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List of PS5 Pro enhanced games

krumble

Member
So given that one of the better bargains on the 30th anniversary sale is the Jedi bundle of both games for both ps4&5 all for £19.99 I picked those up last night, I mean Jedi survivor on its own in the sale is £24.99, very strange.

So has Jedi survivor had a recent further patch or something in the last few days? I’m not really seeing any problems with the game on either graphics mode 30fps full reolution and ray tracing or performance lower res but partial ray tracing and 60fps
Sure the 30fps I have to turn on motion blur, but it’s responsive and surprisingly good to play and a decent implementation of motion blur to be honest (and I’m not a fan of motion blur as a rule)
However been playing performance mostly and it’s good to have that 60fps with partial ray tracing they took off the base machines a while back, very responsive
Compared to series x while I still had it installed and ps5 pro performance is far more responsive and smooth plus added effects compared to series x performance now
I thought this was one of the problem games? But maybe I missed a patch dropping the last day or so?
 

Skifi28

Member
So given that one of the better bargains on the 30th anniversary sale is the Jedi bundle of both games for both ps4&5 all for £19.99 I picked those up last night, I mean Jedi survivor on its own in the sale is £24.99, very strange.

So has Jedi survivor had a recent further patch or something in the last few days? I’m not really seeing any problems with the game on either graphics mode 30fps full reolution and ray tracing or performance lower res but partial ray tracing and 60fps
Sure the 30fps I have to turn on motion blur, but it’s responsive and surprisingly good to play and a decent implementation of motion blur to be honest (and I’m not a fan of motion blur as a rule)
However been playing performance mostly and it’s good to have that 60fps with partial ray tracing they took off the base machines a while back, very responsive
Compared to series x while I still had it installed and ps5 pro performance is far more responsive and smooth plus added effects compared to series x performance now
I thought this was one of the problem games? But maybe I missed a patch dropping the last day or so?
I don't think there's been any patch, I played last night and it was the same. The biggest problem is shadows flickering which is mostly observed on vegetation so if you're at the start of the game it's more difficult to notice. Having said that and despite the issues, I still think the current problematic 60fps mode is better than it used to be. There's also some aliasing on mid to distant objects but image quality it actually nice and sharp without the bluriness and visual noise FSR2 used to have. It's also pretty much locked 60 which wasn't the case before. I really disagree with DF that it's worse than it used to. My main issue other than the flickering is that I have to deactivate VRR because it seems to break the game and introduce screen tearing and stuttering for whatever issue.
 
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Same .. most pleasant surprise is just how many games have DRS and are getting meaningfully boosted on the Pro...

If you have a VRR TV for instance, a game like Elden Ring would achieve a smooth 60 with RT AO. As it stands for me without a VRR TV, Elden Ring actually feels perfectly playable with RT AO (feels about as smooth as Performance used to on base ps5).

Another game, Ghostwire Tokyo is now playable at 4k/60 with rt when that wasn't possible before. The game Outward, used to be unplayable on console due to stutters. That's now solved. Sable is now playable for the first time ever on console as it has always been a piece of shit performance wise.

Only problematic game I've tested that is still a screen tearing mess is Warhammer Inquisitor Martyr (next gen update) ..with a VRR TV it's probably better but what a POS that game is. Banishers ghosts of New Eden is very smooth 60 fps now. Cyberpunk looks better than it used to though god damn it CDPR should really be patching it to at least have RT reflections.

Wish people would ask Asobo for a Pro patch for Plague Tale Requiem though ...I know the game's 4k/40 but it doesn't feel good even when I tested it in the 120hz mode ( I have 120hz but no VRR tv). That's one of the most stunning games this generation but no improvement in boost mode other than a more stable 30/40 fps.

Feel, Tokyo Ghostwire isn't 4K@60, the only 4K-ish mode is the original quality one which is capped at 30fps.
The quality HFR and Performance HFR ones are 1080p upscaled, the former has RT with framerate dips while the latter is 60fps without RT.

Also : the FSR in this game man...there's this granular look EVERYWHERE, shadows, textures, everything...
It's like someone smeared a moving, film grain filter all over the screen and it's a shame since the game would be looker if it wasn't for this problem...

Anyway, it's a pretty good looking game either way and also kinda fun, I say "kinda" 'cause it gets very repetitive and OCD Ubisoft-like due to its collect-athon aspect unfortunately.

