Let's talk about DMCV: Can we agree that it was a lame design choice?

Can we agree that it was a lame design choice about 3 playable characters?

  • Yes absolutely

    Votes: 39 37.1%
  • No it was dope choice from Capcom

    Votes: 39 37.1%
  • IDK i'm neutral about it

    Votes: 27 25.7%

  • Total voters
    105

SSfox

Member
Hi everyone,

I'm a big fan of DMC, i replayed many time most of them, specially 1 and 3 (my favorites), DMC5 for me could have been one of the best, but there was something i really disliked about the game and it was...

3 main playable characters, yes, i mean it sounds great on paper, but it has its disadvantages too, mostly on cutting the momentum of learning and discovering a character.

Example: You beat a stage, you just destroyed a boss, you got new weapon, then pick new abilities in the shop, and you're about to try all the new stuffs and THEN... You will be given another character that's entirely different gameplay wise, and then same happen with this one, you learn his basics, and just when you start enjoying and going deeper and then HOP... here's another character, and it's like this for the entire game. And once you go back to the before character you actually almost forgot what techs did you bought and what's input of this one, and also the inputs of the new weapon you unlocked last time you played him ect, and that's pretty much the cycle of the entire game.

What remind me of this is that i just started a new game of Bayonetta (one of my favorite game of all time, that i didn't play in a while), i'm not gonna go deep on why Bayonetta is amazing, but after DMC5 playing Bayonetta that focus on only one character's adventure where you won't lose momentum of going deeper gameplaywise every 5 minutes like DMC5 does it. And i actually played DMC5 day by day, so i can't imagine if somebody played it like once per week or something like this.

I've seen people having similar complains with TLOU2 because it was a bit similar case, but personally it didn't really bother me in TLOU2 because there was mainly 2 mains characters and you play both of them around 15 hours each with mainly one switch cut in the middle of the game (there one other at the very last of the game but not that a big of a deal, won't go deep for no spoil but if you played the game you know), in DMC5 it's like 3 characters and you switch each every around 15, to 30 minutes, also in TLOU2 the 2 mains weren't vastly different gameplay wise so it also what make it not that a big of a deal (at least for me), compare to DMCV where the 3 mains plays vastly different, honestly idk for me it really was a bad idea the thing of 3 characters in DMCV, but maybe it was just me, or other people felt same? Share you thoughts.
 
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Agreed, I never played much DMC but watched a LP of DMC4 and loved the story and cut scenes.
The fragmented nature of DMC5 makes it so that barely anything is coherent and the spicy story bits only happen when the game is almost over. Story feels like filler for the most part because of it.

Gameplay wise the game is still great naturally but story and gameplay don't play off each other much.
 
Hell No the design for DMC5 hit perfectly since for one of the 1st times in the series the entire game takes part in a section of london or the EU the color pallet and everything fit great for DMC5.
 
It was a solid action game overall and definitely the best looking, but I think I prefer Bayonetta 2, and Devil May Cry 4, in terms of last gen action titles. Overall, Ninja Gaiden Black is still my absolute favorite.
 
Hell No the design for DMC5 hit perfectly since for one of the 1st times in the series the entire game takes part in a section of london or the EU the color pallet and everything fit great for DMC5.
I take it you didnt read the OP?
 
I do not agree. I loved playing all characters. It also allowed the writtters to write a coherent story by switching characters.
Edit : I am new on neogaf. Why can't I vote "no" ?
 
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yeah DMC 5 was disappointed. the first DMC still the best

things i hate about 5
level design
nero. what unnecessary character

should really just be about the twins.
 
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I think having multiple characters being playable really banks hard on those characters being fun to play, and I found all three characters fun to play, so no I don't agree entirely. What does disappoint is that I was hoping the Special Edition/Vergil DLC would add the option to play through every level as every character, because I did want to try doing a play through with each character singularly, but I guess they didn't want to redesign the levels to work with every character unfortunately. It's not really a big detriment to me without it though, it would just be a nice QoL option.

I'm of the opposite opinion about Ninja Gaiden Sigma, as I hated playing as Racheal. She was just too slow and had such a limited/slow move set compared to Ryu it made playing her few sections a chore every playthrough. It's one of the reasons I still prefer Ninja Gaiden Black to Sigma. In Ninja Gaiden 3 Razor's Edge, the Ayane sections are better than the Racheal Sections imo, as her Moveset is much better and more fun to use. RE also let's you play through the game as Three other characters besides Ryu which is a nice addition even if it's one of the few things the game actually has going for it.
 
