Lies of P is getting difficulty options to make the Soulslike more accessible

Hideous Snake

Gold Member


Lies of P: Overture will introduce difficulty options to try to increase the number of players who can enjoy the game.

Game director Jiwon Choi:

We wanted to make sure a wider audience of players could play the game
So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.

 
Good.
I thought it was way too hard on some 2nd half-late game bosses.
Like not hard hard but unfair hard. Superhuman hard.
I did still beat nameless but it was at 2% rarity when I did it and checked the achievements....
 
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The game is not even that hard…
 
Not opposed to it, but I found Lies of P to be easier than like a Bloodborne, Dark Souls, Elden Ring, etc.

Only boss I actually had a difficult time with was Nameless Puppet, but beat him first try when I decided to stop rolling and just parry.
 
I didn't beat the game but it seemed to be going pretty smoothly for even the summons are very easy to access how much more do you need? I just dropped it because I think I'm done with souls games like that. It was good from changed it up with Elden Ring not sure I would have been able to handle another standard fromsoft game.
 
I only had a bad time with that fucking gimmick boss that needs perfect parries.
Though this could be good for the wife, she liked watching me play, and she got pretty far in another crabs treasure.
 
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The game is not even that hard…
It is extremely hard and unfair later on. I was raging on last few bosses.
just because you don't have an issue, doesn't mean 98% of other players have to suffer through it.

The games nowadays are just difficulty difficulty and difficulty to some people.
Games ARE SO MUCH MORE than just a difficulty. This is amazing game for story, art, music, combat, exploration. Being balls out hard unfair difficulty is not enjoyable to everyone.

As I've said. Nameless % was at 2% when I beat him. ONLY 2% of gp pc players beat the dude week after release.
 
Heard it was one of the easier Soulslike to begin with. Been eying it up for a good sale on Steam.

Personally, I am mixed on this topic. I don't mind easier options but what I am apprehensive of is that multiple difficulty options for these kinds of games (soulslike specifically) seems to result in wildly off calibrated experiences. What I mean to say is, it appears that devs have more cohesive games when developing an intended difficulty and crafting encounters, skills, weapons, around that. Some times, the team can stick the landing releasing a game with a range of easy to hard modes. Many times though, they do not.

I think this might be doing it the better way, maybe. Release a game with a single intended difficulty, let it stay that way for a while, and in future updates make more difficult and easier options after feedback.
 
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I have nothing against giving an option to people who need a hand or just prefer a less difficult time. I actually quite liked the story too. It wasn't as obscure as the Souls games like reading tea leaves of an orphaned cabbage before the third full moon to learn that the boss has size 10 feet.

Did always find those non ironic people saying "git gud" (and say summons are for pussys) to be cringe spewing losers. Let people enjoy their damn game, its not a social badge of honour to beat a Souls game ffs.
 
It is extremely hard and unfair later on. I was raging on last few bosses.
just because you don't have an issue, doesn't mean 98% of other players have to suffer through it.

The games nowadays are just difficulty difficulty and difficulty to some people.
Games ARE SO MUCH MORE than just a difficulty. This is amazing game for story, art, music, combat, exploration. Being balls out hard unfair difficulty is not enjoyable to everyone.

As I've said. Nameless % was at 2% when I beat him. ONLY 2% of gp pc players beat the dude week after release.
The whole Git Gud thing is part of the magic of Souls like games… Having a difficult option ruins the whole porpoise of the genre.
 
As I understand it, the next step of evolution is "We want to expand the game's audience", you just press the auto button and the game is played for you. We are all busy people with work, children... We have taken a wrong turn in terms of gaming development, games are becoming more and more casual, they are already telling you directly in a voice how to do a puzzle so that God forbid you do something wrong, and everything must be highlighted in different colors, otherwise the player might not notice...Now in Souls Likes they will add difficulty...
 
Kind of ironic. Soon we'll also get more narrative, more tutorials and in the end the game is gonna basically play itself.

I'm a big fan of a single difficulty (no difficulty options), so everyone has the same experience and is talking about the same game.
 
Stupid...They caved. Yes, I'm going to die on this hill. Not every game needs "difficulty" options.

Call me an elitist, don't care. Now watch this become a trend and the next FromSoft games having an easy mode.

The game is no harder than Sekiro or Bloodborne and you can always summon NPC's to help during bosses.
 
The whole Git Gud thing is part of the magic of Souls like games… Having a difficult option ruins the whole porpoise of the genre.
It's not. It became the biggest part of souls because of streamers and grifters.
For me personally, souls were always about amazing world and exploration. Until the games focused too much on the difficulty
Souls are so much more than just tryhard streamers difficulty
 
Stupid...They caved. Yes, I'm going to die on this hill. Not every game needs "difficulty" options.

Call me an elitist, don't care. Now watch this become a trend and the next FromSoft games having an easy mode.

The game is no harder than Sekiro or Bloodborne and you can always summon NPC's to help during bosses.
Miyazaki is not going to do that.
 
Game is pretty easy most of the time already, so I dunno about this.

On the one hand I understand a creator wanting more people experiencing what they made, but on the other hand, not everything is for everyone and that's ok too.
Larry David Reaction GIF
 
Game is pretty easy most of the time already, so I dunno about this.