Cheers
 
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matty3092

Member
Thanks to @FUBARx89, we know there's more artifacts when using HFR On, the suspected PSSR mode or lower resolution one anyway.


I would personally recommend Resolution Mode HFR Off, RT, Hair Strands, and all the post processing active.

To avoid the glitch, simply switch back and forth at least once between Resolution and Framerate in the option Menu.
Thanks for the reply I'll give it a shot! What is the RT implementation in this game just RT reflections?
 
What
I don't think there's been any patch, I played last night and it was the same. The biggest problem is shadows flickering which is mostly observed on vegetation so if you're at the start of the game it's more difficult to notice. Having said that and despite the issues, I still think the current problematic 60fps mode is better than it used to be. There's also some aliasing on mid to distant objects but image quality it actually nice and sharp without the bluriness and visual noise FSR2 used to have. It's also pretty much locked 60 which wasn't the case before. I really disagree with DF that it's worse than it used to. My main issue other than the flickering is that I have to deactivate VRR because it seems to break the game and introduce screen tearing and stuttering for whatever issue.
Jedi Survivor is a big improvement in both modes but my goodness the 30 fps mode is amazing! My fear is now that this game has been labeled in the "bad" category of Pro patches, that Remedy will start removing RT features or otherwise mess up that Quality mode. It's in no way in the same category as AW2/sh2/outlaws/avatar in fact it's the opposite ...i think it's the best looking 3rd party Pro upgrade we have but people apparently don't play games in Quality mode anymore because if they did the rhetoric surrounding this game would be different.
 

krumble

Member
I don't think there's been any patch, I played last night and it was the same. The biggest problem is shadows flickering which is mostly observed on vegetation so if you're at the start of the game it's more difficult to notice. Having said that and despite the issues, I still think the current problematic 60fps mode is better than it used to be. There's also some aliasing on mid to distant objects but image quality it actually nice and sharp without the bluriness and visual noise FSR2 used to have. It's also pretty much locked 60 which wasn't the case before. I really disagree with DF that it's worse than it used to. My main issue other than the flickering is that I have to deactivate VRR because it seems to break the game and introduce screen tearing and stuttering for whatever issue.
Yeah I guess as still at the beginning the vegetation hasn’t cropped up yet.

My poor experience with hogwarts ps5 pro led to me flat uninstalling and just writing that £20 off as a loss.
Going back to comparing with the Xbox series version, that version has an optional HD texture pack which together with the main install still doesn’t come to the 83GB that the ps5 version does..
Maybe the series S has worked to Xbox favour in some few cases as developers have had to optimise and cram the same game into lesser hardware, that left the series x version with ray tracing mode that is way better than the ps5 pro version with ray tracing. The lighting model and fluidity on series x is just on a different level to the ps5 implementation.
Great game, thoroughly enjoyed myself with it on launch and was looking forward to another playthrough with prettier graphics and a different house, if portkey ever patch it further I will reinstall on ps5, but PlayStation and pro are not the platforms to play it on if you have a choice now that the exclusive level is on all other versions now
 

NeonGhost

uses 'M$' - What year is it? Not 2002.


This vídeo and all the others I've seen shows its not present on the Pro.

Tried on the regular PS5 and its still there.

Sure you're mistakin the glitch for regular pop-in? Pop-in is present on both XSX and PS5/PRO. Only PC has better draw-distance

From minute 4:00 you can see the guy running on plains of grass and not one of them changes place, same spot on my PS5 changes the grass placement all the time..

I think you are correct.
 
What

Jedi Survivor is a big improvement in both modes but my goodness the 30 fps mode is amazing! My fear is now that this game has been labeled in the "bad" category of Pro patches, that Remedy will start removing RT features or otherwise mess up that Quality mode. It's in no way in the same category as AW2/sh2/outlaws/avatar in fact it's the opposite ...i think it's the best looking 3rd party Pro upgrade we have but people apparently don't play games in Quality mode anymore because if they did the rhetoric surrounding this game would be different.
Yep, looks amazing and always looked amazing with the Pro patch, I just think ppl forgot how bad it looked on base.
 

RedC

Member
So given the talk about how Jedi Survivor looks on the Pro, I bought the cross gen bundle for $20 despite me already owning Fallen Order on the Series X.
 