Billy Madison Shut Up GIF

:messenger_grinning_squinting:
 
The only true "lame DMC" was DmC
Ignoring the lame characters, I think it's the 3rd best DMC, behind DMC3 and DMC4.

DMC5 was pretty bad imo. V was lame as hell, both as a character and as a playeble character. Level design was the worst in the franchise. And the fact that you suddenly get to control a powerful Dante (makes sense lore wise though) felt like a bit too much... I always preferred the progression of Dante in DMC3 where you have time to learn the mechanics little by little, as most action games actually do.

I also disliked their change of art direction, and that they downplayed Trish and Lady, that went from badass female characters to being pretty useless in 5.
 
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Playing the campaign as Vergil or even the Bloody Palace are some of greatest parts of the Special Edition. I replay the game often for just that. I think V could have been a better character. I didn't mind switching. V felt hard to control and when you did figure him out, it felt like a lot of odd button mechanics to juggle through. Spamming triangle while shooting projectiles didn't feel like the typical DMC play style. Outside of that the campaign felt really good in my opinion. I've finished the main campaign more than couple times and went through Bloody Palace as Vergil. Lately I've been trying to master the multiple judgement cuts. That alone is far greater than playing as V. I have tried being optimistic about playing as V, but i tend to just give him his EX costume just to plow through his sections of the game.
 
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I liked.

Changing characters between the stages was a great way to keep things varied for me.

I wish that the game had even more characters to play with...

All Welcome Season 8 GIF by Mr. D


Not having Trish and Lady as playable characters was a missed opportunity. :messenger_sad_relieved:
 
I didn't have an issue with the switching chars between levels...my issue was the level design being run, fight, run, boss, repeat. Loved basically everything else about the game except that boring ass level design and later in the game it gets even worse with same-y looking levels...at least in the beginning the art direction could make the levels stand out visually
 
MANY design choices in DMC5 were bad. the way lives worked was just awful, the fact that they just gave away a shitload of extra lives was fucking weird too... it felt like some free 2 play game when you played that at launch
 
Jim Carrey Reaction GIF by Laff


I love it but yea.
Good game but a few things bother me about dmc5.

Maybe should have structured it like RE2.
Full play through with one or two characters. Once finished you select another with a few different areas spliced in to the main levels.
 
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I wouldn't mind it if I played as Nero the entire time, who has really fun gameplay with his grabs and exceed. And then perhaps a Dante campaign for unlocks. V should've been relegated to 2 or 3 stages.

DMCV is at it best when playing Vergil on LDK, but ofcourse you do lose story and context.
 
I only choose Yes because of V . V is the anti DMC gameplay I'm not sure what is going on in Capcom heads when they're deciding that .

But luckily now you can play through the entire campaign with Vergil . All is forgiven and DMC5 suddenly became one of the best DMC of all time .
 
I think the games biggest issue is, the demo level was the best, and the fact that cutscenes interrupt the gameplay too often.
 
I think if you had played each character for a very long time and then switched to a new character it would have been fine. Like maybe 10 hours minimum for each character. Otherwise they should have cut it down to simply two and had the third person be the outlook/voice/storyteller/storypusher of what is going on.
 
Hi everyone,

I'm a big fan of DMC, i replayed many time most of them, specially 1 and 3 (my favorites), DMC5 for me could have been one of the best, but there was something i really disliked about the game and it was...

3 main playable characters, yes, i mean it sounds great on paper, but it has its disadvantages too, mostly on cutting the momentum of learning and discovering a character.

Example: You beat a stage, you just destroyed a boss, you got new weapon, then pick new abilities in the shop, and you're about to try all the new stuffs and THEN... You will be given another character that's entirely different gameplay wise, and then same happen with this one, you learn his basics, and just when you start enjoying and going deeper and then HOP... here's another character, and it's like this for the entire game. And once you go back to the before character you actually almost forgot what techs did you bought and what's input of this one, and also the inputs of the new weapon you unlocked last time you played him ect, and that's pretty much the cycle of the entire game.

What remind me of this is that i just started a new game of Bayonetta (one of my favorite game of all time, that i didn't play in a while), i'm not gonna go deep on why Bayonetta is amazing, but after DMC5 playing Bayonetta that focus on only one character's adventure where you won't lose momentum of going deeper gameplaywise every 5 minutes like DMC5 does it. And i actually played DMC5 day by day, so i can't imagine if somebody played it like once per week or something like this.

