Let's talk Sega Saturn (specifically imports)

anotheriori said:
hah for some reason i read that as Glove On Fight.

Nope, Groove On Fight can be thought of as "Power Instinct 3," but the cast is completely new. The one returning "character" is actually both of the twin grannies strapped back to back. :lol

I read that the Saturn version, even though using the 1MB RAM cart, was missing a fair bit of animation. Is this game emulated yet? :)
 
Not a great conversion on the Saturn, but I've always liked Fighting Vipers in the arcades. You can pick this up for next to nothing these days.
 
Tsubaki said:
Grandia Digital Museum - although it is a fandisc, it's also a complete game in of itself. it's got 4 large dungeons to clear, with stuff to find. once you find everything, the game gives you an ending. best of all, they put effort into this fandisc by giving all the characters new spell chants, and for at least one character, spells you likely never saw in the original Grandia

Wow, thanks for the quick write-up. I always thought that this was a mere omake disc with production stuff to gawk at, I had no idea it had gameplay elements. I must pick it up the next time I'm shopping around for imports then.

This is indeed a great thread. :D
 
sunshine buddy said:
Not a great conversion on the Saturn, but I've always liked Fighting Vipers in the arcades. You can pick this up for next to nothing these days.

Make sure to get the import for PEPSIMAN. :)

But pretty much everything found in Fighting Vipers is in Fighters' Megamix.
 
Jr. said:

GameFAQs is a decent start, but it's not always the end. Many FAQs on GameFAQs are pisspoor, particularly for obscure imports.

For example, the one GameFAQs faq on Napple Tale is horrible. There are so many translation errors ("What is a RESIPO : it's a part of a Pafet. You need four resipos to create a pafet", when the japanese says RESHIPII/RESIPI" which is obviously a recipe) that I feel sorry for anyone who uses it. Alan Kwan's FAQ is far more complete and vastly superior.

And there are cases where there aren't FAQs at all. Growlanser has no GameFAQ, but there are Japanese walkthroughs out there.

There are many FAQs that refuse to be lumped with the anything-goes type of FAQing that GameFAQs has, even if it is the most popular.

You should still check there first, but it's hardly a one-stop shop.
 
Tain said:
I second Leynos 2 and Elevator Action Returns. Dezaemon 2, a shooter construction kit, is also fun to mess with.

Though, come to think of it, it requires a memory cart that can be directly saved to, not the 4-in-1. That or the Saturn floppy drive. Good luck with that one.

Here's a third vote!!
 
Lyte Edge said:
Well, '95-'97 is supposed to be the first KOF collection hitting the PS2 this year, and I'm sure it will at least have the CD soundtracks. :)



I agree with you completely. I don't regret my purchase of Rebout, and the extras on the disc, mini mook, and the included Neo Geo CD Controller 2 make for a nice package, but even though the game looks great with the new high res filtering technique and has some awesome 3D backgrounds, it still animated like KOF '94, and it still plays the same, meaning it's fun to go back to and mess around in, but feels very dated. Even '95 would have been better as it added moves and some other tweaks. They did add in Saishyu and Rugal as playable characters, and Team Edit, though.

Some Rebout screens I took recently:
kensoulucky7xg.jpg

maitakuma0kd.jpg

kyoandy5jy.jpg

Yeah, I've been dying to see this and a friends of mine has been raving about it all holiday break. I've been to busy to go and check it out. I hear it use high-res sprites. Any chance of it being released stateside? I'd buy it in a heartbeat!
 
ourumov said:
I would like to add to this that when using the 4MB cart from SEGA|CAPCOM, the SNK games won't work properly. It's sad that an official product gives that kind of trouble but it's true.

I don't think I've ever experienced a problem, but I can check. Are you sure it's not a bad cart or problematic slot? I never took the 4MB cart out of my Saturn and everything was cool for me with both US modded and Japanese Saturn.

PKTaromaru-01.jpg



Awesome game...


Oh yeah, this is one of my most prized games in my entire Saturn collection, one helluva game and awesome co-op!!
 