Putonahappyface

Gold Member
For the more technically minded, is there much truth to this theory.

6D17io3.jpeg
 

mansoor1980

Member
pretty good interview with darktide developers at wccftech ,

How long did it take for you to enhance Darktide for the PS5 Pro?

Once the bulk of the work to bring Darktide to PS5 was nearing completion, enhancing Darktide for PS5 Pro was relatively easy. We already supported features like DLSS/FSR/XESS on PC, so adding PSSR didn’t require too much work. Now, we have more horsepower to get players blasting heretics with bigger frames and faster.

What do you think of the PS5 Pro's hardware? What is the single feature you were most impressed with?

The addition of PSSR is definitely a game changer to get those frame rates up while keeping the image quality as good as possible. That said, PSSR is not purely hardware related so I would have to say that the beefier GPU is the single hardware feature that left us really impressed.

Compared to the jump between PS4 Pro and PS4, would you say the PS5 Pro- PS5 difference is similar or reduced (e.g., the advancement is more or less significant)?

The difference between PS4 - PS4 Pro is more significant hardware wise than the PS5 - PS5 Pro. That said, that leap had both benefits and disadvantages. The PS4 Pro enjoyed more CPU and RAM compared to the PS5 Pro’s GPU increase. The problem is that, in order to fully use that extra hardware, a developer needed to do so much more than when working on generating more frames at a higher resolution. Adding too many/vastly different pieces of hardware might incur the different “generations” to diverge more than one would like, which could result in a game being bottlenecked by the slower of the two consoles.

We had this problem with Vermintide 2, where consoles couldn’t push as many enemies as the PC version could. This caused us to have vastly different enemy numbers and the games were tweaked differently on each platform, which prevented crossplay from being a thing for Vermintide 2. The PS4 Pro solved this problem to an extent, but since we need to support all players, including PS4 users who experienced technical limitations, we were never able to fully utilize all that extra horsepower.

How much faster does the PS5 Pro hardware run your engine compared to the PS5?

It is really hard to put a number on this, but fast enough for us to be able to hit a comfortable 60 FPS in PSSR-enhanced 4K.

Are you using PSSR? What do you think about it compared to other upscalers like NVIDIA DLSS, AMD FSR, and Intel XeSS?

Yes, we are using PSSR, likewise, we have NVIDIA DLSS, AMD FSR, and Intel XeSS all integrated on PC as well. It’s really hard to compare as we cannot run PSSR and any of the other alternatives on the same platform and hardware. From what we have seen so far PSSR seems to be able to slug it out with the best of them and provide the expected benefit for the game.

How does the PS5 Pro version stack with the maxed-out PC game? Does the PS5 Pro version feature the highest graphics settings available on PC?

The PS5 Pro version runs PSSR-assisted 4K at 60fps with most settings in what would equal PC High mode. We are running PSSR in the balanced mode equivalent, which puts the internal resolution at 2258x1270.

The Xbox Series X version of Darktide does not support ray tracing, so I expect the same will be true for PS5. The new PS5 Pro adds enhanced ray tracing capabilities, though. Were you able to port any ray-tracing features from the PC version?

We did not put focus on porting any of the raytracing solutions on PC to PS5 or PS5 Pro for that matter. The cost versus benefit wasn’t deemed favorable. Darktide already looks pretty darn good even without raytracing features and our focus for PS5 Pro was to deliver the 60fps performance at the PS5 quality mode equivalent. We just find that the prospect of additional frames appeals to Darktide players more than the addition of slightly better looks.
 

HeWhoWalks

Gold Member
For the more technically minded, is there much truth to this theory.

6D17io3.jpeg
If that’s true, it would lean into exactly what I said. Devs (specifically having PSSR issues) need to update their pipelines (or optimize their games particularly to take advantage of the new tech).

Also, the Darktide dev interview puts some things in perspective, especially the PS4 Pro vs PS5 Pro part. When you know what you’re doing AND have a good baseline to start from, the Pro and PSSR can be game changers!
 
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Gaiff

SBI’s Resident Gaslighter
Darktide seems pretty good. Some instability/noise from PSSR, but we've seen worse. It's better during movement. The IQ is still superior in general and the performance is also better. It does frequently dip below 60fps, but if you have a VRR display, it's fine.

