Uh, I am more impressed with this game image quality. Look extremely 4k at graphic mode. Maybe turn off RT on this mode will be close to 60fps.On performance mode, it still look really good and alot better than the base consoles.
still processing HDR.
This kinda bode well for the pro regarding to UE5 pair up with PSSR.
HDR still processing. I don't know why Brazilian like HDR alot.His videos are all washed out but not bad otherwise.
Sorry if this has been posted before, too busy to look around much for it
Im usually very picky person and It didn't bother me. I had it on PC as well and preferred PS5.Lol whut? Silent Hill is far from perfect on PS5. First of all the game looks wayyy better in Fidelity than Performance mode but the framerate is wonky at 30 fps and there's lots of little iq issues. Lots of artifacts and reflections look terrible. The 60 fps mode plays a lot better but like I said it looks like a last gen gamr compared to Fidelity. SH2 needs a patch more than most games I'd say.
This is depressing ...since Pro is now pushing more pixels thanks to DRS, we still have framerate instability in perf mode
Sorry if this has been posted before, too busy to look around much for it
Saw this on my YT feed. I was waiting for the Pro to play the DLC but I couldn’t imagine that the performance mode would still run like that in the pro. Impressive that is sticking so much to 4K or close but that’s not the point of that mode. I’ll probably play it in quality since I have VRR.
PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS
We interviewed the developers of Naraka: Bladepoint about the PS5 Pro console and how they're using the new hardware in their game.wccftech.comPS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS
"Naraka: Bladepoint can achieve 4K 60FPS on the PS5 Pro without using upscaling technologies, which is not possible on the PS5."
"The most impressive features are PSSR and VRS. In particular, VRS, when applied to specific rendering processes in Naraka: Bladepoint, can drastically reduce rendering time. "
It seems that the PS5 Pro is the first to adopt RB+. What I'm curious about is the number of ROPs. 96? 128?
I've never played this game so I don't know the details.VRS?
I have yet to see good VRS implementation. Only like 2-3% gains for worse image quality. Fuck off with this.
I've never played this game so I don't know the details.
VRS may be more effective when used at high resolutions.
Combining FSR and VRS at low resolutions resulted in terrible image quality and performance.
VR2 may make a good use of it, if not already doing via foveated rendering. I don't know how it works, but maybe it will bring better performance to VR apps due to hardware support? This would need a patch as well, probably.I don't know if they really have good VRS implementation or something but out of many games I tried no one had VRS worth switching on.
VRS was used by Xbox fanboys as secret sauce for many years, it didn't deliver.
DF tested 6800 in this game and it's almost locked 60 in quality settings. But it can't be compared directly.
Other than this scene where it's 60 anyway on Pro ^
Saw that and gave me hope but I know better than compare discrete GPUs with a wacky OS to a console. Sometimes they run over the console sometimes they can’t barely breath. In this case I think that not having dynamic resolution is key. That shit is broken and in the pro is set to 4K all the time because of a perceived headroom that it’s not there. But FS hasn’t bothered to improve Bloodbourne in almost 10 years, I have a VRR TV for guys like them.