Can you guys tell I'm loving this thread. ;)

I won't rehash a lot of what's already here, but I will put in a word for the Thunderforce Collection disc's 1 &2. And one of my first imports X-Men: Children of the Atom. The import version was THE best home version despite that 'questionable' Nick Rox Gamefan review many moons ago. The US Saturn version was destroyed by Acclaim, and I won't even discuss the PS1 version. I loved the SNK stuff on the Saturn some was less than perfect but good enough for the time. (Samurai Shodonn 3, Metal Slug, and a lot of the KOF games turned out pretty good). This thread has pulling my Saturn out from under my downstairs entertainment center.
 
Apharmd Battler said:
And one of my first imports X-Men: Children of the Atom. The import version was THE best home version despite that 'questionable' Nick Rox Gamefan review many moons ago. The US Saturn version was destroyed by Acclaim
Huh? Please tell us how. I've passed up the import version in Japan since I knew there was an American release. So the import is better somehow?
 
Apharmd Battler said:
Yeah, I've been dying to see this and a friends of mine has been raving about it all holiday break. I've been to busy to go and check it out. I hear it use high-res sprites. Any chance of it being released stateside? I'd buy it in a heartbeat!

Yeah, Rebout uses a new filtering technique; all the sprites have been made high res and have more facial detail. They are still the same sprites from '94 though, and animation/game play is exactly the same, so if you're going to get a KOF game on PS2 that really lasts, go with 2002 or 2003. No chance of the game coming out Stateside by itself; someone on Neo-Geo.com sent a letter to SNK USA, and the repsonse was that an Xbox version might be likely, but they say that about everything. :P If anything, the game will come out as part of a compilation only. It's too bad that Rebout will probably remain online-only in Japan though; no way would SNK USA give us online play over here on the PS2.

Apharmd Battler said:
The import version was THE best home version despite that 'questionable' Nick Rox Gamefan review many moons ago. The US Saturn version was destroyed by Acclaim, and I won't even discuss the PS1 version.

Huh? I don't remember the U.S. version being any worse except for the "Acclaim" logo on the box and in the game. ;)

X-Men (and Marvel Super Heroes) is one the main reasons I play CPS2 games emulated only now. The Saturn version was missing a lot of frames, and like you said, let's not even talk about the PSX version. :lol
 
Had a quick scan and was reminded ....

Denpa shounen teki game

1-7 player mini game collection, with deliberately terrible graphics, including a mound of shit waving a japanese fan. *see new avatar in 10 seconds or so*

not a paricularly great game, but certainly odd, and worth adding to a saturn collection
 
I do vaguely recall the US version of X-Men got hacked up even more than the JP one. I was going to ask about that game, actually as either version are inexpensive and I played it in the arcades (and on Saturn) a lot.
 
Some suggestions that haven't come up too much already:

Galaxy Fight is a really nice little game. I got my Neo cart today since I'm a bit obsessed with the game for some reason (read: Roomi), but the Saturn port is fine. Really cheap and you could get a US copy if you want.

Groove on Fight is a weird tag fighter with some cool characters. Fairly deep combo system.

Golden Axe the Duel actually isn't that bad. It rips off Samurai Shodown in every way possible, but is better than most rip-offs.

And if you're up for some, ahem, X-rated mahjong, check out Super Real Mahjong 5 and 6. Good, newbie-friendly games with great graphics.
 
Lyte Edge said:
All the SNK fighters are of varying quality and none of them use the 4MB RAM cart. Most use the 1MB RAM cart and should work with the 4MB cart anyway, but they wouldn't take advantage of it. I remember reading that SNK never wanted to use the 4MB cart since Capcom developed it, which is a shame, since their ports could have been perfect. :\ I'd recommend the Real Bout Fatal Fury/Real Bout Special collection, Samurai Shodown III, KOF '95 (it actually uses its own ROM cart and is one of the better Neo ports), KOF '96, and KOF '97. They made a KOF collection with all three games, BTW. Samurai Shodown IV is unfortunately plagued with slowdown. Avoid Fatal Fury 3; it doesn't use a RAM cart and has terrible loading times. Galaxy Fight is a good port and a decent game, Waku Waku 7 is an awesome game but it doesn't look as good as the Neo version, and while not a Neo-Geo game, Astra Superstars is the follow up to Waku Waku 7 and is definitely recommended. The game plays very differently than other fighters, but it's good wacky fun, and one of the best-looking Saturn fighters out there.