 
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ShakenG

Member
Darktide seems pretty good. Some instability/noise from PSSR, but we've seen worse. It's better during movement. The IQ is still superior in general and the performance is also better. It does frequently dip below 60fps, but if you have a VRR display, it's fine.


Is this any indication of whats to come for Space marine 2?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Darktide seems pretty good. Some instability/noise from PSSR, but we've seen worse. It's better during movement. The IQ is still superior in general and the performance is also better. It does frequently dip below 60fps, but if you have a VRR display, it's fine.



You love to see it!
 

Kangx

Member from Brazile
Darktide seems pretty good. Some instability/noise from PSSR, but we've seen worse. It's better during movement. The IQ is still superior in general and the performance is also better. It does frequently dip below 60fps, but if you have a VRR display, it's fine.


Again. PSSR seems to keep motion clarity alot better than at rest. We seen this in TLOU1, it is the best out of all upscalers, but the draw back is grainy noise is more prominent at rest.
 

Kangx

Member from Brazile
No preload yet for Marvel rivals? I want to check this game out and see why they go with PSSR instead of TSR like fornite and empire of the ants. These games I mentioned here have really great image quality around 1440p with TSR.

Don't fuck this up lol. Maybe add a toggle for PSSR if the dev know what they are doing.
 

Kangx

Member from Brazile
Oh shit. POE2 dev, you guys are the standard for the pro implementation.

Look like native 4k cost 4 more frames vs PSSR and FSR quality. Running 76 fps on the title screen. Also, GI cost around 15 fps.

the default setting is native 4k 60hz on the pro.
 
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Viruz

Member
Oh shit. POE2 dev, you guys are the standard for the pro implementation.

Look like native 4k cost 4 more frames vs PSSR and FSR quality. Running 76 fps on the title screen. Also, GI cost around 15 fps.

the default setting is native 4k 60hz on the pro.
Yeah they really nailed the graphics options so you can play as you want. It's also very granular and each option is immediately visible on the menu screen as you change it.
If it's not a standard (nothing should be mandatory) other devs should at least look at the POE2 options menu.
 

Polygonal_Sprite

Gold Member
Oh shit. POE2 dev, you guys are the standard for the pro implementation.

Look like native 4k cost 4 more frames vs PSSR and FSR quality. Running 76 fps on the title screen. Also, GI cost around 15 fps.

the default setting is native 4k 60hz on the pro.
I was hoping for a 1080-1440p/120fps mode for PoEII tbh looking at the required PC specs but I'm just glad there's a Pro patch for Early Access. A lot of dev's wouldn't have bothered for EA especially a very PC focused dev like GGG. Great work!
 

JaksGhost

Member
Zenless Zone Zero PS5 Pro patch comes December 18. Native 4K 60fps with Ray Tracing added

Enhanced graphics and tactile combat on PS5 Pro

Our game comes to PS5 Pro with major enhancements in both performance and visual presentation. With the PS5 Pro’s upgraded GPU and support for High Frequency mode, we’ve achieved native 4K resolution and 60 FPS simultaneously with the average frame rate increasing by nearly ten frames. Whether you’re exploring the vibrant world of New Eridu or engaging in intense battles, the enhanced performance on the PS5 Pro ensures that your adventure is seamless and exhilarating.
To deliver stunning visuals, version 1.4 of Zenless Zone Zero introduces exciting engine features, particularly ray tracing, newly optimized specifically for the PS5 Pro. The PS5 Pro version resolves reflection issues for off-screen objects and enhances indirect highlights for significant improvements in reflections on mirrors, water surfaces, puddles, and other metallic or glossy materials. We’ve also improved the rendering of strong light in darker areas, the real-time response to indirect diffuse lighting, and added occlusion effects between objects. Along with support for HDR and VRR and the new PSSR on the PS5 Pro, the graphics now offer higher rendering precision and enhanced tessellation, making your journey through New Eridu even more immersive.

Found some screenshots:

zenless-zone-zero-20241206-ps5-pro-01.png

zenless-zone-zero-20241206-ps5-pro-09.png
 
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yogaflame

Member
Zenless Zone Zero PS5 Pro patch comes December 18. Native 4K 60fps with Ray Tracing added




Found some screenshots:

zenless-zone-zero-20241206-ps5-pro-01.png

zenless-zone-zero-20241206-ps5-pro-09.png
Good too see some developers knows what they are doing with ps5 pro even in this early stage of ps5 pro. I'm sure next year will be very big for ps5 pro as PSSR ML AI matures more.
 

