I don't think you've adequately addressed my comments about punishment: Extraction shooters punish players. That's the ability for the game to retroactively steal your prior highs back. This is because the Extraction loop essentially sets up players to bet their time: if you win the game, your time is rewarded, but if you lose, your time is deliberately wasted. And it can waste the time you gambled yesterday if you lose today because it will delete the gear you already successfully extracted. That's a level of hardcore that most gamers have rejected already. You haven't addressed that - because, frankly, Bungie haven't addressed that. It's literally inherent to the conept.
Roguelike - Severe punishment w permadeath. The only Roguelike you've heard of is Spelunky and (possibly) Caves of Qud.
Roguelite - Less severe punishment with metaprogressiom between runs. The Roguelites you've heard of here are Hades, Slay the Spire, Belatro, Dead Cells, The Binding of Issaac, Darkest Dungeon, Risk of Rain 2...
Both genres punish players. One genre is thriving because it figured out how to balance punishment + progression.
It's like one caveman saying "Fire hot. Fire burns us. Fire always bad" and another caveman saying "Fire warm. Don't get too close. Fire help us cook."
We're willing to embrace an acceptable level of punishment as long as it's balanced with an enticing enough reward.
Most gamers haven't rejected this concept because the concept is brand new. No one here could name 10 Extraction Shooters off the top of their head because the genre was born 10 years ago and games take 5 years to make. Thomas Edison made thousands of light bulbs before he figured it out.
Btw, Bungie has addressed this. Marathon has two forms of metaprogression between rounds. There is a currency you don't lose upon death as well as permanent upgrades you don't lose upon death.
Marathon doesn't innovate at all. All of its mechanics are already available elsewhere, and it's doing nothing to make the Extraction loop accessible or fresh. The Division already did multiple versions of Extraction on the PS4/Xbone, and players stepped away because it was simply too punishing - and that was in a game where the Extraction loot was deliberately better than the rest of the loot tables. Marathon isn't doing anything new - Bungie is just hoping that if it injects its AAA money and polish into someone else's idea, they can capture some of that success. And they'll capture some of it, sure - but I don't think it'll be nearly enough. Not with the kind of preview feedback we're seeing, not with the lack of buzz their big reveal generated. I think this is simply too hardcore a concept, and Bungie has declined too far, for this to be the giant AAA hit Bungie and Sony need it to be.
The Division is largely regarded as Thomas Edisons first attempt at creating the light bulb.
I don't think Marathon is going to be a big hit either. It strikes me as having the same moment to moment gameplay as The Finals which is F2P and hovers around 20k average CCU. Marathon is likely going to be $40. It will be interesting to see how Marathon does, but I'm willing to bet if it does outperform expectations, it'll be due to the high risk, high reward progression aspect and not the moment to moment gameplay.
I remember people saying how Battle Royale was never going to work because you had to wait 2 - 3 minutes between matches and that most of the gameplay was boring looting.
There's a lot of common beliefs that end up being wrong.