SNK fighters are probably some of the few cases where the PSX versions were better overall: RBFF has better sound quality and only one win pose was cut from the animation, SS4 is missing frames but plays very smoothly (and got Cham Cham in Vs. Mode), and RBS on the PSX is actually an upgrade to the game with new graphics, anime cut scenes, a new boss, and new moves.

Oh, and avoid Final Fight Revenge at all costs, unless you want it just for the sheer novelty of owning such a horrible game. I couldn't resist it for $20 some years back myself. :)

Along with Vampire Savior, Marvel Vs. Street Fighter, X-Men Vs. Street Fighter, and Street Fighter Alpha 3 are all excellent conversions. Alpha 3 does have load times despite using the 4MB RAM cart, but it's the best version of the game on a home console. D&D Collection is a great BEU, but be warned that it is also plagued with long load times.



Word of warning: The Japanese Panzer Dragoon Saga does not work on U.S. systems, even with a converter IIRC, which is why it never sold for very much in the aftermarket. (The U.S. version also doesn't work on Japanese Saturns)

Samurai RPG is only recommended if you are a HUGE Samurai Shodown fan. If you are, go for it; it's very linear and straight-forward; I beat the Neo CD version years back before I knew one word of Japanese.

This thread makes me want to hook up my Saturn now. :) I actually have yet to try the English Keioyugekitai I got months back from work (used to own the Japanese version). I stopped playing my Saturn once I got my Xbox modded. I don't mean to derail the thread, but nothing beats being able to play the arcade versions of all the 2D fighters mentioned in this thread with zero load times, no crappy sound problems, and no slowdown.

Some of the games mentioned in this thread (particularly in Mr Furious' post) are pretty rare; not sure how much they go for anymore though. If you are interested in the Cotton games, just get Boomerang; it's an upgrade to Cotton 2 so don't bother getting it. Elevator Action returns ROCKS. Damn, I am hooking up the Saturn tonight. :)


::sigh::

Y'know....a lot of the times I read Lyte Edges posts and often think..."This guy makes some great posts and quite a few of them I agree with".

Well, this time my friend, you've come through with flying colors with what is arguably your greatest post on Gaming Age. You've hit the nail square on the head when it comes to the Saturn import scene. Everything you said I can attest to.

This thread brings back some serious memories for me, as I had invested hundreds of dollars into my chip modded Saturn, 4-in-1 cart, and an absolute FUCKLOAD of import games, most of which are certainly on the lists above!

Now...if you want my honest opinion on what I consider the greatest, most pixle perfect port of an arcade game to the Saturn, it is this gem right here....

VampireSavior.jpg


....I cannot tell you how beautiful a port this game is on the Saturn. The first time I hooked up my MAS stick to play this bitch over 5 years ago I was in heavan!!! There are NO flaws in this game from the CPS2 version! It's PERFECT!!!!

Marvel vs Streetfighter and X-Men vs Streetfighter are also pretty damn near exact, but they're not perfect. Vampire Savior, is PERFECT!! I fell in love with this game through the Saturn.

And yeah, Radiant Silvergun, Cotton Boomberang, Mischeif Makers, Hermie Hooperhead, D&D Collection, Cyberbots etc, you name it I had them. And they all fucking rock. I imported Saturn game after Saturn game after Saturn game, only to sell them all off on ebay cuz I was broke
cry.gif


Lyte Edge will you forgive me for sellng my saturn collection?
cry.gif


Or am I dead to you now?
cry.gif
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Lyte Edge said:
Yeah, Rebout uses a new filtering technique; all the sprites have been made high res and have more facial detail. They are still the same sprites from '94 though, and animation/game play is exactly the same, so if you're going to get a KOF game on PS2 that really lasts, go with 2002 or 2003. No chance of the game coming out Stateside by itself; someone on Neo-Geo.com sent a letter to SNK USA, and the repsonse was that an Xbox version might be likely, but they say that about everything. :P If anything, the game will come out as part of a compilation only. It's too bad that Rebout will probably remain online-only in Japan though; no way would SNK USA give us online play over here on the PS2.



