple of months guys...
 
So has there been a tradition for Nintendo to show Zelda related stuff at GDC? or was it PAX?

There was a Skyward Sword trailer at one GDC IIRC. The only other large announcement Nintendo presented at a GDC was Super Mario 3D land (a title called Super Mario and 4 pictures). So no, not usually. Don't expect any big news from them as well at GDC either. Definitely not PAX.
 
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