Markio128

Gold Member
Woah, I’ve just spent the last 4 hours playing The Crew Motorfest on the Pro and I’ve enjoyed every minute. It’s weird because I wasn’t feeling the demo, but having just picked up the game on a whim (and for £22.00), I’m fucking loving it. It’s looks superb, and runs as smooth as butter. The lighting is top notch, and some of the scenery is right up there with the FH games, but without the annoying pop-in. The handling is also a lot of fun (some of the most fun drifting I’ve had in a racing game), but I had to tune the handling in the options to get it feeling right - basically by setting the dead zone to zero.

Plus, it has the Mitsubishi FTO in it, which is a massive win in my book, and takes me back to classic GT.
 

ShakenG

Member
Woah, I’ve just spent the last 4 hours playing The Crew Motorfest on the Pro and I’ve enjoyed every minute. It’s weird because I wasn’t feeling the demo, but having just picked up the game on a whim (and for £22.00), I’m fucking loving it. It’s looks superb, and runs as smooth as butter. The lighting is top notch, and some of the scenery is right up there with the FH games, but without the annoying pop-in. The handling is also a lot of fun (some of the most fun drifting I’ve had in a racing game), but I had to tune the handling in the options to get it feeling right - basically by setting the dead zone to zero.

Plus, it has the Mitsubishi FTO in it, which is a massive win in my book, and takes me back to classic GT.
I didnt enjoy the demo very much but might reconsider it after Christmas. Been hearing good things about it for a while.
 

Kangx

Member from Brazile
My take on POE2 on the pro after a couple of hours. It is the best implementation in term of options.

I think PSSR is the best here. It is a bit sharper than FSR to me and run a bit faster. NIS is sharper but alot of aliasing.

The best mode 60hz screen, I think PSSR with dynamic scaling. You can try to toggle off the dynamic option for more clarity if you want, but without VRR, it can have judder sometime in the open area.

My prefer setup right now is 120hz VRR with PSSR quality no dynamic scaling. Dynamic scaling in 120hz can take a hit in clarity. Maybe later on, I will put dynamic scaling back in 120hz when thing get hairy.

As for the game. I think it is the best game for me right now in term of everything.
 
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Markio128

Gold Member
I didnt enjoy the demo very much but might reconsider it after Christmas. Been hearing good things about it for a while.
I felt exactly the same, but changing the dead zone to zero has solved the handling issue that I had - it’s seriously fun once you get into it. I’ve also removed any visual assists, and cranked up the difficulty a bit, which has made the races much more challenging and satisfying to win. I also think the game plays much better in the cockpit view, but that’s a personal preference I suppose.
 

Kangx

Member from Brazile
OK, I was using dynamic PSSR and FSR quality mode in 120hz and high frame rate due to resolution drop all the way to ultra performance which 720p and it often stay in this resolution and 1080p.

seems like PSSR is doing a better job here in low resolution in my opinion. Character movements have alot less disclusion artifacts And fuzzy. This is why it gave me an impression of less sharp on FSR.

At quality mode and balance mode without DRS, it seems FSR is sharper at rest. I can't tell in action, but it clear that disclosing artifacts also present but less than low resolution. Need to see side by side comparison with movement to see of PSSR is sharper because this often the case.

Oh boy, I am gona play around between these 2 upscalers a bit later without dynamic res at 120hz. The definite answer is not there yet.
 
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SkeeterPackage

Neo Member
My take on POE2 on the pro after a couple of hours. It is the best implementation in term of options.

I think PSSR is the best here. It is a bit sharper than FSR to me and run a bit faster. NIS is sharper but alot of aliasing.

The best mode 60hz screen, I think PSSR with dynamic scaling. You can try to toggle off the dynamic option for more clarity if you want, but without VRR, it can have judder sometime in the open area.

My prefer setup right now is 120hz VRR with PSSR quality no dynamic scaling. Dynamic scaling in 120hz can take a hit in clarity. Maybe later on, I will put dynamic scaling back in 120hz when thing get hairy.

