Good to hear, thanks for the info.PS Move Nav Controller confirmed to support PSVR (for those of you who want an analog for movement)
Yes! I love that thing.Wooo....my move contollers will live on
Now just need something awesome to support the sharp shooter I got for Killzone / Resistance 3.
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Great news. There is no good alternative to moving around in game. two moves just cant do it properlyPS Move Nav Controller confirmed to support PSVR (for those of you who want an analog for movement)
I loved move in KZ3 and resistance but hated the sharpshooter. The reason was that I found it very awkward to pivot my whole upper body to nudge the screen around.Wooo....my move contollers will live on
Now just need something awesome to support the sharp shooter I got for Killzone / Resistance 3.
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Also hope to see Sports Championship revived. Specifically Disc golf.
PS Move Nav Controller confirmed to support PSVR (for those of you who want an analog for movement)
Is it compatible with PC? Would be nice to have all that VR content *coughporncough*
PS Move Nav Controller confirmed to support PSVR (for those of you who want an analog for movement)
PS Move Nav Controller confirmed to support PSVR (for those of you who want an analog for movement)
I loved move in KZ3 and resistance but hated the sharpshooter. The reason was that I found it very awkward to pivot my whole upper body to nudge the screen around.
With PSVR however the screen / view will be independent of the controller (i.e. your head) so the sharpshooter will probably be a great peripheral with PSVR.
PS Move Nav Controller confirmed to support PSVR (for those of you who want an analog for movement)
I really don't think Sony have a lot of confidence in PSVR what with reusing these old controllers. Reeks of half assed effort, low investment throwing shit at the wall to see if anything sticks. By every account the Vive wands and Oculus Touch are what take the experiences to a next level.
People seem to forget that they already designed a new Move controller for use with PSVR.
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By every account the Move controllers work great with the experiences that have been demo'd so far.I really don't think Sony have a lot of confidence in PSVR what with reusing these old controllers. Reeks of half assed effort, low investment throwing shit at the wall to see if anything sticks. By every account the Vive wands and Oculus Touch are what take the experiences to a next level.
I really don't think Sony have a lot of confidence in PSVR what with reusing these old controllers. Reeks of half assed effort, low investment throwing shit at the wall to see if anything sticks. By every account the Vive wands and Oculus Touch are what take the experiences to a next level.
http://blog.releases.com/home/2015/11/2/playstation-vr-games-in-the-works
Didn't check to see if there is anything missing from their list or the list here, but it seemed appropriate to include in this thread just for fun. The above link has videos for each title in their list.
By every account the Move controllers work great with the experiences that have been demo'd so far.
I'd say the Move controllers work wonderfully and it's a good solid "move" on Sony's part.
They seem to have the utmost confidence to me. It's the platform that is most suited for success right now IMO.
any chance netflix and youtube get on board?
Fools not to. For YouTube can you even get your mind around VR commercials?
any chance netflix and youtube get on board?
I really don't think Sony have a lot of confidence in PSVR what with reusing these old controllers. Reeks of half assed effort, low investment throwing shit at the wall to see if anything sticks. By every account the Vive wands and Oculus Touch are what take the experiences to a next level.
What you mean reusing the controllers that 10m+ people already have, lowering the barrier to entry for PSVR to those most likely to buy PSVR? (I.e. Loyal/hardcore Sony fans)
Reusing the controllers that were part of the genesis of the PSVR headset back in 2010?
Reusing controllers that still stand up technologically when it comes to positional tracking?
Clearly a demonstration of 'no confidence' in PSVR.
Yup. Just look at the controller to see how committed Sony is to VR. They didn't add the lightbar just so you could mess around with mini robots or have a siren on your controller in GTA; it was designed with VR from the start.People seem to forget that they already designed a new Move controller for use with PSVR.
