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List of PS5 Pro enhanced games

SkylineRKR

Member
Yes! Im very happy with Balanced mode for Wukong ....it looks slightly better than pre-patched Quality mode and has a better framerate (is it 40 fps or higher?)

I played it on Base PS5. Balanced is now the way to go for me. Perf mode was and is shit, Quality is 30fps. Balanced does feel more responsive and ofcourse looks much better than Perf.

Its generally a great update. Maps, and they look excellent. Challenge modes too.
 
It’s like playing a 30fps game with a modern tv’s smoothing mode on lol. It actually works well with some Switch games like Zelda but not for something as fast input based as Wukong.
Not really because 40 fps allows for less input lag than 30 so it's superior in every way than 30.

I can actually time my dodges now where I couldn't before. Yeah 60 would've been that much better but the game is perfectly playable now at 40 whereas it was a shit show at 30.
 

Ashamam

Member
I don't understand this. I truly don't. And apparently you neither. Motion blur is good. It's a positive effect.
How can it be more acceptable on lcd?
The answer is simple. Your brain. We all of us simulate the real world via imperfect sensors and processors, some of us do it a little differently. I'm the opposite of you, 30fps on Oled is unbearable, utterly unwatchable in any panning horizontal shot. A game that has a fixed camera with minimal moving elements is ok ish. Its the same reason that the moment I watch a show and it pans but the TV got left in Game mode my head says whoa and I reach for the remote whilst my family is looking at me wondering wtf as they aren't as sensitive. If I sit and force myself to play at 30fps I acclimitise somewhat but never to the point its comfortable, only so that it no longer looks like someone is showing me a very fast stop motion capture.

All motion blur does for me is make the stop motion blurry. It doesn't smooth it out at all. Turning off game mode on the other hand helps somewhat, at least its blurry and smoother, but at the cost of input lag that is egregious. Of course this is essentially frame gen tuned for TV. Motionflow or w/e branded interpolation your TV has patented. With a processing time in the 10's of ms instead of a few.
 
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rofif

Can’t Git Gud
The answer is simple. Your brain. We all of us simulate the real world via imperfect sensors and processors, some of us do it a little differently. I'm the opposite of you, 30fps on Oled is unbearable, utterly unwatchable in any panning horizontal shot. A game that has a fixed camera with minimal moving elements is ok ish. Its the same reason that the moment I watch a show and it pans but the TV got left in Game mode my head says whoa and I reach for the remote whilst my family is looking at me wondering wtf as they aren't as sensitive. If I sit and force myself to play at 30fps I acclimitise somewhat but never to the point its comfortable, only so that it no longer looks like someone is showing me a very fast stop motion capture.

All motion blur does for me is make the stop motion blurry. It doesn't smooth it out at all. Turning off game mode on the other hand helps somewhat, at least its blurry and smoother, but at the cost of input lag that is egregious.
I do agree that it's a brain thingy. It's jarring at first for me but if I "let go", the next evening I start the game, it will be fine.
Like, rebirth old quality mode on ps5 base... I was worried about 30fps after toggling to it but then, 70 hours passed and all I could think of was the bloated game, not the 30fps that I forgot I am playing at on the 2nd day ;P
 

viveks86

Member
For anyone playing GT7 on the PRO and still fiddling with settings, I went with Framerate priority in 60HZ and PSSR disabled in cockpit view. It actually removed a lot of LOD pop in that I was seeing in every other combination. A good place to test this is Nurburgring (the full course). The grand stands next to the first turn after the starting grid changes in LOD quite distractingly with all other modes. I race exclusively in cockpit mode, but more than the noise from the RT reflections, which was totally bearable, the jaggies while racing was way too distracting. I kept missing turning points because something in front aliased/shimmered enough to get my attention. Honestly, the tunnel RT effects are cool, but they are pretty cool even without raytracing. And I'm not looking at the steering wheel's reflections when I'm trying to shave off 1/50th off my best time just so I can get a measly bronze or silver medal in the online time trials. Overall, it was good attempt, but need them to reduce PSSR's overhead by half and improve AA coverage so that they can get rid of all the new aliasing that the game didn't have before. Hopefully another patch in the future. Or GT8.
 
