Eddie-Griffin
Banned
Updated chart as of 12/13/2022
Very surprised at new Sonic Frontiers sales being at 2.5 million this quickly, but there's still a question if it can shake Sonic tradition of a strong entrance but then a quick sales death that many Mainline Sonic games, especially 3D ones, suffer. Time will tell.
Original thread below form Aug 31st 2022,
One thing about Sonic is that between the decades of media, being Segas mascot, the recent movies, the comparisons to other major franchises, people get distracted from the fact that Sonic has never been a major video game franchise in performance for most of its existence. This statement will immediately perk up ears, but the franchise had a strong beginning and never really lived up to even half that expectation even today. The last decade in particular has seen the series in a downward trend, as shown in the following chart.
I though we could have a guessing game to determine how Sonic Frontiers, the upcoming entry in Sega's star franchise, will sell before launch. Will it continue to trend and become the worst selling major Sonic title, do better than Sonic Boom, or will it somehow miraculously lift the Franchise back to the top that 29 years of games couldn't do until now?
What will it be?
Curiously, the best selling games involving Sonic aren't major Sonic franchise releases since the first game, but crossovers with Mario.
Once could make the argument Sonic needed Mario to sell, but that seems to in decline too. I have no idea how the newest Olympic games entry is doing but maybe Sega will reveal those at some point.
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My Guess is, it may outsell whatever sales of Sonic Forces Sega is hiding, just because Sega seems to have fooled enough people to be sucked into the hype. However, I think the usual release firewall will pop up, and if the game is mediocre or bad the quick word of mouth will slow those sales down fast.
I know the movies may play some factor, but they didn't increase Sonic sales in general so I think their impact will be limited for Sonic Frontiers. I believe that over 1 million copies will be a very hard sell given recent history. I don't see anything that has changed surrounding the franchise to fix that, so it's really a question IMO, if Sonic Frontiers will outsell Sonic Boom or Wii U Sonic Lost World. Sonic Lost World may have made it over a million years later because of the steam release, but it also had a major bump at the beginning I'm not sure Frontiers will have, making it much harder to reach that number. Sonic Forces did poorly, not on nearly any charts, Sega claimed strong sales but didn't give numbers, which was unusual for them. That game was released on almost every available platform under the sun, so that's not a guarantee for sales compared to Sonic Lost World, which was originally only on one platform.
If the game scores well (above an 80) and there's some other Sonic related announcements that could increase interest before launch, I think that it will outsell Sonic Boom, and perhaps have the possibility of reaching 1 million by the end of its shelf life with well timed discounts, otherwise it'll fall just short.
If the game scores the usual for Sonic 3D games (below 80) and there's mixed or negative word of mouth, I'm not sure it could pass boom without quick discounts and being at a bargain price for years. But even so it won't touch Lost World Wii U, and will assuredly not touch 1 million copies.
Game | Platform | |
1 | Sonic The Hedgehog | 15 million |
2 | Sonic 2 | Over 7 million |
3 | Sonic 3 and Sonic & Knuckles | 4 million (combined) |
4 | Sonic Heroes | 3.4 million |
5 | Sonic Adventure | 2.5 million (DC) |
6 | Sonic Frontiers | 2.5 million |
7 | Sonic Unleashed | 2.45 million |
8 | Sonic Colors | 2.18 million |
9 | Shadow the Hedgehog | Over 2 million |
10 | Sonic Generations | 1.85 million |
11 | Sonic Adventure 2 Battle (GC) | 1.5 million |
12 | Sonic CD | 1.5 million |
13 | Sonic Mania | Over 1 million |
14 | Sonic 2006 | 870,000 (Genesis only) |
15 | Sonic Lost World | 710,000 (Original sales Wii U) |
16 | Sonic 3D Blast | 700,000 (Genesis) |
17 | Sonic Boom Wii U and 3DS | 620,000 |
18 | Sonic Forces | Less than 15k in Japan, Unknown ROTW no chart placement |
Very surprised at new Sonic Frontiers sales being at 2.5 million this quickly, but there's still a question if it can shake Sonic tradition of a strong entrance but then a quick sales death that many Mainline Sonic games, especially 3D ones, suffer. Time will tell.
Original thread below form Aug 31st 2022,
I though we could have a guessing game to determine how Sonic Frontiers, the upcoming entry in Sega's star franchise, will sell before launch. Will it continue to trend and become the worst selling major Sonic title, do better than Sonic Boom, or will it somehow miraculously lift the Franchise back to the top that 29 years of games couldn't do until now?
What will it be?
Curiously, the best selling games involving Sonic aren't major Sonic franchise releases since the first game, but crossovers with Mario.
Once could make the argument Sonic needed Mario to sell, but that seems to in decline too. I have no idea how the newest Olympic games entry is doing but maybe Sega will reveal those at some point.
<>
My Guess is, it may outsell whatever sales of Sonic Forces Sega is hiding, just because Sega seems to have fooled enough people to be sucked into the hype. However, I think the usual release firewall will pop up, and if the game is mediocre or bad the quick word of mouth will slow those sales down fast.
I know the movies may play some factor, but they didn't increase Sonic sales in general so I think their impact will be limited for Sonic Frontiers. I believe that over 1 million copies will be a very hard sell given recent history. I don't see anything that has changed surrounding the franchise to fix that, so it's really a question IMO, if Sonic Frontiers will outsell Sonic Boom or Wii U Sonic Lost World. Sonic Lost World may have made it over a million years later because of the steam release, but it also had a major bump at the beginning I'm not sure Frontiers will have, making it much harder to reach that number. Sonic Forces did poorly, not on nearly any charts, Sega claimed strong sales but didn't give numbers, which was unusual for them. That game was released on almost every available platform under the sun, so that's not a guarantee for sales compared to Sonic Lost World, which was originally only on one platform.
If the game scores well (above an 80) and there's some other Sonic related announcements that could increase interest before launch, I think that it will outsell Sonic Boom, and perhaps have the possibility of reaching 1 million by the end of its shelf life with well timed discounts, otherwise it'll fall just short.
If the game scores the usual for Sonic 3D games (below 80) and there's mixed or negative word of mouth, I'm not sure it could pass boom without quick discounts and being at a bargain price for years. But even so it won't touch Lost World Wii U, and will assuredly not touch 1 million copies.
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