LittleBigAgendas: Why didn't the mass market overlook LBP?

Private Hoffman said:
I don't care if a person at Sony says LBP is going to be their biggest titles if they don't back that up with a proper marketing push.

lol

You are the one that copies Sony PR in NPD threads and some of your post are almost the same as the PR. You should know if you believe in what Sony reps says or not. They actuallt said the it was their bigger title for this year.
 
GenericPseudonym said:
No doubt I've seen more Motorstorm ads, I've only seen one GoW2 ad and one R2 ad. It is strange I've seen so many Motorstorm ads when it is easily the weakest of the three. Perhaps Sony expected that internet hype and word of mouth would propel sales even with less ads.
I dunno the Motorstorm PR thread is a complete jizzfest.
 
Linkzg said:
A level that took me 30 minutes has over 100 plays (last time I checked a few weeks ago), there are even some who hearted it. That's pretty shocking to know that at least 100+ people played something I created, and another dozen or so liked it enough to favorite it. And this was just 30 minutes.

Look at the big levels (not the trophy whore ones) and really say that they don't deserve all the praise they get. The reason why World of Colour, Azure Palace, and the RRR3000 levels get so many views is because they are good levels.

But the players don't give a fuck. They make stuff, people don't play it, they are not having fun as a result. It's not about quality, it's about whether people are having fun. People have fun when others play their stuff.

It's a problem that is inherent to the game itself. Even if everyone made great levels you would have the same problem.

People are disappointed when others don't play their stuff, and they leave. There is a limit to how many levels people will play. You automatically end up with a very large number of people not having their creations played. Hence they leave.

That's why LBP can't be a lasting hit.
 
Ether_Snake said:
But the players don't give a fuck. They make stuff, people don't play it, they are not having fun as a result. It's not about quality, it's about whether people are having fun. People have fun when others play their stuff.

It's a problem that is inherent to the game itself. Even if everyone made great levels you would have the same problem.

People are disappointed when others don't play their stuff, and they leave. There is a limit to how many levels people will play. You automatically end up with a very large number of people not having their creations played. Hence they leave.

That's why LBP can't be a lasting hit.

I think the biggest issue is the way MM's filtering system works in LBP. It's just not anywhere near as good as it could be. But they've already admitted that they're working on this very issue right now.

To say it can't be a lasting hit is just absurd IMHO.

miyamotofreak said:
I dunno the Motorstorm PR thread is a complete jizzfest.

Weakest in terms of sales potential, not quality. MotorStorm:PR is an awesome game.
 
Private Hoffman said:
Weakest in terms of sales potential, not quality. MotorStorm:PR is an awesome game.

Yet we look back and see the original Motorstorm is one of the best-selling titles (more than 3.5 million?) on the PS3.. hmmm.
 
Why hasn't LBP moved consoles?

It's called a global recession. People are worried about losing their jobs and houses, and with good reason, than dropping $400-500 on an entertainment system. I mean, this is just the beginning of the recession. Who knows how long it will last and what hardships we will/will not face before all is said and done.

Sony has done this to themselves. $400, in this economic turmoil, is way too much for people to swallow. The PS3 should be at $199-250 if they wanted to stay relevant. I know I'm going to have the Sony Defense Force on my back for this statement, but it's true. It doesn't matter that it has Blu-Ray built in. It doesn't matter that it has the Cell chip. It doesn't matter how "advanced" it is. It is still a videogame console to most people, and it is a hard sell in these times to get people to drop the $400-500 on an entertainment device. At least at $199-250, people may take the plunge and deem that as their luxury item that they'll get by these times with.
 
Spike said:
Why hasn't LBP moved consoles?

It's called a global recession. People are worried about losing their jobs and houses, and with good reason, than dropping $400-500 on an entertainment system. I mean, this is just the beginning of the recession. Who knows how long it will last and what hardships we will/will not face before all is said and done.