On the one hand I understand a creator wanting more people experiencing what they made, but on the other hand, not everything is for everyone and that's ok too.
Larry David Reaction GIF
I don't understand that mentality when Elder Ring sold 30 million copies without a difficult options… This reminds me Square Enix in a bad way.
 
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I bounced on this game because I found it to be too hard.

But I think adding an easy mode kind of takes the achievement away from players who were able to accomplish what I couldn't.
 
Not opposed to it, but I found Lies of P to be easier than like a Bloodborne, Dark Souls, Elden Ring, etc.

Only boss I actually had a difficult time with was Nameless Puppet, but beat him first try when I decided to stop rolling and just parry.
Same. Only boss I truly struggled with was Laxasia. Nameless Puppet I think I beat on second try. The second gank fight in the cave and the swamp monster were PITA / felt kinda cheap, but they were manageable.
 
1st half was too easy and 2nd half was a bit excessive, I didn't hate it but I got a little bit frustrated at times.

Just needs better balance not easy options
 
Thank goodness! Not every gamer wants to gitgud, only someone who needs to prove something to him/herself (and i finished Shadow of the Erdtree, for that matter... the most unpleasant experience ive had [and defeated a lot of bosses in 2/3 tries...])
 
Accessible souls like? Isn't that just a mindless beat-them-up?

Please do no go back to the "everyone should be able to 100% every game" era; dark soul fixed this mentality, please don't use it to bring it back.
 
Its as if outside of Fromsoft, all developers making action rpg's are incapable of creating a title that feels fair without a difficulty slider. I also don't understand why they'd do that with Lies of P when the whole game was already severly nerfed into the ground ages ago.
 
That putting a difficult option is going to help to reach a bigger audience…
of course it will, not everyone has the same level of skill or patience/perseverance to keep trying; my friends bought elden ring because of fomo/hype even though I warned them against it, they didn't even get a quarter way through before dropping it because it was too difficult, basically killing any chance of them buying the next game.
 
That putting a difficult option is going to help to reach a bigger audience…
of course it will, not everyone has the same level of skill or patience/perseverance to keep trying; my friends bought elden ring because of fomo/hype even though I warned them against it, they didn't even get a quarter way through before dropping it because it was too difficult, basically killing any chance of them buying the next game.
I bet you everything it won't.
 
Hmm, but will normal be too easy and hard too hard? I guess I would hope that normal stays the same as it currently is without change.

I never finished it and they took it off Game Pass. I was giving myself a hard time by assigning points and upgrades at random using a randomzier, and switching to random weapons each session. It made things pretty interesting. ...I play games too slow.
 
There are not many games worse than an easy souls game. The accomplishment is half the fun. You take that away and you get the combat from Witcher 3 on normal.

Let's look at Witcher 3. Hell of a game. If the default difficulty would have been Death March many would hold it in the same esteem and Elden Ring and Baldur's Gate 3.

Just want to point out that Lords of the Fallen nor Wukong, nor Nioh II have added difficulty options that make the game easier as far as I'm aware. Great games all.
 
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The game itself is balanced but some bosses suck, mainly the endgame ones. Since you can't summon in some of them, the experience can be kind of overwhelming.

Hope there's a difficulty option for bosses whilst keeping exploration as it is.
 
Excellent.

When I reached the last game area, I was just fed up. I didn't enjoy the prospect of having to spend 20+ retries on every upcoming boss, look at guides, etc.

When this comes out, I can just set it to the easiest difficulty and enjoy the end game without the frustration.
 
It's exhausting. Casual gamers will always bring this up and mention "accessibility"....

A MAJOR appeal of these games is overcoming the difficulty, getting good, being rewarded for taking down a boss who was taking you down. If you give me or anyone else the option to simply turn down the difficulty, it makes that major appeal less and less relevant.

Not all games have to be for everyone. Most games today cater to casual gamers and they'll continue to bitch about us "gatekeeping" when all we want are some games that don't dial it down and properly challenge you unlike the typical 90% of the games that comes out today.
 
Thank goodness! Not every gamer wants to gitgud, only someone who needs to prove something to him/herself (and i finished Shadow of the Erdtree, for that matter... the most unpleasant experience ive had [and defeated a lot of bosses in 2/3 tries...])
It is difficult to explain the feeling that accomplishment(in this genre) provides to anyone who has never felt it.

It isn't that we want to "prove" something to ourselves. That's not why someone skydives or bungie jumps. We do it because we want that dopamine hit.

When you start a boss fight and it seems impossible, and you eventually overcome it is one of the best experiences in gaming.

Turning the difficulty down negates the gameplay and it removes the core experience.

You might say, "why do you care, you can just not adjust the difficulty and never know a difference"

I care because I want everyone to know why these games are so special. I want everyone to one day come to love them like I do.

However, I know if they add difficulty options no one ever will. In fact, many of our weak willed brethren would actually quit these games. They would get weak and turn the difficulty down for one frustrating moments and find out how trivial it was and then the game is forever ruined. With difficulty options the magic is gone. The magic in these games is a delicate thing that can be destroyed very easily with minor difficult tweaks. Adding an easy mode ruins it entirely for the majority of casual gamer sand it should not happen. When these games are easy they suck and this will only lead to more people hating the genre, not less. It will also bleed the community as the weak ones change the difficulty in their moment of doubt which removes the sense of accomplishment in their head and makes them move on.
 
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