Huh? I don't remember the U.S. version being any worse except for the "Acclaim" logo on the box and in the game. ;)

X-Men (and Marvel Super Heroes) is one the main reasons I play CPS2 games emulated only now. The Saturn version was missing a lot of frames, and like you said, let's not even talk about the PSX version. :lol


Thanks for the heads up on Rebout, now SNK need to release a NTSC version. But they'll give us KOF:Impact?! (Even though I kinda like it in a cheesy way). ;)

The US version of XMen:CotA was the worst import translations brought to the west. Sure the original was missing some animation, but you have to keep it in perspective. When it was released and what consumers would settle for (i.e. Street Fighter on the SNES was considered arcade perfect at it's time). The Acclaim port had more missing frames of animtion and even crappier load times. I played them side by side at a friends house and we couldn't believe it! Just play Omega Red vs. Colossus on Sprial's stage if you have both versions and then you'll see. But that's only if you're a nitpicky arcade fanboy. I just remember how in that one issue of Gamefan beat this game up for no apparent reason other htan he wasn't happy about the animation (considering that no system at the time could probably do it until the advent of the 1MB and 4MBRAM carts). Don't get me wrong I rememebr the PS1 version getting raked over the coals in reviews as well and it should have. But when I would have friends over to play the Saturn import they were surprised at how well the game was done, and more importantly how well it played. And many went out and imported it because it was one og their favorite fighters (it''s one of my top 5 CPS2 games). But that was back in the days when gaming mag reviews were gospel. ;)

I preyed that Capcom would redo it on the Saturn after the RAM carts, but that's oK thanks to emulation. <hugs modded XBox and X-Arcade joystick>. ;)

Oh and don't forget Fatal Fury: Real Bout on the Saturn. <thumbs up>
 
i had the chance to buy taromaru for about $70 a few years ago. wish i'd jumped at it. opinions of it are mixed, but it looks cool, and apparently hiroshi iuchi of silvergun and ikaruga fame worked on it while he was away from treasure. i guess i might pay the absurd ebay prices, play my fill, and then resell it.
 
Apharmd Battler said:
The US version of XMen:CotA was the worst import translations brought to the west. Sure the original was missing some animation, but you have to keep it in perspective. When it was released and what consumers would settle for (i.e. Street Fighter on the SNES was considered arcade perfect at it's time). The Acclaim port had more missing frames of animtion and even crappier load times. I played them side by side at a friends house and we couldn't believe it!
I still don't follow. Are you saying that the Japanese SAT X-Men: CotA is not the same SAT port that Acclaim released in America?

That would be SUPER weird.
 
BenT said:
I still don't follow. Are you saying that the Japanese SAT X-Men: CotA is not the same SAT port that Acclaim released in America?

That would be SUPER weird.


Look, I don't know what the hell Acclaim did but somehow their translation was freaking garbage. They must've did something to the code. And I totally agree with you that it's weird. That's the same thing we thought when we rented it. I think one of my pals still has the US version laying around. If I can get my hands on it I'll do a quick test to see if my memory is correct. I damn sure it is though, becuase I know of many who bought the import after seeing it played. I know for a fact we did the Omega Red comparision, but it has been some time ago (almost 10 years if my memory is correct). I will verify and post my findings, last thing I want to do is spread a rumor. Sorry to take this post off subject, but I think this is something many need to know. Now back to Astra Superstars..............
 
Apharmd Battler said:
Thanks for the heads up on Rebout, now SNK need to release a NTSC version. But they'll give us KOF:Impact?! (Even though I kinda like it in a cheesy way). ;)

Don't even get me started on Maximum Impact (as in, DEFENDING it)...I think it's a great 3D fighter that is clearly designed to get people playing KOF that normally would pass over the 2D versions, and it succeeds quite well in that regard. Solid 8 out of 10 in my book. :)

The Acclaim port had more missing frames of animtion and even crappier load times. I played them side by side at a friends house and we couldn't believe it!

Are you SURE you're not confusing the game with the PC port or the PSX version? There shouldn't be anything different; it would have been all over the place if Acclaim had butchered the game.


Does anyone know if the Saturn ever got an S-Video cable? Any idea where I could find one if it did?
 
Marvel Super Heroes vs Street Fighter is a must own - one othe best (if not the best) in the VS series. I was always amazed at the lack or load times for this and Xmen VS back in the day - it was the first time I actually felt like I was playing an arcade game in my house.
 
drohne said:
i had the chance to buy taromaru for about $70 a few years ago. wish i'd jumped at it. opinions of it are mixed, but it looks cool, and apparently hiroshi iuchi of silvergun and ikaruga fame worked on it while he was away from treasure. i guess i might pay the absurd ebay prices, play my fill, and then resell it.