As for the game. I think it is the best game for me right now in term of everything.
Thanks for the breakdown, i was about to ask if anyone had played this on the pro yet here. Buying it now.
 
So Black Ops 6 really sucks on the Pro and should be in the "bad patch" category. The flickering white specs of light is really bad. Wasn't expecting that to be constant and omnipresent but it is. Combined with aliasing on edges of buildings the game has just as bad IQ as the previous 3 games did on PS5. It's all very distracting in the campaign.

What are the chances they ever fix this? Slim I'd say. Totally unacceptable as far as I'm concerned. This is now the 3rd Cod in a row to have ugly shimmering, the difference is this is on the Pro! What gives? There's no excuse for Black Ops 6 to look worse on the PS5 Pro than Modern Warfare 2019 looked on the Xbox One X..

That's the 6th game now that has the same problems on Pro that they have on base PS5. This is why the Pro is such a disappointing console tp me, its about how it handles demanding games that were problematic in the past. If the Pro fixes the issues and improves the graphics, which it should be doing, the console would be a success in my mind. It hasn't fixed or solved any of the games that needed it most.

Also tested Hogwarts Legacy and this one's a dud of an update. You have Fidelity and Fidelity w/ RT and they seem the same as before. I know its supposed to have added or improved RT? The problem is while the Performance mode is a really smooth 60 fps now (maybe this game would shine on a 120 hz tv?) but the Performance mode is majorly downgraded visually compared to the other modes so no significant benefit unless maybe you have 120hz TV and you can now run RT Fidelity within the VRR windows..

If Sony had given the Pro a better GPU I think almost every issue would be solved except for the PSSR problems with Ray tracing.. why? Because we would've been able to run games like Alan Wake 2 and SH2 at 1200-1440p native prior to upscaling.

I don't think this is a case of bad PSSR patches in these games but rather the Pro is not good enough hardware to run them well...that's the hard truth people don't want to believe. Even if PSSR improves over time I don't think we're going to get great versions of those 6 or 7 problem games.
 
Its a shame it seems Sony could not figure out a way for PSSR to automatically update like you can with DLSS .dll
That's another big failure of this system if it's true. Whereas every game using DLSS automatically benefits from improvement to the version of DLSS, the Pro will always be shackled behind whether developers want to take the time to re-update their PSSR implementions, which they won't do by and large.
 

SkeeterPackage

Neo Member
So Black Ops 6 really sucks on the Pro and should be in the "bad patch" category. The flickering white specs of light is really bad. Wasn't expecting that to be constant and omnipresent but it is. Combined with aliasing on edges of buildings the game has just as bad IQ as the previous 3 games did on PS5. It's all very distracting in the campaign.

What are the chances they ever fix this? Slim I'd say. Totally unacceptable as far as I'm concerned. This is now the 3rd Cod in a row to have ugly shimmering, the difference is this is on the Pro! What gives? There's no excuse for Black Ops 6 to look worse on the PS5 Pro than Modern Warfare 2019 looked on the Xbox One X..

That's the 6th game now that has the same problems on Pro that they have on base PS5. This is why the Pro is such a disappointing console tp me, its about how it handles demanding games that were problematic in the past. If the Pro fixes the issues and improves the graphics, which it should be doing, the console would be a success in my mind. It hasn't fixed or solved any of the games that needed it most.

Also tested Hogwarts Legacy and this one's a dud of an update. You have Fidelity and Fidelity w/ RT and they seem the same as before. I know its supposed to have added or improved RT? The problem is while the Performance mode is a really smooth 60 fps now (maybe this game would shine on a 120 hz tv?) but the Performance mode is majorly downgraded visually compared to the other modes so no significant benefit unless maybe you have 120hz TV and you can now run RT Fidelity within the VRR windows..

If Sony had given the Pro a better GPU I think almost every issue would be solved except for the PSSR problems with Ray tracing.. why? Because we would've been able to run games like Alan Wake 2 and SH2 at 1200-1440p native prior to upscaling.

I don't think this is a case of bad PSSR patches in these games but rather the Pro is not good enough hardware to run them well...that's the hard truth people don't want to believe. Even if PSSR improves over time I don't think we're going to get great versions of those 6 or 7 problem games.
Play duty on 60fps mode and it's fine.
 
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