I don't think there is much they can do... using PSSR with the low resolutions the game goes to (perf mode) isn't an ideal scenario right now. And I don't think they will further optimize it... the game uses FSR 1, doesn't it?
They did it with FF7 Rebirth though ..ff16 has more advanced lighting so probably tougher to? They still should be patching it with PSSR it's not an "old" game by any stretch and the games performance mode sucks
 
Other than FF16 the game i want a Pro patch for the most is Plague Tale Requiem. 40 fps doesn't feel good due to the way the camera works in this game.

Dead Space would've been a great one.

Sony needs to get off their asses and patch UC4, Astrobot, Returnal, Helldivers 2, and Ghost of Tsushima

CD Project I'm convinced isn't patching due to some deal with Nvidia

Far Cry 6 needs a patch ...game doesn't look any better on Pro which surprises me because I thought it used DRS.

Mafia Remake man ...how did this game never get a patch for PS5/SX with that god awful 30 fps and the fact that it came out a month before PS5?

Days Gone deserves a patch as does God of War 2018...both games have much superior PC versions. Sony just had their 30th Anniversary of Playstation and didn't announce a single Pro update for any of these games ...meanwhile PC got an announcement for another game.

Red Dead Redemption 2 needs mother fucking 60 fps ...how pathetic that people with the Pro can't even play this game from 2018 at 60 fps.
 

Kerotan

Member
A possible reason for no RDR2 patch could be GTA VI will only be playable in 30fps so RDR2 would make it feel subpar although GTA V and RDR1 are already at 60fps. I hope VI at least has a 40fps mode on the Pro.

I'd say they're just saving it for a PS6 remaster.

I finished the lake House DLC for Alan wake 2 tonight and really enjoyed the 40fps mode. More games need it. I kept PSSR on aswell. Roll on control 2.
 

Polygonal_Sprite

Gold Member
Not really because 40 fps allows for less input lag than 30 so it's superior in every way than 30.

I can actually time my dodges now where I couldn't before. Yeah 60 would've been that much better but the game is perfectly playable now at 40 whereas it was a shit show at 30.
You’re misunderstanding my point. I’m 100% in favour of choosing 40 over 30. It feels much much better.

My point was this fake 60 feels like a tv modes smoothing feature (terrible for most games especially games like Wukong which require fast inputs).
 

ShakenG

Member
Slightly off-topic (though I am playing it on the Pro), I picked up Dragon Age V last night in the Jan sale (with an extra £5 off thanks to rewards), and I’m actually surprised by how good it is, and how good it looks. Christ, most of Gaf would have you believe the game was dropped from Satan’s arse 😂
Not just gaf but social media in general. Internet is a very toxic place.
 

Solarstrike

Member
I thought Hogwarts received a PS5 Pro patch? Game doesn't run too well, smh. FPS all over the place and I've tried all settings, display/tv options, etc. Picked up the Deluxe version on sale for $20 on PSN store.
 
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Tqaulity

Member
I thought Hogwarts received a PS5 Pro patch? Game doesn't run too well, smh. FPS all over the place and I've tried all settings, display/tv options, etc. Picked up the Deluxe version on sale for $20 on PSN store.
It did and it does look and run better than the base PS5 (which I presume you never saw since you just bought it). All modes use PSSR now which does look much better than the FSR on the base console. And the performance is improved in all modes (except the actual performance mode which runs at higher fidelity than the base). You're right the FPS is all over the place which is a general problem with optimization in the game and is the case on all platforms. Only way to get a consistent 60+ FPS in the indoor and outdoor environments is in the performance mode. Without VRR, enable the frame cap at 60 and it's a pretty good experience. Balanced mode is fine indoors but tanks outdoors (just like the quality and RT modes as well).
 

Zimmy68

Member
No rumored upgrade for Red Dead Redemption 2? I think it is on sale for $20 and it may be the last day.
I'm not touching it if they are not updating it for even PS5.
 