I'll say it again: The graphics are good. Its 2 player. There's enemy possession, and the game is rare as hell.

But the control sucks. You have to have that little kanji symbol on an enemy to either hit them or possess them, you can only possess the lowest of enemies, and your charge attack is weak. Hell, if Taromaru had the gameplay setup of a game like say, Shinobi 3, it would be golden, and I would rave about the game like it was Radiant Silvergun or something. But as it stands, the gameplay is too wacked for me to wholeheartedly recommend it, especially for the prices that it goes for nowadays.
 
Synbios459 said:
What about Street Fighter Zero 3? Is it better than the DC one?
Yes. It's truer in gameplay to the arcade original than the PSX or DC versions. It also has the best 2D graphics by far, with just a tinge of rare slowdown.
 
BenT said:
Yes. It's truer in gameplay to the arcade original than the PSX or DC versions. It also has the best 2D graphics by far, with just a tinge of rare slowdown.

So in other words, the game isn't arcade perfect (the slowdown occurs mainly during certain characters' V-Ism combos, but doesn't affect game play in any significent way), but it is the best home version of the game that was made, mainly because of the visuals (closer resolution to the arcade version, no pixellation, bigger sprites than DC and PSX versions) and IIRC a few extra frames of animation for the home console-only characters.

Although technically you could say that the DC version is the closest, since Capcom later turned it into a Naomi-based arcade game under the title "Street Fighter Zero 3 Upper." :)
 
mr jones said:
I'll say it again: The graphics are good. Its 2 player. There's enemy possession, and the game is rare as hell.

But the control sucks. You have to have that little kanji symbol on an enemy to either hit them or possess them, you can only possess the lowest of enemies, and your charge attack is weak. Hell, if Taromaru had the gameplay setup of a game like say, Shinobi 3, it would be golden, and I would rave about the game like it was Radiant Silvergun or something. But as it stands, the gameplay is too wacked for me to wholeheartedly recommend it, especially for the prices that it goes for nowadays.

I agree with you. I had a chance to play the game years back after it was first deemed rare; a customer brought it in (I think he paid over $100 for it back then), and I wasn't impressed. Looked good, but played like crap. I used to hear comparisons to Castlevania, but I don't know what those people were on. Then again, I think an ad in Gamefan said just that, and after reading that huge thread on TNL about the GF staff, maybe I do. :lol
 
It's too bad Lyte edge didn't play Vampire saviour.
 
isamu said:
It's too bad Lyte edge didn't play Vampire saviour.

Huh? Of course I did. :) I have the game on both PSX and Saturn (along with Vanpire Hunter), and Vampire Chronicle on the DC and PSP as well. That's one of my favorite fighting games of all time! I didn't list any Capcom games in my recommendations because everyone else already did. :) I own every single Capcom fighter released on the Saturn, even crap like Final Fight Revenge and Street Fighter Real Battle On Film.
 
yeah, most people seem to think taromaru is weak, although it has its fans. i certainly wouldn't buy it to keep at the current absurd prices ($200-$300 now...wasn't it ~$150 a few years ago?). i've been curious about it for a long time, though, and i could probably buy it, play it, and sell it for roughly what i paid.
 
mr jones said:
You poor, poor soul.

I got it for like $20. Posted that earlier in the thread. :)

Okay, here's a bunch of screens I just took with my capture card for some of the Saturn import games mentioned in this thread. I can't keep these pics up for more than a day or two since it took away all my hosting space on Imageshack to put them up!

Dracula X: Nocturne In The Moonlight
Here are pics of what some of the things that got added into the Saturn version. A sound test, Richter playable from the start, and Maria as a playable character. There are also two new areas in the game that were added as well.



Groove On Fight

The third game in Atlus' Power Instinct series. It's a tag-team fighter like X-Men Vs. Street Fighter. One of the interesting things about the game is that when a character runs out of life, they don't disappear from the screen. You can then pick up the "corpse" and toss it at your opponent!


Final Fight Revenge

One of the CRAPPIEST fighting games ever made. CHECK OUT THOSE KILLER GRAPHICS!!!! What's amazing is that this game, after bombing in test locations, was still ported to the Saturn....

