http://www.nizkor.org/features/fallacies/appeal-to-popularity.htmlSpeevy said:All the critics say you're wrong.
Speevy said:If one more person says or implies that LBP's core gameplay is mediocre, bad, or anything short of exemplary, I'm going to smack you through the computer screen.
It's not freaking RPG Maker. The core gameplay is at worst, solid and fun, and at best, it's a trip down platformer fantasy avenue, and a love letter to what makes games what they are.
Stop saying LBP is a glorified toolset with no gameplay. You're in a miniscule minority. All the critics say you're wrong. All the sites which will reward this as the game of the year over Fallout 3, and Left 4 Dead, and Gears 2, and whatever else you're willing to name, will say you're wrong.
It's fine if you don't get into the game's mechanics, or prefer the platforming in other games. But the game design in LBP, and by that I mean the PLATFORMING, is well done and polished.
EmCeeGramr said:
Spoiler that shit or edit it out. I've been building this concept in my head ever since LBP beta, don't give people ideas. Last thing I want is some idiot spoil the thing by posting an uber shitty version up before me.DCharlie said:I am a brit, but that means i'm doing Manic Miner first! But i was actually sitting here thinking about the racing games thing and i wondered....
perhaps Wh##li# would be possible?
Yea I know, it's a problem for me as well, and we're in the worst time with all the critical delivery dates of the year just piling up now.I need time off - probably can't even start until xmas time.
Loudninja said:
The same critics who praised GTAIV's oscar-worthy story and hailed it as the game of the generation, showering it with 10/10s?Speevy said:If one more person says or implies that LBP's core gameplay is mediocre, bad, or anything short of exemplary, I'm going to smack you through the computer screen.
It's not freaking RPG Maker. The core gameplay is at worst, solid and fun, and at best, it's a trip down platformer fantasy avenue, and a love letter to what makes games what they are.
Stop saying LBP is a glorified toolset with no gameplay. You're in a miniscule minority. All the critics say you're wrong. All the sites which will reward this as the game of the year over Fallout 3, and Left 4 Dead, and Gears 2, and whatever else you're willing to name, will say you're wrong.
It's fine if you don't get into the game's mechanics, or prefer the platforming in other games. But the game design in LBP, and by that I mean the PLATFORMING, is well done and polished.
GenericPseudonym said:Not happening.
gkrykewy said:Hasn't it been 1up's E3 game of the show for twelve years running? Now of course none of them want to talk about it except Shane.
Brashnir said:Spore won E3 GOTS for like 75 years running (If LBP did it for 12), and it's not going to win GOTY from many places.
If that's true (which I can believe), this more than anything else is why the mainstream couldn't care less about this game. Mainstream audiences don't really care about "refined" controls or level design. They care about cute mascots, having fun, and goofing off.Meier said:Six figure advertising campaign? S...i...x...? So, they're running CHEAP ads on channels that will do nothing for the awareness of the game (G4, etc.)? Unless you're advertising during House or Dancing With the Stars and spending millions, then what's the point?
sykoex said:Hmm, is there any other game held to being worth the purchase for only 0.001% of its total possible content? :lol
Also, the answer is yes.
Spoiler that shit or edit it out. I've been building this concept in my head ever since LBP beta, don't give people ideas. Last thing I want is some idiot spoil the thing by posting an uber shitty version up before me.![]()
:OYea I'm a bit of a fan of the game in question(one of those nostalgic trips) - I actually put a mini-game homage for it into last console game I worked on (which amazingly enough, actually got published after I quit that godforsaken dump of a company).
\That said, there was that C64 game in similar vein but with focus on racing (supported split screen multiplayer), but I forgot what it was called. That would definately work (less complicated mechanics and all).
Yea I know, it's a problem for me as well, and we're in the worst time with all the critical delivery dates of the year just piling up now.![]()
wow, right over your head, huh?DeaconKnowledge said:PLAYING THE GAME is .001% of the content?
I think you need to sit down and think about what you just said.
Maxwell House said:It's much easier designing a car than designing a level.
LBP has already sold between 100k - 200k since its release in the UK on November 5th, which represents 1/3 of the Euro market. So in all of Europe, LBP may stand at around 333k right now.
DCharlie said:do we have links for this? i could have sworn someone said 28k in the UK but i guess that could have been the last week (?)
100-200k for the UK alone looks pretty high to me. Great if it has though.
Yes, the very select few have spent countless hours making amazing cars in Forza, but, again, they are the select few. The majority of Forza buyers don't spend vast amounts of time designing cars..they are just racing and playing the core game.itxaka said:Have you ever touch forza 2? You only have the basic forms and people have done miracles with it. See any cars on the neogaf thread to flip out.
Wow, that is some really bad damage control. LBP was supposed to be PS3's big title for Christmas 08...900k worldwide isn't very glowing numbers.Private Hoffman said:LBP has already sold between 100k - 200k since its release in the UK on November 5th, which represents 1/3 of the Euro market. So in all of Europe, LBP may stand at around 333k right now.
Now let's assume that LBP sells 200k again in November in the US, with Europe at around 400k at the start of December...
That's nearly 900k units of sales world wide just at the start of December. How exactly would that be a bomb?