I've seen people having similar complains with TLOU2 because it was a bit similar case, but personally it didn't really bother me in TLOU2 because there was mainly 2 mains characters and you play both of them around 15 hours each with mainly one switch cut in the middle of the game (there one other at the very last of the game but not that a big of a deal, won't go deep for no spoil but if you played the game you know), in DMC5 it's like 3 characters and you switch each every around 15, to 30 minutes, also in TLOU2 the 2 mains weren't vastly different gameplay wise so it also what make it not that a big of a deal (at least for me), compare to DMCV where the 3 mains plays vastly different, honestly idk for me it really was a bad idea the thing of 3 characters in DMCV, but maybe it was just me, or other people felt same? Share you thoughts.
Sounds like you're allergic to fun
 
Sounds like you're allergic to fun
Quite opposite actually i f****** love fun.

Now i'll ask you, what's fun on a game that throw at you a new playable character right when you are starting to assimilate to a character you're playing and keep cutting momentum of learning and mastering during the entire campaign? i think the devs missed it and weren't aware about one of the aspect that make a BTA so exciting and fun.
 
Well it is a double edge sword. More characters add variety but if you are asking will playing as Dante from start to finish will be better then i will say yes. That being said DMC5 is smokin sexy style game.
 
Played all the DMC games (even the reboot) and while i understand the love people have for DMC5 since it's a return to form for the series the
OP is kind of right in my opinion, having said that, my main gripes with the game were :

- Level/mission design/structure : i don't think it was particularly good, the fragmented nature of the missions (3 min video(s), play for 10-15 mins, loading, menu, select equipment, loading, select character, video) for a 2019 game...it felt too backwards.
The level design also wasn't anything to write home about IMO.

- Art direction : i didn't find the whole organic-insect-demon + "modern city" aesthetic any pleasing at all, i much preferred the "goth" aesthetics of the previous games.

- Characters : hated playing as V in the original (2019) version , hate playing as V in the 2020 special edition, the flow of combat just isn't as good as when playing as Nero or Dante (or Vergil in the S.E), everything is slower, and the whole "command" schtick never did it for me.
I'm pretty sure that there's someone on the internet performing SSS combos galore without being hit in a YT video or something with V on the max DMD difficulty but, i still find it to be a miserable experience, not fun at all.

- Camera : this gents is my biggest gripe by far with the game, in a few words, i find it to be bad, people always mention the Ninja Gaiden games for their bad cameras but - always in my opinion - DMC5 takes the cake, you're always stuck with these weird camera angles which fuck up your directional command inputs (i.e: depending on where the camera is facing, back becomes forward or even left/right), couple this with the fact that the reset camera button is located/assigned to the right stick (press)...is not good, not to mention, not efficient when you're trying to SSS a combo and you have 5-6 enemies flying left 'n' right on the screen.
Also : When adjusting the camera speed via the settings, it either becomes too slow or way too fast, there's just no middle ground since the camera acceleration speed is bad (and not adjustable).Putting it at a speed above the default one makes my head hurt (literally) since there also seems to be some sort of stutter when moving fast.

- Lock-on : i don't get it, in the 2019 release, you could only switch locked-on enemies when stationary, why the heck didn't they fix it for the S.E ? Again, this is a fast paced game where you can't switch locked-on enemies when on the move ? why ? This actively hurts the combat since you have to stop for half a sec. to re-position your character in the midst of all the chaos.

Played it, enjoyed it for what it was back in '19, bought the S.E a couple of weeks back and i still have the same thoughts, for me, it's just a "good" game but nothing really memorable, then again, it's been a while since we had a good character action game (JPN one at that) so i understand why some people go nuts.
To be frank - when talking about DMC games - DMC3 still reigns supreme, heck , i even preferred DMC4 with all its padded out glory compared to DMC5.
When talking about character action games in general, i still think that Ninja Gaiden 2 is still the best one even after 13 years from its release.
 
OG NG2 is based. All I can say is, if you have a One or Series; buy it.

But I actually prefer the mechanics of DMCV. The first game I bought on PS5 was DMCV SE. I almost fainted when I used Vergil in LDK mode. That music track ramping up when hitting S, finishing a horde of demons with a well timed JCE just puts me in the zone.
 
