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List of PS5 Pro enhanced games

Kangx

Member from Brazile
Oh. On the First Descendant, they have implemented frame gen. Wonder how that work on the graphic mode on the pro. This guy need to test more. Video is too short.
 

ShakenG

Member
Uh, I am more impressed with this game image quality. Look extremely 4k at graphic mode. Maybe turn off RT on this mode will be close to 60fps.On performance mode, it still look really good and alot better than the base consoles.

still processing HDR.


This kinda bode well for the pro regarding to UE5 pair up with PSSR.

His videos are all washed out but not bad otherwise.
 
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Kangx

Member from Brazile
Wait, he has Frame gen on both modes. Interesting, so you can toggle these 2 at the same time on the pro but not the base consoles.

 

Dorfdad

Gold Member
Lol whut? Silent Hill is far from perfect on PS5. First of all the game looks wayyy better in Fidelity than Performance mode but the framerate is wonky at 30 fps and there's lots of little iq issues. Lots of artifacts and reflections look terrible. The 60 fps mode plays a lot better but like I said it looks like a last gen gamr compared to Fidelity. SH2 needs a patch more than most games I'd say.
Im usually very picky person and It didn't bother me. I had it on PC as well and preferred PS5.
 

Bojji

Member
This is depressing ...since Pro is now pushing more pixels thanks to DRS, we still have framerate instability in perf mode

DF tried to run Xbox one X version on series X, in theory it should be 60fps. NO, stupid engine prioritizes graphics over fps and increased settings instead lol.

PS4 version is 60fps thanks to 1800p CB cap. On pro ER is trying higher res than PS5 version, that's why quality mode is more interesting as it's native 4k locked.
 

Radical_3d

Member
Sorry if this has been posted before, too busy to look around much for it


Saw this on my YT feed. I was waiting for the Pro to play the DLC but I couldn’t imagine that the performance mode would still run like that in the pro. Impressive that is sticking so much to 4K or close but that’s not the point of that mode. I’ll probably play it in quality since I have VRR.
 

Bojji

Member
Saw this on my YT feed. I was waiting for the Pro to play the DLC but I couldn’t imagine that the performance mode would still run like that in the pro. Impressive that is sticking so much to 4K or close but that’s not the point of that mode. I’ll probably play it in quality since I have VRR.

DF tested 6800 in this game and it's almost locked 60 in quality settings. But it can't be compared directly.



2OglDWy.jpeg
LtVHHtu.jpeg


Other than this scene where it's 60 anyway on Pro ^
 

SKYF@ll

Member

PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS​

"Naraka: Bladepoint can achieve 4K 60FPS on the PS5 Pro without using upscaling technologies, which is not possible on the PS5."
"The most impressive features are PSSR and VRS. In particular, VRS, when applied to specific rendering processes in Naraka: Bladepoint, can drastically reduce rendering time. "
It seems that the PS5 Pro is the first to adopt RB+. What I'm curious about is the number of ROPs. 96? 128?
 

Bojji

Member

PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS​

"Naraka: Bladepoint can achieve 4K 60FPS on the PS5 Pro without using upscaling technologies, which is not possible on the PS5."
"The most impressive features are PSSR and VRS. In particular, VRS, when applied to specific rendering processes in Naraka: Bladepoint, can drastically reduce rendering time. "
It seems that the PS5 Pro is the first to adopt RB+. What I'm curious about is the number of ROPs. 96? 128?

VRS?

tenor.gif


I have yet to see good VRS implementation. Only like 2-3% gains for worse image quality. Fuck off with this.
 

SKYF@ll

Member
VRS?

tenor.gif


I have yet to see good VRS implementation. Only like 2-3% gains for worse image quality. Fuck off with this.
I've never played this game so I don't know the details.
VRS may be more effective when used at high resolutions.
Combining FSR and VRS at low resolutions resulted in terrible image quality and performance.
 

Bojji

Member
I've never played this game so I don't know the details.
VRS may be more effective when used at high resolutions.
Combining FSR and VRS at low resolutions resulted in terrible image quality and performance.

I don't know if they really have good VRS implementation or something but out of many games I tried no one had VRS worth switching on.

VRS was used by Xbox fanboys as secret sauce for many years, it didn't deliver.
 
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omegasc

Member
I don't know if they really have good VRS implementation or something but out of many games I tried no one had VRS worth switching on.

VRS was used by Xbox fanboys as secret sauce for many years, it didn't deliver.
VR2 may make a good use of it, if not already doing via foveated rendering. I don't know how it works, but maybe it will bring better performance to VR apps due to hardware support? This would need a patch as well, probably.
 

Radical_3d

Member
DF tested 6800 in this game and it's almost locked 60 in quality settings. But it can't be compared directly.



2OglDWy.jpeg
LtVHHtu.jpeg


Other than this scene where it's 60 anyway on Pro ^

Saw that and gave me hope but I know better than compare discrete GPUs with a wacky OS to a console. Sometimes they run over the console sometimes they can’t barely breath. In this case I think that not having dynamic resolution is key. That shit is broken and in the pro is set to 4K all the time because of a perceived headroom that it’s not there. But FS hasn’t bothered to improve Bloodbourne in almost 10 years, I have a VRR TV for guys like them.
 

