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List of PS5 Pro enhanced games

Kangx

Member from Brazile
Oh. On the First Descendant, they have implemented frame gen. Wonder how that work on the graphic mode on the pro. This guy need to test more. Video is too short.
 

ShakenG

Member
Uh, I am more impressed with this game image quality. Look extremely 4k at graphic mode. Maybe turn off RT on this mode will be close to 60fps.On performance mode, it still look really good and alot better than the base consoles.

still processing HDR.


This kinda bode well for the pro regarding to UE5 pair up with PSSR.

His videos are all washed out but not bad otherwise.
 
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Dorfdad

Gold Member
Lol whut? Silent Hill is far from perfect on PS5. First of all the game looks wayyy better in Fidelity than Performance mode but the framerate is wonky at 30 fps and there's lots of little iq issues. Lots of artifacts and reflections look terrible. The 60 fps mode plays a lot better but like I said it looks like a last gen gamr compared to Fidelity. SH2 needs a patch more than most games I'd say.
Im usually very picky person and It didn't bother me. I had it on PC as well and preferred PS5.
 

Bojji

Gold Member
This is depressing ...since Pro is now pushing more pixels thanks to DRS, we still have framerate instability in perf mode

DF tried to run Xbox one X version on series X, in theory it should be 60fps. NO, stupid engine prioritizes graphics over fps and increased settings instead lol.

PS4 version is 60fps thanks to 1800p CB cap. On pro ER is trying higher res than PS5 version, that's why quality mode is more interesting as it's native 4k locked.
 

Radical_3d

Member
Sorry if this has been posted before, too busy to look around much for it


Saw this on my YT feed. I was waiting for the Pro to play the DLC but I couldn’t imagine that the performance mode would still run like that in the pro. Impressive that is sticking so much to 4K or close but that’s not the point of that mode. I’ll probably play it in quality since I have VRR.
 

Bojji

Gold Member
Saw this on my YT feed. I was waiting for the Pro to play the DLC but I couldn’t imagine that the performance mode would still run like that in the pro. Impressive that is sticking so much to 4K or close but that’s not the point of that mode. I’ll probably play it in quality since I have VRR.

DF tested 6800 in this game and it's almost locked 60 in quality settings. But it can't be compared directly.



2OglDWy.jpeg
LtVHHtu.jpeg


Other than this scene where it's 60 anyway on Pro ^
 

SKYF@ll

Member

PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS​

"Naraka: Bladepoint can achieve 4K 60FPS on the PS5 Pro without using upscaling technologies, which is not possible on the PS5."
"The most impressive features are PSSR and VRS. In particular, VRS, when applied to specific rendering processes in Naraka: Bladepoint, can drastically reduce rendering time. "
It seems that the PS5 Pro is the first to adopt RB+. What I'm curious about is the number of ROPs. 96? 128?
 

Bojji

Gold Member

PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS​

"Naraka: Bladepoint can achieve 4K 60FPS on the PS5 Pro without using upscaling technologies, which is not possible on the PS5."
"The most impressive features are PSSR and VRS. In particular, VRS, when applied to specific rendering processes in Naraka: Bladepoint, can drastically reduce rendering time. "
It seems that the PS5 Pro is the first to adopt RB+. What I'm curious about is the number of ROPs. 96? 128?

VRS?

tenor.gif


I have yet to see good VRS implementation. Only like 2-3% gains for worse image quality. Fuck off with this.
 

SKYF@ll

Member
VRS?

tenor.gif


I have yet to see good VRS implementation. Only like 2-3% gains for worse image quality. Fuck off with this.
I've never played this game so I don't know the details.
VRS may be more effective when used at high resolutions.
Combining FSR and VRS at low resolutions resulted in terrible image quality and performance.
 

Bojji

Gold Member
I've never played this game so I don't know the details.
VRS may be more effective when used at high resolutions.
Combining FSR and VRS at low resolutions resulted in terrible image quality and performance.

I don't know if they really have good VRS implementation or something but out of many games I tried no one had VRS worth switching on.

VRS was used by Xbox fanboys as secret sauce for many years, it didn't deliver.
 
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omegasc

Member
I don't know if they really have good VRS implementation or something but out of many games I tried no one had VRS worth switching on.

VRS was used by Xbox fanboys as secret sauce for many years, it didn't deliver.
VR2 may make a good use of it, if not already doing via foveated rendering. I don't know how it works, but maybe it will bring better performance to VR apps due to hardware support? This would need a patch as well, probably.
 

Radical_3d

Member
DF tested 6800 in this game and it's almost locked 60 in quality settings. But it can't be compared directly.



2OglDWy.jpeg
LtVHHtu.jpeg


Other than this scene where it's 60 anyway on Pro ^

Saw that and gave me hope but I know better than compare discrete GPUs with a wacky OS to a console. Sometimes they run over the console sometimes they can’t barely breath. In this case I think that not having dynamic resolution is key. That shit is broken and in the pro is set to 4K all the time because of a perceived headroom that it’s not there. But FS hasn’t bothered to improve Bloodbourne in almost 10 years, I have a VRR TV for guys like them.
 

Bojji

Gold Member
Saw that and gave me hope but I know better than compare discrete GPUs with a wacky OS to a console. Sometimes they run over the console sometimes they can’t barely breath. In this case I think that not having dynamic resolution is key. That shit is broken and in the pro is set to 4K all the time because of a perceived headroom that it’s not there. But FS hasn’t bothered to improve Bloodbourne in almost 10 years, I have a VRR TV for guys like them.

I forgot that just like PS4 Pro old games don't have access to full GPU, so performance of 6800/7700XT was always out of the question for unpatched games.

But we don't know how much performance is left unused.

On the other hand PS4 games use a LOT of power of PS5, sometimes showing more than 2x fps gain. So I don't know anymore...
 
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