Quite opposite actually i f****** love fun.

Now i'll ask you, what's fun on a game that throw at you a new playable character right when you are starting to assimilate to a character you're playing and keep cutting momentum of learning and mastering during the entire campaign? i think the devs missed it and weren't aware about one of the aspect that make a BTA so exciting and fun.
What's fun about hopping between three distinct super powered demon hunters, each with their own kickass rock theme song? Yeah, you're right. That sounds boring.
 
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Hi everyone,

I'm a big fan of DMC, i replayed many time most of them, specially 1 and 3 (my favorites), DMC5 for me could have been one of the best, but there was something i really disliked about the game and it was...

3 main playable characters, yes, i mean it sounds great on paper, but it has its disadvantages too, mostly on cutting the momentum of learning and discovering a character.

Example: You beat a stage, you just destroyed a boss, you got new weapon, then pick new abilities in the shop, and you're about to try all the new stuffs and THEN... You will be given another character that's entirely different gameplay wise, and then same happen with this one, you learn his basics, and just when you start enjoying and going deeper and then HOP... here's another character, and it's like this for the entire game. And once you go back to the before character you actually almost forgot what techs did you bought and what's input of this one, and also the inputs of the new weapon you unlocked last time you played him ect, and that's pretty much the cycle of the entire game.

What remind me of this is that i just started a new game of Bayonetta (one of my favorite game of all time, that i didn't play in a while), i'm not gonna go deep on why Bayonetta is amazing, but after DMC5 playing Bayonetta that focus on only one character's adventure where you won't lose momentum of going deeper gameplaywise every 5 minutes like DMC5 does it. And i actually played DMC5 day by day, so i can't imagine if somebody played it like once per week or something like this.

I've seen people having similar complains with TLOU2 because it was a bit similar case, but personally it didn't really bother me in TLOU2 because there was mainly 2 mains characters and you play both of them around 15 hours each with mainly one switch cut in the middle of the game (there one other at the very last of the game but not that a big of a deal, won't go deep for no spoil but if you played the game you know), in DMC5 it's like 3 characters and you switch each every around 15, to 30 minutes, also in TLOU2 the 2 mains weren't vastly different gameplay wise so it also what make it not that a big of a deal (at least for me), compare to DMCV where the 3 mains plays vastly different, honestly idk for me it really was a bad idea the thing of 3 characters in DMCV, but maybe it was just me, or other people felt same? Share you thoughts.
I liked it, but I did mind the environment reuse and the feeling of backtracking… it seems like the budget was spent on two or three locations and then that's it.
 
Quite opposite actually i f****** love fun.

Now i'll ask you, what's fun on a game that throw at you a new playable character right when you are starting to assimilate to a character you're playing and keep cutting momentum of learning and mastering during the entire campaign? i think the devs missed it and weren't aware about one of the aspect that make a BTA so exciting and fun.
If you want more time to learn a character, just replay their levels. Or use the extensivd training room. Would you rather they cut out two whole characters just because you're a slow learner? The multiple characters were one of the best things about the whole game. There's also the fact that it usually takes two or three full play throughs before you totally master it. Wow this thread has me annoyed.
 
I know I'm I the minority but DMC5 was really disappointing to me. Yeah the combat system is great (specially Dante) and the RE engine is really well optimized pushing out nice visuals at 60fps even on modest hardware (uncanny valley faces though)

But everything else about the game was lacking IMO...it almost sort of felt low budget.
The environments are boring as fuck and you spend half the game running through nearly identical "demonic" hallways (notice how all the RT analysis and comparisons are in the opening level...because it's the only decent one).
Enemy variety is lacking
The level design which used to have a bit of exploration and even puzzles has been stripped down to little more than walking in a straight line from one combat arena to the next
And yeah I'd have preferred just having Dante with more weapons. The multiple characters broke the pacing and V in particular was kinda boring to play as.

I know this isn't how game development works, but to me the game felt like they spent a really long time perfecting the combat, then they were like "ok we've got it, now let's build the game"...and then realized the budget was 80% gone and the release date was 5 months way.
 
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What's fun about hopping between three distinct super powered demon hunters, each with their own kickass rock theme song? Yeah, you're right. That sounds boring.
There was nothing fun about playing with V. Probably the worst character I have ever used in an action game.
 
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Yeah that's why I ended up dropping the game. There was alot of good but I hated the character switching. Once they switched to V, I was done.
 
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