...in 1999. Yes, 1999, AFTER the Saturn was essentially a dead system and the Dreamcast had already been released almost a year earlier. And yet Capcom wouldn't release Capcom Fighting All-Stars for the PS2. Strange. Another interesting note is that this game was developed by Capcom USA...who is rumored to be working on the next Street Fighter game. GETTING EXCITED YET? ;)

Probably the only thing "good" about this game is how laughably bad it really is. There are some humorous super moves, too, like Poison dancing on a stripper's pole, and "3D" elements where you play as Guy and throw shuriken why your opponent dodges them, drive a police car trying to run over your opponent as Edi E., call a tank (or was it a helicopter...I can't remember!) as Rolento, etc. I cannot stress how much of a piece of absolute GARBAGE this game was.

 
Part two

A lone scene from the intro of Keio Flying Squadron 2. I ran out of space to host all the game play pics, sorry!



Astra Superstars
Third in a series of fighting games published by Sunsoft, this game followed Galaxy Fight and Waku Waku 7, both of which also saw Saturn releases. Unlike the first two, however, this game was not released on the Neo-Geo and was Saturn-only. It makes use of the 4MB RAM cart and still looks pretty good even today. It seems to be running at a higher resolution than most other Saturn fighters, but that won't show in these pics thanks to my crappy capture card! Yes, there's a character named LETTUCE. Think that's weird? The development team is called "Santa Claus." Yes, SANTA CLAUS.





Fighters' History Dynamite

This fighting game, known for being the title that Capcom sued Data East over being too similar to Street Fighter II, saw a late release on the Saturn in 1997, having been originally released on the Neo-Geo in 1994. Although the game comes with the 1MB RAM cart and makes no mention of this feature, you can play it with a 4MB RAM cart as well, and after a somewhat lengthy initial load, the game will have ZERO load times inbetween matches. You can also choose to play the game in English mode, renaming it to "Karnov's Revenge," and use the arranged soundtrack from the Neo CD version, making it the best version of the game that was released.


That's all I can post for now. I took some Street Fighter Zero 3 screenshots, but no space left to host them!
 
Lyte Edge said:
Huh? Of course I did. :) I have the game on both PSX and Saturn (along with Vanpire Hunter), and Vampire Chronicle on the DC and PSP as well. That's one of my favorite fighting games of all time! I didn't list any Capcom games in my recommendations because everyone else already did. :) I own every single Capcom fighter released on the Saturn, even crap like Final Fight Revenge and Street Fighter Real Battle On Film.

Then why the FUCK didn't you respond to me earlier thread?
 
isamu said:
Then why the FUCK didn't you respond to me earlier thread?

What did you want to ask me?

EDIT: OH SHIT YOU SOLD OFF YOUR SATURN COLLECTION?! WHY MAN, WHYYYY?!?!?!?!? :lol

Vampire Savior was BETTER than perfect. It had all the characters from Vampire Savior and Vampire Savior 2. I never did understand why the Savior 2 moves weren't added though.
 
Anyanka said:
I always wanted to play FH Dynamite. The first was pretty fun and the voice acting was funny. "Baked Potato!"
Don't forget "INEEDABOOTYSCRATCH!" :lol

I played the hell out of Fighters History at the local donut shop way back.
 
Anyanka said:
I always wanted to play FH Dynamite. The first was pretty fun and the voice acting was funny. "Baked Potato!"

Do you remember the game "Dark Legend," which was a 2D weapons-based fighting game similar to Samurai Shodown, but taking place in China? It was also developed by Data East.

Well, one of the more rare games on the Saturn is the sequel to this (I forget the name), which took the engine and turned it into a combo-filled fighter with air combos and big super moves, just like Marvel Super Heroes. It also had Yung Mie and Mizobuchi as playable characters for whatever reason. It was a pretty cool game; I took it and sold it to some college buddies years back; wish I hadn't done that looking back. :)

EDIT: It's called "Suiko Enbu: Fuuun Saiki"
 
Never heard of it, but it sounds cool. I do know Mizoguchi got his own game for Super Famicom that was like a FH 3.


Another cool SF clone was Martial Champion.
 
Anyanka said:
Never heard of it, but it sounds cool. I do know Mizoguchi got his own game for Super Famicom that was like a FH 3.