No rumored upgrade for Red Dead Redemption 2? I think it is on sale for $20 and it may be the last day.
I'm not touching it if they are not updating it for even PS5.
Rockstar will never patch it. You'll get a remaster on PS6. What's worse is if you have a jailbroken PS5 it's a few lines of code to change to unlock it and it runs flawlessly at 60fps. That's on base PS5 too.
 

proandrad

Member
Rockstar will never patch it. You'll get a remaster on PS6. What's worse is if you have a jailbroken PS5 it's a few lines of code to change to unlock it and it runs flawlessly at 60fps. That's on base PS5 too.
Devs would claim it would take weeks worth of work to do that and put the patch out.
 
Some Wukong comparison shots


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the fur looks a lot better on pro






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the dithery ghostly artifacts while in action had been addressed with PSSR







D.gif






C.gif



The difference in image clarity while at motion is staggering








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As for the performance mode, there's a slight boost in resolution I believe,





A.gif




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Also, it appears that the frame gen had been turned off on pro as I couldn't spot any of the 'generated' mid frames.

Which will of course result better image integrity (still kinda messy since it still uses FSR) and input latency
 

Tqaulity

Member
So wait let's recap for a minute. Guys, who here that actually own a PS5 and have seen many of these titles on the base PS5 for comparison can honestly say that PSSR doesn't work? The goal with PSSR is to reconstruct a 4K image that rivals the quality mode on the base PS5 and to offer a superior image to existing solutions such as FSR, TAAU, or other customs upscalers. In the vast majority of the over 100 PRO enabled games out there, PSSR is a revelation and works remarkably better than the base PS5 solutions. Do we really need zoomed in GIF comparisons vs FSR to see this? No, it's immediately obvious when just looking on your screen. Is PSSR perfect? No! Is there still room for improvement in many titles? Absolutely! But again, it's still extremely early days and PSSR will continue to improve and devs will get better with their integrations (as we're already seeing with the latest crop of titles: Black Myth, Space Marine 2, Alan Wake 2 etc)

Bottom line: we're talking about the first ever machine learning reconstruction algorithm built for console. Sony's 1st ever attempt at building a custom neural network designed for super resolution. And you know what? It actually works! And only 1 month from launch, it works pretty well if you actually pay attention. It addresses the primary fault of FSR....motion artifacts and disocclusion. It delivers a more convincing 4K image (even with very low input resolutions) that can even surpass the native 4K modes on the base PS5 in some cases (e.g Stellar Blade, TLOU Pt1/2, God of War: Ragnarok, Demon's Souls). It really does take some games to the next level in terms of IQ and has delivered more than few "wow" moments already (FFVII Rebirth, Space Marine 2, Demons' Souls, TLOU, God of War, Stellar Blade etc).

The focus seems to be on the handful of titles that have poor results with PSSR mostly due to poor integrations on the devs. In these rare cases, the base PS5 IQ actually looks better including games like Avatar Frontiers of Pandora, Jedi Survivor, and Silent Hill 2. But somehow, those fews titles trump all of the cases where PSSR is clearly better and the narrative becomes "PSSR isn't ready" or "PSSR sucks". It apparently takes developers adding a PSSR toggle to remind folks that many of the titles with IQ issues after the PRO patch also had worse IQ issues before the PRO patch (*cough Alan Wake 2).

If nothing else, the presentation today by Mark Cerny should remind folks just how complex and sophisticated a product like PSSR actually is. Yes the Internet (and GAF) can be toxic and ridiculous with the incessant criticisms and complaining but this really is a remarkable achievement for Sony and the game industry as a whole. Yes, there is still much work to be done but sometimes it's OK to actually commend someone and say "BRAVO" for all the hard work.
Queen Sugar Clapping GIF by The Paley Center for Media
 
I thought Hogwarts received a PS5 Pro patch? Game doesn't run too well, smh. FPS all over the place and I've tried all settings, display/tv options, etc. Picked up the Deluxe version on sale for $20 on PSN store.
It did receive a Pro patch and its better than most pro patches because not only does it look sharper/clearer and have a higher framerate, each mode got bumped up. Performance now is equivalent to the old balanced setting and balanced is now the equivalent of the old fidelity setting.
 