Most of the so called casual blockbusters never started out selling ridiculous NPD numbers when they were new IPs.
Maxwell House said:Yes, the very select few have spent countless hours making amazing cars in Forza, but, again, they are the select few. The majority of Forza buyers don't spend vast amounts of time designing cars..they are just racing and playing the core game.
The problem for LBP is that without the level design there isn't much else appealing about the game. It certainly doesn't have the mainstream appeal of the core game in Forza.
Maxwell House said:Wow, that is some really bad damage control. LBP was supposed to be PS3's big title for Christmas 08...900k worldwide isn't very glowing numbers.
Look up (download if possible, they don't deserve the sales anyway)DCharlie said::O i want to seeeeeee!
Yea, we do have official vacation coming up and all but it's still in the "should" happen stage.Mainframe lockdown of finance industry melt down should/could provide me with 5 day weeks and long weekends worth of free time!![]()
Maxwell House said:Yes, the very select few have spent countless hours making amazing cars in Forza, but, again, they are the select few. The majority of Forza buyers don't spend vast amounts of time designing cars..they are just racing and playing the core game.
The problem for LBP is that without the level design there isn't much else appealing about the game. It certainly doesn't have the mainstream appeal of the core game in Forza.
Private Hoffman said:Err...didn't Forza 2 sell almost exactly the same during its first month NPD as LBP?
Yup.
Forza 2 sold 217k in its first NPD...it also had limited number of days to chart, just like LBP.
Buttchin said:wasn't forza 2 bundles with xboxes?
then agian that might have occured later after F2 launched?? i dont remember. clarification would be nice to jog me memory..
Forza 2 wasn't pushed as one of MS's big titles..it was hardly given any marketing at all.Private Hoffman said:Err...didn't Forza 2 sell almost exactly the same during its first month NPD as LBP?
Yup.
Forza 2 sold 217k in its first NPD...it also had limited number of days to chart, just like LBP.
I think what went wrong was the PS3. It itself has severely fallen short of even the lowest predictions.
The casual gamer appears to be saying otherwise. Platformers are not mainstream anymore..especially platformers whose main appeal is designing levels.WretchedTruman said:The core game play has nothing to do with sales (or lack, thereof) with this particular title. Stop using this as a fucking bullet point in arguments. What evidence do you have? Personal experience? Critics love it and, if the beta was of any indication, everyone else loves it, too.
You can dislike the game all you want, but don't inflate the whole damn thing and attribute it to the game's "poor" sales.
Maxwell House said:Forza 2 wasn't pushed as one of MS's big titles..it was hardly given any marketing at all.
LBP was supposed to be PS3's biggest title for Christmas 08.
WretchedTruman said:The core game play has nothing to do with sales (or lack, thereof) with this particular title. Stop using this as a fucking bullet point in arguments. What evidence do you have? Personal experience? Critics love it and, if the beta was of any indication, everyone else loves it, too.
You can dislike the game all you want, but don't inflate the whole damn thing and attribute it to the game's "poor" sales.
Maxwell House said:Forza 2 wasn't pushed as one of MS's big titles..it was hardly given any marketing at all.
LBP was supposed to be PS3's biggest title for Christmas 08.
Private Hoffman said:LBP wasn't pushed as one of Sony's big titles either, it was hardly marketed at all.
See what I did there?
I don't care if a person at Sony says LBP is going to be their biggest titles if they don't back that up with a proper marketing push.
The casual gamer doesn't even know what LBP is, so how can s/he judge it accordingly?Maxwell House said:The casual gamer appears to be saying otherwise. Platformers are not mainstream anymore..especially platformers whose main appeal is designing levels.
Except, LBP has been pushed hard by Sony. Forza 2 wasn't pushed even a fifth of the way LPB has and it has sold the same nonethless.Private Hoffman said:LBP wasn't pushed as one of Sony's big titles either, it was hardly marketed at all.
See what I did there?
I don't care if a person at Sony says LBP is going to be their biggest titles if they don't back that up with a proper marketing push.
That's besides the point.... can you stick to the point? You said Forza 2 had more mainstream core appeal. I am guessing you are determining appeal by sales numbers, so why is it that LBP sold almost exactly the same? What are you basing that on?
Maxwell House said:Except, LBP has been pushed hard by Sony. Forza 2 wasn't pushed even a fifth of the way LPB has and it has sold the same nonethless.
Private Hoffman said:It has been pushed hard by Sony? It's a great thing I've hardly seen any ads for it then. That's not what I call being pushed hard.
Maxwell House said:LBP was supposed to be PS3's biggest title for Christmas 08.
Private Hoffman said:It has been pushed hard by Sony? It's a great thing I've hardly seen any ads for it then. That's not what I call being pushed hard.
GenericPseudonym said:I rarely see videogame ads (I don't watch shit on Spike TV) but even I've seen an LBP ad.
Private Hoffman said:I've seen like 1 LBP ad and that wasn't even a proper one. It was some pre order gamestop ad.
I've seen countless commercials for games like MotorStorm 2, Resistance 2, and Gears 2.
If this is Sony's biggest holiday title, then I don't believe they're marketing it as such since R2 and MS2 have received far greater ad time.