Sony has done this to themselves. $400, in this economic turmoil, is way too much for people to swallow. The PS3 should be at $199-250 if they wanted to stay relevant. I know I'm going to have the Sony Defense Force on my back for this statement, but it's true. It doesn't matter that it has Blu-Ray built in. It doesn't matter that it has the Cell chip. It doesn't matter how "advanced" it is. It is still a videogame console to most people, and it is a hard sell in these times to get people to drop the $400-500 on an entertainment device. At least at $199-250, people may take the plunge and deem that as their luxury item that they'll get by these times with.

Sony would be bankrupt right now if the PS3 was $199.
 
AranhaHunter said:
Sony would be bankrupt right now if the PS3 was $199.

No, they wouldn't. I mean today. They made the sales to the people who were willing to spend $400+ on the system. How much longer do you think they can keep it at the $400-500 range and make the sales that they want?

They drop in a 20GB HDD in the system, and they're set. They have to realize that it's going to be hard to get people to drop evn $200-250 on an entertainment unit in these times. So they need to lower the price enough that people may bite on it, and look to recoup the losses from the hardware via software and PSN.
 
Digital Limit said:
The core gameplay isn't actually all that fun, despite it's amazing creative elements.
I posted something similar in the official thread awhile ago and my opinion hasn't changed. I'm at the second-to-last level and I still don't feel like I'm totally in control of my character when I play. The most creative levels in the world can't solve that. Awkward control in a game is inexcusable.

As an aside, this game is a perfect example of just how utterly uncritical the enthusiast press is in reality. The coverage for this game was overwhelmingly a regurgitation of bullet points and fantasies about its potential. I read very little about the problems with the fundamental mechanics. I've had repeated issues with the camera, too. In a 2D platformer.
 
Ether_Snake said:
But the players don't give a fuck. They make stuff, people don't play it, they are not having fun as a result. It's not about quality, it's about whether people are having fun. People have fun when others play their stuff.

It's a problem that is inherent to the game itself. Even if everyone made great levels you would have the same problem.

People are disappointed when others don't play their stuff, and they leave. There is a limit to how many levels people will play. You automatically end up with a very large number of people not having their creations played. Hence they leave.

That's why LBP can't be a lasting hit.

You keep bolding things as to seem important, but all you're doing is singing the same note saying that people will bitch because people don't play their level. The 'issue' you're trying to stress is one based on person to person, not a game related one. As for the point about fun, it's really something subjective and you can't say that people aren't having fun when they don't have thousands of people playing there level.

In fact, and I'm not making this up to be convenient because I really did just play LBP earlier today after a few weeks of not, I played with some random guy earlier through a story misison and right after we warped back to his pod he booted up some of his levels to play and asked what I thought of them as we played. I can't say if he's having fun or not since that's on him but if someone played and said one of my levels was good I'd certainly be happy.

And not just you in general, well, somewhat since you paint people as being bitchy as all hell, but why do people ignore the actual playing aspect of the game? I haven't published a single level since I've gotten the full game and all of them are carried over from what I've made in the beta. All I've been doing was story and community levels and I'm still enjoying this game a lot. I'd hope that not everyone is a rage quitting whiner like you make them out to be, not just for LBP, but for almost any game out there.
 
DjangoReinhardt said:
I posted something similar in the official thread awhile ago and my opinion hasn't changed. I'm at the second-to-last level and I still don't feel like I'm totally in control of my character when I play. The most creative levels in the world can't solve that. Awkward control in a game is inexcusable.

As an aside, this game is a perfect example of just how utterly uncritical the enthusiast press is in reality. The coverage for this game was overwhelmingly a regurgitation of bullet points and fantasies about its potential. I read very little about the problems with the fundamental mechanics. I've had repeated issues with the camera, too. In a 2D platformer.

Just because you have an outlier opinion on the game doesn't mean the enthusiast press is being uncritical.
 
