SSfox
Member
Hi everyone,
I'm a big fan of DMC, i replayed many time most of them, specially 1 and 3 (my favorites), DMC5 for me could have been one of the best, but there was something i really disliked about the game and it was...
3 main playable characters, yes, i mean it sounds great on paper, but it has its disadvantages too, mostly on cutting the momentum of learning and discovering a character.
Example: You beat a stage, you just destroyed a boss, you got new weapon, then pick new abilities in the shop, and you're about to try all the new stuffs and THEN... You will be given another character that's entirely different gameplay wise, and then same happen with this one, you learn his basics, and just when you start enjoying and going deeper and then HOP... here's another character, and it's like this for the entire game. And once you go back to the before character you actually almost forgot what techs did you bought and what's input of this one, and also the inputs of the new weapon you unlocked last time you played him ect, and that's pretty much the cycle of the entire game.
What remind me of this is that i just started a new game of Bayonetta (one of my favorite game of all time, that i didn't play in a while), i'm not gonna go deep on why Bayonetta is amazing, but after DMC5 playing Bayonetta that focus on only one character's adventure where you won't lose momentum of going deeper gameplaywise every 5 minutes like DMC5 does it. And i actually played DMC5 day by day, so i can't imagine if somebody played it like once per week or something like this.
I've seen people having similar complains with TLOU2 because it was a bit similar case, but personally it didn't really bother me in TLOU2 because there was mainly 2 mains characters and you play both of them around 15 hours each with mainly one switch cut in the middle of the game (there one other at the very last of the game but not that a big of a deal, won't go deep for no spoil but if you played the game you know), in DMC5 it's like 3 characters and you switch each every around 15, to 30 minutes, also in TLOU2 the 2 mains weren't vastly different gameplay wise so it also what make it not that a big of a deal (at least for me), compare to DMCV where the 3 mains plays vastly different, honestly idk for me it really was a bad idea the thing of 3 characters in DMCV, but maybe it was just me, or other people felt same? Share you thoughts.
I'm a big fan of DMC, i replayed many time most of them, specially 1 and 3 (my favorites), DMC5 for me could have been one of the best, but there was something i really disliked about the game and it was...
3 main playable characters, yes, i mean it sounds great on paper, but it has its disadvantages too, mostly on cutting the momentum of learning and discovering a character.
Example: You beat a stage, you just destroyed a boss, you got new weapon, then pick new abilities in the shop, and you're about to try all the new stuffs and THEN... You will be given another character that's entirely different gameplay wise, and then same happen with this one, you learn his basics, and just when you start enjoying and going deeper and then HOP... here's another character, and it's like this for the entire game. And once you go back to the before character you actually almost forgot what techs did you bought and what's input of this one, and also the inputs of the new weapon you unlocked last time you played him ect, and that's pretty much the cycle of the entire game.
What remind me of this is that i just started a new game of Bayonetta (one of my favorite game of all time, that i didn't play in a while), i'm not gonna go deep on why Bayonetta is amazing, but after DMC5 playing Bayonetta that focus on only one character's adventure where you won't lose momentum of going deeper gameplaywise every 5 minutes like DMC5 does it. And i actually played DMC5 day by day, so i can't imagine if somebody played it like once per week or something like this.
I've seen people having similar complains with TLOU2 because it was a bit similar case, but personally it didn't really bother me in TLOU2 because there was mainly 2 mains characters and you play both of them around 15 hours each with mainly one switch cut in the middle of the game (there one other at the very last of the game but not that a big of a deal, won't go deep for no spoil but if you played the game you know), in DMC5 it's like 3 characters and you switch each every around 15, to 30 minutes, also in TLOU2 the 2 mains weren't vastly different gameplay wise so it also what make it not that a big of a deal (at least for me), compare to DMCV where the 3 mains plays vastly different, honestly idk for me it really was a bad idea the thing of 3 characters in DMCV, but maybe it was just me, or other people felt same? Share you thoughts.
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