Do you have any info?? I've never heard of this and would love to see some screenshots!

Another cool SF clone was Martial Champion.

Haha, yeah, I remember playing it once in an arcade and being so amazed by it back in '93, and always hoping it would get released on the SNES (it came out for the PCE CD). Then I played the ROM years later and couldn't believe that the game had impressed me so much. -_-

:lol
 
Gamefaqs comes through yet again. It's called "Fighter's History: Mizoguchi Kiki Ippatsu!!" 1995 release. Can't find any pics though. :(

EDIT: I did just find a way to try it out, however. :D
 
Just do a search for Fighters history at Gamefaqs. I think there's a couple FAQs on it. From what I remember, it had this RPG style mode where you'd learn moves and customize your character.


Yeah, I always wanted MC on SNES too. I remember being really impressed by the scrolling and how large the sprites were. The boss Salamander was like HUGE. Back then it was so cool.
 
SEGA Saturn Magazine had a huge amount of stuff on import Saturn games. They were great.

One game I was always really interested in getting was Bomberman: Fight! It looked like a 3D Bomberman in an arena style.

There was also Bomberman: War, a Strategy Bomberman game.

Wonder if these will ever appear on the DS, some sort of Bomberman compilation would be sweet. Bomberman PSX, Saturn Bomberman, Bomberman Fight and Bomberman War.

So any people played Bomberman Fight?
 
Anyanka said:
Just do a search for Fighters history at Gamefaqs. I think there's a couple FAQs on it. From what I remember, it had this RPG style mode where you'd learn moves and customize your character.

There's a big FAQ on the game. What's interesting is that it also contains a full versus battle mode with nine playable characters (including the two newcomers from FHD) and a TAG MODE. This game was released in 1995...that's a year before X-Men Vs. Street Fighter and Fu'un Super Tag Battle/Kizuna Encounter. Could this be the first tag fighter?
 
Rlan said:
So any people played Bomberman Fight?

Yeah, Saturn Bomberman Fight!! ROCKED. Yet another Saturn game I wish I had kept; I only have Saturn Bomberman left. From what I remember, the game featured characters from various Hudson games (just like Saturn Bomberman did in battle mode) and what really made it unique were the multi-level stages.
 
Anyanka said:
Fighter's History is innovative! Capcom rips them off....

:lol Seriously! Data East should have sued Capcom as a way to get back for Capcom attempting to sue them. :)

The tag system is similar to what was later used in Fu'un Super Tag Battle. You have to go to a set area on the screen to change. There's a few seconds of load time when you do, so I guess this was pushing the SFC pretty hard. :)

Come to think of it, the third Ranma 1/2 fighting game on the SFC also had a tag mode, and it too released before X-Men Vs. Street Fighter did.
 
I have whatever Ranma fighter came out for SNES.

I just got done playing World Heroes 2 Jet. Fun, but Zeus is too hard.
 
why have i been avoiding this thread? i'm a saturn lovar.

Tsubaki said:
Sakura Taisen Hanagumi Taisen Columns - basically columns with a ST theme, which changes the gameplay since there are "supers"/hissatsu that you do once you fill up the meters. Kind of like SPFIIT in that way.
i want to second that. well, you have to like columns. it's the best version of columns ever made. simplistic (of course) but the way they made it competitive is leagues better than columns crown on GBA. and it's got sexyslick ST production values and a fun story mode. if you like teh fruity and teh columns, buy this game.

Lyte Edge said:
Dracula X: Nocturne In The Moonlight
Here are pics of what some of the things that got added into the Saturn version. A sound test, Richter playable from the start, and Maria as a playable character. There are also two new areas in the game that were added as well.
i'm going to have to go with ben here -- dracula X on SS is not worth getting unless you're a total fanboy who has to own every version. hell, dracula X is my favorite PS1 game and i'm an SS whore, and i still eventually ebayed my copy of dracula X (at a profit) when it was worth like $70.

the slowdown and dithering are bad, the controller mapping is meh (that game is definitely designed to be played with the PS1 pad)... also meh is the fact that you have to go to the subscreen and then a sub-sub screen to check your map, which results in mad loading. the new areas (one of which is like A HALLWAY) aren't that exciting, and are not worth it.

if you can find it for $20 (good luck) it's worth a taste -- hell, i beat it like 3 times -- but not worth any more than that. you'll want to stick to the PS1 version, believe me.