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How are the Rift and Vive taking advantage of the dual analog sticks?There were probably 500 million Dual Shock 3's in circulation, that didn't stop them from doing a DS4 that almost everyone agrees is superior. Don't get me wrong, you can dig into my post history to see I was a huge champion of Move. I love it and would be over the moon if the KZ3 control scheme had become the defacto standard in console shooters. The problem with Move (and now the Navigation) though is that it objectively doesn't reach feature parity with the competition. There is no configuration that allows both hands to be tracked with analog sticks. That's not even getting into all the subjective impressions out of the various trade shows (GDC, E3) that suggest Move in general does not have the fidelity of Valve's Lighthouse powered wands or Oculus' Touch, and feels more "jankey".
Yup. Just look at the controller to see how committed Sony is to VR. They didn't add the lightbar just so you could mess around with mini robots or have a siren on your controller in GTA; it was designed with VR from the start.
There were probably 500 million Dual Shock 3's in circulation, that didn't stop them from doing a DS4 that almost everyone agrees is superior. Don't get me wrong, you can dig into my post history to see I was a huge champion of Move. I love it and would be over the moon if the KZ3 control scheme had become the defacto standard in console shooters. The problem with Move (and now the Navigation) though is that it objectively doesn't reach feature parity with the competition. There is no configuration that allows both hands to be tracked with analog sticks. That's not even getting into all the subjective impressions out of the various trade shows (GDC, E3) that suggest Move in general does not have the fidelity of Valve's Lighthouse powered wands or Oculus' Touch, and feels more "jankey".
Personally I think Sony will launch a revised Move controller at some point - maybe at launch, more likely 6-12 months in when they've got an idea of where the market is going & also because IMO that's a reasonable amount of time to get consumers to part with some additional funds.
Google cardboard is the platform most suited for success, that doesn't mean it's good or optimal.
Personally I think Sony will launch a revised Move controller at some point - maybe at launch, more likely 6-12 months in when they've got an idea of where the market is going & also because IMO that's a reasonable amount of time to get consumers to part with some additional funds.
Not really the best form for 3D tracking though.
Social screen? Haven't heard that mention anywhere before.
Sony called it social screen from the start. It is either mirroring what VR user is seeing, or showcasing brand new camera view for couch coop players.
give me PSVR @ $299 and I'm in
Yes, exactly.
I'm waiting for Sony or a dev to implement a social screen on a horror game where a player viewing the TV can trigger horror events to the VR headset wearing player. Such a creative feature![]()
I'll be able to try PS VR for the first time tomorrow. I'll share my impression tomorrow.
Shu has talked about this before, it was an internal demo created in house. Can't find the link now but it was back in 2014.Yes, exactly.
I'm waiting for Sony or a dev to implement a social screen on a horror game where a player viewing the TV can trigger horror events to the VR headset wearing player. Such a creative feature![]()
I just tried London Heist on PSVR. I am thoroughly mindblown
Wow at the demo, the PS move works really well, and i was able to interactive with many things in the game.
While inside the car, i was able to grab and toss the drink can, turn the radio dial, the air condition switch etc. I even tried grabbing the car door handle and was able to open it. But i closed it almost as soon as i open it as i didn't want to try anything funny. When the action starts i grab the gun, open the glove compartment, and start playing.
Firing the gun and reloading is pretty easy. I gunned down several people on bikes and vehicles and i also tried firing at the wheels to put them down.
I'll put up some photos soon
I just tried London Heist on PSVR. I am thoroughly mindblown
Wow at the demo, the PS move works really well, and i was able to interactive with many things in the game.
While inside the car, i was able to grab and toss the drink can, turn the radio dial, the air condition switch etc. I even tried grabbing the car door handle and was able to open it. But i closed it almost as soon as i open it as i didn't want to try anything funny. When the action starts i grab the gun, open the glove compartment, and start playing.
Firing the gun and reloading is pretty easy. I gunned down several people on bikes and vehicles and i also tried firing at the wheels to put them down.
I'll put up some photos soon