They made the sales to the people who were willing to spend $400+ on the system. How much longer do you think they can keep it at the $400-500 range and make the sales that they want?

it was a strategic miscalculation in the first place and i doubt sales have matched first 2 year expectations. Glashing the price from $400 down to $199 would batter thier bottom line

Factor in that the Yen is way stronger against the $ that also makes a US price drop even more painful (that won't always be the case obviously)

But yes, sony aren't making a games division profit with the current sales at $400 - they are running at a loss. Dropping to $199 will increase sales, but that is going to exaggerate their losses and they'd then need a huge surge in games sales to cover the (presumably much larger) expanded losses. However, they increase their user base that may then buy games etc etc.... so personally, i think it's more likely that we'll see new pack ins or offers in the short term than a slashing of price with a modest price drop early next year ($50 or so with money off vouchers for games/Free PSN points or some other incentive to propel future sales)
 
DjangoReinhardt said:
I posted something similar in the official thread awhile ago and my opinion hasn't changed. I'm at the second-to-last level and I still don't feel like I'm totally in control of my character when I play. The most creative levels in the world can't solve that. Awkward control in a game is inexcusable.

As an aside, this game is a perfect example of just how utterly uncritical the enthusiast press is in reality. The coverage for this game was overwhelmingly a regurgitation of bullet points and fantasies about its potential. I read very little about the problems with the fundamental mechanics. I've had repeated issues with the camera, too. In a 2D platformer.


But don't you see, they disagree with you. The fundamentals of the game are fine to them.

What possible reason would the enthusiast press have for making excuses for a no-name company's platformer on the worst selling console?
 
Wait, LBP is bombing? Oh, there is a God, and he does love me!
 
Private Hoffman said:
Just because you have an outlier opinion on the game doesn't mean the enthusiast press is being uncritical.
If New Super Mario Bros controlled like LBP, it would have rightfully been ripped. This game got a free pass.
Speevy said:
But don't you see, they disagree with you. The fundamentals of the game are fine to them.

What possible reason would the enthusiast press have for making excuses for a no-name company's platformer on the worst selling console?
They write for their audience and the publishers. Their audience and the publishers who ultimately pay their salaries don't want thoughtful criticism; they want hype.
 
DjangoReinhardt said:
They write for their audience and the publishers. Their audience and the publishers who ultimately pay their salaries don't want thoughtful criticism; they want hype.


I just don't get it. I hate bad controls as much as anyone. I'm from the group that would have ripped on Jak and Daxter for being so rigid compared to Mario controls.

I'm playing LBP on a daily basis and I would have definitely found these mechanics you're talking about more grating with each day, and ultimately mentioned it.

I wouldn't call LBP's execution entirely flawless, nor have I ever said it's a perfect game. But the core gameplay mechanics are fun and polished, and the creation aspects are insanely deep. You could probably write more about how certain creative ideas or mechanics break than you could about the controls. It's just not something that has occurred to me while playing.

To put it more specifically, sackboy does what I want him to.
 
OK! Just woke and this thread is still on the first page! noice

I feel like going through another round...

RevenantKioku said:
Wait, LBP is bombing? Oh, there is a God, and he does love me!

LBP is not bombing... it's failing in sales charts.
 
DjangoReinhardt said:
If New Super Mario Bros controlled like LBP, it would have rightfully been ripped. This game got a free pass.


I don't think so at all, especially if the new super mario bros was a physics based platformer.

I like the way LBP controls. It's different and unique and fits in well with the physics engine.

There were plenty of reviews that mentioned the way the game controlled, stating basically the same thing; that it's different, but not necessarily a negative.

If it ruined the game for you, that's your opinion. And most people tend to disagree.

Doesn't mean that the game didn't receive its fair share of criticism in the press. They just didn't have the reaction you apparently did.
 
Jinfash said:
LBP is not bombing... it's failing in sales charts.
Fuck. I was hoping for a real flat on the face thing here.
 
DjangoReinhardt said:
If New Super Mario Bros controlled like LBP, it would have rightfully been ripped. This game got a free pass.

A free pass? puh~lease!
It's like the only thing people have been ripping it for.

I've defended the controls for so long, and I still do think they're good, as none of my friends had any trouble "adjusting" (because it takes a couple of mins to do so).

Although I have to admit that after my sister came to visit last week and I gave her the second joystick... she sucked the life out of the game, while giggling a kid. The session was so boring to me (yet the cuteness won her over).

Case in point: controls are fine for any gamer, (Wii) casuals will have trouble.

RevenantKioku said:
Fuck. I was hoping for a real flat on the face thing here.

Have faith, and don't underestimate Sony's marketing department. :lol
 
Now I want to buy LBP just to spite this dumb thread. :lol

Seriously though, despite not being thrilled with the controls or gameplay, I still want to buy the game just to gawk at and explore the amazing stuff people create.
 
LBP now == Viva Pinata 2 years ago

Release a game with mass market cutesy characters on a console thats over priced and has not reached the mass market yet.

Hardcore gamers dont want it because its too cutesy. Mass market gamers dont want it because the hardware is too expensive.

= FAIL
 
Private Hoffman said:
I don't think so at all, especially if the new super mario bros was a physics based platformer.
Apart from this, EAD whould never release a game with controls like LBP. Physic based or not.
 
Hardcore gamers dont want it because its too cutesy

i don't think i agree with that - i think it IS appealing to the hardcore for a number of factors :

Looks good
physics based goodness
level creation and the community around it
online multiplay

I think it's the influx of casuals that has been greatly over exaggerated. It simply hasn't happened in any meaningful way (at least it doesn't look like it has) and , so far, LBP is selling at a similar rate to any other top tier mainstream PS3 title.

So yeah, i don't think the cute side of the game is putting off the hardcore. For Casuals, it's probably still a bit too complex and daunting for them to dive head first into a console purchase. (I also think the Wii has that demographics mindset firmly in its pocket, but that's another thread)
 
Speaking just for me, I have out grown 2D platformers after 16 bit era. I'll probably be bored of the game after 1st lvl.
 
DeadlySchnauzer said:
LBP now == Viva Pinata 2 years ago

Release a game with mass market cutesy characters on a console thats over priced and has not reached the mass market yet.

Hardcore gamers dont want it because its too cutesy. Mass market gamers dont want it because the hardware is too expensive.

= FAIL


Except Viva Pinata 1 (and 2) have never reached sales anywhere close to what LBP has pulled in such a small period of time.

In fact, LBP has done what other similarly themed titles on next-gen consoles (viva, ratchet, etc) have not in terms of sales.
 
Why wouldn't the mass market overlook LBP? It's a platformer. This type of game has been done thousands of times over the last 25+ years, and fundamentally it offers nothing more than what Mario was dishing out in the early 90's. It may look and play great, but it's still a 2D platformer. Takes more than shiny graphics, folks.
 
On this board there is a not so tiny contingent who would gladly jizz over anything their company of choice told them to.

.... i was in that thread , happily bathing in the salt sea . How do you explain that? ;)

The Ps3 has good games - machine has came alive over the last few months. Any gamer worth their salt can see that.
 
HAL_Laboratory said:
Why wouldn't the mass market overlook LBP? It's a platformer. This type of game has been done thousands of times over the last 25+ years, and fundamentally it offers nothing more than what Mario was dishing out in the early 90's. It may look and play great, but it's still a 2D platformer. Takes more than shiny graphics, folks.
NewSuperMarioBrothers.jpg


You're right. It takes marketing.
 
Out of interest, what's everyone saying that its bombed thoughts on other high high profile, multiplatform, heavily marketed games that it seems to be outselling?

Mirrors Edge, Dead Space, Force Unleashed... all new IPs (well, I guess Force Unleashed is disputable), all multiformat (so you'd assume is a given would have higher sales with a higher potential customer base), all heavily promoted and marketed, all aimed straight at a hardcore audience... all bomba.

Something wrong with LBP? Or something wrong with the market in general right now?
 
MrNyarlathotep said:
Out of interest, what's everyone saying that its bombed thoughts on other high high profile, multiplatform, heavily marketed games that it seems to be outselling?

Mirrors Edge, Dead Space, Force Unleashed... all new IPs (well, I guess Force Unleashed is disputable), all multiformat (so you'd assume is a given would have higher sales with a higher potential customer base), all heavily promoted and marketed, all aimed straight at a hardcore audience... all bomba.

Something wrong with LBP? Or something wrong with the market in general right now?