Rlan said:
One game I was always really interested in getting was Bomberman: Fight! It looked like a 3D Bomberman in an arena style.
i must admit i didn't play a lot of this, but it's not spectacular IMO. sorry, that's about all the detail i've got. =)

i'd like to casually semi-recommend willy wombat. it's by westone (wonderboy) fame. it's nowhere near as good as a wonderboy game, but you should be able to get it from ebay for sub-$20, and it might be worth a go. i played through most of it and thought it was alright. i don't have it anymore, so i can't really offer an up-to-date opinion. worth it for westone otaku, i guess.

let's see.. let me pull my saturn collection out of the closet. sorry if some of this gets redundant; i only skimmed parts of the thread.

pretty fighter X is a very, very, very mediocre 2D fighter, but it's got really fun anime intros/endings, silly character designs, and general amusing cheese. not worth a lot of money, but it's more interesting from a fanwank perspective than asuka 120%. asuka 120% is the one to play if you care about gameplay, though. advanced VG (was there an SS edition? i played it on PS) is the middle-of-the-road option; not enough cheesecake and fan content to be worth it from that perspective, and not enough gameplay to be worth playing.

of course rockman 8 came out both in the US and on the PS, but the saturn version has some good tweaks and i prefer the import cos of the botched localization.

jung rhythm is a bizarre parappa ripoff with bad cinemas, amusingly bad graphics, and over-the-top difficulty. but it also has a lot of bizarre charm. i recommend checking it out if you like music games. if anyone's curious, i can go into further depth.

chaos seed is a very promising looking ARPG from the makers of lufia II (never-land) but i haven't really delved into it yet so i can't offer an official opinion.

salamander deluxe pack plus is a must buy for life force fans. it's also over $50 in japan, so don't expect to get it on the cheap.

i am a BIG BIG fan of magic knight rayearth. the WD dub blows -- especially clef -- and they rebalanced the game to "too hard" as they used to be very fond of doing, so i recommend the import if you can hack it (groan.) it's an easy-breezy, beautiful 2D ARPG from rieko kodama (phantasy star, skies of arcadia.) think easy zelda 3 with very nice graphics and anime characters, and you're (more or less) there.

i'm fond of the clockwork knight games and also shin shinobi den, but none of them are OMFG classics. they're fun 2D games, all short, a bit memorization heavy, but charming. go for the import SSD because vic tokai (!!) cut the opening cinema (live action!!)

the falcom classics remakes of ys and ys II have been superceded by ys eternal story on PC/PS2, IMO, for anyone who's curious.

mobile suit gundam is a fun 2D mech shooter that does a decent job of telling the story of gundam (it got me really interested in the anime before i had a chance to see it.) it's not a stellar shooter and not for hardcore shmuppers, but it's charming and enjoyable IMO. i had a blast with it at the time, and it's also quite cheap, i believe.

kururin pa! is a fantastic dropping puzzle game. there's also a sequel called shingata kururin pa! which has rather harder play mechanics (more setup involved) that i'm not as fond of, but the savant types who love tetris attack will appreciate. both/either are worth seeking out. both are also available for PS1.

i also happen to own taromaru and i don't think it's that special. i should start renting it out. if you want to try it, make friends with me. =P
 
This is veering off topic but...

Do you remember when it was the SS/PSX/N64 era and there were tons of Sega Saturn fansites like Dimension S, Dave's Sega Saturn Site, etc, and each and every one of them covered Saturn imports and many allowed readers to submit their own reviews and impressions? Many of these pages are long gone.

Why hasn't there been anything since?

I was hoping that the Dreamcast, naturally, as the SS followup would have its own community. But it never happened. Sure there were a few dedicated fansites like The Swirl and whatnot, but it was a far cry from the Saturn online community. The Dreamcast had tons of imports, many excellent ones, that never came out here, yet I would consider them to be the creme of the crop as far as the game library is concerned. I would have liked to have a community or place to submit my experience with games like Culdcept II, Napple Tale, Sakura Taisen 3, etc to hopefully get the word out and get people interested in those games. Likewise, it would have been awesome to receive impressions of games I didn't know too much about without having to fork $60 to find out.

What changed in the DC era? Did gaming just go completely mainstream or what?
 
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