Slightly off-topic (though I am playing it on the Pro), I picked up Dragon Age V last night in the Jan sale (with an extra £5 off thanks to rewards), and I’m actually surprised by how good it is, and how good it looks. Christ, most of Gaf would have you believe the game was dropped from Satan’s arse 😂
It's not a bad game at all but it has ...issues

But it's polished, looks great, has pretty fun combat and interesting locations

The way the characters talk though ...something really off putting having to do with the voice direction. The writing/dialogue has that Marvel thing going on. It's a different tone than thr 3 other games and it's not for the better. They also butchered Morrigans character model which i can't forgive

But yeah this game was unfairly treated by the media even with all the woke garbage in it. A game should be knocked for that but it shouldn't trump all the good things in said game.
 
You’re misunderstanding my point. I’m 100% in favour of choosing 40 over 30. It feels much much better.

My point was this fake 60 feels like a tv modes smoothing feature (terrible for most games especially games like Wukong which require fast inputs).
Oh yeah i thought you meant 40 is the new 30 in this game but you were talking about frame gen in performance mode. Yeah I agree.
 

Gaiff

SBI’s Resident Gaslighter
Also, it appears that the frame gen had been turned off on pro as I couldn't spot any of the 'generated' mid frames.

Which will of course result better image integrity (still kinda messy since it still uses FSR) and input latency
Frame gen is turned off for the entire prologue fight on both the Pro and base console.
 

Markio128

Gold Member
So black myth looks great but you need to play it on Pro Quality mode? I don’t have a VRR display

Is the game good?
If it helps, I don’t have a VRR TV either. I tried the demo a couple of days ago, and whilst I thought it was okay, I didn’t think it was that good tbh. The visuals are disappointing in either quality or performance mode imho. I think it needs a bit more work from the dev’s before I buy it, because it seems that the 40fps mode is the only decent mode on the Pro at present, which is only good for those with VRR TVs. I at least want a decent looking 60fps mode.
 

Kerotan

Member
No rumored upgrade for Red Dead Redemption 2? I think it is on sale for $20 and it may be the last day.
I'm not touching it if they are not updating it for even PS5.
They'll do what they did with RDR1. Skip a generation to artificially justify a remaster. I guarantee you this will happen on the PS6. Might even be a PS5/Cross gen remaster. I'd love an unlocked FPS mode for VRR though. By the time PS6 arrives 60fps RDR2 won't be that impressive.
 

wizaga

Member
Don't know if it has been mentioned before but just played a few hours of Outcast a new beginning on my friends ps5 pro and the framerate and image quality was extremely solid, I Don't know how to pixel count, But if I had to guess i would say it's 1620-1800p at all times.
 

vkbest

Member
It’s like playing a 30fps game with a modern tv’s smoothing mode on lol. It actually works well with some Switch games like Zelda but not for something as fast input based as Wukong.
I don't think performance mode is 30fps natively, that was supposed by DF. In the last area (open world area) in PS5 the most time frame gen was disabled and the framerate was around 40fps.
 

vkbest

Member
Don't know if it has been mentioned before but just played a few hours of Outcast a new beginning on my friends ps5 pro and the framerate and image quality was extremely solid, I Don't know how to pixel count, But if I had to guess i would say it's 1620-1800p at all times.
It's the performance better than the demo?
 

wizaga

Member
Don't know first time I played the game (full game) but it was rock solid on his lg G2 atleast, maybe its VRR but I noticed no hickups or tearing
 
Frame gen is turned off for the entire prologue fight on both the Pro and base console.

It was turned off before the patch, but now the base console uses the frame gen even in the intro fight



8.gif



These were captured at the intro scene, and it's obvious that the PS5 is using the frame gen. (pay attention to wukong's head gear)
 

FrankWza

Gold Member
How does warhammer SM2 not have HDR? Are you guys adjusting anything to compensate like turning HDR to always on at system level or playing as is?
 
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