Bojji

Member
Saw that and gave me hope but I know better than compare discrete GPUs with a wacky OS to a console. Sometimes they run over the console sometimes they can’t barely breath. In this case I think that not having dynamic resolution is key. That shit is broken and in the pro is set to 4K all the time because of a perceived headroom that it’s not there. But FS hasn’t bothered to improve Bloodbourne in almost 10 years, I have a VRR TV for guys like them.

I forgot that just like PS4 Pro old games don't have access to full GPU, so performance of 6800/7700XT was always out of the question for unpatched games.

But we don't know how much performance is left unused.

On the other hand PS4 games use a LOT of power of PS5, sometimes showing more than 2x fps gain. So I don't know anymore...
 

kevboard

Member
So its not locking to 60 in performance mode because of dynamic resolution trying to push it to native 4k

Fromsoft is fucking pathetic 🤦‍♂️ 🤦‍♂️ 🤦‍♂️

yup, I absolutely predicted this.
the game has a weird way to determine its dynamic resolution and its dynamic quality settings.

the fact that it doesn't lock to 60fps on all current gen systems was already only due to absolutely nonsensical settings decisions by FromSoft.
 

Loboxxx

Member
If that Brazilian video from Alan Wake 2 is true, this console is a scam. Basically the game is running at the same resolution with lower frame rate than original PS5. I wonder if PSSR is stealing a big chunk from new power.
So, it seems PS5 is comparable to Series X, and PS5 Pro to Series S. Dawn, do you think this could limit future developments for PS5? If confirmed, it’d be a disaster.

PS. Fuck you, Sony, where’s my vertical stand?!?!"
 

Bojji

Member
Patch just dropped for RE4R:



Same village scene at Resolution Mode + RT + Hair Strands on regular PS5 ran from 52 to 60fps, now Pro average is 79fps, max 88 min 74.


Looks to be fully cpu limited here, no difference when resolution switches:

3uTGqSz.jpeg


Just RT on off and it has the same framerate as well. Maybe 2019 CPU wasn't a good pair for 2024 GPU...
 

Vick

Gold Member
Looks to be fully cpu limited here, no difference when resolution switches:

3uTGqSz.jpeg


Just RT on off and it has the same framerate as well. Maybe 2019 CPU wasn't a good pair for 2024 GPU...
Or maybe native resolution is simply the same/similar with PSSR doing the work..

Lovely to see you immediately jumping to conclusions though.
 

Bojji

Member
Or maybe native resolution is simply the same/similar with PSSR doing the work..

Lovely to see you immediately jumping to conclusions though.

Why resolutions would be the same? Unless settings are broken.

This game is Pro patched?

When you have the same results using different resolutions - it's a CPU limit.
 

Vick

Gold Member
Why resolutions would be the same? Unless settings are broken.

This game is Pro patched?
To have the same high framerate of Framerate Mode with PSSR now handling the "resolution" part of Resolution Mode.

When you have the same results using different resolutions - it's a CPU limit.
And yet on regular PS5 there is a considerable difference between Framerate Mode and Resolution Mode in that same section.
 

Bojji

Member
To have the same high framerate of Framerate Mode with PSSR now handling the "resolution" part of Resolution Mode.


And yet on regular PS5 there is a considerable difference between Framerate Mode and Resolution Mode in that same section.

Because GPU of regular PS5 is slower so resolution mode drops framerate of it below theoretical CPU limit, Pro is fast enough to max it out. That's my speculation without knowing specifics of each mode, but that's how shit works in 3d graphics.
 
To have the same high framerate of Framerate Mode with PSSR now handling the "resolution" part of Resolution Mode.


And yet on regular PS5 there is a considerable difference between Framerate Mode and Resolution Mode in that same section.

Stop trying to have debates with someone who has no interest in dealing with facts.
 
No specific news on the BLOPS 6 enhancement? From what I understand the patch will launch on the 7? Im playing on Gamepass but if the enhancement is significant I'll buy it for the Pro.
No idea, but I'm assuming that the 120Hz mode will be much higher resolution and hopefully a more stable framerate because on my 65" OLED it gets pretty blurry.
 
Fucking hell I'm feeling the fomo. I legit don't see anything worth the money for me personally yet I want it because I always buy new consoles for the past 15 years.
 
For Capcom's games, the biggest benefit will be PSSR.

RE4, RE8 use checkerboard rendering on their TAA solution on regular consoles. That can lead to problematic aliasing on really fine stuff, like between leaves, forests and trees. With PSSR that should be much improved.

On RE4 beginning there's a key area to test the improvements... It's just when you reach that house there used to be a ganado woman on the wall. If you look up, the regular PS5, running at full 4K will have a lot of sharpening lines on the red orange leafs...

Eager to see the new solution
 

8BiTw0LF

Consoomer
Uh, I am more impressed with this game image quality. Look extremely 4k at graphic mode. Maybe turn off RT on this mode will be close to 60fps.On performance mode, it still look really good and alot better than the base consoles.

still processing HDR.


This kinda bode well for the pro regarding to UE5 pair up with PSSR.

Oh shiet! This looks way better than on base PS5 😲
 
Fucking hell I'm feeling the fomo. I legit don't see anything worth the money for me personally yet I want it because I always buy new consoles for the past 15 years.

Just buy it locally and play it for a day. If you still don't feel it's worth it go return it. I did this once when Titan Fall dropped and it was Xbox one only. Bought the console, game had AI in MP which I hate, and I returned it.
 
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