Square Triangle
Member
And with the side challenge levels- I actually want to play them now! With the new gadgets and mechanics everything is just a pure bliss.
Teknoman said:You could always just make horn shapes out of wood or polystyrene. Some really decent decoration horns were in the monster pack...and teeth from LBP1 Savannah stage I believe.
By the way, Ranger X, did you have any suggestions on what instruments I might use for the theme I posted?
Ranger X said:I would have to check more in detail. I estimated it would be doable but I didn't try yet.
Actually, I could test some and comeback at you. But right now i'll try to go through story mode and actually get all the instruments (got some at teh beginning of the game so I guess I will win more later)
Square Triangle said:And with the side challenge levels- I actually want to play them now! With the new gadgets and mechanics everything is just a pure bliss.
Teknoman said:Hmm...I just assumed the tutorial gave me all the instruments (there are a few new samples too). Guess I should just stick to the original plan of running through story mode first. About the lighting in LBP1 stages: Once you edit the color correction/darkness settings, everything should look normal...right?
TheSeks said:Finished Story mode. VERY SHORT compared to LittleBigPlanet 1, I feel. That doesn't mean it isn't quality, as it is. But it's able to be beaten in a day or two. I've got to Ace some of the levels and go back for the prize bubbles I've missed, but that doesn't give it an excuse for the short length.
Feels like an expansion pack to 1 despite the fact that the new stuff is worth the $60 asking price.
Also you don't get any of the LBP1 items here, so it's like MM/SCEE want you to buy both games. :/ Oh, well, not like I sold LBP1 anyway. So I just have to go back and Ace and get the bubbles I'm missing in 1 now.
Haven't delved into Create Mode yet. Does it have Keyboard Mouse controls or was that nixed/planned for later? Because honestly, that's the only way I can see myself putting a level up for longer than a week if going for the "year published" pin instead of just getting the week published trophy and deleting my crappy level. :/
jump_button said:lol this is a sick joke my ps3 started yellow lighting today and my EU CE should be comeing today lol got it working but did take 6 trys
Tkawsome said:Why is there no "swing" to the grappling hook? It feels like it just murders my momentum so instead of swinging to the next spot he just sort of hangs there. It's making the prize bubbles in the third boss a real pain in the ass right now.
Painkiller Q8 said:IGN played it 50 hrs in a row !!!
I want this game now.
Tkawsome said:Why is there no "swing" to the grappling hook? It feels like it just murders my momentum so instead of swinging to the next spot he just sort of hangs there. It's making the prize bubbles in the third boss a real pain in the ass right now.
You made me confused for a secRevolutionary said:Just beat the game. Gonna trade it in to Gamestop since I'm done with it.
The story mode was fantastic. A real showcase of what the game is capable of and I can't wait to see what everyone does with the tools. My only complaint is that online co-op is pretty hit or miss at the moment. Oh, and the music selection isn't as omgfuckawesome as the original's.
Revolutionary said:Just beat the game. Gonna trade it in to Gamestop since I'm done with it.
The story mode was fantastic. A real showcase of what the game is capable of and I can't wait to see what everyone does with the tools. My only complaint is that online co-op is pretty hit or miss at the moment. Oh, and the music selection isn't as omgfuckawesome as the original's.
jump_button said:WTF not wait to see what user come up with? it take more then a day or two lol
DevelopmentArrested said:Yeah the music is meh compared to LBp1. +1 for royksopp though
msdstc said:edit- btw don't hold R1 and start swinging... swing yourself, release turn around and repeat.
Snuggler said:You can kinda gain some momentum by trying to swing and letting go then grappling again
TEH-CJ said:WTF why can't I play co op with a buddy?!? everytime I try to connect to his room I get a fucking permanent loading screen! how did this get passed QA!
Rez said:once I can afford this, I'm seriously considering spending some good time on a level this time.
Snuggler said:He was just kidding with that.
The sad thing, though, is that there actually some schmucks that do it like that. They'll just play the single player and won't touch the game again even though there is the incredible Create mode and (eventually) a billion user levels to play.
I guess some people just don't have the patience or dedication to stick with a game, they just wanna plunder it, get their trophies and move on to the next game.
RockmanWhore said:I don't want to sound like a dick, but most of the user levels in LBP were shit compared to the awesome campaign levels. Most time I bothered trying those user levels I felt like I was wasting my time.
Rez said:part of my problem with LBP has always been that the core concepts have always struck me as much more PC-centric rather than console-based. It's the sort of thing I want to do quickly in a window before I do something else rather than something I want to switch the game disc for, load up the game, patch a million times and then spend the time waiting for levels to load. I feel like I'd use it so much more for browsing other people's levels if I could double-click an icon, choose from a list and have fun.
The amount of time from point a to b has always been, from my uneducated perspective, what kept LBP from really taking off. There was a level of commitment there that most people don't have. I hope LBP2 remedies this some how.
dk_ said:So, is there Move support in the game (SP levels)?
dk_ said:So, is there Move support in the game (SP levels)?
RoadHazard said:Nope, and I don't see how the SP levels could have Move support. They'd have to be changed to actually include Move-able elements. The editor will get Move support later though, and should enable you to create Move elements in your levels.
supermackem said:No 1080p forced or otherwise, uk limited collectors ed is pretty shit a steel case some avatars and some costumes dont know if it was worth the extra £5.
Chriswok said:Never happy!
RockmanWhore said:I don't want to sound like a dick, but most of the user levels in LBP were shit compared to the awesome campaign levels. Most time I bothered trying those user levels I felt like I was wasting my time.
RangerX said:Have 2 tabs in your browser.
One here:
LBPC community spotlights -- trust me it's great.
And one here:
LBP.me so you can queue levels from anywhere you have the internet and have them ready in your game.
Easy tip to find levels super fast:
When you open a thread in the spotlight archive, besides every level name you have the author and it's PSN name. Search on LBP.me by the PSN name in the text search of top of the page and you'll find any of those levels in seconds.
Now you are bound to play 500+ great levels. This is years of gaming. And this doesn't even factor the levels that will appear tks to LBP2.
I found that kicking the person who's taking too long to load and then re-inviting them seems to work. Only the inviter can do this and if you're the joiner, you're stuck.deadnoob said:Permanent load screen is quite annoying.... :|
http://www.neogaf.com/forum/showpost.php?p=25497378&postcount=1104supermackem said:Erm i think ive got a big bug, i just booted the game up it launched to my pod then theres a big fucking moon crashed inside my pod and i cant use the pod computer. Ive reset, and its still there, how do you export pics so i can show you?.
DMPrince said: