Raiding someone else's base and going in with an Assault Rifle is pretty great. I'm not sure if they were low level or not, but being able to punish attacks immediately by just unloading bullets into each guy? Beautiful. All dead within seconds. Dat Goretastic kill too.
-Nah, just gotta sell them when they run out and rebuy another gun.
Yeah, I got 140 slots currently and that shit is just filling the fuck out of my storage box. I've not had to use it practically at all for any upgrades or building. I'm starting to build a lot of stuff I don't need like upgrading road shocker helmets because I have 10+ Waste Oil, so it's a better way to clear out inventory and get something accomplished.When does the metal from robots actually become needed? That stuff is cramming up my item box and because half of the quests give it out I have way too much of the stuff.
Since you're going up an escalator inbetween floors it still feels a bit disconnected I'd say. I enjoy that each floor has a different layout that is pretty unique to it at least. I wouldn't say it feels like a "ramped" climb so far with you traversing up stairs/slopes on your own. Just through the means of loading escalators between floors.Good to hear. Since the entire world is set within this giant tower, do you get an actual feeling in terms of area design that you are going up a massive structure or do the levels feel disconnected?
-Yeah, I'd really like if I could just have all my materials in order by the actual material in my box. They probably don't mean for stacking since you can upgrade your storage box a ton, but yeah, some kind of stacking would make it a lot easier to deal with.Basic things I really want in this game.
Sort by Item name
ANY kind of stacking for materials. The metal from robots is "rare" but I have so much of it I'm just selling it. I don't even know what it's used for. My item box has 100 slots and 75 percent of that is materials lol
Edit: Is there a way to buy ammo for guns you've crafted? Or do you just sell them when they run out.
-Nah, just gotta sell them when they run out and rebuy another gun.
I'm using a fully upgraded Lvl 2 Collector and not having too much difficulty in 11-20F. If you really want to be a packrat like me then go for it.Anz tips on which class I should choose at Grade 2? I REALLY want to take the "Collector" because of his 33 Death Bag size, but he has half the Strength of the Striker for example...how much do these stats really mean? Is there a generally agreed upon "best" class?
Yeah, really hoping each new mushroom stew I get is that decal, but no luck yet. I need another bronze skill mushroom to trade for the regular version too.Once you get the decal that converts poison into heals you basically have an infinite amount of healing.
You can pick up the poison snails and take them with you - need heals? throw them on the ground and wait for the poison. After that, you just pick them back up. So good.
Each 10 floors seems to have unique blueprints to it. You won't find a blueprint for a butterfly knife on 1-10F most likely as I've seen. You'll find ones for the common weapons/armor. Once you get to 11F they throw a whole new group of blueprints at you to start getting for more weapons/armor.Are the blueprints you get set per floor? I'm only getting the same ones over and over again. Only on level 3 though.
That was the tutorial. You die in that cutscene no matter what. The waiting room is the hub with all your hub shit. If you want to get immediately back to playing, just go up the escalator. There's plenty of tutorial notes floating around to describe the functions of the hub.I just started. Art style is incredible. Gameplay hit mechanics are a little wonky but the systems are all deep and solid.
Question. I got killed by a sniper after the training level and got sent to a hub like environment through...a game within game? I got confused in that area. What should I be doing here? Whats going on? Lol, uncle death is a pretty cool cat.