Force Unleashed bombed?

I don't think that was the case. :lol
 
RevenantKioku said:
Fuck. I was hoping for a real flat on the face thing here.
Damn, you've got to be a special kind of asshole to want to see Media Molecule (or any good developer) fail like that. Why so jaded?
 
Master Z said:
Damn, you've got to be a special kind of asshole to want to see Media Molecule (or any good developer) fail like that. Why so jaded?
I think LBP is a shitty product and it deserves nothing.
 
Master Z said:
Damn, you've got to be a special kind of asshole to want to see Media Molecule (or any good developer) fail like that. Why so jaded?

Unless it's a mediocre JRPG, he's not going to like anything really. Takes that sort of asshole, I suppose.
 
Private Hoffman said:
Unless it's a mediocre JRPG, he's not going to like anything really. Takes that sort of asshole, I suppose.
Yeah, having an opinion does make one an asshole.
Look if you have fun with this bullshit, go nuts. I think it's bad game though and deserves to be ignored. I'm not saying I want the developers to go poor and starve, but if they went on to say, pumping gas or designing dolls, they might do better for the world.
 
HAL_Laboratory said:
And brand recognition, among countless other variables.
I would categorize branding as a part of marketing.

But even you would have to agree with my point. That the mass market will accept performers even if they do little that is creative. Other factors are more important.
 
gantz85 said:
Yet we look back and see the original Motorstorm is one of the best-selling titles (more than 3.5 million?) on the PS3.. hmmm.
I guess that bodes very well for MS2 then?

Tideas said:
So the game sold 100k in the UK in 3 weeks. Yup. Bomba indeed
Still WAYS off to hit GT5:P and be the biggest game for Sony this year in the UK. I also expect R2 to beat it handily. As I said before I expect the same in the US, unless of course R1 only sold well because it was released during the launch window and bundled. A similar fate has struck MS, but I think racers are infinitely less popular at the moment than shooters.

Sony had big expectations for this game, it did not meet these expectations right from the bat and judging by weekly performance in Europa and Japan doesn't look like it'll meet them later on as well, hence people consider it a bomba. Of course drawing an arbitrary line helps people comfort themselves, but you can't spin the publisher's expectations.

chespace said:
bu-bu-bu-but it's still in the first-person perspective!
It is true! Except not.

igyy5d.gif


slicedking said:
Are people really calling it a "bomba" because of a couple of delusional sony fans thought it was gonna sell bucketloads? What about the people who thought the game wasn't even gonna chart?
Those damn delusional Sony fans at SCE :lol .
 
I just checked ******** and lbp is around 800K sales worldwide! I mean, we are speaking of a brand new ip here! thats pretty impressive! sure it could be much higher, but I am sure that the sales will end up high by the end of the year. I also have not bought the game yet, because my friend bought it and I have other bills to pay... but around christmas, this game will be mine!!
 
Probably way too early to call it a bomb by the GAF definition of the word. But we'll see how it does in November and December to get a clearer picture.

However it is not living up to the expectations that Sony (and the diehard fans) had hoped for. A lot of it has to do with the PS3 is still not at a good market price. Another portion of it has to do with poor marketing. Another part is that platformers in general aren't great sellers (Mario seems to be the exception). Also user-generated content is always a great extra to have but it seemed like LBP's longevity and replayability comes from this and it comes off as a cheap way out. Are there some awesome levels out there? Yeah. Are there a lot of poorly designed levels? Yeah. Are a lot of levels simply gimmicky eye candy that if you watch it once you got most of it? Yeah.

On a personal sidenote, I can't believe people are defending the controls/gameplay physics in this game. This is the one thing that I absolutely hated about the game.
 
RevenantKioku said:
Yeah, having an opinion does make one an asshole.
Look if you have fun with this bullshit, go nuts. I think it's bad game though and deserves to be ignored. I'm not saying I want the developers to go poor and starve, but if they went on to say, pumping gas or designing dolls, they might do better for the world.

I bet you'd just love to go burn down their houses and kick their dogs too wouldn't you?

Fuck your evil opinion.
 
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